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JUNIOR HYBRID BATTLE

CRYPTIDS
RULES CHARACTERS
PLAY: Players describe what their characters do. ► You’re a teen. Set 1 personal style below to d8,
The GM judges when their action is impossible, with d6 for the rest. Optionally (or if 2 players pick
demands a cost or extra steps, or presents a risk. the same style), rename it to reflect your attitude.
Players can revise plans before committing so as
❏ Careful (or precise, cautious, patient, fussy).
to change goal/stakes, and only roll to avoid risk.
Attack without collateral damage. Dismantle a
ROLLING: Roll a die based on the style you use lock quietly. Often risks delay or weak effects.
(use highest if not clear which), or only a d4 if ❏ Clever (or nerdy, brainy, wily, crafty). Attack
hindered by injury or circumstances. If helped by the chandelier over a foe. Pick a lock with a
circumstances, roll an extra d6; if helped by an credit card. Often risks unseen side effects.
ally, they roll using the approach they take, and ❏ Flashy (or showy, noisy, sassy, zany). Attack to
share the risk. Take the highest die. misdirect or provoke. Taunt guards into opening
a door. Often risks TOO MUCH attention.
1–2 Disaster. Suffer the full risk. If you risked
❏ Forceful (or direct, gutsy, reckless, stormy).
harm, it hinders until you get patched up in
Attack hard and fast. Kick in the door. Often
your lair. If this disaster is mutually exclusive
risks collateral damage.
with your goal (GM’s call), you fail.
3–4 Setback. A lesser consequence or partial ► You’re a hybrid. Choose why you’re all humanoid,
success. If you risked harm, you’re only but not quite human.
hindered briefly (like being knocked down).
❏ Cyborg: “Upgraded” in secret. Take a laser-
5+ Success. The higher the roll, the better.
eye, rocket-feet, sensor array, pneumatic
If success can’t get you what you want (like: Your punch, or other high-tech implant.
hands pass through him! Is he a ghost?), you still ❏ Mutant: Altered by evolution or by accident.
get useful information or set up an advantage. Raise another style to d8, or take 1 animal
feature from another kind of cryptid.
REGROUP: Play out a scene in your lair to patch
❏ Mythic: Not just urban legends. You can shift
up injuries (removing hindrances) and plan your
between animal-form and hybrid-form.
next move — but any situations you face may get
❏ Offworld: Castaways or refugees. Hop a fence
worse in the meantime!
& throw a motorcycle with ease in this gravity.
CHIPS: When a teammate gets under your skin
► You do battle. Choose how you trained. Take a
(your call), get a chip on your shoulder. (Only hold
tool or weapon in addition to those listed.
up to 1 chip at a time.) Later, let it go to turn a
disaster roll into a setback, or to help that pain-in- ❏ Lucha: Take a luchador mask & a stunning
the-butt teammate with an extra d12. dropkick. When you name and describe using a
new fighting move, roll an extra d12.
GM: Describe characters in terms of behaviors,
❏ MC: Take street duds. In a rap battle, dance-
risks & obstacles, not dice. Lead in setting lines
off, or battle of the bands, if you, the player, act
not to cross & maintaining tone. (Is it more weird
any of it out, roll a handful of extra d6’s.
indie comic or Saturday morning cartoon?) Frame
❏ Mystic: Take a cloak & a power like levitation,
scenes by fast-forwarding, pausing, or rewinding
mind-reading, astral projection, or mesmerism.
& redoing for pacing & safety; invite players to do
When you regroup, do a ritual for a 1-day power.
likewise. Present dilemmas you don’t know how
❏ Ninja: Take a mask, grappling hook & smoke
to solve. Move the spotlight to give all time to
bombs. When you agree to disappear & aren’t
shine. Improvise rulings for gaps in rules; on a
pinned down, poof — you’re gone.
break, revise unsatisfactory rulings together.
OPTIONALLY…
► You’re a cryptid. You live in secret to avoid ► Describe your lair. Decide what it was before (like
capture & study. Choose the animal you most a boarded-up arcade, condemned clocktower, or
resemble, or make your own with 3–4 features. abandoned subway station). It has items checked
below; each player chooses or makes up 1 more.
❏ Bullfrog: Amphibious. Leap up to 10× your
height. Long, adhesive tongue. ✔ First aid kit: get patched up when you regroup

