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Darkness in Eastbrook
Module 1A
Note: This is written as an adventure for 1 to 4 players of anything unusual when they have time away from their
the first level; much has been left open to the DM’s hunting.
imagination/discretion. A couple of the older teens in the village have
decided to find out what is going on, without informing the
Background - This adventure elders. These older teens are
takes place in the Village of thought of as “heroes” by the
Eastbrook, a small village in the younger ones due to some
forests away from civilization. special abilities they have
The village has lived in peace shown. The oldest, named
ever since it was first settled Braune Gromfire, is a heavily
about twenty-five years ago. The built young man of eighteen
families came here to leave the years (See NPC Sheet for his
troubles of city life behind them, stats). He is the son of the
hoping to raise their children in blacksmith in town and has built
peace. The community is very up good strength apprenticing
close, everyone knows one with his father. His ability to
another by name, and most wield a hammer is unusually
people are close friends. The good for one his age.
Village Elder, Tomas Macfury, The next teen is a
led the people out here after seventeen-year-old female
scouting the area and seeing no named Stefa Sands whom is
dangers. Tomas had been an adored by all the villagers. She
adventurer in his younger years has the ability to hold peoples
and had great experience in the attention with her charming
area; he knew this was a safe personality, more so than many
place to settle. After all these of the adults in the village. She
years the village is starting to also has an ability to use magic,
become fairly self sufficient with to the delight of all children in
the villagers ability to grow good the village. She comes by this
farm crops and their small ability naturally, however, her
logging operation in the forest. parents tried to dissuade her
Recently things have been from using it as much as
starting to change in the forest, possible for fear of hurting
however, only a few of the herself.
children have noticed this. One The last friend with special
of the villagers’ pets, a dog abilities is the one named
named Randy, has been missing for over a week. The Samuel Cover, a sixteen-year-old known for his sleight of
adults believe the dog wandered away and died due to old hand tricks and unusually quick reflexes. He was adopted
age. The owners’ son, Samuel Cover, has other beliefs in by the family that runs the Bower/Fletcher building. His
what has happened to the dog. use with the Short bow is known throughout the village as
The children of the village have seen strange shapes being equal and even excelling beyond many of the
moving in the forest, shadows that just don’t seem right, or adults. His adopted father has taught him much while the
glimpses of something out of the corner of their eyes. The boy helps in the making of bows.
children are starting to get scared now when they get near
the forest to play, but the parents haven’t done anything Beginning the Adventure – This adventure will start the
as they feel it’s more of over active imaginations, whatever player character(s) as older teens/young adults. The
is haunting the woods is clearly avoiding adults. The players’ character(s) is/are new to the village, as they
children have, however, been instructed to stay clear of have just arrived within the past week. The player
the forest in case there is some wild animal prowling character(s) also have abilities, however, they are still new
about. It will be the job of the local huntsmen to search for to the village so no one yet knows this. The player
character(s) meets the other NPC’s on the day before the
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Module 1A – Darkness in Eastbrook Dungeons & Dragons v4.0
planned outing. Once learning about the PC’s abilities they 3) Town Square – This is where the vendors set up their
ask the character(s) to join them on their task updating booths during the day, also this is the busiest area of the
them on the situation that has been developing. village during the day.
Adventure Outline – The forests around the village have 4) Constable’s Station – The local Constable is stationed
recently attracted the attention of a few new settlers, here, along with the one and only holding cell within the
unknowingly to the village. A few years earlier a Nixie village. The only real job for the Constable is to take care
decided to make a home in the nearby swamp. The of drunks at the end of the night, although he is capable of
villagers have never seen the Nixie, and it has never had handling much more.
any intentions of meeting the villagers until another being
decided to make a home near them as well. Only about a 5) Inn of Four Winds – Travelers passing through town
month ago a Wolf decided to make the area it’s new will stop here over night. The quality of the inn is fairly
home, enjoying the newfound prey in the woods, and basic, it is kept in reasonable shape and does not cost a
enjoying the lack of competition from other predators. The fortune to stay at (prices are DM’s discretion).
Wolf has just started showing interest in the village
recently, the first victim being the dog Randy. The Nixie 6) Winter Wolf Tavern – This tavern is the meeting place
knows about the Wolf but has done nothing as it has not of most of the villages’ residents at the end of the day.
come close to the swamp yet. She has a suspicion that Songs can be heard throughout the night here, there’s
someone or something sent it this way from the old always food and ale, and everyone is usually in a cheerful
graveyard to the north of the forest some time ago. She mood.
also suspects that the wolf has somehow changed since
arriving near the village as it appears to be unusually 7) Tailor – Living in this building is the woman whose sole
intelligent. dedications are tailoring and her books. Along with her
It will be the task of the adventurers to find out what usual tailoring for the village, Jenna has been placed as
is haunting the woods and to find a solution to the the village Scribe, making any official documents that are
problem. If they succeed in this the Nixie will approach required. She has dedicated herself to studying books as
them with the information that she knows. The group will that’s what her real profession demands. As a Wizard, her
have to prepare for the adventure, getting whatever life is bent on studying words and symbols. Jenna is older
supplies they can come up with. One of the main goals will than people realize, at 117 years she is the oldest Human
be for them to do all of this without the village elders in the village (and surprisingly hasn’t lost any of her sense
having any clue as to what is transpiring. in old age).
Jenna: Level 6 Mage, 18hp
A) The Village of Eastbrook – The village is laid out Abilities: Str7 / Dex9 / Con10 / Int19 / Wis15 / Cha12,
around the main road so as to let travelers see everything Spells: Lvl 0 –/ Lvl 1 –/ Lvl 2 –/Lvl 3 – (Add spells as seen
the village has to offer. During the day the villagers are fit)
busy with work, in the evening the villagers stay in the Trained Skills: Arcana (Int), History (Int), Insight (Wis)
village and visit with one another. Travelers are welcome
and are given nice accommodation at the Inn. The pub is *Jenna will help the adventurers if they show their
usually the first place a traveler heads and that is where competence. She has the ability to identify most items
most of the villagers are so that they may meet any new with the help of magic. Upon reaching the second module
comers. she will be a great source of information regarding the
At night there are at least two militia patrolling the surrounding area in term of history.
village so as to keep predators away.
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Module 1A – Darkness in Eastbrook Dungeons & Dragons v4.0
C) The Nixie’s
Swamp – To the south
of the village sits a
small but deep swamp
that is the home of the
Nixie named Ariia. She
lives on the bottom of
the swamp in a secret
cave and is unknown
to everyone in the
area. She does keep a
very close watch to
what happens, as she
doesn’t want anyone
knowing about her
home. Her interest in
the characters has
The Wolf of Eastbrook Forest increase as she has
watched their powers
♦
The Ivory Comb belongs to the Tailor, Jenna. Returning
it to her will earn the party an extra reward (very minor
magic item or xp), at the DM’s discretion.
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Module 1A – Darkness in Eastbrook Dungeons & Dragons v4.0
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Module 1A – Darkness in Eastbrook Dungeons & Dragons v4.0