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Red Comet

Concept: Ace Pilot Caste: Zenith Motivation: Advancement of his sattelite nation at the peripherary of Creation Age: 1000 Sex: Male Hair Color: blonde Skin Tone: white Totemic Anima: Eye Color: blue Personal Pool Peripheral Pool

Essence
34 (34) Total / 77 (77) Total / Available Available

Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits Compassion

Virtues
Temperance

Anima
Cause Caste Mark to glow brightly (1 mote) Cause anima to glow bright enough to read by (1 mote) Know the precise time of day (1 mote)

Conviction

Valor

Virtue Flaw
Callous Disregard

Motes 1-3 4-7 8-10 11-15 16+

Banner Flare Caste Mark glitters Caste Mark burns Coruscant Aura Brilliant Bonfire Totemic Aura

Stealth Normal +2 Impossible Impossible Impossible

Abilities
Archery Martial Arts Melee Thrown War Integrity Performance Presence Resistance Survival Craft Investigation Lore Medicine Occult Athletics Awareness Dodge Larceny Stealth Bureaucracy Linguistics Ride Sail Socialize Crafts Craft - Air Craft - Earth Craft - Fire Craft - Water Craft - Wood
Effective

Willpower
123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123

Social Combat
Join Debate
Attack Presence
Speed

8
Honesty Attack/MDV

Dodge MDV 13
Deception Attack/MDV Rate

Dawn

4 6 5
Speed 5 Above 3 5 DV None -2 -2 -2

10 6 9
Source

5 3 5

10 6 9

5 3 5

2 1 2

Intimacies

Performance Investigation Common Actions


Action Join Debate Attack Monologue Miscellaneous

Zenith

Common DV Modifiers
Modifier Difference +/- 3 +/- 2 +/- 1 Appearance Motivation Virtue Intimacy

Arsenal
Name Punch Kick Clinch
Speed Accuracy Damage Defence Rate Range Tags

Twilight

5 5 6

+1 +0 +0

11 10 10

+0 +3 +0

3 6 3

B B B

+2 -2 +0

6 4 5

3 2 1

N N C,N,P

Eclipse

Night

Panoply
Name Natural Soak
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

Movement & Health


Move Dash Jump (H/V) Health Levels

8 7 6 4

14 13 12 10

14 12 10 6

7 6 5 3

-0 -1 -2 -4 Incap.

Specialties Archery - Implosion bows Sail - Airships

Dying

Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated

Yards | Accounts for wound & mobility pen.

Combat
Join Battle Order of Attack Events
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. : This ability is commonly affected by mobility penalty. 123: Dark numbers indicate known Excellencies for this ability. Inspired by Voidstate http://www.voidstate.com Declare Attack Declare Defence Attack Roll Attack Reroll Subtract Penalties/Apply Defenses Defence "Reroll" Calculate Raw Damage Apply Hardness & Soak, Roll Damage Counterattack Apply Damage, Knockdown & Stunning Full combat rules on pages 140-158. Created with Anathema 2007-2013 http://anathema.sf.net

Dodge DV 12 Knockdown

Knockdown

13

Stunning

Threshold / Pool

Threshold / Pool

Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls.

Common Actions
Action Join Battle Ready Weapon Physical Attack Coordinate Attack Aim Guard Move Dash Miscellaneous Jump Rise from Prone Inactive

Speed Varies 5 Varies 5 3 3 0 3 5 5 5 5

DV Pen None -1 -1 None -1 None None -2 Varies -1 -1 Special

Stunning

Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls.

Exalted 2007-2013 by CCP hf http://www.white-wolf.com

Backgrounds
Manse Cult Arsenal Command Allies Wealth Reputation Retainers

Possessions

Languages
Old Realm, Low Realm, Flametongue, Riverspeak, Seatongue

Experience
0 total - 0 spent = 0 banked

Generic Charms
Performance Investigation Bureaucracy Martial Arts Resistance Awareness Linguistics Presence Medicine Socialize Athletics Integrity Larceny Survival Archery Thrown

Stealth

Dodge

Occult

Melee

Craft

Ride
Source

Lore

War

Infinite (Ability) Mastery First (Ability) Excellency (Ability) Essence Flow Third (Ability) Excellency Second (Ability) Excellency Divine Transcendence of (Ability)

