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Character Sheet

Player Name

Fafnir y Jormungarde
Character Name

2
Level

Paladin
Class Paragon Path Epic Destiny Total XP

1,000 320 lb
Weight

Dragonborn
Race

Medium
Size

190
Age

Male
Gender

6'8"
Height

Evil
Alignment

Bahamut
Deity Adventuring Company RPGA Number

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

CONDITIONAL MODIFIERS

19

AC

11

Speed

(Squares)

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

20 12 11 10 13 16

STR Strength
Constitution

5 1 0 0 1 3 HIT POINTS

6 2 1 1 2 4

17

FORT 11

17 12

Passive Insight Passive Perception

10 + 10 +

7 2

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Dexterity

12

REF

11

1
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Greataxe
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

+ 9
ABILITY: ATT BONUS

5
CLASS

2
PROF

1
FEAT ENH MISC

15

WILL 11

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 6 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

33
CURRENT HIT POINTS

16
1/2 HP

9
1/4 HP

11
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Greataxe


ABIL FEAT ENH MISC MISC

1d12+5 RACE FEATURES


Dragonborn Fury - +1 to attacks while bloodied.
ABILITY: DAMAGE

5
ABIL FEAT ENH MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Draconic Heritage - Add Con mod to healing surge value. Dragonborn Racial Power Dragon Breath - Use dragon breath as an encounter

1d4+5

5 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

power. Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Fire - Dragon Breath deals fire damage

9 6 1

vs vs vs vs

AC AC AC

Greataxe Unarmed (Melee) Unarmed (Range)

1d12+5 1d4+5 1d4

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Channel Divinity - Invoke a channel divinity class feature or other power; encounter. Divine Challenge - Use divine challenge as an at-will power; minor action. Lay on Hands - Use lay on hands as an at-will (special) power; minor.

FEATS
Draconic Challenge - Your dragon breath places your divine sanction on enemies Weapon Expertise (Axe) - Gain bonus to attack rolls with axes.

-1 1 4 9 4 2 5 2 3 7 6 2 2 6 -1 4 -1

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

1 1 6 4 4 2 2 2 1 2 4 2 2 1 1 4 1

0 0 0 5 0 0 5 0 0 5 0 0 0 5 0 0 0

2 n/a 2 n/a n/a n/a 2 n/a n/a n/a n/a n/a n/a n/a 2 n/a 2

0 0 0 0 0 0 0 0 2 0 2 0 0 0 0 0 0

LANGUAGES KNOWN
Common, Draconic

Fafnir y Jormungarde

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POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Divine Challenge Lay on Hands Ardent Strike Valiant Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Second Wind Dragon Breath Stolen Life Divine Mettle Divine Strength
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Blood of the Mighty

MANNERISMS AND APPEARANCE


UTILITY POWERS
Bless Weapon

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Reluctant Pawn of Tiamat Your divine powers come from Tiamat, but it hardly seems fair to say you worship the evil god of greed and vengeance. You might fear her, certainly, and even respect her power but if it were up to you, you'd rather forsake the power she's given you than actually carry out her will. Perhaps you trained as an avenger to hunt down Tiamat's enemies, but some event awakened your long-dormant conscience and spurred you to flee her temple's service. You might even have been kidnapped, magically controlled, and

OTHER EQUIPMENT
Greataxe (E) Plate Armor (E) Adventurer's Kit

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 5 gp Stored money: 0 gp Encumbrance: 95 / 200

Fafnir y Jormungarde

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CHARACTER NAME

Fafnir y Jormungarde
PLAYER NAME

Skills -1 1 4 9 4 2 5 2 3 7 6 2 2 6 -1 4 -1 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

RACE

Dragonborn

CLASS

Paladin

LEVEL

(Trained)

SCORE ABILITY

MOD

HP 33 Spd 5 Init +1

20 STR +5 12 CON +1 11 DEX +0 10 INT +0 13 WIS +1 16 CHA +3

AC 19 Fort 17 Ref 12 Will 15


Passive Perception

(Trained)

(Trained)

(Trained)
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

17
PLAY DATA

Passive Insight

12

ADDITIONAL EFFECTS

PLAY DATA

Second Wind
KEYWORDS USED

Divine Challenge
KEYWORDS

Lay on Hands
USED KEYWORDS

Divine, Radiant Close burst 5


5

Divine, Healing
*

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION

Minor ACTION

Melee touch RANGE

RANGE One creature in burst DEFENSE TARGET

vs ATTACK

vs ATTACK DEFENSE

One creature TARGET

Effect: You spend a healing surge and regain 9 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a 2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier (+3) the first time it makes an attack that doesn't include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier (+3) at 11th level, and to 9 + your Charisma modifier (+3) at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a magical compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that is already affected by your or another character's divine challenge.

