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Edition One

Trait Cards

iXe
C C C
Y Y Y
Bioheal B
Sensory Overload B
Flexible Form B
N N N
You possess a unique ability Enhances the brain’s ability You can adapt to different
to heal your wounds through cellular regeneration. to connect to and interface with technology. environments and situations.

2B 3B 2S
Bioregenerative Healing Senses Environmental Adaptations

Once per Montage Scenes, you can spend resources Your Organic body allows you to sense and perceive You can choose one of the following abilities for each
+1 Fallout to heal a moderate wound -1H, or +2 things beyond human capabilities. You can choose Scenes:
Fallout to heal a critical wound -1V. one of the following abilities for each Scenes: • Endure Extremes: Gain +1 to your Fate Card
On a Critical Success, you may also gain +1Pm. • Enhanced Vision: Gain +1 to your Fate Card during any Recovery Scene that involves
during any Investigation Scene that involves enduring extreme temperatures or conditions.
sight. • Water Breathing: Gain +1 to your Fate Card
2S • Enhanced Hearing: Gain +1 to your Fate Card during any Exploration Scene that involves
Metabolic Control during any Interaction Scene that involves swimming or diving in water.
hearing. • Zero Gravity: Gain +1 to your Fate Card during
Your Organic body allows you to control your • Enhanced Smell: Gain +1 to your Fate Card any Expedition Scene that involves being in The
metabolism and energy levels. You can choose up to during any Gathering Scene that involves Off Grid environments.
three of the following abilities for each Scenes: tracking or identifying scents. (On a Critical Success, you may also gain +1Pm.)
• Hyper Focus: Spend 2B to gain +2 to your Fate (On a Critical Success, you may also gain +1Pm.)
Card during any Planning Scene.
• Energy Boost: Spend 1B to gain +2 to your Fate 2G
Trait Expansion
Card during any Action Scene.
• Extended Endurance: Gain +1 to your Fate Gain +1 Trait Card Capacity.
Card during any Gathering or Exploration Scene
that involves physical activity.
(On a Critical Success, you may also gain +1Pm/+1Pe)

C C C
Y Y Y
Chameleon Skin B
Power Siphon B
Morphing Ability B
N N N
You can change its color You have the ability to move Your body can change your
and texture to blend into the surroundings. objects with your mind. physical form and appearance.

1B 1G
2S Telekinetic Manipulation I Physical Transformation
Blending
Once per Montage Scenes, you can spend 2B to move You can choose one of the following abilities for each
You can choose up to two of the following abilities for an object or person up to 10 feet in any direction. The Scenes:
each Scenes: weight of the object/person cannot exceed your own • Animal Form: Transform into an animal of
• Mimicry: Gain +1 to your Fate Card during body weight. your choice to gain +2H to your Fate Card
any Compel Scene that involves impersonating during any Gathering or Exploration Scene that
someone or something. 2G involves animal interactions.
• Chameleon Skin: Gain +1 to your Fate Card Telekinetic Manipulation II • Inanimate Object Form: Transform into an
during any Investigation Scene that involves inanimate object of your choice to gain +2H
blending in with the surroundings. Once per Montage Scenes, you can spend 1S to to your Fate Card during any Investigation or
• Invisible to Infrared: Receive +1H to gain +1 create a telekinetic shield that provides Harm Compel Scene that involves staying hidden or
to your Fate Card during any Action Scene that Resistance up to +3H/+1V to your Fate Card during avoiding detection.
involves avoiding detection by thermal sensors. any Action Scene. • Humanoid Form: Transform into a human
(On a Critical Success, you may also gain (On a Critical Success, you may also gain +1Pm.) of your choice to gain +2V to your Fate Card
+1Pm/+1Pe.) during any Interaction or Compel Scene that
involves social manipulation.
2G (On a Critical Success, you may also gain +1Pm.)
Outstreched
You may now hold 1 extra card in your hand.
Gain +1 Hand Capacity.

C C C
Y Y Y
Overpowering Charge B
Future Sight B
Magnetic Pull B
N N N
Your body can absorb and You have the ability to see You have the ability to
channel energy from various sources. into the future. move objects with your mind.

3B 2B 3S
Energy Absorption Future Sight Object Manipulation
Once per Montage Scenes, you can absorb and store Once per Montage Scenes, you can gain insight into You can choose one of the following abilities for each
energy from any energy source. You can then release a future event. This insight will provide you with +1 Scenes:
this energy as a powerful blast or beam during any to your Fate Card during any Action Scene related to • Levitation: Gain +1 to your Fate Card during
Action Scene to gain +1 to your Fate Card. that event. any Action Scene that involves lifting or moving
objects with your mind.
2S • Telekinetic Shield: Gain +2 to your Fate
2S Danger Sense Card during any Combat Scene that involves
Energy Channeling deflecting incoming attacks.
You can choose one of the following abilities for each
• Object Throw: Gain +2 to your Fate Card
You can choose one of the following abilities for each Scene:
during any Action Scene that involves throwing
Scenes: • Immediate Danger: Gain +1 to your Fate
objects at enemies.
• Energy Shield: Spend 1B to create an energy Card during any Action Scene where you are in
(On a Critical Success, you may also gain
shield that provides Harm Resistance up to 1H immediate danger.
+1Pm/+1Pe.)
during Defend Scene. • Future Danger: Spend 1B to gain +2 to your
• Energy Blast: Spend 2B to release a powerful Fate Card during any Action Scene where you
energy blast that provides +2 to your Fate Card foresee potential danger.
during any Action Scene. (On a Critical Success, you may also gain +1Pm.)
(On a Critical Success, you may also gain
+1Pm/+1Pe.)
C C C
Y Y Y
Titanic Strength B
Teleport Blitz B
Blank Leap B
N N N
You possess incredible You possess the ability to You possess the ability to
physical strength beyond that of a normal human. move from one place to another instantly. manipulate time, allowing you to slow it down or
speed it up for brief periods
1S 3B
Power Punch Blink 3B
Temporal Manipulation
Once per Action Scene, you can spend resources +1 Once per Action or Montage Scenes, you can spend
Fallout to deliver a powerful punch that deals Critical resources +1 Fallout to teleport a short distance (up Once per Montage Scene, you can spend resources +1
Damage to your enemy. to 100 feet) and immediately enter Investigation, Fallout to slow down time, giving yourself +1 to your
Gain +1 to your Fate Card during Attack Scene. Attack, Interrogate, or Resupply Scene. Gain an Fate Card and +1Pe. Alternatively, you can speed up
Gain +2 to your Fate Card during Montage Scenes. advantage, +1 to your Fate Card immidiately. time for 1 round, giving yourself +3 to your Fate Card,
but you suffer +1H.
1G 1S On a Critical Success, you may also gain +1Pm.
Object Manipulation Portal Creation
4B
You can use your strength to manipulate large You can create portals to move yourself and others Blink Blitz
objects to your advantage. You can choose one of the through. You can choose one of the following abilities
following abilities for each Scene: for each Scene: You can teleport short distances at will, allowing you
• Weapon Mastery: Gain +1 to your Fate Card • Group Teleportation: Spend 2B to teleport to move quickly and evade attacks. During any Scenes
during any Action Scene that involves using a yourself and up to two allies to a location that requires you to move or travel a short distance,
large object as a weapon. within 100 feet. You gain +1 to your Fate Card.
• Super Lifting: Gain +1 to your Fate Card during • Portal Dodge: Spend 1B to teleport yourself (On a Critical Success, you may also gain +1Pm.)
any Gathering Scene that involves lifting or out of harm’s way during a Combat Scene.
moving heavy objects. (On a Critical Success, you may also gain +1Pm.)
• Wall Breaking: Gain +1 to your Fate Card
during any Action Scene that involves breaking
through walls or barriers.
(On a Critical Success, you may also gain +1Pm.)

