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CREDITS

Designer: Dr. Michael LaBossiere


Cartographer: Dr. Michael LaBossiere
Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Cover Image/Art: Michael LaBossiere, Midjourney

Contents
Credits....................................................................................... 1
Contents ................................................................................... 1
Introduction............................................................................ 2
Background/History .............................................................. 2
Getting the PCs Involved ....................................................... 3
Maps ........................................................................................ 3
Encounters .............................................................................. 4
NPCs ......................................................................................... 4
Conclusion .............................................................................. 5
Hook? ....................................................................................... 5
Free Stuff! ................................................................................ 5
Free Map Collections ............................................................. 5
Free Rules ................................................................................ 5
Free Encounters ..................................................................... 5
Free Encounters Collections ................................................. 6
Free Character Options .......................................................... 6
Stuff to Buy! ................................................................................ 6
Adventures .............................................................................. 6
Class & Character Options ..................................................... 6
Karabeth Series....................................................................... 6
About the Author .................................................................... 7
Maps ........................................................................................ 8
Free Encounters Listed by CR ............................................... 2

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.

All other original material in this work is copyright 2022 by Dr. Michael C. LaBossiere and published under the Community Content Agreement for Dungeon Masters Guild.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.

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INTRODUCTION escape the ice and reach the open water. In what the
others saw as betrayal, Banrigh Uisge did call forth
This is the 90th in an ongoing series aimed to
provide the overworked DM with ready-to run
encounters.
The PCs encounter frozen or boiling elementals.
Will their hot side stay hot, and their cold side stay
cold? The base encounter is CR 5.
It includes a history/background for the encounter,
a map, and monster stats. The companion ZIP file
contains JPEG versions of the maps (with and without
grid), the Word file of the encounter, and a Fantasy
Grounds Unity Module file.

BACKGROUND/HISTORY
This background is from my current campaign
world; it can be modified or ignored as desired to fit
your campaign. the elementals, but commanded them to trap the
Before the gods cursed the D’Aoine Deighe with the ships within the ice. She then fled the city with the
Mallacht Oighir, they sent agents posing as crown and her daughter, Kella.
concerned benefactors to speak with Banrigh Uisge, Banrigh Uisge knew that her people would
the greatest sorcerer of the D’Aoine Deighe. They told overcome her and take the crown unless she had aid,
her that the great cold was coming and that they so she made a deal with powerful elementals of fire
would aid her in saving her people. Banrigh Uisge’s and water. They routed elemental fire to an island,
first attempt was forging the Crown of Fire and causing the water around it to boil and making the
Water. The hastily conceived plan was to bind fire and area certain death for the D’Aoine Deighe. Banrigh
water elementals to serve as a magical means of Uisge was transformed into an elemental, allowing
providing endless warmth. Banrigh Uisge abandoned her to survive there, so she can guard the crown. Her
this plan when she realized the suffering the bound daughter, unable to survive there, took up a solitary
creatures would endure. After this the D’Aoine life at the edge of the hot zone, keeping an eye out for
Deighe accepted the gods’ “solution”: their elemental those who might enter the area.
ancestry was awakened, transforming them into Because Banrigh Uisge had acted with compassion
beings of elemental cold. and justice, the better sort of elder water elementals
While they had become elemental creatures of the provided her with elemental guardians suitable to the
cold, the D’Aoine Deighe still retained their desire for conditions: frozen elementals and boiling elementals.
family. This desire became somewhat warped, Even the lords of elemental evil agreed to this
leading some of them to want to take control over the arrangement, realizing that the if the D’Aoine Deighe
younger people and guide them. Banrigh Uisge possessed the crown, then they would face a threat to
realized that in their elemental state, they would be ill their power. On a few occasions they have attempted
suited to understand the needs of these people, to secure the crown for their own use, but these
however noble their intentions. Banrigh Uisge feared, efforts have been thwarted.
rightly, that their cold souls would turn to dominion. While most water elementals initially found being
The D’Aoine Deighe turned their efforts to creating frozen or boiling unpleasant, some of them found
a powerful fleet of magical vessels. They would sail to these conditions enjoyable. These elementals elected
conquer nearby kingdoms with their fleet and magic. to remain frozen or boiling after serving the time as
Unfortunately for their dreams, their fleet depended guards of the crown. Thus, boiling elementals and
on the cooperation of Banrigh Uisge—she would need frozen elementals can be encountered beyond the
to bind elementals to the ships to allow them to lands of the D’Aoine Deighe. In other worlds, these