Special: You can use this power a number of times per day equal to your Wisdom modifier (+1) (minimum 1), but only once per round. Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. Unarmed: +1 attack
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS LEVEL BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Ardent Strike
KEYWORDS

Valiant Strike
USED KEYWORDS

Dragon Breath
USED KEYWORDS

Divine, Weapon
*

Divine, Weapon
*

Acid, Cold, Fire, Lightning or Poison Close blast 3


3

USED

Standard ACTION 9 ATTACK

Melee weapon RANGE

Standard ACTION 9 ATTACK

Melee weapon RANGE

Minor ACTION 8 ATTACK

RANGE Reflex DEFENSE All creatures in area. TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

vs

Attack: Strength or Charisma vs. AC Hit: 1[W] + Strength modifier (+5) or Charisma modifier (+3) damage, and the target is subject to your divine sanction until the end of your next turn. Level 21: 2[W] + Strength modifier (+5) or Charisma modifier (+3) damage. Special: When charging, you can use this power in place of a melee basic attack. Greataxe: +9 attack, 1d12+5 damage
ADDITIONAL EFFECTS

Attack: Strength + 1 per enemy adjacent to you vs. AC Hit: 1[W] + Strength modifier (+5) damage. Increase damage to 2[W] + Strength modifier (+5) at 21st level. Greataxe: +9 attack, 1d12+5 damage

Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex Hit: 1d6 + Constitution modifier (+1) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+1) damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+1) damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects. Unarmed: +8 attack, 1d6+1 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

+1 attack bonus per enemy adjacent to you. +1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.
CLASS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Paladin

LEVEL

BOOK

DP

Paladin

LEVEL

BOOK

PH

Racial Power

LEVEL

BOOK

PH

AT-WILL POWER
Fafnir y Jormungarde

AT-WILL POWER
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ENCOUNTER POWER

Stolen Life
KEYWORDS

Divine Mettle
USED KEYWORDS

Divine Strength
USED KEYWORDS

Divine, Healing, Necrotic, Weapon


*

Divine Close burst 10


10

Divine Personal RANGE vs

USED

Standard ACTION 9 ATTACK

Melee weapon RANGE

Minor ACTION

Minor ACTION

RANGE One creature in burst DEFENSE TARGET

vs

AC DEFENSE

One creature TARGET ATTACK

vs

ATTACK

DEFENSE

TARGET

Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+5) necrotic damage, and you or an ally within 5 squares of you regains a number of hit points equal to your Charisma modifier (+3). Greataxe: +9 attack, 2d12+5 damage

Channel Divinity: You can use only one channel divinity power per encounter Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+3).

Channel Divinity: You can use only one channel divinity power per encounter Effect: Apply your Strength modifier (+5) as extra damage on your next attack this turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Paladin

LEVEL

BOOK

Dragon 381

CLASS

Paladin

LEVEL

BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Blood of the Mighty


KEYWORDS

Bless Weapon
USED KEYWORDS

Divine, Reliable, Weapon


*

Divine, Radiant

USED

Standard ACTION 9 ATTACK

Melee weapon RANGE

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

vs

AC DEFENSE

One creature TARGET

Attack: Strength vs. AC Hit: 4[W] + Strength modifier (+5) damage. Effect: You take 5 damage, which can't be reduced in any way. Greataxe: +9 attack, 4d12+5 damage

Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 1820 against creatures vulnerable to radiant damage.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Paladin

LEVEL

BOOK

DP

CLASS

Paladin

LEVEL

BOOK

DP

DAILY POWER

UTILITY POWER

Fafnir y Jormungarde

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