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A The Auroral Arcazal of Aethaungor

by Richard J. LeBlanc, Jr.

For the Players 6. Records Room 17A-F. Small Guest Rooms


Walls lined with shelves bearing 3 years of For visiting merchants/traders. 1 in 6 chance
The arcazal (palace) of Aethaungor, belongs
detailed usiness records. 3 giant driver ants per room of treasure type M.
to a legendary business man (Aethaungor)
rooting around in here (hp: 13,12,11,8).
of great cunning and skill who made a name 18. Upper Balcony Over Entry Hall
and a fortune for himself importing a variety 7. Supply Room Walls lined with paintings. Value of 2,000-
of goods and spices from foreign lands. Shelves stocked with business supplies (ink, 8,000 gold pieces per painting.
Aethaungor’s home has been overrun by quills, paper, etc.). In disarray but most items
usable. Clinging to the ceiling, ready to at- 19. Tobacco Room
giant ants, and all of the building’s inhabit-
tack, are 2 giant crab spiders (hp: 9,6). Exotic waterpipes, tobaccos and tapestries.
ants have fled for their safety. It is believed
Cumbersome, but worth a few hundred g.p.
that most of the servants made it out alive, 8. Western Entry
but the traders and merchants that normal- 20. Guest Servant Bunks
Entry used by visiting traders/merchants to
ly deal with Aethaungor have not seen or 10 sets of beds and trunks to board the serv-
conduct business in 6 and 7. Tucked into the
heard from the man in quite some time. ants to Aethaungor’s business guests. 1 in 8
SE corner of 8A is a lightbringer sword
While Aethaungor was tough, he was also (+1, casts light on command to 30' radius). chance per trunk of treasure type J. One of
fair, and generally no one wished him harm. the trunks contains a nest of 7 giant centi-
Nonetheless, rumors run rampant (see Lo- 9. Dining Hall pedes (hp: 4,3,3,3,2,2,1).
cal Rumors.) Nothing of value or interest here. Door to
north is shattered open. 21A. Guest Suite 1
Luxurious accommodations. Trapped chest
For the DM 10. Kitchen (poison) contains treasure type C.
Aethaungor is trapped in the closet of his Entire place has been ransacked. Cooking
paraphenalia is strewn about the room and 21B. Guest Suite 2
own bedroom (encounter 22), too scared to
leave, wasting away. The irony is most of his tables are turned over. The area at 10A was Luxurious accommodations. Trapped chest
treasure is with him but he is starving. The used to store foodstuffs. Though nothing is (poison) contains cobwebs.
ants cleared out all the edibles in the build- left there but empty burlap sacks, there is 22. Aethaungor’s Bedroom Suite
ing some time ago. 1 giant driver ant (hp: 16) looking anyway.
All furniture in room is piled against door.
Door to north is cracked, but not broken.
Requires 2 characters to simultaneous force
Numbered Encounters 11. Courtyard open door (each with rolls of 1 or 2).
On the hill before the characters stands Open courtyard surrounded by second story Aethaungor (see NPCs) hides in corner of
what appears to have been, until recently, balcony. In the center of the courtyard is 22A covered by a large rug. He is emaciated
a rather lovely palace of modest size. The the entrance to the Ant Tunnels (encounters and his wealth (treasure type Ax2) is piled
copper spires atop the stone and plaster 23-28), a conical mound with a diameter up around him. He will not offer a reward. If
arcazal are desperately in need of cleaning, of 60' and standing nearly 10' tall. Emerging prompted for a reward, he will refuse, pre-
and the front doors are wide open. from the mound are 4 giant driver ants (hp: ferring to stay and die than pay and escape.
14, 18, 21, 15.) Tunnel goes down about 30' He will ask for food, and is willing to pay
1. Entry Chamber to area 23. fair market price for it if required; if a higher
Halls to west and east lead to the towers 1A price is demanded, he will choose to starve.
and 1B. In tower 1B, there is a small pouch 12. Stairs to second level.
If necessary, Aethaungor will defend himself
containing 7 silver pieces. Doors to north is locked and intact. Door to against looters with a wand of fireballs
east is unlocked and intact.
2. Entry Hall (8 uses) and a +1 ring of protection.
Balcony around perimeter on second-floor. 13. Servants’ Quarters 23. Entry Room to Tunnels
Right-hand door to north is splintered, but Room untouched by ants, but 3 giant shrews The screaching of ants echoes through the
intact. Door to east breaks open and 2 driv- (hp: 8,6,4,) have burrowed in searching for tunnels from throughout the mound.
er ants emerge (hp: 9,8). insects. Secret door to 13A where secret
door in floor accesses underground tunnel 24. Food Stockpiles
3. Guards’ Room connected to 4A. Crumbs and scraps in room point indicated
On the floor: 1 broken halberd (large). In the there used to food here. Essentially empty
closet (NW corner): 4 spears, 1 longbow, 1 14. Upper Quarters
now. 5 hungry giant driver ants scavenger-
crossbow, 3 bolts, and 6 arrows (all intact). Unused, but ready for additional servants. ing for food (hp: 24,23,17,14,13, attack w/
Door to north has been smashed open. +1 on “to hit” rolls).
15. Balcony Around Courtyard
4. Guards’ Quarters Provides good look at mound, but hole is too 25. Fungus Garden
Door is lock. Nothing inside of any value. In dark and deep to see inside mound. 2 giant driver ants (hp: 14,13) attempting to
area 4A there is a secret door in the floor cultivate a fungus garden.
16. Storage Room
that leads to underground tunnel connecting
4A to 13A. Wall-to-wall racks and shelves of spices and 26. Secondary Exit
oils. Strong scent of peppermint. Door open Hole in ceiling exits ant tunnels (exit hid-
5. Office but room untouched. Ants hate the smell of den from outside) southeast of Aethaungor’s
Bones of male halfling (Drido) on floor near peppermint. Any character carrying enough home. As soon as characters exit, they will
desk. Searching bones reveals a gold signet gets -1 AC bonus vs. ants. be confronted by 4 giant driver ants (hp:
ring bearing the inital “A” (500 g.p. value). 17,15,15,10) returning to mound.

