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CHARACTERS
PLAY: P layers describe what their characters do ► C
hoose or roll (d10) your gift, bestowed by Davy
and roll to avoid risks. The GM advises when Jones. Each is unique, cannot be shared.
their action is impossible, requires extra steps,
demands a cost, or presents a risk. BEAST: Skilled in Animal shapeshifting (d8) and
Tracking ( d8). Take a small talking familiar.
ROLLING: Roll a d6 s kill die—higher with a
BOND: Skilled in See bonds as threads ( d8) and
relevant skill, or d4 if h indered by injury or
circumstances. If helped by circumstances, roll Reading People (d8). Take a magical scissors,
cut anything solid.
an extra d6; if helped by an ally, they roll their
skill die and share the risk. Take the highest die. CURE: Skilled in Move/Remove ailments (d8)
1–2 Disaster. Suffer the full risk. GM and Multilingual (d8). Take an emotion flask t hat
stores 1 thought or feeling.
decides if you succeed at all. If risking
death, you die. FIRE: Skilled in R
eshaping fire (d8) and
Intimidation (d8). Take b ox of infinite matches.
3–4 Setback. A lesser consequence or
partial success. If risking death, you’re GATE: Skilled in Create portals (d8) and
maimed. Negotiation (d8). Take a small magical
spyglass, show through objects.
5+ Success. The higher the roll, the better.
If success can’t get you what you want (you NAMES: Skilled in Engrave a magical name(d8)
and Connections (d8). Take a deceiving brush, it
make the shot, but it’s bulletproof!), you’ll at
least get useful info or set up an advantage. can change something appearance.
really hurt) — roll d6 to check for (1–2) trouble Brawl, Climbing, Cannons, Deception, Explosives,
now or (3–4) signs of trouble Intimidation, Medicine, Negotiation, Ocean Lore,
Persuasion, Running, Sailing, Shooting, Stealth,
Survival, Swimming, Sword fighting, Tracking,
EQUIPMENT SHIP
► Take ₡3 (₡ is equivalent to some gold). Most ►Your ship is almost like a regular pirate vessel,
items and upgrades cost ₡1 each. Ignore (sails, hull, cannons, cargo, small crew). Invent,
microcredit transactions like a knife or a meal. pick or roll 2 enhancements and detail them.
₡6 for additional improvements
ARMOR: Leather V est (break once for d efense,
useless against gunfire). Buckler (small shield, DEFENSE:
break once for d efense Anything above that may ❏ protection runes ( against magic)
hinder you at sea battles. Chestplate (₡2, break ❏ thick plating (against cannons)
up to 2×) ❏ magical disguise ( fake friendly ship)
❏ awareness ( alert against underwater)
TOOLS: Rope, Iron Spike, Flint/Steel, Tent, Dice,
❏ helpful spirit ( slow self recovery))
Bandages, Lantern, Fire Oil, Alcohol, Tobacco,
Crowbar, Fishing Pole, Shovel, Grappling Hook, ATTACK:
Mirror, Telescope ❏ hidden cannons (many angles at dispose)
MELEE: sword, rapier, sabre, daggers, cutlass, ❏ special ammo (pick one special effect)
scimitar, boarding axe, harpoon (bulky), pyke ❏ huge harpoons (good against live creatures)
(bulky) ❏ war ram (good against other ships)
❏ rotary cannon (fast firing)
FIREARMS (all use powder, reload after each
shot): Pistol, bacamarte (short range, area), MOVEMENT:
musket (long range,₡2), grenades (smell, ❏ submersible (bubbles? mechanic?)
explosion or fire,₡2) ❏ increased speed (design? Extra oars?)