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elemental types arose for various other reasons and The frozen area is (obviously) cold and is difficult
thus they can be found across the possible worlds. terrain. As optional rules, if the PCs have footgear
suitable for walking on ice they can move at normal
GETTING THE PCS INVOLVED speed. Creatures with a suitable type of climb speed,
The PCs might be seeking something guarded by such as a Tabaxi, might be able to use that speed
frozen and boiling elementals and thus encounter when moving across the ice.
them for a reason. While it might initially seem odd, The boiling water is (obviously) very hot. If a
some intelligent cold creatures will employ boiling creature comes in meaningful contact with the water,
elementals as guards—they work very well against
it will take 1d6 fire damage. If a creature is immersed
other cold creatures. While cold creatures will easily
in the boiling water, it will take 10d6 fire damage per
recognize the danger presented by a fire elemental, a
round. Being in the water does not reduce this
boiling elemental provides a form of “stealth” fire.
Another option, the one the map is based on, is damage. The damage can be lowered at the DM’s
that the PCs might invetsigate a mysterious lake discretion to make the encounter less deadly.
which is frozen except for one area of boiling water. A much milder option is this: Each creature that
The PCs might also be sent to look for missing enters the area for the first time on a turn or starts its
adventurers who went to investigate the mysterious turn there must make a DC 12 Constitution saving
lake and never returned. throw, taking 7 (2d6) fire damage on a failed save, or
As always, there is the option of a “random” half as much damage on a successful one. Being
encounter in which the PCs blunder across the
underwater doesn't grant resistance against this
encounter while on their way to some destination.
damage.
Frozen elementals can sometimes be encountered
in areas of ice and snow; they might be frozen
versions of “normal” water elemenatls that have
adapted to their new state. Boiling elementals can
also be incountered in areas where water is
naturally (or unnaturally) boiling, such as hot
springs.

MAPS
The main map shows a likely location for an
encounter with both frozen and boiling elementals: a
frozen lake with a mysterious boiling area.
The mystery of the boiling area is likely to have
attracted other adventurers; two boats from failed
expeditions are shown on the map. One is frozen into
the ice, the other drifts the boiling water.
The frozen boat holds the icy corpse of a fighter.
The body wears a chain shirt, and their longsword
Each creature that enters the freezing water for the
and shield are still in the boat. Their belt pouch
first time on a turn or starts its turn there must make
contains 34 cp, 54 sp, 10 gp and a potion of fire
a DC 12 Constitution saving throw, taking 7 (2d6)
resistance.
cold damage on a failed save, or half as much damage
The floating boat holds the steamed corpse of a
on a successful one.
sorcerer. Their light crossbow (and 14 bolts) and
dagger are in the boat with them. Their belt pouch
contains 57 cp, 22 sp, 15 gp and a potion of cold
resistance.

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ENCOUNTERS STR DEX CON
18 (+4) 14 (+2) 18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
The default encounters consist of encountering a
frozen elemental in the frozen section and a boiling Damage Resistances fire; bludgeoning, piercing,
elemental in the boiling section. and slashing from nonmagical weapons
Damage Immunities poison
Depending on why the elementals are present, they
Condition Immunities exhaustion, paralyzed,
might or might not be hostile to the PCs. If they have petrified, poisoned, unconscious
been tasked with guarding the area, they might warn Senses darkvision 60 ft., tremorsense 60 ft., passive
the PCs away or they might simply attack. If they are Perception 10
in the area for other reasons, such as being stuck on Languages Aquan
Challenge 5 (1,800 XP)
the material plane, they are unlikely to be
automatically hostile. But if the PCs attack, then they Freeze. If the elemental takes cold damage, it cools
will respond in kind. off; its speed is reduced by 10 feet until the end of its
next turn.
While a frozen elemental is not a brilliant creature,
they usually understand how to employ their abilities Water Form. The elemental can enter a hostile
effectively in combat. creature's space and stop there. It can move through a
On this map, a frozen elemental will use its ice glide space as narrow as 1 inch wide without squeezing.
to move beneath the ice and into the (non-boiling)
water. It will then use its tremor sense to track the ACTIONS
PCs, emerging to attack isolated PCs or other Multiattack. The elemental makes two slam attacks.
seemingly vulnerable targets. While many players
hate it when monsters run, ice glide can also be used Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one
creature. Hit: 13 (2d8+4) bludgeoning damage plus
to escape from the PCs. A frozen elemental will avoid 1d6 Fire damage.
the boiling water.
A boiling elemental will also usually understand Boiling Whelm (Recharge 5-6). Each creature in the
elemental's space must make a DC 15 Strength saving
how to use its abilities and the danger boiling water
throw. On a failure, a target takes 13 (2d8 + 4)
presents to creatures made of meat. If targets prove bludgeoning damage plus 7 (2d6) fire damage. If it is
difficult to hit or if they group together, it will use its Large or smaller, it is also grappled (escape DC 14).
boiling whelm ability as often as possible. On this Until this grapple ends, the target is restrained and
unable to breathe unless it can breathe water. If the
map, a hostile boiling elemental will attempt to get
saving throw is successful, the target is pushed out of
enemies into the boiling water. This can be done by the elemental's space. The elemental can grapple one
shoving or grappling PCs or capsizing a boat they Large creature or up to two Medium or smaller
might be using. The players should (probably) be creatures at one time. At the start of each of the
elemental's turns, each target grappled by it takes 13
warned of the dangers of the boiling water.
(2d8 + 4) bludgeoning damage. A creature within 5
Elementals typically do not surrender or take feet of the elemental can pull a creature or object out
prisoners; they usually fight until the end or flee. But of it by taking an action to make a DC 14 Strength
exceptions can be made. check and succeeding.

