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Mike’s free Encounter #22

Frostcursed Docks

A CR 9 Encounter

by Dr. Michael LaBossiere

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Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com System Reference Document 5.0 Copyright 2016, Wizards
of the Coast, Inc.

Copyright 2019 Dr. Michael LaBossiere

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MFE#22 1
INTRODUCTION
This is the 22nd in an ongoing series aimed to
CREDITS provide the overworked DM with ready-to run
Author: Dr. Michael C. LaBossiere
encounters. The PCs face off against the
Cover Illustration: Dr. Michael C. LaBossiere
Cartographer: Dr. Michael C. LaBossiere
Frostcursed at the docks.
It includes a history/background for the
Additional Art: Ice texture designed by encounter, a map, and monster stats.
freestockcenter / Freepik.
The companion ZIP file contains JPEG
Some artwork copyright Michael
C. LaBossiere
versions of the maps (with and without grid), a
Hero Lab file, the Word file of the encounter, and
a PDF with character sheets for all the monsters.

Contents HISTORY/BACKGROUND
Credits ................................................................ 2 The Ironpick clan of dwarves rose to fortune
and prominence by following the dogma and
Contents ............................................................. 2 dictates of their deity, Therl. While almost as
greedy as Abbathor, Therl takes a much more
Introduction ....................................................... 2 organized approach to his evil. He commands
that his worshippers live within a strict hierarchy
History/Background ........................................... 2 built upon economic class. This is known as the
Doctrine of Wealth. Because the lower classes
Getting the PCs Involved .................................... 4
are so much worse off and the upper classes so
Map Key ............................................................. 4 well off, worshipers are obsessed with increasing
their wealth and are willing to do almost anything
Encounter ............ Error! Bookmark not defined. to this end.
Knowing that utter selfishness would destroy
Hook? ................................................................. 7 any society, Therl also imposes upon his
followers the Doctrine of Social Debt: his
Free Stuff! .......................................................... 7 followers are forbidden from acting in ways that
would destroy their society and each member
Free Map Collections ..................................... 7
must have at least some chance of accumulating
wealth. Therl also forbids theft, narrowly defined,
Free Rules ....................................................... 7
between his worshippers.
Free Encounters ............................................. 7 For centuries the Ironpick clan balanced these
two requirements: their elites acted to
Stuff to Buy! .................................................... 7 concentrate wealth in their hands but were
careful to allow the underclasses enough
Adventures ..................................................... 7 opportunity to keep them from rebelling. The clan
thus rose to prominence and eventually used their
About the Author ............................................... 9 wealth to create their own city, Theroria, within
the stone of Mount Gelida. While cold and harsh,
Map .................................................................. 10
Gelida contained great mineral and metal wealth,
including diamonds.
For decades the lower classes of the Ironpick
clan toiled away within the mountain, mining gold
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2
and diamonds for the upper classes and society When the undead and elites eventually won the
stayed stable. The status quo endured until the civil war, they set about converting their prisoners
