You are on page 1of 2

Akupara

'We wear our homes on our back, but the great Akupara Ta-Tata
wears many.' You won't find the tortle city of Ta-Tata on any maps, or at
        - Ta-Tata idiom. least not the ones without magic involved in their creation.
This doesn't mean the city is hard to find, plenty of people are
Akupara more than willing to direct travellers and traders to its last
know location. The problem lies, or rather doesn't lie, in
The great mother tortoise Akupara is the closest thing the where it was built. Founded upon the shell of the greatest
tortles have to a deity. Her shell is over three thousand feet tortoise that ever lived, Ta-tata is a city of no fixed abode. Well
across, at least a hundred feet deep at its thickest and over half a square mile of city sits upon her back, with
covered with it's own unique combination of vegetation which underground tunnels in the sediment that sits upon her shell,
has been accumulated over millennia of travels through many and even deeper, inside the shell itself.
different lands. Her head two hundred feet across and her Wherever Akupara travels, Ta-Tata goes too. For it's
mighty legs are over three hundred feet in diameter. residents, this is an ideal situation. They get to protect the
Why she travels no-one really knows. The leading great Akupura, but also they get to travel, to experience new
zoologists have differing theories, though currently the cultures and trade skills and crafts.
prevailing theory seems to be that Akupara is searching for a Trade is important to the tortles of Ta-Tata, it opens up
nesting ground, that she may be looking to lay her eggs relations with most cultures and the residents of Ta-Tata
somewhere. Whatever the reason, Akupara can often stay in usually have something of interest to most. Centuries of trade
one place for years or sometimes even decades before have left the city a place of wonder, with many exotic goods
deciding to move on. and items to be offered. It's not only goods that Ta-Tata seeks
The city of Ta-Tata is many centuries old, but the mythology though. Experiences are at the heart of everything they do,
of Akupara far predates it's existence. If other members of and more precious than rare items are rare and unique
her species still live, they have long since gone to earth, individuals, for although it is a tortle city, all are welcome and
hibernating for hundreds of years. Just as her age is a those that can offer something new are highly prized indeed.
mystery, so is her gestation period. If she is pregnant, then Unlike most of their settlements, tortles will defend Ta-tata,
there is no way of knowing when she will lay her eggs. rather than leaving it as they often would. For it is not just the
However, when that day occurs, it will be cause for city that they protect, but Akupara herself. To allow her to
celebration as well as sadness for the tortle race, it will mean come to harm would be felt by all tortles for many thousands
Akupara's children will be born, however it is likely that this of years.
will also be Akupara's last stop too.

Created by
u/EmpireofAzad
Artwork: "Land of Giants"
by Desmond Wong
"Mother Turtle"
by Lu Rojas
Akupara Actions
Gargantuan monstrosity (titan), unaligned Multiattack. Akupara makes one bite attack and two
stomp attacks.
Armor Class 25 (natural armor)
Hit Points 838 (43d20 + 387) Bite. Melee Weapon Attack: +18 to hit, reach 10ft., one
Speed 60 ft. target. Hit: 26 (3d10 + 10) piercing damage and the
target is grappled escape DC 20). Until the grapple
ends, the target is restrained and the akupara can’t bite
STR DEX CON INT WIS CHA another target.
30 (+10) 3 (-4) 28 (+9) 10 (+0) 11 (+0) 11 (+0) Stomp. Melee Weapon Attack: +18 to hit, reach 15ft.,
two targets within 15 ft. Hit: 17 (2d6 + 10)
Saving Throws Int +8, Wis +8, Cha +8 bludgeoning damage and the target must succeed on a
Damage Resistances fire, lightning, thunder; DC 26 Strength saving throw or be prone.
bludgeoning, piercing, slashing
Damage Immunities cold, poison Swallow. Akupara makes one bite attack against a Huge
Condition Immunities frightened, paralyzed, poisoned or smaller creature it is grappling. If the attack hits, the
Senses blindsight 120 ft., passive Perception 10 target takes 26 (3d10 + 10) piercing damage, is
Languages Terran swallowed, and the grapple ends. A swallowed creature
Challenge 26 (90,000 XP) is blinded and restrained, but has total cover against
attacks and effects outside Akupara. A swallowed
creature takes 28 (8d6) acid damage at the start of
Fortified Shell. Akupara ignores any attack against its each of Akupara’s turns. Akupara can have any number
shell that doesn’t do 30 points of damage or more. of creatures swallowed at once. If Akupara takes 40
Attacking Akupara’s head or feet bypasses this trait. damage or more on a single turn from a creature inside
Endless Breath. Akupara breathes air, but it can hold its it, Akupara must succeed on a DC 20 Constitution
breath for years. saving throw at the end of that turn or regurgitate all
swallowed creatures, which fall prone in a space within
False Appearance. While Akupara remains motionless 10 feet of Akupara's head. If Akupara dies, swallowed
inside it's shell it is indistinguishable from a small hill. creatures are no longer restrained and can escape by
Siege Monster. Akupara does double damage to objects using 30 feet of movement, exiting prone.
and structures.

You might also like