Description: A boiling elemental usually looks much


NPCS like a “normal” water elemental except for the fact
that it is composed of boiling water. There are tales of
These are the NPC stats for the encounter.
more exotic forms, such as serpents or dragons.
Being a boiling elemental is more than just being a
  water elemental in boiling water (RAW water
Large elemental, neutral elementals would be damaged by boiling water). They
are water elemental infused (or tainted) with
Armor Class 14 (natural armor) elemental fire. This can make them unpopular with
Hit Points 114 (12d10+48) water elementals.
Speed 30 ft., swim 90 ft.

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  HOOK?
Large elemental, neutral The obvious hook is an adventure that reveals the
secret of the boiling water. A dull option would be to
Armor Class 15 (natural armor)
have the source of heat be natural. A very dangerous
Hit Points 114 (12d10+48)
option is to have a sleeping dragon turtle providing
Speed 30 ft., burrow 30 ft., swim 30 ft.
the heat. A potentially less dangerous option is that
STR DEX CON INT WIS CHA there are ruins beneath the lake that hold a magical
18 (+4) 9 (-1) 18 (+4) 6 (-2) 10 (+0) 6 (-2) source of heat created against the encroaching cold.
This could be connected to the D’Aoine Deighe.
Damage Vulnerabilities fire, thunder
Damage Resistances bludgeoning, piercing, and
slashing from nonmagical weapons FREE STUFF!
Damage Immunities cold, poison I regularly make free D&D stuff available, including map
Condition Immunities exhaustion, paralyzed, collections and encounters.
petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive
Perception 10
FREE MAP COLLECTIONS
Mike's Free Maps Collection #1
Languages Aquan Mike's Free Maps Collection #2
Challenge 5 (1,800 XP) Mike's Free Maps Collection #3
Mike's Free Maps Collection #4
Ice Glide. The elemental can burrow through Mike's Free Maps Collection #5
nonmagical, unworked ice and snow. While doing so, Mike’s Free Maps Collection #6
the elemental doesn't disturb the material it moves Mike’s Free Maps Collection #7
through. Mike’s Free Maps Collection #8
Mike’s Free Maps Collection #9
Mike’s Free Maps Collection #10
Ice Sense. The elemental's tremor sense functions
Mike’s Free Maps Collection #11
on/in snow or ice. Mike’s Free Maps Collection #12
Mike’s Free Maps Collection #13
ACTIONS Mike’s Free Maps Collection #14
Mike’s Free Maps Collection #15
Multiattack. The elemental makes two slam attacks. Mike’s Free Maps Collection #16
Mike’s Free Maps Collection #17
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one
creature. Hit: 11 (2d6+4) bludgeoning damage plus FREE RULES
1d6 Cold damage. Mob Rules
Interrogation
Description: A frozen elemental most commonly
resembles a blocky and crude ice sculpture of a
humanoid, but some have been encountered that are
quite beautiful. There are also some tales of frozen
FREE ENCOUNTERS
elementals in non-humanoid form, most commonly Mike's Free Encounter #1: Necromancer's Stash
serpent, bull, and dragon shapes. Mike’s Free Encounters #2: Worg Riders
Being frozen elemental is more than just being a Mike’s Free Encounter #3: Haunted Stones
water elemental that has been frozen (by RAW this Mike’s Free Encounter #4: Kobold Emissary
would almost certainly kill the elemental). They are a Mike’s Free Encounter #5: Gnark Horse
combination of elemental water and magical cold. Mike’s Free Encounter #6: Ghost of Kella Thar
Mike’s Free Encounter #7: Capraemortu
Mike’s Free Encounter #8: Bonewalkers
Mike’s Free Encounter #9: Alena Trel the Eye Piercer
Mike’s Free Encounter #10: The Bog Witch
Mike’s Free Encounter #11: Shadow Fang Gnolls
CONCLUSION Mike’s Free Encounter #12: Shadowed Fields
Mike’s Free Encounter #13: River Pirates
The encounter ends when the PCs defeat the Mike’s Free Encounter #14: Bad Mercenaries
elementals, flee or achieve a peaceful resolution. Mike’s Free Encounter #15: Dwarven Guard Post
Mike’s Free Encounter #16 Necrolossi
Mike’s Free Encounter #17: Frostcursed Guard Post

