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Culture Documents
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry 1 =INT 1 +0 +0
Charisma
10 +0 Power 2
Bluff 0 =CHA 0 +0 +0
x Climb 12 =STR 6 +3 +3
AC
Armor Class
23 =10+ 10 + 2 + 1 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 11 Flat Footed AC 22
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 0 =CHA 0 +0 +0
FortitudeConstitution
8 = 5 + 3 + 0 + 0 + Disable Device* =DEX + +
Disguise 0 =CHA 0 +0 +0
Reflex 4 = 2 + 2 + 0 + 0 +
Dexterity
Escape Artist 2 =DEX 2 +0 +0
Will 3 = 2 + -1 + 0 + 2 +
Fly 2 =DEX 2 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 6 =WIS -1 +7 +0
B.A.B. 6 Resistance Resistance
x Intimidate 17 =CHA 0 +6 + 11
CMB 12 = 6 + 6 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering) 5 =INT 1 +1 +3
CMD 24 =10+ 6 + 6 + 2 + 0 + 0 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Ladra de Almas Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
19-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+16/+11 2d6+17 +1d6 Electricity
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
(Power Attack) Ladra de Almas x Lore* =INT + +
Critical Type Range Ammo Perception -1 =WIS -1 +0 +0
19-20/x2 S Perform (a) 0 =CHA 0 +0 +0
Attack Damage
Perform (b) 0 =CHA 0 +0 +0
+16/+9 2d6+23 +1d6 Fire x Profession (a) 3 =WIS -1 +1 +3
Weapon x Profession (b)* =WIS + +
x Ride 9 =DEX 2 +4 +3
Critical Type Range Ammo Sense Motive -1 =WIS -1 +0 +0
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth 2 =DEX 2 +0 +0
Weapon
x Survival 3 =WIS -1 +1 +3
x Swim 10 =STR 6 +1 +3
Conditional Modifiers
Attack Damage
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Vital Strike
Weapon Focus: Greatsword
Weapon Proficiency, Martial(all) Chest Qty. lbs.
Play Notes
Racial Traits
Skilled
Background Traits
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
BLIND-FIGHT
Requirements: None
In melee, every time you miss because of concealment (see Chapter 8), you can reroll your miss chance percentile roll
one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you
don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. the
invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks
to move at full speed while blinded.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
COMBAT REFLEXES
Requirements: None
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you
may also make attacks of opportunity while flat-footed.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
FURIOUS FOCUS
IRON WILL
Requirements: None
You get a +2 bonus on all Will saving throws.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
VITAL STRIKE
WEAPON FOCUS
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON SPECIALIZATION
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Notes
No build notes.