C C C
Y Y Y
Quantum Leap B
Thunderous Roar B
Shape-shifting B
N N N
You possess the ability to You possess the ability to You possess the ability to
instantly teleport to any location within your line emit a deafening sonic blast that can knock back create a miniature black hole that can suck in objects
of sight. enemies and shatter objects. and enemies.

2B 2B 1S
Blinking Sonic Blast Gravitational Pull
Once per any Scene, you can spend resources +1 Once per Combat Scene, you can spend resources Once per Action or Montage Scene, you can spend
Fallout to instantly teleport yourself to any location +1 Fallout to emit a powerful sonic blast that deals resources +1 Fallout to create a gravitational field that
within your line of sight. This ability can be used to moderate damage to all enemies in front of you and pulls all nearby objects and enemies towards a central
evade attacks, reach inaccessible areas, or surprise knocks them back. point. This can be used to trap enemies, collapse
your enemies. structures, or create a distraction.
2S
Sonic Manipulation
1G 1G
Teleportation Mastery You can choose up to three of the following abilities Singularity Control

You can choose up to three of the following abilities for each Scene: You can choose up to three of the following abilities
for each Scene: • Sonic Shield: Create a protective shield that for each Action or Montage Scene:
• Short-Range Teleport: Instantly teleport absorbs sonic-based attacks and reflects them • Singularity Blast: Spend 1B to create a focused
yourself a short distance away, dodging an back to the attacker. blast of energy that deals heavy damage to a
incoming attack during Combat Scene. • Sonic Disruption: Disrupt your enemies’ single enemy or object.
• Precision Teleport: Teleport a small object into hearing, causing them to lose focus and • Event Horizon: Spend 2B to create a barrier
your hand, regardless of its location. accuracy. that prevents enemies from escaping or
• Group Teleport: Spend 1B or resource +1 • Sonic Amplification: Amplify your sonic entering a certain area.
Fallout, to teleport yourself and up to three abilities, increasing the range and damage of • Wormhole: Spend 3B to create a temporary
allies to a safe location, escaping danger or your attacks. +1 to your Fate Card during any portal that allows you to instantly travel to
initiating a surprise attack. Combat Scene. another location or send objects and enemies
(On a Critical Success, you may also gain +1Pm.) (On a Critical Success, you may also gain +1Pm.) through it.
(On a Critical Success, you may also gain +1Pm.)

C C C
Y Y Y
Toxic Surge B
Shadow Strike B
Nova Blast B
N N N
You possess the ability to You possess the ability to You possess the ability to
generate and manipulate toxic substances. move stealthily and strike from the shadows. unleash powerful energy blasts.

1S 1S 1S
Poisonous Touch Silent Takedown Nova Explosion
Once per Action Scene, you can spend resources Once per Action Scene, you can spend resources +1 Once per Action Scene, you can spend resources +1
+1 Fallout to inflict a moderate amount of poison Fallout to silently take down an enemy from behind, Fallout to unleash a powerful explosion that deals
damage to an enemy through physical contact. inflicting critical damage. damage to all enemies within a certain radius.
(On a Critical Success, you may gain +2Pm.)
3S 1G
Chemical Mastery 1G Nova Explosion
Shadow Manipulation
You can choose up to three of the following abilities You can choose up to three of the following abilities
for each Action Scene: You can choose up to three of the following abilities for each Action Scene:
• Poisonous Cloud: Release a toxic cloud that for each Action Scene: • Energy Absorption: Absorb energy attacks
damages enemies within a certain radius. • Shadow Step: Instantly teleport a short and use them to boost your own attacks or heal
• Acid Spray: Spray a corrosive acid that can distance into the shadows within your line of yourself. (On a Critical Failure, you receive
dissolve objects and weaken enemies. sight. Gain +1 to your Fate Card when the scene +1H instead.)
• Chemical Immunity: Receive +1V for as involves moving. • Energy Projection: Unleash a concentrated
long as you have this Chemical immunity and • Shadow Clone: Create a temporary clone of beam of energy that deals heavy damage to a
become immune to toxic substances and gain yourself that can distract enemies and attack single enemy. Gain +2 to your Fate Card when
resistance to poison attacks. them. fighting against a single enemy.
(On a Critical Success, you may also gain +1Pm.) • Shadow Stealth: Gain the ability to move • Energy Shield: Create a shield of energy that
stealthily in dimly lit areas, making it harder for protects you from attacks for 2 Scenes.
enemies to detect you. On a Critical Success, you may also gain +1Pm.
(On a Critical Success, you may also gain
+1Pm/+1Pe.)
C C C
Y Y Y
Aetheric Shock B
Bloodlust Slash B
Ethereal Gaze B
N N N
You possess the ability to You possess incredible speed You possess the ability to
manipulate energy to create powerful shockwaves. and agility, allowing you to strike with deadly precision. see beyond the physical realm and manipulate
ethereal energies.
1B 3S
Shockwave Burst Bloodthirsty Rush 2B
Environmental Adaptations
Once per Action Scene, you can spend resources Once per Action Scene, you can increase your speed
+1 Fallout to create a burst of energy that deals and agility, allowing you to make multiple attacks in Once per Action or Montage Scene, you can spend
significant damage to all enemies within a certain quick succession. resources +1 Fallout to see ethereal energies and
radius. Deal additional damage to robotics or any On a Critical Success, detect invisible or hidden enemies.
synthetic beings Gain +1 to your Fate Card during Combat Scene.
Gain +1 to your Fate Card during Resupply Scene. 1S
Ethereal Manipulation 
2S
Energy Manipulation Choose up to three of the following abilities for each You can choose up to two of the following abilities for
Action Scene: each Action Scene:
You can choose up to three of the following abilities • Death From Above: Perform a flying attack • Ethereal Projection: Send your consciousness
for each Action Scene: that deals heavy damage to a single enemy. into the System, allowing you to traverse
• Electric Discharge: Release a bolt of electricity • Rapid Movement: Move quickly and fluidly to obstacles and explore hidden areas.
that damages a single enemy and stuns them dodge attacks and avoid obstacles. • Ethereal Possession: Take control of an enemy
temporarily. • Unpredictable Strikes: Perform unpredictable or object’s ethereal energy and manipulate it
• Energy Shield: Create a shield of energy that and varied attacks that keep enemies off for your own purposes.
provides Harm Resistance up to +2H/+1V to balance. On a Critical Success, you may also gain +1Pm/+1Pe.
your Fate Card during any Defend Scene. On a Critical Success, you may also gain +1Pm/+1Pe.
• Energy Infusion: Infuse your weapon with
energy to deal additional damage during
Combat Scenes.
On a Critical Success, you may also gain +1Pm.