arrival of an agent of Durakor, a demon lord of the into undead miners and Relleg turned the
undead, posing as the dwarf Hubren. temples of Therl into temples of Durakor.
At first, Hubren offered the Ironpick elites his Therl responded with the Frostcurse. This
knowledge of improved mining and smelting curse plunged the mountain into perpetual winter,
techniques. Once he had gained their trust and transformed the diamonds the undead mined into
determined their weaknesses, he offered them a ice, and turned the dwarves into frozen corpses.
replacement for their labor force: zombie miners. Durakor intervened on behalf of his followers,
The elites had considered using zombies as transforming them into frozen undead. Whatever
miners, but they did not have enough priests and his other flaws, Durakor’s devotion to his faithful
clerics to animate and control a viable undead is a thing of legend.
labor force. Hubren solved their problem by The few living dwarves who escaped the civil
providing task masters who could control large war brought word of these events to other
numbers of zombies. While a few of the mining dwarves. When they learned that the city was now
elites opposed the idea, they soon met with haunted with undead, several dwarven clans
unfortunate (but plausible) accidents and the contributed funds to build guard posts to watch
zombies were deployed. the mountain. Fortunately, the frozen undead
Realizing they no longer needed to pay the could not endure long outside of the freezing cold
underclasses to mine, the elites stopped doing so. and proved vulnerable to fire. They also proved
The miners then appealed to Lady Morellena, the little inclined to leave their cursed city—the elite
leader of the clan. Unfortunately for them, she continued to direct their undead miners to add to
was profiting handsomely from the zombie labor their ever-increasing but utterly useless wealth.
force. When the miners tried to start mining on While the curse transformed the mined
their own, warriors were sent to stop them, and diamonds into ice, the vast wealth of a dwarven
dwarven blood was shed. city remains within the mountain, tempting
Realizing that the social order was being adventurers and the Ironpick survivors.
threatened, the High Priest Herrel took up the During the construction of the city, the
cause of the miners and beseeched the Lady Ironpicks found a great under ground river and
Morellena to send the zombies and Hubren away. decided to use it as a means of transportation.
The Lady Morellena wavered, for she respected Since dwarves are not particularly skilled at
the wisdom of her husband Herrel. Seeing this, building wooden ships and they found
Hubren persuaded another priest, Relleg, to transporting trees into the depths challenging,
arrange a fatal mining accident for Herrel. they decided to play to their strengths and
Upon learning of the death of Herrel, the constructed stone vessels. The early attempts
miners rose up and civil war erupted within the often proved unsuccessful and many rest on the
city. Since the underclasses had the greater bottom of the river. Eventually, they were able to
number, the matter would have been settled hit on effective designs and soon they were
quickly but for the intervention of Hubren—he transporting large quantities of ore via the river.
brought powerful undead into the fight on the side The dwarfs found that they were not the only
of the elite. ones using the river—the cargo ships occasionally
Therl sent warnings in the form of visions to encountered what they called river worms—giant
Relleg, but Relleg had been seduced by the eel-like creatures that could devour a whole crew.
wealth and power offered by Durakor and ignored To protect their precious cargos, the dwarfs
these warnings. So the war raged on. constructed a force of fighting galleys suitable to

