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Minimum Days of Travel (Max. 12) Event occurs on what day of travel? Reroll Day Roll on: Roll on Table
1 1 - Easy
2 1d2 - Easy
3 1d4 4 Easy
4 1d4 - Moderate
5 1d6 6 Moderate
6 1d6 - Moderate
7 1d8 8 Hard
8 1d8 - Hard
9 1d10 10 Hard
10 1d10 - Difficult
11 1d12 12 Difficult
12 1d12 - Difficult
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Equating Travel Paces Safe Haven
There should also be some concession to using existing travel The players encounter a place where they may rest
paces. These are some rough equivalents according to pace. undisturbed for 1 full day. Creatures have disadvantage on
Adjustments to this are left to the DM's discretion. checks made to detect or track creatures if they set up camp
Slow/Stealthy. Almost twice the time, roll primarily from here unless they see the players do so. Creatures with
Easy or Moderate Encounter Tables. tremorsense are unaffected by this. Creatures already present
Normal. Normal time, roll primarily from Easy, Moderate or while the players set up here are also unaffected by this.
Hard Encounter Tables Please exercise discretion with the number of creatures that
Fast. Half the time, roll primarily from Moderate or Hard are already present here.
Encounter Tables. Social Encounter
What does it mean? The players encounter a passerby of some form. Roll a d8.
Refer to here when you don't know what's the deal with each Outcome Event
of the the terms. Organized alphabetically. 1 Minstrel
Hostile Encounter 2 Warrior
The players encounter something that could threaten their 3 Thief
lives. Random combat encounter appropriate for level.
4 Adventurer
Locational Encounter 5 Laborer/Merchant
The players encounter a focal point in the world. Roll a d6.
6 Noble
Outcome Event
7 Cleric/Paladin
1 Natural Landmark
8 A person of influence and their entourage
2 Ruins
3 Natural Landmark Traveling Merchant
4 Descriptor of the Environment
The players encounter a peddler with wares, traveling to
another location in the world. They may have as much or as
5 Weather Conditions little as you want as a DM.
6 An obstruction to their destination Time Delay
Monstrous Encounter
The travel time is increased by a number of days. Roll a d6.
The travel time increases by that amount. Roll from the easy
The players encounter a major threat to their goal or to their table once and include that event during that additional
lives, usually manifesting as a combat encounter. The party interim.
reserves the right to get the heck out of dodge. Roll a d6.
Outcome 2 is replaced by Outcome 6 after being used 3 times. Unstable Situation Encounter
This table can be modified for the setting easily. The players encounter a situation that could go either way.
Outcome Event
Roll a d8.
1 Surprise encounter appropriate for level. Outcome Event
An adult dragon swoops in and lands infront of 1 An altercation between two travelers.
2 the players - color/chromatic is randomly 2 Another traveler is being attacked
determined
Players are ambushed by bandits, looking to mug
3 A monstrosity of at least CR 5 appears 3
them.
A crack to the Shadowfell erupts open, releasing An adventurer mistakes one of the players for a
4 4
a hoard of undead; difficult for level bounty
Players witness a battle between two titans 5 Hostile environmental conditions
5
unfold within yards of them
6 Another traveler is being attacked
6 A very difficult encounter for the level.
7 An adventurer needs your help
8 A crazed individual threatens the party
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Encounter Tables
Easy Encounter Table Difficult Encounter Table
Outcome Event Outcome Event
1 Locational Encounter 1 Locational Encounter
2 Traveling Merchant (General Goods) 2 Traveling Merchant (Rare Goods + 1 Very Rare)
3 Safe Haven 3 Safe Haven
4 Nothing Happens 4 Nothing Happens
5 Social Encounter 5 Social Encounter
6 Unstable Situation Encounter 6 Unstable Situation Encounter
7 Time Delay
Moderate Encounter Table
Outcome Event 8 Hostile Encounter
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.