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Groublier Lawful Evil

Character Name Alignment Player

Wild Rager (5) Wildblooded (Brutal) (5) Not set Not set
Character Level Deity Homeland Campaign

Cambion (13 RP) Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
54 Movement
STR
Strength
20 +5 Total nonlethal Damage

40 ft. 8 sq. 40 ft. 8 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
20 +5
Wounds / Current HP

CON 15 +2 Initative 5 5 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
20 +5 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 5 =DEX 5 +0 +0
WIS 11 +0
Wisdom Rage x Appraise 5 =INT 5 +0 +0

CHA
x Artistry 5 =INT 5 +0 +0
Charisma
20 +5 Power 2
x Bluff 13 =CHA 5 +5 +3
x Climb 5 =STR 5 +0 +0
AC
Armor Class
15 =10+ 0 + 0 + 5 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 5 =INT 5 +0 +0
x Craft (b) 5 =INT 5 +0 +0
Touch AC 15 Flat Footed AC 10
x Craft (c) 5 =INT 5 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 7 =CHA 5 +0 +2
FortitudeConstitution
7 = 5 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 5 =CHA 5 +0 +0
Reflex 7 = 2 + 5 + 0 + 0 +
Dexterity
Escape Artist 5 =DEX 5 +0 +0

Will 5 = 5 + 0 + 0 + 0 +
x Fly 5 =DEX 5 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 0 =WIS 0 +0 +0
B.A.B. 7 Resistance Resistance
x Intimidate 16 =CHA 5 +5 +6
CMB 12 = 7 + 5 + 0 + 0 x Knowledge (arcana) 13 =INT 5 +5 +3
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 27 =10+ 7 + 5 + 5 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature) 10 =INT 5 +2 +3
Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes) 13 =INT 5 +5 +3
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore 13 =INT 5 +5 +3
Critical Type Range Ammo x Perception 0 =WIS 0 +0 +0
Perform (a) 5 =CHA 5 +0 +0
Attack Damage
Perform (b) 5 =CHA 5 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 5 =DEX 5 +0 +0
Critical Type Range Ammo Sense Motive 0 =WIS 0 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 13 =INT 5 +5 +3
Stealth 5 =DEX 5 +0 +0

Weapon
x Survival 8 =WIS 0 +5 +3
x Swim 5 =STR 5 +0 +0

Critical Type Range Ammo


x Use Magic Device 12 =CHA 5 +4 +3
X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Rage Powers Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Infernal Blood, Lesser


Armor Proficiency, Medium Powerful Blow
Headband Qty. lbs.

Cleave Other Specials

Cornugon Smash
Bloodline Arcana
Power Attack Eyes Qty. lbs.
Claws
Shield Proficiency
Demonic Resistances
Tail Weapon
Eschew Materials Shoulders Qty. lbs.
Weapon Proficiency, Martial(all)
Fast Movement
Weapon Proficiency, Simple
Rage
Rage Conversion Neck Qty. lbs.

Trap Sense +1
Uncontrolled Rage
Chest Qty. lbs.
Wild Fighting

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Darkvision
Darkvision 60 Feet
Fearless
Outsider (native)
Poison Resistance
Skill Bonus (Single skill +2)
Background Traits
Spell-Like Ability, Lesser (L1)
Fiend Blood
Sprinter
Subtype: Demon

Light 133 lbs. or less Lift Over 400 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 134-266 lbs. Lift Off 800 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
267-400 lbs. Drag or
Push
2000 lbs. CP 0 155.000 (Medium Progression)
Sorcerer Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 6 (8) 4 (5) - - - - - - -

Spontaneous Caster Spell Use Tracker

Level 1

Level 2

Known Spells
Known Spell Level 0 School Duration Cast time Range/Area Save SR DC

Known Spell Level 1 School Duration Cast time Range/Area Save SR DC

Known Spell Level 2 School Duration Cast time Range/Area Save SR DC


FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CLEAVE

Requirements: Str 13, Power Attack, base attack bonus +1.


As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you
use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CORNUGON SMASH

Requirements: Power Attack, Intimidate 6 ranks.


When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to
attempt to demoralize your opponent.
Section 15 Copyright Notice: Pathfinder Chronicles - Cheliax: Empire of Devils Copyright 2009, Paizo Publishing, LLC

POWER ATTACK

Requirements: Str 13, base attack bonus +1.


You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TAIL WEAPON

Requirements: Base attack bonus +1, serpentfolk.


You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d6 points of bludgeoning
damage. You also gain a +2 racial bonus on Acrobatics checks to balance and to your CMD against maneuvers that
attempt to move you from your square.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Monster Codex Copyright 2014, Paizo Inc

WEAPON PROFICIENCY, MARTIAL(ALL)


Requirements: Awarded by class.
Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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