❏ high maneuverability (extra anchors/sails? )
DETAIL ❏ amphibian ( works briefly at land or air)
❏ escape burst (big cooldown escape option)
Submersible or amphibian can be borrowed for 1 debt
►Invent, pick or roll for personal details. of everyone per adventure
FIRST NAME ( 1-10 Male, 11-20 female)
UTILITY: (improves/allows actions related)
1 Allen 6 Martin 11 Agnes 16 Joan
❏ hidden compartments
2 Bill 7 Nicholas 12 Barbara 17 Margaret ❏ maps library
3 David 8 Ralph 13 Dorothy 18 Philippa ❏ medical bay
4 John 9 Samuel 14 Elizabeth 19 Rachel ❏ jail and cages
5 Leonard 10 Thomas 15 Isabel 20 Ursula ❏ workshop
it’s locker. Creatures and cursed pirates escaped, he loaned you some of the powers that he still had
taking along some of Davy Jones powers. left. For gold and paradise, hoist the colours!
1 Devil’s Maw, swift currents, sharp rocks 1 Two escapees clashing for a power
2 Rainbow Reefs, fragile, brimming with life 2 Another pirate stole the power
3 Oceano’s Temper, deep sea volcano 3 Escapee change between pirate/creature
4 Arei’as Empire, city near a delta, sandstorms 4 Escapee has extra power (pick a gift)
5 Old Mighty , huge wandering ghost ship 5 There are meaningful hostages involved
6 Sea Plains, large sand bank, subtle surface 6 Escapee is disguised as a helper
7 Poseidon Flute, deep sea labyrinthic cave 7 Escapee hiding, avoiding battle
8 Ivory City, diverse merchant port 8 Escapee is protector of the location
9 Saintsport, navy hq, fortress, heavily armed 9 Escapee will cast a curse when defeated
10 Hidden Knife, pirate cove, vertical rocks 10 Escapee searching for powerful relic
11 Chateau d’En, prison island, cell underground 11 Old allies appear to help
12 Baratin, vip gastronomical cruising ship 12 Location inhabitants will help escapee
13 Lente Regia, island size turtle, villages on top 13 Location is important for PC(s)
14 Bluegietto, world’s best shipyard 14 Navy is in your pursue
15 Lots of shipwrecks and birds 15 Navy proposes alliance against escapee
16 Tupan’s Nest, sky island, above clouds 16 Rival pirate crew involved
17 Wolf’s Grim, cold water and wind, glaciers 17 Navy’s Admiral stole the power
18 Atlan ruins, half sunken temples and idols 18 Two escapes allied
19 World’s End, strong current, infinite waterfall 19 Huge storm and hurricanes on its way
20 Silent belt, region with almost no wind 20 Roll twice and mix
► E scapee (When an escapee is defeated, your ship can have 1 ► S
tolen power (When an escapee is defeated, a PC can
improvement altered by one feature of the defeated) exchange it’s gitt for the escapee’s)
1 Baku & Nawa, twin serpents, create eclipses 1 Change something’s age
2 Charybdis, angler fish, create whirlpools 2 Create flat surfaces
3 Hydra, many-headed serpentine, regeneration 3 Body as blades
4 Karrids, mega crab, spiked armor 4 Body as guns
5 Kraken, giant octopus, army of tentacles 5 Swap things of places
6 Leviathan, megalodon, shark swarm 6 Create copies
7 Moby Dick, white whale, tries to swallow hole 7 Make something much more elastic
8 Scylla, many form, changes every attack 8 Decrease temperature
9 Sirens, attractive, hypnotising singing 9 Increase temperature
10 Umibozu, dark manta ray, agitates the sea 10 Attract or repel’
11 Anne Bonny, persistent, will avenge calico 11 Turn something transparent
12 Black Bart, flaming sword, best navigator 12 Shoot lightnings (hard to aim)
13 Black Beard, spits explosions and rum 13 Break something in working parts
14 Black Caesar, deceiverr, pretends he is weak 14 Produce poison
15 Calico Jack, bird-like, flying ship 15 Second life (resurrect once)
16 Ned Low, brutal, torturer, trail of bodies 16 Create/become smoke/mist
17 François, undead, polite, blood and bones 17 Control sound
18 Long Ben, wealthy, golden, loud, arrogant 18 Harden something you touch
19 Madame Ching, sharp, 2000 small vessels 19 Create tremors
20 Morgan, the Terrible, calm, plants and algae 20 Become and unite with stone
Text and Layout By Diego Barreto (CC BY 4.0). riginal Art CC BY BEEPLE
Based on 24XX, by Jason Tocci. O