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Mike’s Free Encounter #18: Death Captain Mike’s Free Encounter #83: Mortuusbalena
Mike’s Free Encounter #19: Corporagelida Mike’s Free Encounter #84 Crater Bay
Mike’s Free Encounter #20: Frostcursed Headless Mike’s Free Encounter #85:Memories of the D’Aroine
Mike’s Free Encounter # 21: Frostcursed Forge Mike’s Free Encounter #86: Airioch
Mike’s Free Encounter #22: Frostcursed Docks Mike’s Free Encounter #87: Tomb Remnants
Mike’s Free Encounter #23: Frostcursed River Diamond Mike’s Free Encounter #88: D’Aoine Deighe
Mike’s Free Encounter #24:Dividuicorporis Mike’s Free Encounter #89: Tilja’s Walking Towers
Mike’s Free Encounter #25: Frostcursed Queen
Mike’s Free Encounter #26: Cult of the Bat
Mike’s Free Encounter #27: Burning Beasts FREE ENCOUNTERS COLLECTIONS
Mike’s Free Encounter #28: Sting of Drenlak Mike’s Free Encounters #1-10 (pay what you want)
Mike’s Free Encounter #29: Sand Gnark Horse Mike’s Free Encounters #1-20 (pay what you want)
Mike’s Free Encounter #30 Ghul Caravan Mike’s Free Encounters #21-30 (pay what you want)
Mike’s Free Encounter #31 Fallen Desert Outpost Mike’s Free Encounters #31-40 (Pay what you want)
Mike’s Free Encounter #32: Ancient Aqueduct Mike’s Free Encounters #41-50 (Pay what you want)
Mike’s Free Encounter #33: Tomb of the Desiccated Mike’s Free Encounters #61-70 (Pay what you want)
Mike's Free Encounter #34: The Bath of Pelthonus Mike’s Free Encounter #71-80 (Pay what you want)
Mike’s Free Encounter #35: Windchime
Mike’s Free Encounter #36: Molodus
Mike’s Free Encounter #37: The Pool of Pelthonus
FREE CHARACTER OPTIONS
Mike’s Free Encounter #38: Sea Tiger Island Seven Tribes of Comosh
Mike’s Free Encounter #39: Sanguinem Volant
Mike’s Free Encounter #40: Gladiomortuus
Mike’s Free Encounter #41: A Princess Met on the Road STUFF TO BUY!
Mike’s Free Encounter #42: College of the Damned
Mike’s Free Encounter #43: Necrokyrie I also sell stuff for D&D.
Mike’s Free Encounter #44: Cornu Umbra
Mike’s Free Enounter #45 Serutani Tomb
Mike’s Free Encounter #46: Tiger Canon ADVENTURES
Mike’s Free Encounter #47: The Deluded Djinni Arrogo's Tomb
Mike’s Free Encounter #48: Druid of the Moonlit Web Belmey (pay what you want)
Mike’s Free Encounter #49: Quillbones Broken Mine 5E
Mike’s Free Encounter #50: Bonerunners Dragon Hunt
Mike’s Free Encounter #51: Welg Tower of Zakelana
Mike’s Free Encounter #52: Osfranger
Mike’s Free Encounter #53 Cross Cat
Mike's Free Encounter #54: Musiksalskare CLASS & CHARACTER OPTIONS
Mike’s Free Encounter #55: Truthsayer Boot Dagger Booter (pay what you want)
Mike’s Free Encounter #56: Warewolf Circle of Ash (pay what you want)
Mike’s Free Encounter #57 Ghost of Water Flame Touched (pay what you want)
Mike’s Free Encounter #58 Bone Shaper Legacy of the Frostcursed (pay what you want)
Mike’s Free Encounter #59 Legacy of Medusa
Mike’s Free Ecounter #60: Calsh Stoneworks
Mike’s Free Encounter #61: Sleeper in the Well KARABETH SERIES
Mike’s Free Encounter #62: Krympt Jätte K1 Trip to Town (pay what you want)
Mike’s Free Encounter #63: Ghost Tears K1.5 Where the Dead Speak (pay what you want)
Mike’s Free Encounter #64: Rebel Mummy K2 Lelathon Village (Pay what you want)
Mike’s Free Encounter #65: Dealing Doppelganger
Mike’s Free Encounter #66: Of Sheers, Weagles and Spakes
Mike’s Free Encounter #67: Sky Piercer
Mike’s Free Encounter #68: Skeletal Scholar
Mike’s Free Encounter #69: Will & Theo’s Lost Lute
Mike’s Free Encounter #70: Puddle Lurker
Mike’s Free Encounter #71: Ghoul Town
Mike’s Free Encounter #72: Clock Dogs
Mike’s Free Encounter #73: Chronocats
Mike’s Free Encounter #74: T(entacle)-Rex
Mike’s Free Encounter #75: Necrosaurus
Mikes-Free-Encounter #76: Duinfitheach
Mike’s Free Encounter #77 Last Inn
Mike’s Free Encounter #78: Mokule(Shipbreaker)
Mike’s Free Encounter #79: Stone Heart Dwarves
Mike’s Free Encounter #80: Wraith of the Apostate
Mike’s Free Encounter #81: Basilisks of the Golden Dome
Mike’s Free Encounter #82: Sea Devil
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ABOUT THE AUTHOR
Dr. Michael LaBossiere is a gamer/runner from
Maine who went to school in Ohio and ended up a
philosophy professor in Florida.
While acquiring his doctorate in philosophy at Ohio
State University, he earned his ramen noodle money
by writing for
Chaosium, GDW, R.
Talsorian Games, and
TSR. After graduate
school, he became a
philosophy professor at
Florida A&M
University. His first
philosophy book, What
Don't You Know?, was published in 2008. He
continues to write philosophy and gaming material.
He is also a blogger, but these days who isn't?
When not writing, he enjoys running, gaming and
the martial arts. Thanks to a quadriceps tendon tear
in 2009, he was out of running for a while, but
returned to the trails and wrote a book about it, Of
Tendon & Trail. He can be contacted at
ontologist@aol.com.

