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Design Philosophy Inventory Slots
This slot based inventory system is designed to be as streamlined as Base Inventory Slots:Equal to your Strength Score.
possible, requiring low player buy-in and little Dungeon Master
upkeep. Inventory space, instead of being based on pounds, is based on This is your base amount of s lots,they can be increased by various
slots. Items are categorized into sizes that take up a certain amount of items. i.e. B
ags and pockets.
slots and each category gives common items as points of reference.
Both weight and the amount of space an item takes up is and should be Racial Modifiers
considered.
The idea is that any item not accounted for should be easy to categorize Large:Large creatures have f ourmore inventory slots.
on the spot by the Dungeon Master. Small:Small creatures have twoless inventory slots.
Why worry about inventory restrictions? Penalties
The system doesn’t attempt to make inventory management fun,
because that is not usually the reason someone adds inventory If you go over your maximum inventory s lots,your movement speed
restrictions to their game. Instead, this system is designed to be simple, is reduced by 10.
easy to implement, and much more realistic than fifth edition
encumbrance rules. If you exceed your slotsby 5 or more, your m
ovement speedis
You may find after using this system that your inventory will feel reduced by another 10.
tangible instead of some backpack with an incomprehensible void
inside. If you exceed your maximum inventory s lotsby 10, you m
ovement
Adding inventory management to your game will add depth to speedis reduced to 0.
character motivations and breed all sorts of situations and conflicts
characters may have regarding items, loot, and gold.
You may find your characters burying treasure to come back for it, Inventory Composition
buying a wagon to bring from town to town to hold their belongings,
buying gems with their gold because it weighs less, or even depositing Your i nventoryis comprised of what is in your b ag,whatever is
their gold in the city bank for safekeeping. equippedor i n use,and what is in your belt or bandolier, which will
This system aims to be simple so that a game can have these elements be simplified into the general term p ockets.
without being bogged down by unwieldy and slow inventory All items, regardless of if they are in your bag/pocketsor are e quipped
management. or in use,take up slots.