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WARSCROLL

M OV E NAG A SH
9" SUPREME LORD OF THE UNDEAD
U N DS

S AV E
16 3+ MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO

Gaze of Nagash 12" 1 3+ 2+ -1 D6


10 MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
BR
AV E R Y Alakanash 3" 4 3+ 3+ -3 D6
Zefet-nebtar 2" ✹ 3+ 4+ -2 3
Spectral Claws and Daggers 1" 6 3+ 4+ - 1

DAMAGE TABLE
Wounds Suffered The Nine Books of Nagash Zefet-nebtar Staff of Power
0-6 Cast and unbind 5 extra spells 6 +3 cast /+3 unbind or dispel
7-9 Cast and unbind 3 extra spells 4 +3 cast /+2 unbind or dispel
10-12 Cast and unbind 2 extra spells 3 +2 cast /+1 unbind or dispel
13+ Cast and unbind 1 extra spells 2 +1 cast /+1 unbind or dispel
Nagash is armed with Alakanash, The Nine Books of Nagash: Nagash that unit or add 1 to the number of slain
Zefet-nebtar and Gaze of Nagash. has committed to memory much of his models that are returned to that unit.
vast library but carries nine of the most
WIZARD: This unit can attempt to potent tomes with him at all times. Death Magic Incarnate: Nagash stands
cast 3 spells in your hero phase and at the apex of the necromantic hierarchy.
attempt to unbind 3 spells in the The Nine Books of Nagash allow this
enemy hero phase. If this unit is part unit to cast extra spells in your hero You can use this command ability if this
of a Nighthaunt, Flesh-eater Courts, phase and unbind extra spells in the unit is on the battlefield at the start of the
Ossiarch Bonereapers or Soulblight enemy hero phase. The number of combat phase. The unit that receives this
Gravelords army, it knows all of the extra spells this unit can attempt to command must be a different friendly
spells from the spell lores in that cast or unbind is shown on this unit’s Death unit. Add 1 to ward rolls for that
faction’s allegiance abilities in addition damage table. unit until the end of that phase.
to the other spells it knows. Hand of Dust: It is said that the touch of
Invocation of Nagash: With but a
WARMASTER: This unit can be thought, Nagash can call forth fresh Nagash can wither and age any mortal,
included in a Nighthaunt, Flesh-eater minions to assail his foes. turning them to little more than a pile of
Courts, Ossiarch Bonereapers or dusty bones in mere moments.
Soulblight Gravelords army. If it is, it is At the start of your hero phase, if
this unit is on the battlefield, you Hand of Dust is a spell that has a
treated as a general even if it is not the casting value of 8 and a range of 3". If
model picked to be the army’s general. can pick up to 5 different friendly
Summonable units or friendly successfully cast, pick 1 enemy model
In addition, you can still use the army’s within range and visible to the caster.
allegiance abilities even though this Ossiarch Bonereapers units in any
combination. For each of those units, Then, take a dice and hide it in one
unit is not from the army’s faction; of your hands or under one of two
however, this unit does not benefit you can either heal up to 3 wounds that
have been allocated to that unit or, if no appropriate containers. Your opponent
from them. must pick one of your hands or
wounds have been allocated to it, you
FLY: This unit can fly. can return a number of slain models to containers. If they pick the one holding
that unit that have a combined Wounds the dice, the spell has no effect. If they
COMPANION: This unit is characteristic of 3 or less. pick the empty hand or container, the
accompanied by a host of spirits armed enemy model is slain.
with Spectral Claws and Daggers. Morikhane: This ensorcelled armour
protects Nagash from arcane as well as Soul Stealer: Nagash can siphon souls
Alakanash, the Staff of Power: This physical attacks and can even cause an from the living to heal his own wounds.
staff is capped with gems of purest intense magical backlash on those who
Shyishan realmstone. Soul Stealer is a spell that has a
dare strike him. casting value of 6 and a range of 24".
Add the Staff of Power value shown This unit has a ward of 4+ for damage If successfully cast, pick 1 enemy unit
on this unit’s damage table to casting, inflicted by mortal wounds. In addition, within range and visible to the caster
dispelling and unbinding rolls for this if the unmodified ward roll for this and roll 2D6. If the roll is greater than
unit. In addition, this unit can attempt unit is 6, that attacking unit suffers 1 that unit’s Bravery characteristic, it
to cast Arcane Bolt any number of times mortal wound. suffers D3 mortal wounds. If the roll
in the same hero phase, even if another is at least double that unit’s Bravery
Wizard has already attempted to cast Supreme Lord of the Undead: characteristic, it suffers D6 mortal
the spell in that phase. Nagash is the undisputed master of all wounds instead. You can heal up to 1
undead creatures. wound that has been allocated to the
Nagash is the Great
Necromancer, Supreme Lord caster for each mortal wound caused by
If this unit is on the battlefield when you this spell that is not negated.
of the Undead and master
use an ability that returns slain models
of all that passes beyond the
mortal coil. He is nothing to a friendly Death unit, you can
less than an evil-hearted either re-roll the dice that determines
god, and those who earn his the number of slain models returned to
displeasure are soon turned
to dust upon the wind. KEYWORDS Death, Deathlords, Hero, Monster, Wizard, Nagash

