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Real Healbot

Adventurers League Build Guide


A 1st-20th level build guide
suitable for Adventurers League play

Not for resale. Permission granted to print or photocopy this document for personal use only. REAL HEALBOT
1
Real Healbot
Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Writing: Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

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Weapons: Simple weapons
Hold my ale Tools: Brewer's supplies, thieves' tools, tinker's tools
With Eberron: Rising from the Last War in hand, Saving Throws: Constitution, Intelligence
could there be two more perfect elements to create Skills: Arcana, Perception
an honest to goodness healbot? We'd be proud to
join your adventuring party and follow them around Languages: None
making sure their hit points are the top priority with
this character.
— Nerdarchy
Step 3 — Ability Scores
STR DEX CON INT WIS CHA
PHB +1 11 (+o) 10 (+0) 14 (+2) 13 (+1) 13 (+1) 13 (+1)
This Character Build Guide is for the Eberron
Campaign of Adventurers League play. The key Step 4 — Background
components for the character are in Eberron: Ris- House Agent (Jorasco)
ing from the Last War, so that'll be our +1 source
for character creation. Skills: Investigation, Persuasion
Tools: Alchemist’s supplies, herbalism kit

Step-by-step character build guide The healbot received training from the halflings of
House Jorasco. Those bearing the Mark of Healing
Each step of the way, this guide will show you the
can save a life with a touch, restoring vitality and
choices made that are significant to this character
the will to live. This character strongly believes in
build. Choice options that are of particular impor-
healing others too, and found a place among this
tance to this character’s effectiveness are in bold.
dragonmarked house.

Step 1 — Race
Step 5 — Class and Level Progression
Warforged
Level Class Gains
The whole idea of a healbot begins with a warforged
1 Artificer Magical Tinkering, Spell —
character. Warforged are sentient living creatures
Spare the Dying
and not robots, but the metaphor is there. A bump
to Constitution works well for any character, and 2 Artificer Infuse Item — Alchemy Jug,
with a floating bonus we can put it wherever we Bag of Holding, Goggles of Night
need. In this case we'll go with Intelligence. 3 Artificer Artificer Specialist — Alchemist,
Right Tool for the Job —
Woodcarver's tools, Spells —
Proficiencies
Healing Word, Ray of Sickness
Armor: None 4 Cleric Divine Domain — Life, Spells
Weapons: None — Bless, Cure Wounds (replace
Tools: Cooking utensils from artificer list), Cantrip —
Skills: Medicine Thaumaturgy (for Aromotherapy!)
Languages: Common, Halfling 5 Artificer Ability Score Improvement —
Intelligence +2, Spell —
Sanctuary
Step 2 — Class 6 Sorcerer Sorcerous Origin — Divine Soul
1st level (Neutrality)
Start with Artificer 7 Artificer Spell — Lesser Restoration
The journey towards becoming a healer of others 8 Sorcerer
begins with understanding the mechanics of all 9 Sorcerer Metamagic — Distant Spell,
things. This character learns to decode and control Quicken Spell
magic with a particular interest in curatives.
10 Artificer Artificer Infusion —
Enhanced Arcane Focus,
Proficiencies Homunculus Servant

Armor: Light armor, medium armor, shields 11 Artificer

Not for resale. Permission granted to print or photocopy this document for personal use only. REAL HEALBOT
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12 Artificer Ability Score Improvement —
Intelligence +2 D&D Encounters
13 Artificer Restorative Reagents (replace • The Roper Wrangler Monster BFF Series
Lesser Restoration from earlier • Kobold Cavalry Encounter
level), Spell — Revivify • The Hag's Apprentice Encounter
14 Artificer Magic Item Adept — Cloak of • Druid Circle from the Beyond
Protection, Periapt of Wound
Closure
15 Artificer Spell Storing Item
Other Character Guides
• Mind Breaker Paladin Character Build Guide
16 Artificer Ability Score Improvement —
Intelligence +2 • Zen Archery Master Character Build Guide
17 Artificer • Sewer Ninja Tortle Character Build Guide
18 Artificer Magic Item Savant — Amulet of • Nature Possessed Warforged Character Build Guide
Health, Repulsion Shield, Spell • Scaled Skald Character Build Guide
— Mordenkainen's Private
• Quick Strike Character Build Guide
Sanctum
• Night Parade Character Build Guid
19 Artificer Chemical Mastery
• Combat Medic Character Build Guide
20 Artificer Ability Score Improvement —
Wisdom +1, Charisma +1, • Ultimate Duelist Character Build Guide
Spell — Absorb Elements • Justicar: Path of Justice Barbarian Character
Build Guide
Conclusion • Ultimate Spell Duelist Character Build Guide
From the beginning of your journey, friends and • Extreme Adventurer Character Build Guide
allies can take solace in your ability to keep their
health and well being in tip top shape. Your holis- • Whirling Devish
tic healing comprises mundane and magic meth- • Library Agent Character Build Guide
odolody from the first step of the adventurous • Shadow-Haunted Rogue
journey to the epic conclusion.
• Flesh Render Character Build Guide
• Stealer of Souls (Hexadin) Character Build Guide
Final Ability Scores
• Spell Savant Character Build Guide
STR DEX CON INT WIS CHA
• Master of Undeath Character Build Guide
11 (+0) 10 (+0) 19 (+4) 20 (+5) 14 (+2) 14 (+2)
• Champion of the Wild Characters Build Guide
Proficiencies • Adopted Trash Panda Character Build Guide
Armor: Heavy Armor, Light Armor, Medium Armor, • Illusion Warrior Character Build Guide
Shields
• Storm Herald Character Build Guide
Weapons: Firearms, Simple Weapons
• Hell's Enemy Character Build Guide
Tools: Alchemist's Supplies, Brewer's Supplies, Cook's
Utensils, Herbalism Kit, Thieves' Tools, Tinker's Tools, • Purveyor of Peace Character Build Guide
Woodcarver's Tools • Beast Binder Character Build Guide
Saving Throws: Constitution, Intelligence • Ultimate Gladiator Character Build Guide
Skills: Arcana, Investigation, Medicine, Perception, • Slayer of Evil Character Build Guide
Persuasion
• Witch Doctor Character Build Guide
Languages: Common, Halfling
• Drunken Tactician Character Build Guide

