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3. You are the lone survivor after the raid. Revenge is all the motivation you need.
Adversaries. These are bad guys, you hit them with a shovel until they go away! They do not have Stress
or HP tracks; simply state what you want to do and roll, if you succeed you “win” if you fail the adversary
4. The melting snow suddenly reveals dead bodies - a lot of them. And they all look like you!
either got the better of you, ran away or something else thematically appropriate.
You take stress (none combat) or damage (combat) and the story continues.
5. You have been poisoned, you only have a few months left, there is an antidote, you must find it.
Recovery. If you feel you are uncomfortably close to death you might want to take a breather and recover
6. You wake up, the city is quiet, everyone is gone. Where did they all go?
your lost health or stress. This can be done by removing equal amount of “Progress” to the amount you
want to “Recover”. After all, you are sitting down, making camp, licking your wounds. The world doesn’t
stop for you, and things around the world will change, thus your progress towards your goal will suffer. Fail Forwards: The show must go on. Even if you fail it’s important to keep going. A beaten hero may rise
You can remove progress from any current quest, even multiple quests at once. again! Use the failure to further the story. Act on it, use it to find success!
Character Sheet.
Name:
Attribute: Attribute:
Damage:
Stress:
Progress.
Main Quest:
Quest:
Quest:
Quest:
Quest:
Quest: