Professional Documents
Culture Documents
Concept: To release himself of forced servitude Aspect:to Earth House Cathak and or bring down Rules: the 2nd houses Edition reputation Motivation: To release himself from his forced bondage and to diminish house cathak Age: 17 Sex: Male Hair Color: White Skin Tone: Tan Eye Color: Red Totemic Anima: An Transparent white aura of sword like boulders Personal Pool Peripheral Pool
Essence
12 Total / 28 Total / Available Available
Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits Compassion
Virtues
Temperance
Anima
Cause skin to glow brightly (1 mote) Cause anima to glow bright enough to read by (1 mote) Know exact location in relation to pole (1 mote) Banner Flare damages everything within 2 yards
Conviction
Valor
Great Curse
Upon Limit Break, the character becomes possessed by Valor and the power of Earth.
Banner Flare Skin glows weakly Skin glows brightly Shining Aura (1L/minute) Brilliant Aura (1L/3 turns) Totemic Aura (1L/turn)
Abilities
Linguistics Lore Occult Stealth Thrown Awareness Craft Integrity Resistance War Athletics Dodge Melee Presence Socialize Bureaucracy Investigation Larceny Martial Arts Sail Archery Medicine Performance Ride Survival Crafts Craft - Air Craft - Earth Craft - Fire Craft - Water Craft - Wood 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 Air
Willpower
Attack Presence
Social Combat
Join Debate
Speed
5
Honesty Attack/MDV
Dodge MDV
Deception Attack/MDV
Rate
4 6 5
Speed 5 Above 3 5 DV None -2 -2 -2
3 3 2
Source
2 2 1
3 3 2
2 2 1
2 1 2
Intimacies
Common DV Modifiers
Modifier Difference +/- 3 +/- 2 +/- 1 Appearance Motivation Virtue Intimacy
Earth
Arsenal
Name Punch Kick Clinch
Speed Accuracy Damage Defence Rate Range Tags
Fire
5 5 6
+1 +0 +0
5 4 4
+0 +3 +0
3 6 3
B B B
+2 -2 +0
3 1 2
3 2 1
N N C,N,P
Water
Panoply
Name Natural Soak
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
Wood
Total
5 Close Combat
0 Range
2 1 1 1
8 7 6 4
10 8 6 2
5 4 3 1
-0 -1 -2 -4 Incap.
Dying
Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated
Combat
Join Battle Order of Attack Events
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. : This ability is commonly affected by mobility penalty. 123: Dark numbers indicate known Excellencies for this ability. Inspired by Voidstate http://www.voidstate.com Declare Attack Declare Defence Attack Roll Attack Reroll Subtract Penalties/Apply Defenses Defence "Reroll" Calculate Raw Damage Apply Hardness & Soak, Roll Damage Counterattack Apply Damage, Knockdown & Stunning Full combat rules on pages 140-158. Created with Anathema 2007-2012 http://anathema.sf.net
Dodge DV Knockdown
Knockdown
Stunning
Threshold / Pool
Threshold / Pool
Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls.
Common Actions
Action Join Battle Ready Weapon Physical Attack Coordinate Attack Aim Guard Move Dash Miscellaneous Jump Rise from Prone Inactive
Stunning
Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls.
Backgrounds
Breeding (3) Reputation
Possessions
Languages
Low Realm, High Realm, Forest-tongue, Riverspeak
Experience
0 total - 0 spent = 0 banked
Generic Charms
Performance Investigation Bureaucracy Martial Arts Awareness Resistance Linguistics Presence Socialize Medicine Athletics Integrity Larceny Survival Archery Thrown
Stealth
Dodge
Occult
Melee
Craft
Charms
Name Generic Charms First (Ability) Excellency Second (Ability) Excellency Third (Ability) Excellency Linguistics Wind-Carried Words Technique Melee Dragon-Graced Weapon Lore Elemental Bolt Attack Resistance Ox-Body Technique None Permanent Permanent Stackable DB2, 146 1 m per 2L Simple Instant Combo-OK, Cooperative, Elemental, Leader, Obvious DB2, 133 1m Supplemental Instant Combo-OK, Elemental, Leader DB2, 155 1 m per message, plus distance Simple Instant Combo-OK DB2, 131 1 m per 2 dice 2 m per success 3m Reflexive (1/2) Reflexive (1/2) Reflexive (4/6) Instant Instant Instant Add up to Ability bonus dice to relevant Ability rolls. Add up to Ability/2 successes to Ability rolls. Make a Ability roll twice, choose either result. DB2, 128 DB2, 128 DB2, 128
Cost Type Duration Details (Keywords, Targets) Source
Ride
Lore
War
Sail