© 2012, New Big Dragon Games Unlimited


27. Mining Area Inside Arcazal (Above Ground) Spider, Giant Crab: HD:2; AC:7; #AT:1;
2 giant driver ants (hp: 14,13) mining the Check every turn. 1 in 8 chance of party D: 1d8 + poison; M:12; ST:F/1; surprises
walls. On the ground, approximately 500 encountering 1-2 giant driver ants. on 1-4.
g.p. worth of gold nuggets
Inside Ant Tunnels (Below Ground) NPCs
28. Queen’s Chamber Check every turn. 1 in 4 chance of party
6 giant driver ants (hp: 24,22,18,14,12,12), encountering 1-2 giant driver ants. Aethaungor (2nd-level fighter): S:13; I:18;
the giant driver ant queen (hp: 39), approxi- W:7; D:10, C:7; CH:13; HP:12; AC:9; #AT:1;
mately 50 pupae, and a recently laid group Monster Stats D: by weapon, M:12; AL: lawful neutral
of 50 eggs (this nest is just getting started). (neutral); ST:F/2; MI: wand of fireballs
Also in the room is a pile of gold nuggets Ant, Giant Driver: HD:4; AC:3; #AT:1; (8 uses), +1 ring of protection.
worth approximately 2,500 g.p. D:2d6, M:18; ST:F/2.
Drachak (8th-level magic-user): S:10; I:16;
Ant, Giant Driver Queen: HD:8; AC:1; W:14; D:15, C:14; CH:14; HP:21; AC:6;
Leveling Up This Adventure #AT:0; D:nil, M:18; ST:F/2. #AT:1; D: by weapon, M:12; AL: lawful
Centipede, Giant: HD:1/2; AC:9; #AT:1; evil (chaotic); ST:MU/8; MI: +2 dagger,
Drachak, the magic-user (see NPCs) angered
D:poison, M:6; ST:NM. +1 ring of protection; wand of cold
by Aethaungor (see rumor 2 below) may be
(11 charges); spells: charm person, magic
added to encounter 28. Shrew Giant: HD:1; AC:3; #AT:2; D:1d6/ missile, read magic, shield, continual light,
1d6, M:18; ST:F/1. invisibility, wizard lock, dispel magic, mon-
Local Rumors ster summoning I, slow, charm monster,
Roll 1d12 per local enountered to determine monster summoning II.
which rumor that local has heard. Every
third local encountered will share 2 rumors
13 14
(roll twice, ignoring duplicates). 16

S
13A S
1. Aethaungor angered a competitor who 12
8A
enlisted a lamia to bring an ant plague 22A 15
17A
upon Aethaungor. (F) 10A

2. Aethaungor angered a customer, a high- 21A 17B


level magic-user, who brought the ant
17C
plague upon Aethaungor. (T) 8 7 6 10 22
3. Aethaungor was eaten by the ants that 17D
overran his home. (F; encounter 22) 21B
17E
4. Aethaungor was devoured by the ants 11
5
that overran his home. (F) 17F

5. Aethaungor stole a magical sword from 18


a business associate. (F; it was forgotten 20 19
4 3 2 9
in haste to exit; encounter 8A)
6. Ants like the smell of peppermint, and a
recent shipment of the herb is what drew 4A
S
1 1A 1B
the ants to Aethaungor’s home. (F; ants
hate the smell of peppermint) GROUND LEVEL UPPER LEVEL AND TOWERS
7. Drido, the halfling assistant that handled
most of Aethaungor’s paperwork, was
killed by the ants. (T; encounter 5)
8. Aethaungor was polymorphed into one 25
27
of the ants. (F)
9. The ants that have invaded Aethaungor’s
home are giant driver ants and they’re
known for mining gold. (T, encounters
27, 28) 23

10. All of Authengor’s employees escaped 24


alive. (F; all but one; encounter 22)
11. Aethaungor is sure to offer a reward to
anyone that saves him or defends his
home. (F; encounter 22)
12. Other adventurers have been to the
home but none of them have come back
alive. (T/F at DM’s discretion)
26
Wandering Monsters 28

Outside Arcazal
At DM’s discretion. (It is suggested that any
Wandering Monster list include several giant
driver ant encounters.) ANT TUNNELS
© 2012, New Big Dragon Games Unlimited

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