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The lizardfolk makes two attacks: one with its bite and Produce Flame (Time: Action, Type: Fire, Range: 30ft)
Lizardfolk Shaman
2 one with its claws. Make a ranged spell attack. On hit target takes 2d8 fire damage.
CR
Size: Medium ACTION: Bite. Thorn Whip (Time: Action, Type: Piercing, Range: 30ft)
Alignment: Neutral Make a melee spell attack against the target. If the attack hits,
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
Type: Humanoid the creature takes 2d6 piercing damage, and if the creature is
(1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in
Large or smaller, you pull the creature up to 10 feet closer to you.
crocodile form. If the lizardfolk is in crocodile form and the target is
+2 a Large or smaller creature, the target is grappled (escape DC 12).
Skills Perception +4, Stealth +4, Survival +6 Until this grapple ends, the target is restrained, and the lizardfolk Entagle (Time: Action, Save:Strength, Range: 90ft)
STR can't bite another target. If the lizardfolk reverts to its true form, the Weeds sprout from ground in a 20-foot square starting from a
Senses passive Perception 14 point in range. For duration, ground is difficult terrain. A creature in
grapple ends.
Proficiency Bonus +2 the area when you cast the spell must succeed on a Str saving or
be restrained until the spell ends. A creature restrained can use its
action to make a Strength check against your spell save DC.
+0 ACTION: Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
DEX (1d4 + 2) slashing damage. Fog Cloud (Time: Action, Range: 120ft)
You create a 20-foot-radius sphere of fog centered on a point
within range. The sphere spreads around corners, and its area is
ACTION: Change Shape heavily obscured, It lasts for the duration or until a wind disperses it.
Plant Growth ()
All plants in 100foot radius become thick. Creature moving thru
+0 47 13 must spend 4feet for every 1foot they move.