4
GENERALES
Spell - Mystic Shield
Casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within
range and visible to the caster. Add 1 to save rolls for attacks that target that unit until
your next hero phase.
Spell - Arcane Bolt
Casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase
before your next hero phase, you can pick 1 enemy unit within range and visible to the
caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers
D3 mortal wounds instead of 1.
Spell – Metamorphosis GHUR
Metamorphosis is a spell that has a casting value of 5 and a range of 12". If successfully
cast, pick 1 friendly HERO that is not a MONSTER and that is within range and visible to
the caster. That HERO gains the MONSTER keyword until your next hero phase.

NAGASH
Spell - Soul Stealer
Casting value of 6. Pick an enemy unit within 24" of the caster that is visible to them and
roll two dice. If the total is greater than that unit's Bravery characteristic, it suffers D3
mortal wounds. If the total is at least double the unit's Bravery, it suffers D6 mortal
wounds instead. For each mortal wound inflicted on the target and not negated, heal 1
wound that has been allocated to the caster.
Spell - Hand of Dust
Casting value of 8. Pick an enemy model within 3" the caster. Then, take a dice and hide
it in one of your hands. Your opponent must pick one of your hands. If they pick the one
holding the dice, the spell has no effect. If they pick the empty hand, the enemy model
is slain.

NIGHTHAUNT
Spell - Lifestealer
Casting value of 7. Pick an enemy unit within 12" of the caster that is visible to them. That
unit suffers D3 mortal wounds. For each mortal wound suffered by the enemy unit, you
can heal 1 wound allocated to the caster.
Spell - Reaping Scythe
Casting value of 4. Pick one of the caster's weapons. Until the start of your next hero
phase, you can reroll failed hit and wound rolls for attacks made with that weapon.
Spell - Shademist
Casting value of 6. Pick a friendly NIGHTHAUNT unit wholly within 12" of the caster that
is visible to them. Subtract 1 from wound rolls for attacks that target that unit until the
start of your next hero phase.
Spell - Soul Cage
Casting value of 6. Pick an enemy unit within 12" of the caster that is visible to them. Until
the start of your next hero phase, that unit cannot retreat. In addition, until your next
hero phase, the strike-last effect applies to that unit.
Spell - Spectral Tether
Casting value of 6. Pick a friendly NIGHTHAUNT HERO within 12" of the caster. Heal D3
wounds that have been allocated to that unit.
Spell - Spirit Drain
Casting value of 4. Pick an enemy model within 18" of the caster that is visible to them.
Roll a number of dice equal to that model's Wounds characteristic. For each 6+, that
model's unit suffers 1 mortal wound.

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