❏ Canine: Strong bite. Keen hearing. Identify & ✔ Furniture: the finest curbside selections

track by scent. ✔ Phones: pay-as-you-go (on adventures)

❏ Feline: Retractable claws. Night vision. Keen ✔ TV: salvaged from Big Mac’s junkyard

senses. Good at landing on feet. ❏ Armory: varied hand-to-hand weapons
❏ Gator: Natural swimmer. Night vision. ❏ Disguises: rubber masks, big hats, baggy coats
Powerful bite. Hide deflects punches. ❏ Guard: name & describe who watches over it
❏ Library: consult for guidance when regrouping
❏ Glass squid: Natural swimmer. Natural
❏ Traps: snare in nets, foam, or trash bins
camouflage. Glow in the dark. Spray ink.
❏ Vehicle: like a panel van, boat, or motorcycle
❏ Hedgehog: Covered in sharp spines. Roll into
ball to attack all around. Keen senses. ► Describe a mentor & nemesis. The GM can define
❏ Knifefish: Natural swimmer. Electric shock. these, or invite players to offer 1 thing each — a
Poor eyesight, but great electrolocation name, connection to the team, or a trait — or build
❏ Lizard: Natural acrobat. Climb any surface. on one of the following examples.
Shed tail to turn a disaster into a setback.
♡ Gray: Elderly, altruistic cryptid. Took you in
❏ Mole rat: Burrow quickly. Poor eyesight, but after saving you from would-be captors
superior sense of smell. Not hindered by pain.
💀 Cutter: Cold-eyed leader of the Fist gang.
❏ Polecat: Burrow quickly. Squeeze through
Destroyed the only link you had to your past.
narrow gaps. Emit “tear gas.”
❏ Possum: Natural climber. Can carry a lot. ► Choose a mission. When you complete a mission,
Good at playing dead. Tail acts as extra hand. increase a style (d6 ➡d8 ➡d10 ➡d12) and gain a
❏ Primate: Natural climber. Strong arms. valuable lesson. (Use lessons like chips — mitigate
Prehensile toes. Pass as human in poor light. disaster or give d12 in help — but hold any number.)

❏ Rabbit: Burrow quickly. Long jump. Sharp ❏ Altruism: Your moral code demands you
hearing. Gnaw through wires & rope. defend the innocent — even those who would
❏ Raven: Natural flyer. Mimic sounds & voices. fear you. Complete when the city openly
Sharp beak. Light bones may help or hinder. recognizes you for averting a catastrophe.
❏ Rhino: Naturally strong. Gore with horn. Hide ❏ Atonement: You were made or trained to be
deflects punches. Size may help or hinder. weapons, but found a better path. Complete
❏ Turtle: Natural swimmer. Retractable neck. when the effects of past wrongs are undone.
Shell deflects body blows, helps avoid harm. ❏ Investigation: A lot of weird stuff happens
around here. You look into it all, hoping to find
► And you have a name. Discuss whether you want
some answers of your own. Complete when
commonplace names, wacky names, or to all have
you learn the full truth of your origins.
names according to a shared theme, like comic
❏ War: All crime in the city ties to your nemesis,
creators, Greek gods, sci-fi authors, or scientists.
so every crime you fight strikes at them.
Each note your pronouns, and play!
Complete when the nemesis poses no threat.

See other 2400 games for more options for character creation, advancement & missions — or make up your own!
THEY CALL YOU “URBAN LEGENDS” — but this GM: While out in the city, the team sees a Situation
city needs you. The only ones who truly know you relevant to their Mission. Pick 1–2 Friends or Foes
are those who do battle by your side … when you to involve, and what’s up Meanwhile… If players
aren’t battling each other. After all, they’re family. get stuck, introduce a news flash or urgent event!

