Professional Documents
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CHARACTERS
PLAY: P layers describe what their characters ► Choose your character’s specialty.
do. The GM advises when their action is
ASSASSIN: Skilled in C
limbing (d8), S
tealth
impossible, requires extra steps, demands a
cost, or presents a risk. Players only roll to (d8). Take climbing gear.
avoid risks. BODYGUARD: Skilled in Intimidation (d8) and
Protecting ( d8). Take an special vest (can break
ROLLING: Roll a d6 s kill die—higher with a
relevant skill, or d4 if h indered by injury or twice before it needs repair).
circumstances. If helped by circumstances, roll COURTIER: Skilled in R eading People (d8),
an extra d6; if helped by an ally, they roll their Deception (d8). Take a n extensive disguise
skill die and share the risk. Take the highest die. wardrobe.
1–2 Disaster. Suffer the full risk. GM MONK: Skilled in Medicine (d8) and
decides if you succeed at all. If risking Hand-to-hand (d8). Take an a cupuncturist kit.
death, you die.
WARRIOR: Skilled in Melee Weapons (d8) and
3–4 Setback. A lesser consequence or Warfare (d8). Take an extra weapon.
partial success. If risking death, you’re
maimed. ► Choose 2 different Rings Masteries ( abilities or
techniques you developed, as magical as you
5+ Success. The higher the roll, the better. want, restricted to that use).
If success can’t get you what you want (you AIR: Invent a trait related to speed and
make the shot, but it’s bulletproof!), you’ll at movement (can be broken to pass through
least get useful info or set up an advantage. enemies unharmed). Ex: kick air, dash
LOAD: Carry as much as makes sense, but more EARTH: Invent a defensive trait (can be ‘broken’
than one b ulky item may hinder you at times. twice).Ex: ki armor, stone skin
ADVANCEMENT: After a job, increase a skill FIRE: Invent an offensive trait (can be broken to
(none ➤ d8 ➤
d10 ➤ d12), gain d6 credits (₡). increase a skill in an attack) Ex: fire fist, heated
DEFENSE: Say how one of your items or traits blade.
breaks to turn a hit into a brief h indrance. WATER: Invent a trait related to adaptation (can
Broken gear is useless until repaired. be broken to create short duration objects)
Broken trait is erratic or useless until long rest. Ex: flexible joints, , icy master key,
HARM: I f killed, make a new character to be VOID: Invent a trait related to illusions (can be
introduced ASAP. Favor inclusion over realism. broken to mislead) E x: afte-images, hypnosis
RUNNING THE GAME: L ead the group in setting ► Choose Weapon (1 Bulky OR 2 Regular OR 3
lines not to cross in play. Fast-forward, pause, Small OR 1 Regular e 1 Small). These are
or rewind/redo scenes for pacing and safety, blessed and can harm spirits. Name your main
and invite players to do likewise. Present weapon (adjective+noun).
dilemmas and problems you don’t know how to
solve. Move the spotlight to give everyone time Small (break 2 to negate a hit): shuriken,
to shine. Offer rulings to cover gaps in rules; needles, poison, concealed knives, caltrop,
revise unsatisfying rulings as a group. claws, garrote, smoke bomb.
BAD LUCK: Test periodically for bad luck (e.g., Regular: katana, wakizashi (“short katana”),
run out of ammo, or into guards, next magic chain-sickle, flail, pair of sai, nunchaku, tonfa,
acts wildly) — roll d6 to check for (1–2) trouble bow and arrows.
now or (3–4) signs of trouble Bulky: spear, glaive, staff, wooden warhammer,
Names here are crude translation and simplification of the war-oar, spiked club, odachi (“long katana”).
japanese weapons. This was done with the sole purpose of
speed up gameplay and not as disregard of the rich and incredible japanese history and culture
EQUIPMENT DETAILS
► Take ₡2 (₡ is equivalent to a handful of Yens). ► I nvent, pick or roll for personal details.
