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3/31/23, 6:26 PM Expert (level 2) - Monsters - D&D Beyond

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Expert (level 2)

Expert (level 2)
Medium Humanoid, Any Alignment Helpful. The expert can take the Help action as a bonus action.

Tools. The expert has thieves’ tools and a musical instrument.


Armor Class 14 (studded leather)
Cunning Action. On the expert’s turn in combat, it can take the Dash, Disengage, or
Hit Points 16 (3d8 + 3)
Hide action as a bonus action.
Speed 30 ft.

Actions
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 13 (+1) 10 (+0) 14 (+2)
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
piercing damage.
Saving Throws DEX +6
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one
Skills Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4 target. Hit: 4 (1d4 + 2) piercing damage.
Senses Passive Perception 10
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 +
Languages Common, plus one of your choice
2) piercing damage.
Challenge 2 (450 XP) Proficiency Bonus +2

Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

Monster Tags: SIDEKICK

Dragon of Icespire Peak

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