► Situations What might be happening…

1 Armed assaults increase near the docks Smugglers getting skittish before a big shipment
2 “Armored man” leaving a trail of carnage Unwilling cyber-soldier test subject lost, confused
3 Banks robbed — no tunnels, just blast marks Marks are residue of a thief who can teleport
4 Blue flashes emanate from the TZXI Building Transmat gate links to a world where you blend in
5 Cherry-red UFO seen buzzing skyscrapers Joyriding teens from another dimension
6 Cryptid sightings — but it wasn’t you! Enemy made them to fight you, but they seem cool
7 Dinosaurs rampaging in the streets! Secret cloning lab breach, hoping to avoid blame
8 Firefighters can’t get into burning building “Arsonist” is a kid who can’t control fire powers
9 Flying robots spotted stealing machine parts Misguided techie builds would-be “superheroes”
10 Friend framed for stealing rare gem The thief mimics appearance to deflect blame
11 Gangs fighting around 12th & Vance New crime boss muscling in on Fist turf
12 Huge tentacles pull food carts into sewers Hungry creature summoned from another plane
13 Lair was trashed; mentor or an item is missing Bait to draw you out — or a big misunderstanding
14 Mutant plants turn neighborhood into jungle Find site where chemical spill animated local flora
15 New self-driving cars going out of control Tech scrambled by a crashed UFO distress beacon
16 Police corner humanoid beasts in lab coats Researchers mutated by germ; cure in overrun lab
17 Small meteorites strike city intermittently High school science fair “weather machine” glitch
18 Strange … kid? … fleeing armed pursuers Mutant lab rat trying to escape from scientists
19 Unusual earthquakes keep shaking city Subterranean beings are expanding their own city
20 Weirdos take City Hall, demand to see you Marooned aliens hope you can help them get home

► Friends or Foes ► Meanwhile…

1 Agent Jody Fine, wears suit, glasses, grimace 1 Anti-vigilante police task force formed
2 Andros Arcanos, goateed, self-styled occultist 2 Big-budget superhero movie filming here
3 Bad Fish, Fist lieutenant, freestyle rap legend 3 Blizzard! It’s cold as heck & visibility stinks
4 Big Mac, comically cranky junkyard proprietor 4 Deliver food on the way to make ends meet
5 Bryce West, athletic, enigmatic philanthropist 5 Fight creatively to inspire your next blog post
6 Catnip, masked burglar, only robs “bad guys” 6 Fist-linked developers buying up South Street
7 Commissioner Sora Sato, tired, distrustful 7 Friend has a secret, afraid you’ll find out
8 Detective Sam Ruiz, gets “the weird cases” 8 Growth spurt! Feels like you need a lot of food
9 Dr. Omar Ali Egal, expert in whatever you are 9 Halloween — the one night you blend in
10 Fiery Turnip, oddly masked hero/handyman 10 Hidden camera images of you on nightly news
11 Geppetto, kindly old mob doctor, retired (?) 11 Holiday parade brings giant floats & balloons
12 Hayden Harker, charismatic CEO of CyberLyte 12 K-9000 robot police dogs deployed
13 Judy Tang, sharp reporter, tired of fluff pieces 13 Marathon runners fill the city’s streets
14 Katya Ivanov, taxidermist & cryptozoologist 14 “Party” at East Warehouse, Lairdman Islands
15 Lester Dodd, makes a living as a test subject 15 News anchors chuckle at doomsday prophecy
16 Max Muldoon, lawyer, takes on lost causes 16 Rumored device can “un-mutate”
17 The Night Terror, vigilante hero or crazed loner 17 Signs suggest a defeated enemy may be back
18 Shelly Burke, very enthusiastic UFOlogist 18 Stream video of adventures for pizza money
19 The Sogmaster, teen hacker, in it for the lulz 19 “Super team” scouting you as potential recruits
20 Vic Sloane, private eye, unwitting psychic 20 Urban legend series doing an episode on you
Version 1.0 • Illustrations by Kyyybic • “Styles” from Fate Accelerated Edition • Permission is granted to reproduce for personal use

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