Further Resources • Centaur Templar Character Build Guide

Character creation, build, roleplaying tips and


backstory elements are discussed in a video on
the Nerdarchy YouTube channel here. In the video
description, you can find a link to this character
build on D&D Beyond.

4 REAL HEALBOT Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters makes a saving throw it can roll a d4 and add the
number rolled to the saving throw. It can roll the die
before or after making the saving throw.
Got Your Back. When adventurers prepare to delve • The next time a creature the healbot monitors
into dungeons deep, and they're short on restorative makes a saving throw it must roll a d4 and subtract
resources, a healbot makes the perfect solution. For the number rolled from the saving throw.
a nominal fee one of these mercenaries trained to
monitor health and well being accompanies adven-
turers into what will almost certainly be danger. Actions
Powerful or wealthy patrons may insist on sending
Prognosis. As an action the healbot can choose a
a healbot with adventurers for added insurance.
creature it can see within 60 feet to monitor. An un-
A typical contract also precludes a healbot from
willing target can make a DC 15 Intelligence saving
stealing the party's thunder by defeating monsters,
throw to resist the effect. The healbot can monitor
especially significant ones. In rare circumstances
up to five creatures at a time, as long as they remain
healbots might be encountered on their own in the
within 60 feet.
wild, returning after completion of another contract.
More Than Meets the Eye. A healbot devotes
their life to healing the injured, curing the sick and Triage (Recharge 6). As an action the healbot
tending the overall well being of other creatures. chooses a Treatment Plan that affects all monitored
Unscrupulous, nefarious or downright evil entities creatures.
or organizations might leverage anything to procure
these skills. A healbot who has been duped, hood-
winked, mislead, mind controlled, blackmailed or Unarmed Strike. Melee Weapon Attack: +3 to hit,
strong armed into service makes for a sympathetic reach 5 ft., one target. Hit: 1 bludgeoning damage.
enemy. Captured enemies may find themselves un-
der the care of a healbot who had only a short time Reactions
before stood on the opposing side.
Diagnosis. When the healbot monitors another crea-
ture it can use its reaction to learn one of the fol-
Healbot
lowing attributes about the target: Damage Vulner-
Medium construct, neutral good abilities, Damage Resistances, Damage Immunities,
Armor Class 21 (natural, repulsion shield) Dexterity score, Condition Immunities, Constitution
score, Current Hit Points or Strength score.
Hit Points 127 (15d8 + 60)
Speed 30 ft.
Repulsion Shield (Recharge 5-6). When the healbot
STR DEX CON INT WIS CHA is hit by a melee attack it can use its reaction to
11 (+0) 10 (+0) 19 (+4) 20 (+5) 14 (+2) 14 (+2) push the attacker up to 15 feet away.
Saving Throws CON +7, INT +8
Skills Investigation +8, Medicine +5, Persuasion +5
Senses passive Perception 12
Languages Common, Halfling
Challenge 5 (1,800 XP)

Treatment Plan. As a bonus action the healbot ad-


ministers treatment to a target they are monitoring.
Unwilling targets may make a DC 15 Intelligence sav-
ing throw to avoid the effect. The healbot chooses
one of the following:
• A creature the healbot monitors regains 1d8 hit
points.
• A creature the healbot monitors takes 1d8 necrotic
damage
• The next time a creature the healbot monitors

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