C C C
Y Y Y
Frostbite B
Mind Melter B
Tracker B
N N N
You have the ability to You possess the ability to You possess the ability to
manipulate cold and ice, creating icy claws that can control and manipulate minds. track and locate anything or anyone.
freeze enemies.
1S 2B
3B Mind Control Enhanced Perception
Ice Mastery
Immediately enter Interaction Scene, you can spend Gain +1 to your Fate Card during any Gathering
You possess razor-sharp claws and control over ice, resources +1 Fallout to take control of an enemy’s Scene that involves tracking or locating something.
allowing you to freeze and damage your enemies. mind. Add +1 to Fate Card, on Success force them to
follow your commands for a limited time. 3S
Frostbite Assault: You can spend resources +1 Tracking Mastery
Fallout to imbue your weapon with icy energy, 2S You can choose up to three of the following abilities
increasing damage output and slowing enemies. Mental Domination for each Scene:
You can choose up to three of the following abilities • Hunter’s Eye: Gain insight and advantage
Icy Blast: Release a blast of cold air that damages all
for each Action Scene: during Combat Scene when targeting a tracked
enemies within a certain radius and has a chance to
• Mental Blast: Send a powerful mental enemy.
freeze them.
shockwave that deals damage to enemies • Rapid Tracker: Move faster while tracking,
within a certain radius. allowing you to cover more ground in less time
Ice Wall: Create a wall of ice that can block enemy
• Mind Reading: Read the thoughts and during Exploration Scene. Gain +1 to your Fate
progress and protect allies.
intentions of enemies, allowing you to gain +1 Card. On a Critical Success, gain +1Pe/+1Pp.
to your Fate Card, gain insight and advantage • Subtle Tracker: Avoid detection while tracking,
during Combat Scene. making it difficult for enemies to find you
• Illusion Casting: Create realistic illusions that during any Action Scene.
can deceive enemies and create distractions. (On a Critical Success, you may also gain +1Pm.)
Gain +1 to you Fate Card in Turning the Tide,
Endure, and Consequences Scene.
On a Critical Success, you may also gain +1Pm.

C C C
Y Y Y
Shadow Step B
Telepath B
Elementalist B
N N N
You possess the ability to You possess the ability to You possess the ability to
move silently and undetected. communicate telepathically. control the elements.

1S 1S 4S
Stealth Mastery Telepathic Communication Elemental Control
You can choose one of the following abilities for each You can enter any Interaction Scene with any You can choose one of the following elements for
Scene: character or creature within your line of sight, even if each Scene:
• Shadow Walk: Move silently and undetected, they don’t speak your language. Gain +1 to your Fate • Fire: Inflict fire damage on enemies during
gaining +1 to your Fate Card during any Card. On a Critical Success, gain +1Pe/+1Pp. Combat Scene. Gain +1 to your Fate Card, on
Gathering Scene that involves sneaking around every Critical Success during this Combat Scene.
or avoiding detection. • Water: Create a water barrier, providing Harm
• Silent Assassin: Immediately enter Advantage 1G
Mind Link Resistance up to +3H/+1V to your Fate Card
Scene during Combat Scene when attacking an during Action Scene.
enemy who has not detected your presence. You can choose up to three of the following abilities
• Air: Create a gust of wind, temporarily stunning
1G for each Scene:
enemies during Combat Scene and immediately
Evasion Techniques • Telepathic Control: Force an enemy to take a
enter Advantage Scene.
certain action during Combat Scene. +1 to your
You can choose up to three of the following abilities • Earth: Create an earthquake, dealing damage to
Fate Card.
for each Scene: enemies and disrupting their movement during
• Telepathic Healing: Heal yourself or an ally
• Vanish: Instantly disappear from sight, making Action Scene. and Choose either 1: Gain +1 in
by transferring health points during Recovery
it difficult for enemies to find you during any Attack Scene or Gain +2 in Defend Scene.
Scene and -1H on a Critical Success.
Gathering Scene, gain +1 to your Fate Card.
• Telepathic Overload: Overload an enemy’s
• Smoke Screen: Gain +1 to your Fate Card.
mind, causing them to take damage and
Create a cloud of smoke, temporarily obscuring
become temporarily stunned during Combat
the vision of enemies during Combat Scene.
Scene. You immediately received enters an
• Shadow Clone: Create a decoy of yourself,
Advantage Scene.
confusing and distracting enemies during any
(On a Critical Success, you may also gain +1Pm.)
Interaction, Interrogation or Investigation Scene.
C C C
Y Y Y
Hunter’s Instinct B
Icy Touch B
Fast Healer B
N N N
You possess heightened You have the ability to freeze You possess the ability to
senses and intuition for tracking prey. objects and manipulate ice. see beyond the physical realm and manipulate
ethereal energies.
3B 2B
Shockwave Burst Cryokinesis 1S
Gain +1 to your Fate Card during any Investigation Gain +1 to your Fate Card during any Acquisition Healing Touch
Scene involving tracking or finding clues. You can Scene that involves creating ice. Spend 1B to freeze a Gain +1 to your Fate Card during any Recovery Scene
spend 1B to gain an advantage in the Investigation target for 1 round, during any Attacking Scene. that involves healing yourself or others. You can
Scene and immediately enter an Advantage Scene. spend 1B to heal yourself or an ally, restoring -2H.
(On a Critical Failure, enter the Disadvantage Scene 2S
instead.) Ice Manipulation
2G
You can choose up to three of the following abilities Regeneration Mastery
2S
Energy Manipulation for each Scene: You can choose up to three of the following abilities
• Ice Sculpting: Create intricate ice sculptures for each Scene:
You can choose up to three of the following abilities that can be used to distract or deceive enemies. • Fast Healing: Gain +1 to your Fate Card during
for each Scene: Gain +1 to your Fate Card during any Combat, any Recovery Scene that involves healing
• Night Vision: Gain +1 to your Fate Card during Interrogation or Compel Scene that involves yourself or others. You can spend 1S to heal
any Exploration Scene that involves low light using an ice sculpture as a prop. yourself or an ally, restoring -3H.
conditions. • Ice Beam: Send a beam of concentrated ice at • Group Healing: Spend 1B and gain +1 to your
• Enhanced Hearing: Gain +1 to your Fate Card an enemy, dealing damage and freezing them Fate Card during any Companion Scene and
during any Talk Scene that involves listening to in place. Gain +1 to your Fate Card during any heal yourself and all allies within a certain
a conversation from a distance. Defending Combat Scene that involves blocking radius, restoring -1H to each.
• Smell Detection: Gain +1 to your Fate Card an enemy’s attack with an ice beam. • Rejuvenation: Spend 1B and gain +1 to your
during any Combat Scene that involves tracking • Ice Armor: Create a suit of armor made entirely Fate Card during any Montage Scene to restore
an enemy by their scent. of ice, providing +2H Harm Resistance during -2H and -1V to your Fate Card.
(On a Critical Success, you may also gain +1Pm.) any Action Scene. (On a Critical Success, you may also gain +1Pm.)
(On a Critical Success, you may also gain +1Pm.)

C C C
Y Y Y
Mechanic B
Elemental Fury B
Swift Shadow B
N N N
You have a talent for You can control and You possess the ability to
repairing machinery and technology. manipulate the elements. move quickly and silently.

