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Expert
Helpful. The expert can take the Help action as a bonus action.
Armor Class 14 (studded leather) Tools. The expert has thieves’ tools and a musical instrument.
Hit Points 11 (2d8 + 2)
Speed 30 ft.
Actions
STR DEX CON INT WIS CHA Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
10 (+0) 15 (+2) 12 (+1) 13 (+1) 10 (+0) 14 (+2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one
Saving Throws DEX +4 target. Hit: 4 (1d4 + 2) piercing damage.
Skills Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 +
Senses Passive Perception 10
2) piercing damage.
Languages Common, plus one of your choice
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.
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