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MAPS

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FREE ENCOUNTERS LISTED BY CR
Minimum
Encounter CR
Mike's Free Encounter #1: Necromancer's Stash 0.25
Mike’s Free Encounter #3: Haunted Stones 0.25
Mike’s Free Encounter #4: Kobold Emissary 0.25
Mike’s Free Encounter #52: Osfranger 0.25
Mike’s Free Encounter #63: Ghost Tears 0.25
Mike’s Free Encounter #66: Of Sheers, Weagles and Spakes 0.25
Mike’s Free Encounters #2: Worg Riders 0.50
Mike’s Free Encounter #13: River Pirates 0.50
Mike’s Free Encounter #14: Bad Mercenaries 0.50
Mike’s Free Encounter #27: Burning Beasts 0.50
Mike’s Free Encounter #36: Molodus 0.50
Mike’s Free Encounter #49: Quillbones 0.50
Mike’s Free Encounter #50: Bonerunners 0.50
Mike’s Free Encounter #53 Cross Cat 0.50
Mike’s Free Encounter #67: Sky Piercer 0.50
Mike’s Free Encounter #7: Capraemortu 1.00
Mike’s Free Encounter #11: Shadow Fang Gnolls 1.00
Mike’s Free Encounter #17: Frostcursed Guard Post 1.00
Mike’s Free Encounter #24:Dividuicorporis 1.00
Mike’s Free Encounter #39: Sanguinem Volant 1.00
Mike’s Free Encounter #70: Puddle Lurker 1.00
Mikes-Free-Encounter #76: Duinfitheach 1.00
Mike's Free Encounters #86: Airioch 1.00
Mike’s Free Encounter #8: Bonewalkers 2.00
Mike’s Free Encounter #15: Dwarven Guard Post 2.00
Mike’s Free Encounter #30 Ghul Caravan 2.00
Mike’s Free Encounter #35: Windchime 2.00
Mike’s Free Encounter #41: A Princess Met on the Road 2.00
Mike’s Free Encounter #48: Druid of the Moonlit Web 2.00
Mike’s Free Encounter #55: Truthsayer 2.00
Mike’s Free Encounter #57 Ghost of Water 2.00
Mike’s Free Encounter #61: Sleeper in the Well 2.00
Mike’s Free Encounter #68: Skeletal Scholar 2.00
Mike’s Free Encounter #71: Ghoul Town 2.00
Mike’s Free Encounter #79: Stone Heart Dwarves 2.00
Mike’s Free Encounter #89: Tilja’s Walking Towers 2
Mike’s Free Encounter #5: Gnark Horse 3.00
Mike’s Free Encounter #22: Frostcursed Docks 3.00
Mike’s Free Encounter #31 Fallen Desert Outpost 3.00
Mike’s Free Encounter #33: Tomb of the Desiccated 3.00
Mike's Free Encounter #34: The Bath of Pelthonus 3.00
Mike’s Free Encounter #37: The Pool of Pelthonus 3.00
Mike’s Free Encounter #38: Sea Tiger Island 3.00
Mike’s Free Enounter #45 Serutani Tomb 3.00
Mike's Free Encounter #54: Musiksalskare 3.00

