Professional Documents
Culture Documents
1
LEVEL
Gender:
Age:
Weight:
Size: Medium
Eyes:
Skin:
Alignment:
Skills
Abilities
ABILITY
MODIFIER
STR
10
STRENGTH
DEX
10
CON
10
CONSTITUTION
INT
10
INTELLIGENCE
10
WIS
10
CHA
WISDOM
CHARISMA
SAVING THROW
Proficiency
Bonus 0
+2
INSPIRATION
Modifier
Use dice
0
Save Modifiers
(won't print)
Limited Features
SR
MAX. 5(&2
FEATURE
USAGES
9(5<
LR
Ability save DC
USED
= 8+ PROFIENCY
+
BONUS
MODIFIER
MAX. 5(&2
FEATURE
USAGES 9(5<
USED
NOTES / TOOLS
Skill Modifiers
(won't print)
SKILLS
PROF.
BONUS
SAVING THROWS
DEXTERITY
Acrobatics (DEX)
PROF
EXP
PROF
EXP
Arcana (INT)
PROF
EXP
Athletics (STR)
PROF
EXP
Deception (CHA)
PROF
EXP
History (INT)
PROF
EXP
Insight (WIS)
PROF
EXP
Intimidation (CHA)
PROF
EXP
Investigation (INT)
PROF
EXP
Medicine (WIS)
PR0F
EXP
Nature (INT)
PROF
EXP
Perception (WIS)
PROF
EXP
Performance (CHA)
PROF
EXP
Persuasion (CHA)
PROF
EXP
Religion (INT)
PROF
EXP
PROF
EXP
Stealth (DEX)
PROF
EXP
Survival (WIS)
PROF
EXP
Remarkable Athlete
VISION
10 Passive Perception
DEX
Combat
Defense
AC
AC
ARMOR
BONUS
MAGIC
2+
SHIELD
BONUS
DEXTERITY
MOD
+
+
WOUNDS
CURRENT MAX HP
TEMP.
HP
MAX HIT POINTS
MISC
MOD 1
MISC
MOD 2
HALF DAMAGE
ATTACKS
ACTION
PER
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
HIT
DICE
Bonus Actions
MAXIMUM OF 1 BONUS ACTION PER TURN.
+
DIE
DC10
I
II
III
D
LEVEL
I
II
CON
USED
DE
III
S
AT
OW
HS
AVING THR
Re
Reactions
MAXIMUM OF 1 REACTION PER TURN.
Opportunity Attack
Reset Ammo
Heal
RESISTANCE
Attacks
AMMUNITION
DISADV.
MAGIC
STEALTH
MAGIC
WEAPON / DESCRIPTION
Initiative
SPEED
ENCUMBERED
SPEED
MISC.
Health
10
10
Reset
Player:
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Features
Background
PERSONALITY TRAIT
Racial Traits
IDEAL
BOND
Class Features
Armor:
Weapons:
L
Li
Light
Si
Simple
M
Medium
Ma
Martial
He
Heavy
avy
O
Other:
FLAW
Shi
Shields
Feats
FEAT:
FEAT:
FEAT:
FEAT:
Equipment
# WHT.
ADVENTURING GEAR
ADVENTURING GEAR
# WHT.
Background Feature
Languages
SUBTOTAL
ENCUMBERED
51 100 lb.
STR 5
Experience
PLATINUM
PIECES
CARRYING
CAPACITY 2
GOLD
PIECES
SUBTOTAL
HEAVILY ENCUMBERED
101 - -20 FT. SPEED
DISADVANTAGE WITH:
150 lb. CHECKS, ATTACKS, SAVES
STR 10
THAT USE STR, DEX, CON
ELECTRUM
PIECES
SILVER
PIECES
PUSH/DRAG/LIFT
151 - SPEED
300 lb.
STR 15-30
5 FT.
TOTAL WEIGHT
0 lb.
COPPER LIFESTYLE:
PIECES
TOTAL EXPERIENCE
Add XP
Experience to
add to the total:
(won't print)
0 Lev 1
300 Lev 2
900 Lev 3
2,700 Lev 4
6,500 Lev 5
14,000 Lev 6
23,000 Lev 7
34,000 Lev 8
48,000 Lev 9
64,000 Lev 10
85,000 Lev 11
100,000 Lev 12
120,000 Lev 13
140,000 Lev 14
165,000 Lev 15
195,000 Lev 16
225,000 Lev 17
265,000 Lev 18
305,000 Lev 19
355,000 Lev 20
1 PP = 10 GP
1 GP = 10 SP
1 EP = 5 SP
1 SP = 10 CP
DAILY PRICE:
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
CHARACTER:
Status
Possessions
Exhaustion
Magic Items
EFFECT (CUMULATIVE)
Speed halved
Speed reduced to 0
Death
LEVEL
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Petrified
Poisoned
Prone
Frightened
Grappled
Restrained
Speed drops to 0.
Incapacitated
Stunned
Invisible
Unconscious
Paralyzed
Combat Rules
Extra Equipment
GEAR
Dash
Action
Disengage
Action
Dodge
Action
Escape Grapple
Action
Help
Action
Hide
Overrun
Ready
Search
Tumble
Use Object
Disarm
Grapple
Mark
Shove
Move Grappled
Action
# WHT.
GEAR
# WHT.
Action or
Win opposing DEX (Acrobatics) check to move through
Bonus Action opponents space once this turn.
You interact with an object.
Action
You can interact with an object once per turn for free.
Weapon attack roll vs. opponents STR (Athletics) or DEX
(Acrobatics) check to knock one item from its grasp. You have
disadvantage if opponent is holding item with two or more
Attack
hands. Opponents larger than you have advantage. Opponents
smaller than you have disadvantage.
Win STR (Athletics) check vs. opponents STR (Athletics) or DEX
Attack
(Acrobatics) check. Can only start grapple with opponents that
are up to one size larger than yourself.
Together with a melee attack you can mark the target of that
Melee
attack. Until the end of your next turn, make one opportunity
Attack
attack against the marked target with advantage without
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
Move
action, but can only move half speed unless opponent is two or
more sizes smaller than you.
TOTAL WEIGHT
TOTAL WEIGHT
Other Holdings
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Background
Character History
Character Portrait
Appearance
Reset Portrait
Enemies
Organization Symbol
Reset Symbol
Name:
Race:
Height:
Companion
ABILITY
10
10
10
10
10
MODIFIER
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
SAVING THROW
BONUS
Skills
Gender:
Weight:
Age:
Size: Medium
Attacks
Passive Perception
ATTACKS
ACTION
PER
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Speed
Defense
Health
Heal
WOUNDS
DC10
10
MISC.
CHA
CHARISMA
TEMP.
AC
Initiative
DE
III
S
AT
OW
HS
AVING THR
HIT DICE
LEVEL
Features
II
III
HP
MAX HIT POINTS
DEX
+ 0
II
DIE
CON
USED
Annotations
Notes
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Notes