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Facility, where the players work as scientists and Characters
security guards. They’re going about their daily
routines when something goes terribly wrong. A
sudden explosion rocks the facility, followed by
an eerie silence. The lights flicker and then go out
completely, leaving the players in darkness.
As they scramble to find their way in the dark, they
realize that something is very wrong. The facility is in
chaos, with alarms blaring and strange noises coming
from all directions. It quickly becomes apparent that
they’re in the middle of a disaster.
The players must work together to escape the facility
and make their way to the surface. But as they navigate
the dangerous corridors and face off against strange
creatures, they begin to realize that the situation is far
worse than they thought.
Will the players be able to survive the horrors of
Black Mesa and make it to safety? Only time will tell.
Segurança Nível 1
Humanoide (humano) Médio
Glock 12 (reload 12). Você faz até 2 ataques de longo Flash of Genius (3 uses). You have the ability to come up with
alcance. Ranged weapon attack. +4 to hit, range 40/120 ft. solutions under pressure. When you or another creature
(80/240 ft. with two hands), one target. you can see within 30 feet of you makes an ability check or
a saving throw, you can use your reaction to add your
Hit: (1º ataque) 1d6 + 2 piercing damage.
Intelligence modifier to the roll.
Hit: (2º ataque) 1d6 piercing damage.
Savant Helper. As long as you are able to verbally
Cassetete. Melee weapon attack. +4 to hit, reach 5 ft., one
communicate with an ally, you can use the Help action to
target. Hit: 1d4 + 2 bludgeoning damage.
aid on tasks that require Intelligence or Wisdom checks.
You can also aid them on attacking a target within 60
feet from you that you can see or hear. When you do this
and the attack hits, it deals an extra 1d6 damage + your
Intelligence modifier.
Reload (X) Ações
Uma arma com propriedade reload (ex: Glock 12) precisa
ser recarregada com uma ação após X disparos. Se você Unarmed Strike. Melee weapon attack. +4 to hit, reach 5 ft.,
for proficiente com a arma, também pode recarrega-la one target. Hit: 3 bludgeoning damage.
com uma ação bônus.
Ações Ações
Pé-de-cabra. Melee weapon attack. +4 to hit, reach 5 ft., one Maleta pesada (two-handed). Melee weapon attack. +4 to hit,
target. Hit: 1d6 + 2 bludgeoning damage. reach 5 ft., one target. Hit: 1d6 + 2 bludgeoning damage.
Técnico de Manutenção
Nível 1
Humanoide (humano) Médio
Special Weapons
Chainsaw. The chainsaw must be turned with an
action before it can be used as a weapon, and it makes a Modern Armor
lot of noise when you do so. Also, you can only make a Name Armor Class Properties
single attack per turn with it, regardless of how many Light armor
attacks you can normally make with the Attack action. Kevlar, compact 13 + Dex Concealable
RPG Launcher. Instead of targeting a creature Kevlar, bulky 14 + Dex —
directly when you attack with this weapon, you choose a Medium armor
point within range. Each creature within 10 ft. from the Alumina tactical 15 + Dex (max. 2) Stealth dsv.
point must make a Dexterity saving throw to protect Carbide tactical 15 + Dex (max. 2) —
itself from the blast. The creatures have advantage on Magnesium tactical 16 + Dex (max. 2) —
this save if the point you chose is beyond the weapon’s Heavy armor
normal range. Each of them take the weapon’s damage Makeshift armor 14 Stealth dsv.
on a failed save, or half as much on a successful one. Heavy assault suit 16 Stealth dsv.
Titanium heavy suit 17 Stealth dsv.
Full-body magnesium 18 —