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RULES REFERENCE RULES REFERENCE

Every turn you... Every turn you...


> pick a stat > pick a stat
the last box explodes the last box explodes
> mark equipment for one bonus d6! > mark equipment for one bonus d6!

> pay for abilities > pay for abilities


...and roll your dice. ...and roll your dice.
Every 4 or 5 is a success. Every 6 is a Every 4 or 5 is a success. Every 6 is a
critical success (and counts for two). critical success (and counts for two).
two successes or fewer? use your flashback (1) two successes or fewer? use your flashback (1)
and reroll and reroll
Spend your successes to... Spend your successes to...
> further the Objective narrate each allocated > further the Objective narrate each allocated
success by adding a success by adding a
> attack a Threat new detail to the scene > attack a Threat new detail to the scene
↳ roll bonus dice if you ↳ roll bonus dice if you
> defend against Attacks hit their +triggers > defend against Attacks hit their +triggers

> drink NAZI blood > drink NAZI blood


> activate your SPECIAL > activate your SPECIAL
spend a crit! spend a crit!

1 or 2 undefended Attacks? heal an injury 1 or 2 undefended Attacks? heal an injury


with three Blood with three Blood
Mark an Injury. 3 or more? Mark an Injury. 3 or more?
Mark both Injuries in a column Mark both Injuries in a column
and you are DOWNED. and you are DOWNED.
↳ out of the scene until you’re saved ↳ out of the scene until you’re saved

Advance when you kill an Übermensch. Advance when you kill an Übermensch.

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