1B 1G 2B
Ice Mastery Elemental Control Quick Step

Gain +1 to your Fate Card during any Repair Scene Gain +1 to your Fate Card during any Scene involving You can instantly enter any Scene of your choice
that involves fixing a machine or piece of technology. the elements (e.g. fire, water, earth, air). You can (except for Interaction Scenes). Gain +1 to your Fate
You can spend 1B to repair a damaged item, restoring choose one of the following abilities for each Scene: Card during any Action Scene involving sneaking or
its full functionality. • Fire Manipulation: Create flames that can be stealth.
used to attack enemies or create distractions.
2S Gain +1 to your Fate Card during Combat Scene 1G
Tech Mastery Quick Step
that involves using fire as a weapon.
You can choose up to three of the following abilities • Water Manipulation: Create waves or currents You can choose up to three of the following abilities
for each Scene: that can be used to move objects or enemies. for each Scene:
• Hacking: Gain +1 to your Fate Card during any Gain +1 to your Fate Card during any Scene • Silent Running: Move quickly and silently,
Interaction Scene that involves hacking into that involves tracking or finding clues in water. gaining an Advantage Scene before any Combat
a computer or system. On a Critical Success, • Earth Manipulation: Create barriers or shields Scene involving surprise attacks.
gain access to restricted information or disable made of rock or earth, providing -1H Harm • Invisibility: Become invisible for a short period
security systems. Resistance during any Action Scene. Gain +1 to of time, allowing you to move undetected or
• Tech Upgrade: Spend 1B and gain +1 to your your Fate Card during any Planning Scene that surprise enemies. Gain +1 to your Fate Card
Fate Card during any Develop Scene to upgrade involves creating a defensive strategy. during any Action or Interaction Scene involving
your equipment or items, adding new abilities • Air Manipulation: Create gusts of wind or stealth or spying.
or enhancing existing ones. manipulate air currents to create distractions or • Rapid Movement: Move at an incredibly fast
• Invention: Spend 1S and gain +1 to your Fate move objects. Gain +1 to your Fate Card during speed, allowing you to escape danger or catch
Card during any Fulfilling Protocol Scene to any Exploration Scene that involves flying or up to enemies. Gain +1 to your Fate Card
create a new gadget or machine, giving you an navigating through the air. during any Expedition Scene or other Scenes
advantage in future Scenes. involving speed or racing.

C C C
Y Y Y
- B
- B
- B
N N N
Your body can absorb and You have the ability to see You have the ability to
channel energy from various sources. into the future. move objects with your mind.

3B 2B 3S
Energy Absorption Future Sight Object Manipulation
Once per Montage Scenes, you can absorb and store Once per Montage Scenes, you can gain insight into You can choose one of the following abilities for each
energy from any energy source. You can then release a future event. This insight will provide you with +1 Scenes:
this energy as a powerful blast or beam during any to your Fate Card during any Action Scene related to • Levitation: Gain +1 to your Fate Card during
Action Scene to gain +1 to your Fate Card. that event. any Action Scene that involves lifting or moving
objects with your mind.
2S • Telekinetic Shield: Gain +2 to your Fate
2S Danger Sense Card during any Combat Scene that involves
Energy Channeling deflecting incoming attacks.
You can choose one of the following abilities for each
• Object Throw: Gain +2 to your Fate Card
You can choose one of the following abilities for each Scene:
during any Action Scene that involves throwing
Scenes: • Immediate Danger: Gain +1 to your Fate
objects at enemies.
• Energy Shield: Spend 1B to create an energy Card during any Action Scene where you are in
(On a Critical Success, you may also gain
shield that provides Harm Resistance up to 1H immediate danger.
+1Pm/+1Pe.)
during Defend Scene. • Future Danger: Spend 1B to gain +2 to your
• Energy Blast: Spend 2B to release a powerful Fate Card during any Action Scene where you
energy blast that provides +2 to your Fate Card foresee potential danger.
during any Action Scene. (On a Critical Success, you may also gain +1Pm.)
(On a Critical Success, you may also gain
+1Pm/+1Pe.)
C C C
Y Y Y
Detective’s Eye B
Cryptographer B
Research Intuition B
N N N

1B 2B 1B
Add “Detective’s Eye” to your ♦ Feature Add “Cryptographer” to your ♣ Feature Add “Research Intuition” to your ♥ Feature

Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Research
Detective’s Eye Feature from the ♦ column when Cryptographer Feature from the ♣ column for any Intuition Feature from the ♥ column to research
investigating to anything related to your Protocols. clues related to your Protocols. anything regarding your Protocol from knowledge
database such as a Library or Database System.
Additionally, gain an extra draw during Fate Step if Additionally, gain an extra draw during Fate Step if
you use Detective’s Eye Feature from the ♦ column you use Cryptographer Feature from the ♣ column Additionally, gain an extra draw during Fate Step if
during Investigation Scene. during the Investigation Scene. you use Research Intuition Feature from the ♥ column
during the Investigation Scene.
1S
Cryptography

Whenever you’re in an Investigation Scene, you may


draw 2 cards during Fate Step and pick the higher
value instead.

“The truth is always there, waiting


to be uncovered. All it takes is “Deciphering secrets is like “The pursuit of knowledge is a
a keen eye and an unwavering unraveling a mystery, one puzzle journey that requires patience,
determination to find it.” piece at a time.” persistence, and a sharp mind.”

C C C
Y Y Y
Analytical Mind B
Survivor’s Instincts B
Trailblazer B
N N N

1B 2B 1S
Add “Analytical Mind” to your ♠ Feature Add “Survivor’s Instincts” to your ♦ Feature Add “Trailblazer” to your ♣ Feature

Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using
Analytical Mind Feature from the ♠ column to process Survivor’s Instincts Feature from the ♦ column when Trailblazer Feature from the ♣ column when exploring
information related to your Protocols. you are relying on your instinct to detect danger or a new undiscovered location during an Exploration
potential life saving scenario. Scene.
Additionally, gain an extra draw during Fate Step if
you use Analytical Mind Feature from the ♠ column Additionally, whenever you would receive Critical Additionally, gain +1Pm during any Exploration Scene
during the Investigation Scene. Failure during the Exploration Scene, discard this if you use Survivor’s Instincts Feature from the ♣
Survivor’s Instincts card instead. column during Exploration Scene.

Whenever you draw a Fate Card with a value of


9 or higher during an Exploration Scene, you can
immediately enter an Advantage Scene and gain +1Pm.

“The strongest survivors are those


“To solve a problem, one must first who trust their instincts and never “A trailblazer doesn’t just follow the
understand it.” give up.” path, they create it.”

C C C
Y Y Y
Wilderness Expert B
Master Navigator B
Persuasive Charm B
N N N

1B 2B 1B
Add “Wilderness Expert” to your ♥ Feature Add “Master Navigator” to your ♠ Feature Add “Persuasive Charm” to your ♦ Feature

Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Master Add +1 to your Fate Card’s value when using
Wilderness Expert Feature from the ♥ column when Navigator Feature from the ♠ column when you are Persuasive Charm Feature from the ♦ column when
you are in the Wild such as the Off Grid, Jungle, out travelling. you are trying to charm someone of a different
Tundra, or a location far from any Civilization. gender.
Additionally, whenever you’re in an Exploration Scene,
Additionally, gain an extra draw during Fate Step if you may redraw your Fate Card once per Exploration Additionally, gain an extra draw during Fate Step if
you use Wilderness Expert Feature from the ♥ column Scene. you use Persuasive Charm Feature from the ♦ column
during Exploration Scene. during Talk Scene.