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battling the river worms and any other intruders Stone stevedores, Garum and Frostcursed
that might threaten to disrupt the flow of wealth dockworkers stand about this area, rimed with
from the poor miners to the rich owners. frost and waiting for their return to work. The
These ships operated out of various docks stevedores and Garum can easily be mistaken for
along the river until the Frostcurse froze the river. stone statues.
Some vessels were mid journey when the curse 3. Bridge: The bridge is slick with cursed ice and
struck and they remain frozen in the ice. is considered difficult terrain. Anyone using the
dash action must make a DC 10 Dexterity
GETTING THE PCS (Acrobatics) check to avoid falling prone. A
creature pushed back on the ice will move an
INVOLVED extra 5 feet.
There are a variety of ways to get the PCs 4. Valuable Cargo: This room is used to store
involved in the encounter. One option is to have valuable cargo awaiting transport. While the
the PCs wander into the cursed city, the classic religion of the Ironpicks forbids outright theft,
random encounter. creative acquisition still occurred. There are six
Another option is for the PCs to be in the area barrels of frozen elven wine, twelve locked chests
for a reason. This could be because they were (DC 20 Dexterity(Thieves’ Tools) to open) each
hired by dwarves to scout the city or because they holding 1,000 silver coins, and six large boxes
are investigating the tales of the lost wealth of this holding 1,000 gp in silver ingots each.
cursed city. This encounter can easily be tied in 5. Paperwork Room: This room has a desk,
with Mike’s Free Encounter #15: Dwarven Guard chairs and shelves with the paperwork for the
Post , Mike’s Free Encounter #17: Frostcursed ships and cargoes. On the table is the paperwork
Guard Post,Mike’s Free Encounter #19: for the Gold Piece, the stone boat frozen in the ice
Corporagelida, Mike’s Free Encounter at the end of the docks, as well as the amulet of
#20:Frostcursed Headless, and Mike’s Free construct control for the four stone stevedores on
Encounter 21: Frostcursed Forge. board.
6. Office: The dock master’s office. It features a
desk, paperwork and a long cold fireplace. A floor
MAP KEYS safe (DC 20 Dexterity (Thieves’ Tools)) holds the
The encounter takes place within the fallen city various payments he received just before the
of the Frostcursed. Frostcurse: 434 gp, 1,212 sp, and 765 cp.
The encounter area is dark and the vaulted
ceiling is 40 feet high at the highest point. The
frozen river lies 5 feet below the stoned docks,
STONE BOAT
which are slick with ice. The stone doors (each The stone boat is a sturdy cargo vessel
door is AC 17 HP 18) are locked (DC 15 Dexterity designed to ply the great underground river. At
(Thieves’ Tools)). the start of the encounter, the boat is frozen in
the ice at the end of the docks. It could be freed
by the fire elementals from Mike’s Free
DOCKS Encounter #21: Frostcursed Forge and they can
heat up the bow enough to allow it to operate as
1-2. Corridor: A corridor leading to the docks. an icebreaker.
3. Dock Yard: This open are was used to hold
cargo that was to be loaded or removed. There
are numerous old boxes and barrels of long
frozen food, drink and other mundane items.
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Deck 1 Languages Common, Dwarvish
Challenge 3 (700 XP)
1. Open Deck: The open deck area. There are
stone cargo doors and a stone trapdoor.
2. Quarters: The first officer and navigator slept Cursed Chill. The frostcurse infects the cursed with a
soul deep cold that spreads into their melee weapons.
here on cots. Melee weapon and unarmed attacks by a frostcursed
3. Captain’s Quarters: This cramped stateroom inflict an extra 1d6 cold damage.
holds a bed and desk.
Stonecunning. Whenever a dwarf makes an Intelligence
4. Galley: The galley has an iron stove and (History) check related to the Origin of stonework, they
frozen supplies. are considered proficient in the History skill and add
double their Proficiency Bonus to the check, instead of
Deck 2 their normal Proficiency Bonus.
1. Cargo Bay: This is the empty cargo bay.
Actions
2. Quarters: The crew slept here on bunk cots.
3-6. Rower’s Stations: The boat is rowed by
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one
stone stevedores. Each station is manned by
creature.
one, waiting their command from the wearer of Hit: 6 (1d6+3) slashing +1d6 cold damage.
the amulet.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target.
Hit: 6 (1d6+3) bludgeoning damage.
ENCOUNTER Command Construct (1/day). The dockmaster can
The encounter will begin when the PCs enter attempt to take control of a construct within 30 feet. The
the dock area. If the PCs are stealthy, they might construct must make a DC 12 Charisma saving throw,
and does so with advantage if the dockmaster or its allies
be able to surprise the dockworkers and
are fighting it. If the construct fails, it is under the mental
dockmaster. If the dockworkers become aware of control of the dockmaster for 1 minute. Using this ability
the PCs, they will yell to alert the dockmaster. If requires concentration.
alerted, the dockmaster will use his amulet to
Repair Construct. The dockmaster can magically repair a
order the stevedores and Garum to defend the construct by touching it. The dockmaster has a pool of 40
dock. hit points it can draw on for these repairs. The pool
replenishes each dawn.
The encounter can be adjusted by adding more
monsters or decreasing their number. Treasure: Amulet of Construct Control, wand of construct
repair, 1d100 cp, 1d20 sp, 1d10 gp.