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Mike’s Free Encounter #58 Bone Shaper 3.00
Mike’s Free Encounter #59 Legacy of Medusa 3.00
Mike’s Free Encounter #64: Rebel Mummy 3.00
Mike’s Free Encounter #65: Dealing Doppelganger 3.00
Mike’s Free Encounter #69: Will & Theo’s Lost Lute 3.00
Mike’s Free Encounter #77 Last Inn 3.00
Mike’s Free Encounter #12: Shadowed Fields 4.00
Mike’s Free Encounter #20: Frostcursed Headless 4.00
Mike’s Free Encounter #28: Sting of Drenlak 4.00
Mike’s Free Encounter #29: Sand Gnark Horse 4.00
Mike’s Free Encounter #51: Welg 4.00
Mike’s Free Encounter #56: Warewolf 4.00
Mike’s Free Ecounter #60: Calsh Stoneworks 4.00
Mike’s Free Encounter #62: Krympt Jätte 4.00
Mike’s Free Encounter #78: Mokule(Shipbreaker) 4.00
Mike’s Free Encounter #82: Sea Devil 4.00
Mike’s Free Encounter #9: Alena Trel the Eye Piercer 5.00
Mike’s Free Encounter #42: College of the Damned 5.00
Mike’s Free Encounter #44: Cornu Umbra 5.00
Mike’s Free Encounter #46: Tiger Canon 5.00
Mike’s Free Encounter # 21: Frostcursed Forge 6.00
Mike’s Free Encounter #23: Frostcursed River Diamond 6.00
Mike’s Free Encounter #80: Wraith of the Apostate 6.00
Mike’s Free Encounter #88: D’Aoine Deighe 6
Mike’s Free Encounter #10: The Bog Witch 7.00
Mike’s Free Encounter #18: Death Captain 7.00
Mike’s Free Encounter #81: Basilisks of the Golden Dome 7.00
Mike’s Free Encounter #16 Necrolossi 8.00
Mike’s Free Encounter #40: Gladiomortuus 8.00
Mike’s Free Encounter #73: Chronocats 8.00
Mike’s Free Encounter #74: T(entacle)-Rex 8.00
Mike’s Free Encounter #75: Necrosaurus 8.00
Mike’s Free Encounter #6: Ghost of Kella Thar 9.00
Mike’s Free Encounter #19: Corporagelida 9.00
Mike’s Free Encounter #83: Mortuusbalena 9.00
Mike’s Free Encounter #84 Crater Bay 9.00
Mike’s Free Encounter #32: Ancient Aqueduct 10.00
Mike’s Free Encounter #85 Memories of the D’Aroine 10.00
Mike’s Free Encounter #47: The Deluded Djinni 11.00
Mike’s Free Encounter #72: Clock Dogs 11.00
Mike’s Free Encounter #43: Necrokyrie 12.00
Mike’s Free Encounter #25: Frostcursed Queen 13.00
Mike’s Free Encounter #26: Cult of the Bat 13.00

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