Most items and upgrades cost ₡1 each. Ignore
micro transactions like a knife or a meal. FIRST NAME ( 1-10 female, 11-20 male)
1 Aiko 6 Keiko 11 Akemi 16 Ken
ARMOR: Vest (torso,break once for d efense), 2 Chiharu 7 Mayumi 12 Daisuke 17 Mamoru
battle armor (₡2, torso, shoulder and thighs,
3 Gin 8 Mei 13 Eiko 18 Takai
bulky, break up to 2×), f ull samurai armor ( ₡3,
bulky, break up to 3×). 4 Hideko 9 Tomiko 14 Fujita 19 Uta
5 Inoue 10 Yuri 15 Jiro 20 Yukio
TOOLS: Climbing gear, lantern (with oil and
matches), loaded dice and marked cards, big SURNAME
canteen of sake, sling, buddhist amulet and 1 Abe 8 Matumoto 15 Suzuki
praying bowl, ceremonial clothes, bandages and 2 Goto 9 Saito 16 Takahasi
medical herbs.
3 Hayashi 10 Nakamura 17 Tanaka
WEAPONS: 2 small, 1 medium (2₡), 1 bulky (3₡), 4 Ito 11 Saito 18 Watanabe
pistol or rifle or bomb (4₡). Add 4₡ for a blessed 5 Kato 12 Sasaki 19 Yamada
version of the weapon. A Priest can bless a
6 Kimura 13 Shiba 20 Yoshida
weapon in a temple for a price or favor.
7 Kobayashi 14 Shimizu
MAGIC SEALS
DEMEANOR
1 Anxious 8 Curious 15 Innocent
► Seals containing magic can be bought at 2 Appraising 9 Dramatic 16 Knowing
temples or at black markets. One use only. Roll 3 Blunt 10 Dry 17 Pricky
or pick one as a starter. GM: you can roll to see 4 Brooding 11 Dull 18 Reckless
which are for sale.
5 Calming 12 Dearnest 19 Terse
All affect one target/small area for a short 6 Casual 13 Formal 20 Weary
duration and are activated shortly after use. 7 Cold 14 Gentle
Carrying many of those can be unstable.
►Invent, pick or roll what have you lost to these
1 Alarm 11 Good Luck warring era by a cursed blade.
2 Bad Luck 12 Heat 1 Best friend 11 Honor
3 Barrier 13 Invisibility
2 Boredom 12 Hope
4 Binding 14 Key
5 Bless 15 Memory 3 Brothers in Arms 13 Lands
6 Clone 16 Mind 4 Brothers in Crime 14 Money
7 Coil 17 Silence 5 Caution 15 Peace
8 Darkness 18 Sleep 6 Childhood 16 Siblings
9 Fear 19 Time 7 Children 17 Title
10 Fog 20 Voice 8 Family 18 Village
Upgrade: Add 2 ₡ for each improvement letter 9 Future 19 Wife/Husband
you would like in a seal. The same can be 10 Glory 20 Will of living
bought multiple times for increased benefit.
❏ Mu ltiple targets ❏ Bi gger area ►Roll on the cursed blade table and write down the
names. If either matches the blade of the
❏ Lo nger duration ❏ Commanded
mission, at any time during that mission you
activation
can reveal it and say it’s the one who wounded
EX: Invisibility L has longer duration you. Add an extra die against that blade until it’s
broken. You broke it, scene out what you feel.
THE CURSED BLADES MUST BE COLLECTED: You are a samurai who lost more than blood to a
During a great warring period, bloodshed reigned. cursed blade. Just few others know about a
The shogun, wanting to bring close to an era, secret reward for each MURAMASA r eturned
publicly banned the M
URAMASA b lades, said to broken. There are 20 left and you still haven't had
be cursed. Many years later, strange rumors
moved the current shogun to take precautions. your vengeance. But beware, every blade has a
Name and the one of a M URAMASA will fight.
