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Choose Name Lawful Neutral

Character Name Alignment Player

Merciful Healer (1) Invested Regent (1) Not set Not set
Character Level Deity Homeland Campaign

Aasimar Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
17 Movement
STR
Strength
14 +2 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
18 +4
Wounds / Current HP

CON 11 +0 Initative 8 4 4 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
11 +0 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 10 =DEX 4 +1 +5
WIS 19 +4
Wisdom Power 1 x Appraise 0 =INT 0 +0 +0

CHA
x Artistry 0 =INT 0 +0 +0
Charisma
9 -1 Power 2
Bluff -1 =CHA -1 +0 +0
x Climb 2 =STR 2 +0 +0
AC
Armor Class
18 =10+ 0 + 0 + 4 + 0 + 0 + 0 + 4
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 18 Flat Footed AC 14
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy -1 =CHA -1 +0 +0
FortitudeConstitution
4 = 4 + 0 + 0 + 0 + Disable Device* =DEX + +
Disguise -1 =CHA -1 +0 +0
Reflex 6 = 2 + 4 + 0 + 0 +
Dexterity x Escape Artist 4 =DEX 4 +0 +0

Will 8 = 4 + 4 + 0 + 0 +
Fly 6 =DEX 4 +0 +2
Wisdom

Handle Animal* =CHA + +


Spell Energy x Heal 8 =WIS 4 +1 +3
B.A.B. 0 Resistance Resistance
x Intimidate -1 =CHA -1 +0 +0
CMB 2 = 0 + 2 + 0 + 0 x Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 20 =10+ 0 + 2 + 4 + 0 + 4 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon x Knowledge (history)* =INT + +
Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
x Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes) 4 =INT 0 +1 +3
x Knowledge (religion) 4 =INT 0 +1 +3
Weapon x Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo x Perception 8 =WIS 4 +1 +3
x Perform (a) -1 =CHA -1 +0 +0
Attack Damage x Perform (b) -1 =CHA -1 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 4 =DEX 4 +0 +0
Critical Type Range Ammo x Sense Motive 8 =WIS 4 +1 +3
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
x Stealth 4 =DEX 4 +0 +0

Weapon
Survival 4 =WIS 4 +0 +0
x Swim 2 =STR 2 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo


Celestial, Common

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Domains Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Healing


Armor Proficiency, Medium Other Specials
Headband Qty. lbs.

Improved Initiative AC Bonus


Improved Unarmed Strike (x2) Aura
Shield Proficiency Channel Energy (Cleric) +1d6 Eyes Qty. lbs.

Stunning Fist Combat Medic


Weapon Proficiency, Simple Flurry of Blows
Shoulders Qty. lbs.
Investiture
Rebuke Death
Willing Healer Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Celestial Resistance
Darkvision
Heritage: Garuda-Blooded
Native Outsider
Skilled
Spell-Like Ability Background Traits

Light 58 lbs. or less Lift Over 175 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 59-116 lbs. Lift Off 350 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
117-175 lbs. Drag or
Push
875 lbs. CP 0 5.000 (Medium Progression)
Cleric Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 1 (2) - - - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED INITIATIVE

Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED UNARMED STRIKE

Requirements: None
You are considered to be armed even when unarmed-you do not provoke attacks of opportunity when you attack foes
while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

STUNNING FIST

Requirements: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the
attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2
your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw
is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions,
loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for
every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants,
undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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