Professional Documents
Culture Documents
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry 1 =INT 1 +0 +0
Charisma
10 +0 Power 2
Bluff 1 =CHA 0 +1 +0
x Climb 9 =STR 5 +1 +3
AC
Armor Class
19 =10+ 7 + 0 + 2 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 12 Flat Footed AC 17
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 0 =CHA 0 +0 +0
FortitudeConstitution
6 = 5 + 1 + 0 + 0 + Disable Device* =DEX + +
Disguise 0 =CHA 0 +0 +0
Reflex 4 = 2 + 2 + 0 + 0 +
Dexterity
Escape Artist 2 =DEX 2 +0 +0
Will 2 = 2 + 0 + 0 + 0 +
Fly 2 =DEX 2 +0 +0
Wisdom
x Handle Animal 4 =CHA 0 +1 +3
Spell Energy Heal 2 =WIS 0 +2 +0
B.A.B. 6 Resistance Resistance
x Intimidate 9 =CHA 0 +6 +3
CMB 11 = 6 + 5 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 23 =10+ 6 + 5 + 2 + 0 + 0 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Dueling Sword Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature) 2 =INT 1 +1 +0
19-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+13/+8 1d8+7
Knowledge (religion) 2 =INT 1 +1 +0
Weapon Linguistics* =INT + +
Gauntlet x Lore* =INT + +
Critical Type Range Ammo Perception 6 =WIS 0 +6 +0
20/x2 B Perform (a) 0 =CHA 0 +0 +0
Attack Damage
Perform (b) 0 =CHA 0 +0 +0
+11/+6 1d3+5 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 2 =DEX 2 +0 +0
Critical Type Range Ammo Sense Motive 1 =WIS 0 +1 +0
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth 8 =DEX 2 +6 +0
Weapon
x Survival 4 =WIS 0 +1 +3
x Swim 9 =STR 5 +1 +3
Conditional Modifiers
Attack Damage
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Weapon Versatility
Play Notes
Racial Traits
Skilled
Background Traits
Favored Champion
Reactionary
ARMOR FOCUS
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
BEFUDDLING INITIATIVE
IMPROVED INITIATIVE
Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
MARTIAL FOCUS
Requirements: Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
When using this style, if you begin your turn wearing a gauntlet or spiked gauntlet on your off hand, and you are not
using that hand to hold or make attacks with any other weapons or shield, you gain a +1 shield bonus to AC. You lose
this shield bonus whenever you attack with your gauntlet or hold a weapon or shield in that hand. While receiving this
shield bonus to AC, your gauntlet or spiked gauntlet is treated as a buckler for the purpose of using other feats and
abilities (though you are also considered to have a free hand). This feat acts as the Improved Unarmed Strike feat for
the purpose of satisfying the prerequisites of the Deflect Arrows and Snatch Arrows feats.
Section 15 Copyright Notice: Pathfinder Player Companion: Armor Master's Handbook Copyright 2016, Paizo Inc
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FOCUS
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON VERSATILITY