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Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep

simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel
through layers of thousand-year-old civilizations. Decide: is it a dying earth, or
is it on the verge of rebirth?
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud,
or play a pure-strain descendant from one of the few remaining eco-domes—the toxic
arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the
crustal mortars of Yawningmoon.

You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great
Salt Desert. All around you, moisture farmers tend to groves of viridian watervine.
There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles
strangle chrome steeples and rusted archways to the earth. Further and beyond, the
fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your
poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he
lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse,
richly cultured world.
Assemble your character from over 70 mutations and defects and 24 castes and kits—
outfit yourself with wings, two heads, quills, four arms, flaming hands, or the
power to clone yourself—it's all the character diversity you could want.
Explore procedurally-generated regions with some familiar locations—each world is
nearly 1 million maps large.
Dig through everything—don't like the wall blocking your way? Dig through it with a
pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava.
Yes, every wall has a melting point.
Hack the limbs off monsters—every monster and NPC is as fully simulated as the
player. That means they have levels, skills, equipment, faction allegiances, and
body parts. So if you have a mutation that lets you, say, psionically dominate a
spider, you can traipse through the world as a spider, laying webs and eating
things.
Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic
beings—just to name a few.
Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of
tinkers intent on restoring technological splendor to Qud.
Learn the lore—there's a story in every nook, from legendary items with storied
pasts to in-game history books written by plant historians.
Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry,
though—you can always roll a new character.

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