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Astonishing swordsmen & sorcerers of hyperborea

CHARACTER SHEET
Name
Class alignment
class Abilities
Languages:
dexterity
Strength
constitution
intelligence
wisdom
Charisma
To hit / Defence
To hit / Damage
Hit pts / Poison
Languages
Willpower
Reaction / Turn Undead
Attributes
Hit Points Armour Class
Fighting ability
Casting ability
/
/
/
/
Culture
SAVING THROW:
Sorcery
death
transformation
device
avoidance
Test: /6 %
Test: /6 %
Test: /6 %
Shaman 3rd level
- Read Magic: decipher unintelligible magical inscriptions or symbols.
- Scribe Scroll: scribe a known spell onto a bark or hide with animal blood.
- Medicine woman: bind wounds, set sprains or broken bones, concoct antidotes and
cures for natural poisons and diseases. Can treat 3 persons per day.
- Magic Item Use: can use magic items normally restricted to magicians.

- Sorcery:
cast x1st level, x2nd level druid spells per day.
cast x1st level necromancer spells per day.


1
15
+2
+2
3
Pict Half-blood
Common, Keltic (Pictish dialect)
Astonishing swordsmen & sorcerers of hyperborea
WEAPONS and EQUIPMENT Spellsand weird items
EXPERIENCE TREASURES and MONEY
NOTES, explored areas, people met, other
XPs to next Level:
Bonus/Penalty:

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