“The wilderness is a vast and “To navigate the seas is to master the “A silver tongue can be more
unforgiving place, but to an expert, elements, to chart a course through powerful than a sword, for it can
it is home.” wind, waves, and stars.” change hearts and minds.”
C C C
Intimidating Y Y Y
Diplomatic Finesse Insightful Listener
Presence B B B
N N N

1B 1B 1B
Add “Intimidating Presence” to your ♣ Feature Add “Diplomatic Finesse” to your ♥ Feature Add “Insightful Listener” to your ♥ Feature

Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Insightful
Intimidating Presence Feature from the ♣ column Diplomatic Finesse Feature from the ♥ column when Listener Feature from the ♠ column when you are
during a tense or unsuspecting moment. there is someone from a higher ranking or an official listening to someone that is communicating to you.
from a Corperation or Government.
Additionally, gain +1Pm during any Talk Scene if you Additionally, whenever you’re in a Talk Scene, you
use Intimidating Presence Feature from the ♣ column Additionally, gain an extra draw during Fate Step if may draw 2 cards during Fate Step and pick the higher
during Talk Scene. you use Diplomatic Finesse Feature from the ♥ column value instead.
during Talk Scene.

“Fear is not a tool I wield lightly, but “Words can be more powerful than “To truly understand someone, you
I am not afraid to use it to achieve any weapon, and I have mastered the have to listen not just to their words,
my goals.” art of wielding them.” but to their heart.”

C C C
Y Y Y
Strategic Planner B
Tactical Genius B
Efficient Operator B
N N N

1B 2B 1B
Add “Strategic Planner” to your ♠ Feature Add “Tactical Genius” to your ♦ Feature column. Add “Tactical Genius” to your ♣ Feature column.

You gain +1 to your Fate Cards when drawing during Whenever you’re in an Initialize Protocol Scene, you Add +1 to your Fate Card’s value when using Efficient
Initialize Protocol Scene when you are processing may redraw your Fate Card once per Scene. Operator Feature from the ♣ column when you are
information that is related to any past Protocol that performing an action that requires more than 2 steps.
you’ve completed. Additionally, gain an extra draw during Fate Step if
you use Tactical Genius Feature from the ♦ column Additionally, gain an extra draw during Fate Step if
Additionally, whenever you would receive Critical during Initialize Protocol Scene. you use Efficient Operator Feature from the ♣ column
Failure during the Scene, discard this Strategic Planner during Initialize Protocol Scene.
card instead.

“The key to a successful plan is


flexibility; you have to be able to “Efficiency is not just about speed,
adapt and improvise when things “I can see the battlefield in my mind’s it’s about doing things right the first
don’t go as expected.” eye, and I know exactly how to win.” time.”

C C C
Y Y Y
Resourceful Leader B
Treasure Hunter B
Master Negotiator B
N N N

1B 1G 1G
Add “Resourceful Leader” to your ♥ Feature Add “Treasure Hunter” to your ♦ Feature Add “Master Negotiator” to your ♣ Feature

Add +1 to your Fate Card’s value when using You have a keen eye for valuable items and hidden You excel at striking deals and bargaining for the best
Resourceful Leader Feature from the ♥ column when treasures. price.
you are directing order to any subordinate.
• Add +1 to your Fate Card’s value when using • Add +1 to your Fate Card’s value when using
Additionally, gain an extra draw during Fate Step Treasure Hunter Feature from the ♦ column Master Negotiator Feature from the ♣ column
if you use Resourceful Leader Feature from the ♥ during any Acquisition Scene. during any Gathering Scene that involves
column during Initialize Protocol Scene. • Add +1 to your Fate Card’s value when using negotiating with vendors or buyers.
Treasure Hunter Feature from the ♦ column • Whenever you draw a Fate Card with a value
during any Exploration or Gathering Scene that of 8 or higher during an Acquisition Scene,
involves searching for treasure. you can add +1 to your Fate Card’s value for
• Whenever you draw a Fate Card with a value of each relevant ♣ Feature you use to negotiate
10 or higher during an Acquisition Scene, you the deal.
can draw an additional card and add the values • You may redraw your Fate Card once per
together. Acquisition Scene.

“Leadership is not about having “To navigate the seas is to master the “A silver tongue can be more
all the answers, it’s about knowing elements, to chart a course through powerful than a sword, for it can
where to find them.” wind, waves, and stars.” change hearts and minds.”
T T T
L L L
Bargaining Expert N
Stealthy Grab N
Weather Prediction N
T T T

1B 3B 1S
Add “Bargaining Expert” to your ♥ Feature. Add “Stealthy Grab” to your ♠ Feature. Add “Weather Prediction” to your ♦ Feature

Add +1 to your Fate Card’s value when using the Add +1 to your Fate Card’s value when using the Add +1 to your Fate Card’s value when using the
Bargaining Expert Feature from the ♥ column during Stealthy Grab Feature from the ♠ column during Weather Prediction Feature from the ♦ column during
any Acquisition Scene that involves haggling or any Acquisition Scene that involves stealing or an Expedition Scene where weather conditions are a
negotiating prices. pickpocketing an item from an unsuspecting target. factor.

Additionally, you can spend 1B to gain an advantage Additionally, gain +1Pe during any Scene if you use Additionally, gain an extra draw during Fate Step if
in the Acquisition Scene and immediately enter an Stealthy Grab Feature from the ♠ column during you use the Weather Prediction Feature from the ♦
Advantage Scene on a Success. Acquisition Scene. column during the Expedition Scene.
(On a Plot Twist, enter the Disadvantage Scene
instead.)

“Quiet as a mouse, quick as a cat.


“Life is a constant negotiation. The A stealthy grab is an art, not a “Rain or shine, be ahead of the line!
more you practice, the better you simple act. Master it, and you’ll be With weather prediction skills, you’ll
become.” unstoppable!” never be caught out of time.”

T T T
L L L
Map-Making Expert N
Geology Knowledge N
Grid Navigator N
T T T

3B 2B 1S
Add “Map-Making Expert” to your Add “Geology Knowledge” to your ♥ Feature Add “Grid Navigator” to your ♠ Feature
♣ Feature
Add +1 to your Fate Card’s value when using the Add +1 to your Fate Card’s value when using the Add +1 to your Fate Card’s value when using the
Map-Making Expert Feature from the ♣ column during Geology Knowledge Feature from the ♥ column during Grid Navigator Feature from the ♠ column during an
an Expedition Scene where creating or reading a map an Expedition Scene where geological features are Expedition Scene where navigating through a grid or
is necessary. present. coordinate system is necessary.

Additionally, gain +1Pm/+1Pe during any Expedition Additionally, gain an extra draw during Fate Step if Additionally, gain +1Pm during any Expedition Scene
Scene if you use the Map-Making Expert Feature from you use the Geology Knowledge Feature from the ♥ if you use the Grid Navigator Feature from the ♠
the ♣ column during the Scene. column during the Expedition Scene. column during the Scene.

“Lost in the wilderness? Never fear, “Discover the secrets hidden beneath
a map-making expert is here! Chart your feet! Geology knowledge is the “Navigate the grid, and you’ll never
your course, and you’ll conquer any key to unlocking the earth’s mystery get lost in the fray! A grid navigator
frontier!” and uncovering its treasures.” knows the way, come what may!”