Charms
Name Generic Charms First (Ability) Excellency Second (Ability) Excellency Third (Ability) Excellency Divine Transcendence of (Ability) (Ability) Essence Flow Infinite (Ability) Mastery Athletics Flying Faith Legion Soaring Crane Leap Monkey Leap Technique Lightning Speed Thunderbolt Attack Prana Racing The Sun Graceful Crane Stance Dodge Leaping Dodge Method Seven Shadow Evasion Shadow Over Water Reflex Sidestep Technique Burning Corona Evasion Presence Irresistible Salesman Spirit Enemy-Castigating Solar Judgement Hypnotic Tongue Technique Searing After-Image Passion Terrifying Apparition of Glory Majestic Radiant Presence Authority-Radiating Stance You Can Be More Eternal Empress of Love Attitude Sail Invincible Solar Vessel Hull-Preserving Technique Mariners Parable Defense Omnipotent Admiral Authority Ship-Claiming Stance Shipwreck-Surviving Stamina Omnipresent Admiral Of Light Ship and Soul Union Oceanic Omniscience Intuition Fleet Outrunning Flagship Crew-Inspiring Charisma 8m 8 m, 1 lethal hl 6m 10 m 5 m, 1 wp 4m 3m None 3m 3m None Simple Reflexive (2) Simple Simple Simple (6 LT, -1) Reflexive (10) Simple Permanent Simple Simple Permanent Indefinite Instant Indefinite Indefinite Instant Indefinite Indefinite Permanent ##Charm.UntilEvent## Indefinite Permanent Combo-OK, Mirror, Obvious Combo-OK, Obvious, Touch Combo-OK, Emotion, Illusion Combo-OK, Obvious, Mirror Combo-OK, Obvious Combo-OK, Obvious, Stackable, Touch Combo-OK, Mirror Native, Obvious Mirror Mirror Emotion, Mirror DFA2, 66 Ex2, 237 IMB, 20 DFA2, 66 Ex2, 237 Ex2, 237 SoE, 160 DFA2, 66 Abys2, 179 TCA, 104 Abys2, 179 3m 2m 10 m, 1 wp None 3m 7m 3m 5 m, 1 wp 5 m, 1 wp Supplemental Supplemental Simple Permanent Supplemental Reflexive (2) Simple (4 LT, -1) Supplemental Simple Instant Instant (Cha) days Permanent Instant One scene One scene Instant Indefinite Combo-Basic, Social Combo-OK, Holy, Obvious, Social Combo-OK, Social, Stackable, Touch Mirror Combo-OK, Social Obvious, Social Combo-OK, Social Combo-OK, Emotion, Mirror, Social Combo-Basic, Compulsion, Emotion, Mirror Ex2, 204 Ex2, 205 Ex2, 203 DFA2, 59 Ex2, 204 Ex2, 204 Ex2, 204 Abys2, 143 DFA2, 59 3m 8m 1m 1m 2m Reflexive (9) Reflexive (2) Reflexive (2) Reflexive (2) Reflexive Instant Instant Instant Instant Instant Combo-OK, Dawn, Counterattack Combo-OK, Dawn, Obvious Combo-OK Combo-OK, Dawn Combo-OK, Obvious Ex2, 227 Ex2, 227 Ex2, 227 Ex2, 227 S:Err 3m 4m 3m 3m 3 m, 1 wp None 3m Reflexive Reflexive Reflexive Reflexive Supplemental Permanent Reflexive One action ##Charm.UntilEvent## One scene One scene Instant Permanent One scene Combo-OK, Obvious, War Combo-OK Combo-OK Combo-OK, Dawn Combo-OK, Dawn, Obvious Combo-OK TCA, 88 Ex2, 223 Ex2, 223 Ex2, 224 Ex2, 223 G:UCS, 31 Ex2, 222 1 m per die 2 m per success 4m None None 2 m or more, 1 wp Reflexive (1/2) Reflexive (1/2) Reflexive (4/6) Permanent Permanent Simple Instant Instant Instant Permanent Permanent One scene Add dice, Max = Attribute + Ability Add successes, Max = (Attribute + Ability) / 2 Reroll and choose best. Add (Ability / 2) to DVs Reduces prereq Ability & Essence ratings by 1. Stunts give successes instead of dice Excellency cost reduced by 1m per 2m spent Ex2, 183 Ex2, 184 Ex2, 185 DFA2, 55 Ex2, 187 Ex2, 185
Cost Type Duration Details (Keywords, Targets)