► d 20 locations with a lead on a blade ► d 20 secret twists
1 Abandoned coal mine, said to be haunted 1 Another cursed blade involved
2 Arsonists attacks at the slums of the city 2 Local lord want to accompany the party
3 Buddhist temple, strange attacks overnight 3 Another party wants to use the blade
4 Coast city, children found slayed at home 4 Spirits are angered by the blade
5 European mansion, wealth sword collector 5 Problem is spreading fast, there's a time limit
6 Feudal castle, anonym tip says the ruler has it 6 Another cursed blade is needed to break it
7 Foreign army transporting secret cargo 7 Another team is investigating, they're terrible
8 Forest, tribesmen attacking nearby villages 8 Someone is benefiting by the issue
9 Geisha houses, women disappearing 9 There's an ambush waiting. Its a trap!
10 Huge war site turned swamp, lots of bodies 10 Local ruler don't want the party involved
11 Little town in the mountains, festival tonight 11 An allie is actually a villain
12 Mountains, bandits sudden gathering 12 Someone presumed dead is in the opposition
13 Peasant uprising organized by old ronin 13 The blade is not where it’s supposed to be
14 Small island, avoided by fishermen 14 Make sure a noble family is unharmed
15 Surrounding of lake, mass drowning 15 Assassins sent to silence the story
16 Theatre, tour coincide with trail of bodies 16 Journey there is hard to say the least
17 Urban outskirts, sudden gang dispute 17 A character past causes trouble
18 Wandering ronin, fights with blade sheathed 18 It's actually all ghosts reliving their story.
19 War cemetery, soldier buried with the sword 19 Illusions tries to deceive you it’s a false alarm
20 Whole noble family disappeared 20 Curse is broken but not the blade (Keep it?)
► d 20 Cursed Blades: [Type] 1d20, Name 2d20 ► d 20 Cursed Blade Avatars and/or Ability
1 Pair of 1 Blinding 1 Abyss 1 1st Name part is the weapon, 2nd is the body
daggers 2 Broken 2 Air 2 Animal spirit with blade at its core
2 Chain sickle 3 Cold 3 Bird 3 Armored samurai wielding the blade
3 Spear 4 Crimson 4 Bones 4 Army of small soldiers related to the name
4 Glaive 5 Darkest 5 Dawn 5 Blade change its form to a magical one
5 Short Katana 6 Evil 6 Devil 6 Blade levitates and acts on its own
6 Short Katana 7 Hailing 7 Dragon 7 Blade's ability is highly abstract
7 Long Katana 8 Thousand 8 Earth 8 Blades hides itself into a Name related place
8 Long Katana 9 Pale 9 Fire 9 Demon offering very attracting deals
9+ Katana 10 Piercing 10 Grass 10 Dominate every non-blessed weapon
11 Red 11 Hand 11 Each name part is a separate hostile spirit
►Every time a 12 Screaming 12 Heaven 12 Ethereal location with problem to be solved
cursed blade is 13 Seducing 13 Mirror 13 Ghosts of the blade's victims
broken, cross 14 Severing 14 Moon 14 Important person of PC past is the wielder
its name parts. 15 Silencing 15 Night 15 Master of the 5 Rings is the wielder
If they are 16 Silver 16 Rain 16 Recreate great battle which the blade was in
rolled again, 17 Slaying 17 Snake 17 Recreate moment that blade wounded PC life
pick or roll 18 True 18 Tiger 18 Spirit possess closest NPC person to wield it
again.. 19 Twin 19 War 19 Spirit possess closest PC person to wield it
20 Wretched 20 Water 20 Titanic embodiment of Name
Version 1.0. By Diego Barreto (CC BY 4.0). Based on 24XX, by Jason Tocci. Most Character names from Yokai Hunter Association by Punkpadour (CC BY 4.0).
EEPLE
Art CC BY B