T T T
L L L
Wildlife Specialist N
Tech Scavenging N
Scavenging Expertise N
T T T

1S 3B 3B
Add “Wildlife Specialist” to your ♣ Feature Add “Tech Scavenging” to your ♦ Feature Add “Scavenging Expertise” to your ♦ Feature

Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Tech Add +1 to your Fate Card’s value when using
Wildlife Specialist Feature from the ♣ column during Scavenging Feature from the ♦ column in search of Scavenging Expertise Feature from the ♦ column when
Gathering, Exploration, or Resupply Scene involving junk or discarded technologies. scavaging for any discarded trash such as documents
interacting with animals or tracking them. or food.
Additionally, gain an extra draw during Fate Step if
Additionally, whenever you’re in a Gather Scene, you you use Tech Scavenging Feature from the ♦ column Additionally, gain an extra draw during Fate Step
may draw another card during Fate Step and pick the during the Gathering Scene. if you use Scavenging Expertise Feature from the ♦
higher value instead. column during Gathering Scene.

On a Success, gain additional resources and reduce


Fallout by -1F. If you redraw your Fate Card and draw
the 2♣, discard this card instead.

“One man’s trash is another man’s


“Out with the old, in with the new! treasure! Scavenging expertise is
“Take a walk on the wild side with a A tech scavenger is always on the the key to finding riches beyond
wildlife specialist by your side. Spot lookout for treasures to renew. measure. From the junkyard to the
the rare and exotic, and explore the Give old tech a new life, and the scrapheap, a scavenger’s journey is
beauty of nature’s logic.” possibilities are endless!” always worth the leap.”
T T T
L L L
Master Forager N
Intuitive Explorer N
Observant Eye N
T T T
You have an eye for
identifying and gathering the freshest and most 1S 3B
Add “Intuitive Explorer” to your ♥ Feature Add “Observant Eye” to your ♠ Feature
valuable ingredients in the wild.
Add +1 to your Fate Card’s value when using Intuitive Add +1 to your Fate Card’s value when using
1B Explorer Feature from the ♥ column during any Observant Eye Feature from the ♠ column during
Add “Intuitive Explorer” to your ♣ Feature
Exploration Scene that involves navigating through Gathering Scene.
Add +1 to your Fate Card’s value when using Master unfamiliar terrain or finding hidden paths.
Forager Feature from the ♣ column during any Additionally, gain an extra draw during Fate Step if
Gathering Scene that involves foraging for food or Additionally, whenever you’re in Gathering Scene, you you use Observant Eye Feature from the ♠ column
ingredients. may draw another card during Fate Step and pick the during Investigation Scene.
higher value instead.
1S
Herbalism Knowledge On a Success, gain additional resource, and reduce
Whenever you draw a Fate Card with a value of 8 or Fallout by -1F.
higher during a Gathering Scene, you can add +1 to
your Fate Card’s value for each Feature you use to If you redraw your Fate Card and draw the 2♥, discard
plan a meal or prepare ingredients. this card instead.

1G
Hunting Prowess
“You have a sixth sense for “You see the world in ways that
You may draw an additional Fate Card during Fate
adventure, and you follow your others can only dream of. With your
Step when in a Gathering Scene.
instincts wherever they lead. Your eagle-eyed focus and razor-sharp
Unlocking the mysteries of nature, bold spirit and curious mind are attention to detail, you pick up on
the Master Forager scours the land always pushing you to explore the even the smallest clues and use
for hidden treasures that nourish unknown, and you never back down them to unlock the secrets of the
both body and soul.” from a challenge.” universe.”

T T T
L L L
Smooth Arrival N
Resourceful Explorer N
Cultural Chameleon N
T T T

1S 3B 1S
Add “Smooth Arrival” to your ♦ Feature Add “Resourceful Explorer” to your ♣ Feature Add “Cultural Chameleon” to your ♥ Feature

Add +1 to your Fate Card’s value when using Smooth Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Cultural
Arrival Feature from the ♦ column during Arrival Resourceful Explorer Feature from the ♣ column Chameleon Feature from the ♥ column during Arrival
Scene where you’re entering a new place or meeting during Arrival Scene where you’re facing scarcity of Scene where you’re meeting people from a different
new people. resources or supplies. culture or society.

Additionally, gain an extra draw during Fate Step if Additionally, gain an extra draw during Fate Step Additionally, gain an extra draw during Fate Step
you use Smooth Arrival Feature from the ♦ column if you use Resourceful Explorer Feature from the ♣ if you use Cultural Chameleon Feature from the ♥
during Arrival Scene. column during Arrival Scene. column during Arrival Scene.

On a Success, gain additional resource or information On a Success, gain additional resources, supplies or On a Success, gain additional information about the
about the place you’ve arrived in. information on where to find them. culture or society and increase your social standing
with them.

“You glide into every situation with “You are a master of blending in,
effortless grace and style, making “No matter what obstacles lie in no matter where you go. With your
an entrance that no one can forget. your path, you always find a way to deep respect for other cultures
With your cool confidence and overcome them. With your boundless and your innate adaptability, you
impeccable timing, you know exactly creativity and quick thinking, you can seamlessly navigate any social
how to make a statement and leave a can turn even the most dire situation situation and make connections that
lasting impression.” into a chance for adventure.” last a lifetime.”

T T T
L L L
Linguistic Genius N
Observant Explorer N
Skilled Combatant N
T T T

1S 1G 2S
Add “Linguistic Genius” to your ♠ Feature Add “Observant Explorer” to your ♦ Feature Add “Skilled Combatant” to your ♣ Feature

Add +1 to your Fate Card’s value when using Linguistic Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Skilled
Genius Feature from the ♠ column during Arrival Observant Explorer Feature from the ♦ column during Combatant Feature from the ♣ column during any
Scene where you’re encountering people speaking an Arrival Scene where you’re facing danger or suspicious Combat Scene.
unfamiliar language. activities.
Additionally, whenever you’re in a Combat Scene, you
Additionally, gain an extra draw during Fate Step if Additionally, gain an extra draw during Fate Step if may draw another card during Fate Step and pick the
you use Linguistic Genius Feature from the ♠ column you use Observant Explorer Feature from the ♦ column higher value instead.
during Arrival Scene. during Arrival Scene. If you enter Combat Scene,
immediately enter Advantage Scene or Turn the Tide On a Success, deal additional damage, and reduce
On a Success, gain additional information or resources Scene. Fallout by -1F/+1Pe. If you redraw your Fate Card and
by understanding the language and communicating draw the 7♣, discard this card instead.
with the people. On a Success, gain +1Pe and additional information
about the danger or suspicious activities and avoid
any harm.

On a Critical Success, same as above and gain +1Pp.


“You have a way with words that
transcends language barriers. With “You notice things that others miss, “You are a force to be reckoned
your fluency in multiple tongues and and it’s what sets you apart. With with, both on and off the battlefield.
your knack for picking up new ones, your insatiable curiosity and your With your unmatched agility and
you can communicate with anyone, sharp-eyed awareness, you are lightning-fast reflexes, you can
anywhere, and make yourself always on the lookout for hidden take on any opponent and emerge
understood with ease.” gems and unexpected surprises.” victorious, time and time again.”
T T T
L Unpredictable L L
Defensive Specialist Compelling Speaker
N Maneuverer N N
T T T

3B 2B 1S
Add “Unpredictable Maneuverer” to your Add “Compelling Speaker” to your ♦ Feature
Add “Defensive Specialist” to your ♥ Feature
♠ Feature
Add +1 to your Fate Card’s value when using Defensive Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using the
Specialist Feature from the ♥ column during any Unpredictable Maneuverer Feature from the ♠ column Compelling Speaker Feature from the ♦ column
Defending Scene. during any Combat Scene that involves evading or during any Compel Scene that involves convincing or
dodging attacks. persuading someone to do something.
Additionally, whenever you’re in a Defending Scene,
you may draw another card during Fate Step and pick Additionally, on a Critical Success, gain +1Pm Additionally, gain an extra draw during Fate Step
the higher value instead. during any Combat Scene if you use Unpredictable if you use Compelling Speaker Feature from the ♦
Maneuverer Feature from the ♠ column during Combat column during Talk Scene.
On a Success, reduce incoming damage, and reduce Scene.
Fallout by -1F. If you redraw your Fate Card and draw
the 5♥, discard this card instead.