Sail

Charms
Name Sail Perfect Reckoning Technique Storm-Weathering Essence Infusion Immortal Captain's Advantages (3x) Invincible Admiral Method Sea Ambush Technique Salty Dog Method Archery Flashing Sunspot Attack Golden Artillerist Method Accuracy Without Distance Forceful Arrow Boundless Arrow of the Sun Rain of Feathered Death Storm Gathering Practice There Is No Wind Trance of Unhesitating Speed Solar Flare Methodology Flashing Vengeance Draw Essence Arrow Attack Inexhaustible Bolts of Solar Fire Arrow Storm Technique Thrust Shot Evasion Lambent Bolt of Annihilation Phantom Arrow Technique Summoning the Loyal Bow Melee Rising Sun Slash World Scarring Solar Glory Fire and Stones Strike Golden Destruction Cut One Weapon, Two Blows Hungry Tiger Technique War Mob-Dispersing Rebuke Behemoth-Slaying Attitude In Doubt of Legions Spirit Rout-Stemming Gesture Resistance Durability of Oak Meditation Iron Skin Concentration 2m 2m Reflexive (7) Reflexive (7) Instant One tick Combo-OK, Dawn Combo-OK, Dawn, Obvious Ex2, 206 Ex2, 207 7 m, 1 wp 7m 8 m, 1 wp 4 m, 1 wp Simple (3 LT, -1) Reflexive Reflexive Reflexive Instant One scene One scene ##Charm.UntilEvent## Combo-OK, War Combo-OK, Mirror, War Combo-OK, War Combo-OK, Obvious, War Ex2, 197 DFA2, 58 DFA2, 58 Ex2, 197 4 m or 6m 5 m, 1 wp 1 m per die None 3m 1m Supplemental Supplemental Supplemental Permanent Reflexive (1) Supplemental Instant Instant Instant Permanent Instant Instant Combo-OK, Obvious, Mirror Combo-OK, Obvious, Mirror Combo-OK Mirror, Obvious Combo-OK, Martial: Martial Arts Combo-OK G:UCS, 22 G:UCS, 22 Ex2, 190 DFA2, 56 Ex2, 191 Ex2, 190 1 m to 3m None 4 m, 1 wp 1m Varies (+9m, 1wp) 3 m per duplicate None 3 m or 5 motes 2 m or 3 motes per attack 3 m or 5m, 1 wp (3m) 2m 8 m, 1 wp 5 m, 1 wp 3m 5m -(1 mote per attack) 1m Reflexive (1) Permanent Supplemental Supplemental Permanent Supplemental Permanent Supplemental Extra Action Simple Permanent Supplemental Simple Supplemental Reflexive Supplemental Permanent Simple (3, -1) Instant Permanent Instant Instant Permanent Instant Permanent Instant Instant One scene Permanent Instant One scene Instant Instant Instant Permanent Indefinite Combo-OK, Native Mirror, Obvious Combo-OK, Obvious Combo-OK, Obvious, Knockback Combo-Basic, Mirror, Obvious Combo-OK, Obvious Native, Overdrive Combo-OK, Martial: Thrown, Mirror Combo-OK, Obvious Combo-OK, Holy, Obvious Mirror, Martial-ready: Martial Arts, Melee, Thrown Combo-OK, Obvious, Fiery Arrow Attack Obvious, Combo-OK Obvious, Combo-Basic Combo-OK, Obvious Combo-OK, Mirror, Obvious Obvious Combo-OK, Mirror, Merged IMB, ?? DFA2, 56 Ex2, 187 Ex2, 187 DFA2, 56 Ex2, 189 IMB, 37 Ex2, 187 Ex2, 187 Ex2, 189 Ex2, 188 Ex2, 188 Ex2, 189 Ex2, 187 IMB, 32 DFA2, 56 Ex2, 188 Ex2, 189 6 m, 1 wp 6 m, 1 wp None 12 m, 1 wp 10 m, 1 wp 3m Simple (DA, -1) Reflexive (1) Permanent Reflexive (1/2) Supplemental Reflexive (1/2) One scene One scene Permanent One scene Instant One scene Combo-OK Combo-OK Mirror, Native Combo-OK, Social, War Combo-OK, War Combo-OK, Social, War Ex2, 237 Ex2, 237 IMB, 20 Ex2, 236 Ex2, 238 Ex2, 236
Cost Type Duration Details (Keywords, Targets) Source

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