Dockmaster Glin Description: Glin was an assistant dock master until he


Frostcursed dwarf profited greatly from taking up the worship of Durakor.
Medium undead, chaotic evil He used his new wealth to bribe his way into his current
dockmaster position which he has held even through his
Armor Class 12 (chain shirt) death.
Hit Points 60 (8d8+24)
Speed 20 ft. Glin is a greedy bureaucrat at heart and will try to avoid
combat, preferring to rely on the stevedores and
STR 16 (+3), DEX 9 (-1), CON 16 (+3), INT 14 (+2), WIS dockworkers. If he feels that he is in danger, he will try to
12 (+1), CHA 14 (+2) flee.

Saving Throws Con +5


Skills Investigation +4, Perception +3, Persuasion +4
Damage Resistances necrotic Frostcursed Dwarf Dockworker
Damage Vulnerabilities fire Frostcursed dwarf
Damage Immunities cold, poison Medium undead, chaotic evil
Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
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5
Armor Class 12 (studded leather) paralyzed, petrified, poisoned
Hit Points 22 (3d8+9) Senses darkvision 60 ft., passive Perception 10
Speed 20 ft. Languages Dwarvish
Challenge 9 (5,000 XP)
STR 14 (+2), DEX 10 (+0), CON 16 (+3), INT 10 (+0),
WIS 10 (+0), CHA 10 (+0) Actions

Saving Throws Con +5


Damage Resistances necrotic Multiattack. A stone stevedore makes two attacks.
Damage Vulnerabilities fire
Damage Immunities cold, poison Shovel. Melee Weapon Attack: +11 to hit, reach 5 ft., one
Condition Immunities charmed, exhaustion, frightened, target.
paralyzed, poisoned Hit: 28 (6d6+7) bludgeoning damage.
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one
Challenge 1/2 (100 XP) creature.
Hit: 25 (4d8+7) bludgeoning damage.

Cursed Chill. The frostcurse infects the cursed with a Description: Garum is a great stone stevedore, carved in
soul deep cold that spreads into their melee weapons. the image of an Ironpick. He wields his great shovel in
Melee weapon and unarmed attacks by a frostcursed battle, though it was normally used to shovel ore and
inflict an extra 1d6 cold damage. coal. Glim’s amulet controls Garum.

Stonecunning. Whenever a dwarf makes an Intelligence


(History) check related to the Origin of stonework, they Stone Stevedore
are considered proficient in the History skill and add Large construct, unaligned
double their Proficiency Bonus to the check, instead of
their normal Proficiency Bonus. Armor Class 16 (natural armor)
Hit Points 76 (8d10+32)
Actions Speed 30 ft.

STR 20 (+5), DEX 9 (-1), CON 18 (+4), INT 4 (-3), WIS 10


Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one (+0), CHA 3 (-4)
creature.
Hit: 5 (1d6+2) slashing +1d6 cold damage. Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened,
Light Hammer. Melee or Ranged Weapon Attack: +4 to paralyzed, petrified, poisoned
hit, reach 5 ft. or range 20 ft./60 ft., one target. Senses darkvision 60 ft., passive Perception 10
Hit: 4 (1d4+2) bludgeoning damage. Languages Dwarvish
Challenge 4 (1,100 XP)
Treasure: 1d20 cp, 1d4 sp
Actions
Description: While most dockworkers stayed loyal to
their dwarven deity, some saw opportunity in embracing
Durakor. This opportunity turned out to be death Multiattack. A stone stevedore makes two attacks.
followed by icy undeath.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one
creature.
Garum the Great Mover Hit: 14 (2d8+5) bludgeoning damage.
Stone stevedore
Huge construct, unaligned Description: The stone stevedores are constructed in the
likeness of Ironpick dwarves. While made to carry cargo
Armor Class 16 (natural armor) and row the stone boats, they are quite capable in
Hit Points 175 (14d12+84) combat. The stone stevedores in the dock yard are
Speed 30 ft. controlled by Glim’s amulet.