“Some may see defense as playing “Words have the power to inspire,
it safe, but to the specialist, it’s a “When everyone else is following the motivate, and move mountains. The
strategic masterpiece that saves the rules, the unpredictable maneuverer compelling speaker wields this power
day.” is carving their own path to success.” like a sword.”

T T T
L L L
Savvy Con-Artist N
Intuitive Empath N
Fearless Instigator N
T T T

1S 1S 2B
Add “Savvy Con-Artist” to your ♣ Feature Add “Intuitive Empath” to your ♥ Feature Add “Fearless Instigator” to your ♠ Feature

Add +1 to your Fate Card’s value when using Savvy Add +1 to your Fate Card’s value when using Intuitive Add +1 to your Fate Card’s value when using Fearless
Con-Artist Feature from the ♣ column during Empath Feature from the ♥ column when there is a Instigator Feature from the ♠ column during any Scene
Interaction Scene that involves deceiving someone. Scene that requires reading people’s emotions. that requires stirring up trouble or inciting a rebellion.

Additionally, gain an extra draw during Fate Step if Additionally, whenever you’re in a Talk Scene, you Additionally, whenever you would receive Fallout
you use Savvy Con-Artist Feature from the ♣ column may draw 2 cards during Fate Step and pick the higher during the Scene, discard this Fearless Instigator card
during Talk Scene. value instead. instead.

“In a world of chaos and uncertainty, “The intuitive empath sees beyond “Change doesn’t come from sitting on
the savvy con-artist can charm their the surface level and can tap into the sidelines. The fearless instigator
way through any situation with the deepest emotions and needs of takes action and sparks the flame of
ease.” others.” transformation.”

T T T
L L L
Empathic Connection N
Compassionate Heart N
Friendly Disposition N
T T T

2B 1S 1S
Add “Empathic Connection” to your ♦ Feature Add “Compassionate Heart” to your ♣ Feature Add “Friendly Disposition” to your ♥ Feature

Add +1 to your Fate Card’s value when using Empathic Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using
Connection Feature from the ♦ column during a Compassionate Heart Feature from the ♣ column Friendly Disposition Feature from the ♥ column when
Bonding Scene where you are trying to connect with during a Bonding Scene where you are trying to interacting with friendly NPCs during a Bonding
another individual on an emotional level. comfort someone in emotional distress. Scene.

Additionally, whenever you would receive Critical Additionally, whenever you’re in a Bonding Scene, you Additionally, gain an extra draw during Fate Step
Failure during the Scene, discard this Empathic may draw 2 cards during Fate Step and pick the higher if you use Friendly Disposition Feature from the ♥
Connection card instead. value instead. column during Bonding Scene.

“We all crave connection, but the “In a world that can be harsh and “Life is better with friends, and
empathic connection goes deeper unforgiving, the compassionate the friendly disposition attracts
than small talk and surface-level heart shines like a beacon of hope them like a magnet. Spread joy and
relationships.” and kindness.” positivity wherever you go.”
T T T
L L L
Reliable Confidant N
Persuasive Orator N
Logical Debater N
T T T

2B 2B 1S
Add “Reliable Confidant” to your ♠ Feature Add “Persuasive Orator” to your ♦ Feature Add “Logical Debater” to your ♣ Feature

Add +1 to your Fate Cards when drawing during Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Logical
Bonding Scene when you are giving advice or listening Persuasive Orator Feature from the ♦ column during Debater Feature from the ♣ column during any
to someone’s personal issues. an Argument Scene. Argument Scene.

Additionally, whenever you would receive Critical Additionally, whenever you’re in a Talk Scene, you Additionally, whenever you’re in a Talk Scene, you
Failure during the Scene, discard this Reliable may draw another card during Fate Step and pick the may draw another card during Fate Step and pick the
Confidant card instead. higher value instead. higher value instead. On a Success, gain additional
resource, and reduce
On a Success, gain additional resource, and reduce
Fallout by -1F. If you redraw your Fate Card and draw Fallout by -1F. If you redraw your Fate Card and draw
the 9♦, discard this card instead. the A♣, discard this card instead.

“Words have the power to move


“I’m here for you, through thick and mountains. With the right words, “Emotions can cloud our judgment.
thin. You can always count on me to we can inspire others to follow us to We have to rely on reason to make
be your rock.” great heights.” the best decisions.”

T T T
Emotional L L L
Informed Advocate Interrogation Expert
Manipulator N N N
T T T

1S 3B 2B
Add “Emotional Manipulator” to your ♥ Feature Add “Informed Advocate” to your ♠ Feature Add “Interrogation Expert” to your ♦ Feature

Add +1 to your Fate Card’s value when using Add +1 to your Fate Card’s value when using Informed Add +1 to your Fate Card’s value when using
Emotional Manipulator Feature from the ♥ column Advocate Feature from the ♠ column during any Interrogation Expert Feature from the ♦ column during
during any Argument Scene. Argument Scene. any Interrogate Scene.

Additionally, gain an extra draw during Fate Step if Additionally, whenever you would receive Critical Additionally, gain +1Pm during any Interrogate Scene
you use Emotional Manipulator Feature from the ♥ Failure during the Scene, discard this Informed if you use Interrogation Expert Feature from the ♦
column during Talk Scene. Advocate card instead. column.

On a Success, gain additional resource, and reduce On a Success, gain additional resource, and reduce
Fallout by -1F. If you redraw your Fate Card and draw Fallout by -1F. If you redraw your Fate Card and draw
the 7♥, discard this card instead. the J♠, discard this card instead.

“We can use our emotional “Sometimes the truth is hard to find.
intelligence to get people to see “Knowledge is power. The more we But with the right questions, we can
things our way. It’s all about knowing know, the better equipped we are to uncover even the most deeply hidden
how to push the right buttons.” fight for what we believe in.” secrets.”

T T T
Body Language L L L
Intense Pressure Psychological Profiler
Reader N N N
T T T

1S 1S 1G
Add “Body Language Reader” to your ♦ Feature Add “Intense Pressure” to your ♦ Feature Add “Psychological Profiler” to your ♦ Feature

Add +1 to your Fate Card’s value when using Body Add +1 to your Fate Card’s value when using Intense Add +1 to your Fate Card’s value when using
Language Reader Feature from the ♦ column to read Pressure Feature from the ♦ column during a high- Psychological Profiler Feature from the ♦ column to
the body language of the suspect or informant during pressure Interrogate Scene. analyze the psychological profile of the suspect or
Interrogate Scene. informant during Interrogate Scene.
Additionally, gain an extra draw during Fate Step if
Additionally, whenever you’re in a Talk Scene, you you use Intense Pressure Feature from the ♦ column Additionally, whenever you’re in a Talk Scene, you
may draw another card during Fate Step and pick the during Interrogate Scene. may draw another card during Fate Step and pick the
higher value instead. higher value instead.

On a Success, gain additional information about the


suspect or informant.

“Nonverbal communication is key. By “Psychology is a powerful tool. By


paying attention to the subtle cues “When the going gets tough, the understanding how people think, we
people give off, we can gain valuable tough get going. We can handle any can influence their decisions and
insights into their inner thoughts.” pressure that comes our way.” actions.”
T T T
L L L
Natural Healer N
Savvy Shopper N
Bargain Hunter N
T T T

2S 1S 1S
Healing Touch Bargain Hunter Scavenger
You possess the power to heal physical wounds and Your keen eye for a good deal allows you to help You have a keen eye for resources, able to find and
restore vitality. reduce a Fallout. utilize them to their fullest potential.

Once per Recovery Scene, you can reduce Harm by Once per Shop Scene, you can reduce Fallout by -1F, Once per Resupply Scene, you can reduce Fallout by
-1H, mending broken bones, closing wounds, and helping your team get what they need without paying -2F, giving you an increased chance of discovering
easing pain. This ability can turn the tide of a battle too high a price. valuable resources.
and keep your team going when all seems lost.
On a Critical Success, you can even remove -2F, Additionally, you gain +1Pm or +1Pe on a Critical
2G securing an amazing deal that would make any Success, demonstrating your resourcefulness in even
Mental Rejuvenation merchant envious. the most challenging of circumstances.
You are able to provide a much-needed boost to your 1G 2S
allies’ mental health. Once per Recovery Scene, you Resource Upgrader Efficient Collector
can reduce Vulnerability by -1V, helping your team
regain their composure and mental focus. This ability Your experience in the market and knowledge of You possess a natural talent for finding the best deals
can give your allies the strength they need to face valuable resources allows you to help upgrade your and haggling for the lowest prices. During any Shop
whatever challenges come their way. team’s supplies. Scene, you can spend resources +1 Fallout to reduce
the Fallout by -1F on your Fate Card. This ability
If there is only 1F or lesser, you get a chance to allows you to save valuable resources, giving you an
Upgrade Resources, providing your team with better advantage in future encounters.
equipment, more potent potions, and other valuable
items. This ability can help your team stay ahead of
the competition and be ready for any challenge.

T T T
L L L
Pack Rat N
Resourceful Tinkerer N
Coordinator N
T T T

1S 1B 1S
Pack Mule Passionate Thinkerer Lone Wolf
Once per Montage Scene, you can carry twice as much Whenever you would receive Critical Failure during You may redraw your Fate Card during any Companion
weight during any Resupply Scene. Add +2 to your any Repair Scene, discard this card instead and receive Scene that involves working alone.
Fate Card’s value during a Resupply Scene. a Plot Twist Scene instead.
1G
2B Companion’s Abilities
Innovator
2G
Black Market Connections Your companion can assist you with up to three of the
Pay a resource, +1F and add +1 to your Fate Card’s following abilities for each Scene:
You gain +1 to your Fate Cards when drawing during value during any Repair Scene that involves repairing • Attack: During any Combat Scene, your
Shop or Resupply Scene. or modifying mechanical objects. companion can attack an enemy, dealing
damage equal to their strength.
At anytime when you’ve reached the requirement to 1S • Support: During any Action Scene, your
upgrade your Resource Rank, you may discard this Analyze Structure
companion can provide support by giving you
card instead to add +1 to your Fate Card. +1 to your Fate Card.
Gain +1 to your Fate Card during any Repair Scene
that involves analyzing the structure or composition • Search: During any Gathering, Acquisition,
of the object being repaired. You can spend 1B to Investigation, or Resupply Scene, your
enter the Advantage Scene during any Investigation companion can use their heightened senses to
or Exploration Scene that involves using the acquired find hidden objects or clues, giving you +1 to
knowledge. your Fate Card.
(On a Critical Success, you and your companion may
also gain +1Pm each.)

T T T
L L L
Inventor’s Ingenuity N
Social Butterfly N
Serene Soul N
T T T
You possess the skills and You possess exceptional You have the ability to calm
creativity to invent and build useful tools and gadgets. charisma and social skills, allowing you to influence yourself and others.
and persuade others.
2B 1S
Technological Savvy 2B Inner Peace
Charismatic Persuasion
Gain +1 to your Fate Card during any Planning Scene Once per Relax Scene, you can spend +1F resource
that involves strategizing with technology. Gain +1 to your Fate Card during any Interaction to enter a meditative state that allows you to reduce
Scene involving convincing or persuading others. You your Harm by -1H and gain +1 to your Fate Card
1G can spend 1B to gain an advantage in the Interaction during any subsequent Scene.
Technological Savvy Scene and immediately enter a Compel Scene. (On a
Critical Failure, enter the Argument Scene instead.) 1G
Gain +1 to your Fate Card during any Exploration Calming Aura
Scene involving navigating through a Technological
1B You emit an aura of calmness that affects yourself
Field such as The Off Grid or technological junkyard. Lie Detection and up to three allies. Spend 1S or 2B during any
On a Critical Success, enter the Gathering Scene or Gain +1 to your Fate Card during any Talk Scene or Interaction Scene to immediately reduce your Harm
envision stumbling into a broken or reusable Tech. Bed Talk Scene that involves detecting deception or and your allies’ Harm by -1H, and gain +1 to your Fate
lies. Card during the Scene. (On a Critical Success, reduce
Harm by -2H instead.)
1S
Social Adaptation
Gain +1 to your Fate Card during any Bond Scene that
involves interacting with individuals from different
cultures or backgrounds.
(On a Critical Success, you may also gain +1Pm.)
Special Thanks from the iXe Team!

As the lead designer of the iXe team, I want to express my deepest gratitude to our
amazing community who has been with us throughout this incredible journey. From
the bottom of our hearts, we thank you for your unwavering support, enthusiasm, and
loyalty. Your feedback has been invaluable, and we promise to continue creating exciting
new experiences for you.

I must also extend a special thank you to Elaine, my wife, whose input, feedback,
and ideas were crucial in making iXe a reality. Without her unwavering support and
encouragement, we could not have created such an amazing game.

Above all, I want to give thanks to the Almighty God for guiding and blessing us
throughout this journey. Your grace has been our constant source of strength and
inspiration.

As I write these words, I can't help but remember a very special companion...
I would like to take a moment to dedicate this book in memory of a very special
companion who meant the world to me - my pet hamster, Snowy. Snowy was not just a
pet, but a true partner who accompanied me on my writing journey, providing comfort
and support throughout the process.

But sadly, Snowy's time with me came to an end just as I was putting the finishing
touches on this book. It was a sudden and unexpected loss, and my heart aches every
time I think of him. However, I take solace in the fact that he's now embarked on his own
adventure, exploring the great beyond, free to run and play to his heart's content.

In dedicating this book to Snowy's memory, I want to acknowledge the profound impact
he had on my life. He taught me so much about the power of relationships and bonds,
and how even the smallest creatures can leave the biggest impressions on our hearts.

I will always treasure the memories of our time together, and I hope that this book will
serve as a fitting tribute to his life and legacy. Rest in peace, dear Snowy, and thank you
for everything.

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