STR 24 (+7), DEX 8 (-1), CON 22 (+6), INT 4 (-3), WIS 10


(+0), CHA 3 (-4)

Damage Immunities poison, psychic


Condition Immunities charmed, exhaustion, frightened,
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Mike's Free Maps Collection #1
HOOK? Mike's Free Maps Collection #2
The obvious hook for this encounter is more Mike's Free Maps Collection #3
adventure within the Frostcursed city. An entire Mike's Free Maps Collection #4
city of undead certainly provides interesting Mike's Free Maps Collection #5
opportunities. Mike’s Free Maps Collection #6
Mike’s Free Maps Collection #7

FREE RULES
NEW MAGIC ITEMS
Mob Rules
WAND OF CONSTRUCT REPAIR
Wand, uncommon FREE ENCOUNTERS
This wand has 7 charges. While holding it, you
can use an action to expend 1 or more of its Mike's Free Encounter #1: Necromancer's Stash
charges to heal a construct or object by touching it Mike’s Free Encounters #2: Worg Riders
with the wand. For 1 charge, you repair 1d8 hit
Mike’s Free Encounter #3: Haunted Stones
points. For each additional charge you expend you
Mike’s Free Encounter #4: Kobold Emissary
will repair1 more hit point.
Mike’s Free Encounter #5: Gnark Horse
The wand regains 1d6 + 1 expended charges
Mike’s Free Encounter #6: Ghost of Kella Thar
daily at dawn. If you expend the wand’s last
charge, roll a d20. On a 1, the wand crumbles into Mike’s Free Encounter #7: Capraemortu
ashes and is destroyed. Mike’s Free Encounter #8: Bonewalkers
Mike’s Free Encounter #9: Alena Trel the Eye
Piercer
AMULET OF CONSTRUCT CONTROL Mike’s Free Encounter #10: The Bog Witch
Mike’s Free Encounters #1-10 (pay what you want)
Wondrous item, uncommon (requires attunement)
Mike’s Free Encounter #11: Shadow Fang Gnolls
When a construct is created, it can be linked to
an amulet of construct control. This amulet allows Mike’s Free Encounter #12: Shadowed Fields
the wearer to mentally command the linked Mike’s Free Encounter #13: River Pirates
constructs. Mike’s Free Encounter #14: Bad Mercenaries
On each of your turns, you can use a Bonus Mike’s Free Encounter #15: Dwarven Guard Post
Action to mentally command any construct linked Mike’s Free Encounter #16 Necrolossi
to the amulet if it is within 60 feet of you (if you Mike’s Free Encounter #17: Frostcursed Guard Post
control multiple constructs, you can Command Mike’s Free Encounter #18: Death Captain
any or all of them at the same time, issuing the Mike’s Free Encounter #19: Corporagelida
same command to each one). You decide what Mike’s Free Encounter #20: Frostcursed Headless
action the constrict will take and where it will Mike’s Free Encounters #1-20 (pay what you want)
move during its next turn, or you can issue a Mike’s Free Encounter 21: Frostcursed Forge
general command, such as to guard a chamber or
corridor. If you issue no commands, the construct
engages in its default behavior. Constructs that
lack the ability to make decisions on their own will Stuff to Buy!
only defend themselves against hostile creatures. I also sell stuff for D&D:

FREE STUFF! ADVENTURES


I regularly make free D&D stuff available,
including map collections and encounters. Arrogo's Tomb
Belmey (pay what you want)
FREE MAP COLLECTIONS Broken Mine 5E
Dragon Hunt

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Tower of Zakelana

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gaming material. He is also a blogger, but these
ABOUT THE AUTHOR days who isn't?
Dr. Michael LaBossiere is a gamer/runner from
When not writing, he enjoys running, gaming
Maine who went to school in Ohio and ended up
and the martial arts. Thanks to a quadriceps
a philosophy professor in Florida.
tendon tear in 2009, he was out of running for a
While acquiring his doctorate in philosophy at
while, but returned to the trails and wrote a book
Ohio State University, he earned his ramen
about it, Of Tendon & Trail. He can be contacted
noodle money by writing for Chaosium, GDW, R.
at ontologist@aol.com.
Talsorian Games, and TSR. After graduate
school, he became a philosophy professor at Michael LaBossiere’s Amazon Author Page
Florida A&M University. His first philosophy Michael LaBossiere’s Paizo Page
book, What Don't You Know?, was published in
2008. He continues to write philosophy and Michael LaBossiere’s DriveThru RPG Page
Michael LaBossiere’s Dungeon Masters Guild Page

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MAPS

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MFE#22 10
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