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Character Sheet

Player Name

Manneo

Rogue

Character Name

Level

Goliath

Medium

Race

Size

Class

Paragon Path

Male
Age

Gender

Height

Weight

INITIATIVE
SCORE

DEX

Initiative

Epic Destiny

Lawful Good

Moradin

Alignment

Deity

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE

16

CONDITIONAL MODIFIERS

DEFENSE

10 + ARMOR/
1/2 LVL ABIL CLASS

AC

10

FEAT

RPGA Number

MOVEMENT
ENH

MISC

MISC

SCORE

BASE

Speed

ARMOR

ITEM

MISC

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+2 AC against opportunity attacks

ABILITY SCORES
SCORE

ABILITY

13

STR
Strength

10

CON

ABIL MOD

MOD + 1/2 LVL

Constitution

FORT 10

DEFENSE

10

INT
Intelligence

10

WIS

Dexterity

Wisdom

CHA

14

11

16

SENSES
CLASS

FEAT

ENH

MISC

MISC

10 +
1/2 LVL ABIL

REF

10

DEFENSE

13

PASSIVE SENSE

BASE

15

Passive Insight

10 +

10

Passive Perception

10 +

CLASS

FEAT

ENH

MISC

ATTACK WORKSPACE
Melee Basic Attack - Dagger

ATT BONUS
CLASS

FEAT

ENH

MISC

MISC

CONDITIONAL BONUSES

1/2 LVL ABIL

+ 5
ABILITY:

ATT BONUS

HEALING SURGES
BLOODIED

22

SURGE VALUE

SURGES/DAY

11

1/2 HP

1/4 HP

CURRENT HIT POINTS

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

RACE FEATURES
Mountain's Tenacity - +1 to Will

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

Stone's Endurance - You have the stone's endurance

DEATH SAVING THROW FAILURES

power

MISC

3
CLASS

PROF

1
FEAT

ENH

MISC

ABIL

1d4+1
ABILITY:

FEAT

ENH

MISC

MISC

ENH

MISC

MISC

Ranged Basic Attack - Dagger

DAMAGE

ABIL

1d4+4

to jump or climb

ENH

Melee Basic Attack - Dagger

DAMAGE

Powerful Athlete - Roll twice when making Athletics check

USED

FEAT

DAMAGE WORKSPACE
ABILITY:

CURRENT SURGE USES

22

PROF

1/2 LVL ABIL

+ 8
MAX HP

CLASS

Ranged Basic Attack - Dagger

ACTION POINTS

HIT POINTS

SKILL BONUS

MISC

2
ABILITY:

10 +
1/2 LVL ABIL

WILL 10

SCORE

SPECIAL SENSES

CONDITIONAL BONUSES

Charisma

10 +
1/2 LVL ABIL

CONDITIONAL BONUSES

DEX

18

DEFENSE

FEAT

4
BASIC ATTACKS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

vs

AC

Dagger (Melee)

1d4+1

RESISTANCES

vs

AC

Dagger (Range)

1d4+4

CURRENT CONDITIONS AND EFFECTS

vs

AC

Short sword

1d6+1

vs

AC

Unarmed (Melee)

1d4+1

SAVING THROW MODS

SKILLS
BONUS

4
0

ABIL MOD
+ 1/2 LVL

SKILL NAME

Acrobatics
Arcana

CLASS / PATH / DESTINY FEATURES


TRND
(+5)

ARMOR
PENALTY MISC

DEX

n/a

INT

n/a

Athletics

STR

n/a

Bluff

CHA

n/a

Diplomacy

CHA

n/a

Dungeoneering

WIS

n/a

Endurance

CON

n/a

WIS

n/a

n/a

Heal

History

INT

Insight

WIS

n/a

Intimidate

CHA

n/a

n/a

Nature

WIS

Perception

WIS

n/a

Religion

INT

n/a

Stealth

DEX

n/a

Streetwise

CHA

n/a

DEX

n/a

Thievery

Manneo

FEATS

First Strike - At encounter start, get combat advantage


against foes that haven't acted yet.

Sure Climber - Climb at normal speed rather than half

Rogue Tactics - Choose one of the rogue tactics.

speed; +1 to Athletics

Artful Dodger - Add Cha mod to AC against


opportunity attacks.
Rogue Weapon Talent - Damage die increases one size
with shuriken; +1 on attacks with daggers.
Sneak Attack - Once per turn, if you have combat
advantage and hit with a crossbow, light blade,shortbow, or
sling, deal extra damage.

LANGUAGES KNOWN
Common, Giant

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS
Bull Rush Attack

CHARACTER PORTRAIT

MAGIC ITEMS

WEAPON
WEAPON

Grab Attack

WEAPON

Opportunity Attack

WEAPON

Disheartening Strike

ARMOR

Riposte Strike

ARMS

ENCOUNTER POWERS
Second Wind

FEET
HANDS
HEAD

Guarded Attack

NECK
RING
RING

PERSONALITY TRAITS

WAIST

DAILY POWERS
Blinding Barrage

MANNERISMS AND APPEARANCE


UTILITY POWERS
Second Wind
Stone's Endurance

Daily Item Powers Per Day


Heroic (1-10)

Milestone

CHARACTER BACKGROUND

Dagger (2) (E)

Elfharrow
Beneath the heights of the North Wall mountain range
stretches windswept scrubland that marches to the Shining
Sea. Home to tribes of intolerant wild elves and aggressive
herds of centaur raiders, Elfharrow is as unwelcoming as it is
mysterious.
You add Athletics and Nature to your class skill list, and you
gain a +1 bonus to Athletics checks and Nature checks.

Adventurer's Kit

Birth - Blessed

OTHER EQUIPMENT

Paragon (11-20)

Milestone

Epic (21-30)

Milestone

RITUALS / ALCHEMY

Leather Armor (E)

COMPANIONS AND ALLIES

Chainmail
Short sword

SESSION AND CAMPAIGN NOTES


COINS AND OTHER WEALTH
Money on hand: 8 gp
Stored money: 0 gp
Encumbrance: 92 / 130

Manneo

Page 2

CHARACTER NAME

Skills

Manneo
PLAYER NAME

RACE

CLASS

Goliath

LEVEL

Rogue

SCORE ABILITY

13 STR +1

22

10 CON +0

Spd

18 DEX +4

10 INT +0

Init

10 WIS +0

+4

14 CHA +2

15

Passive
Insight

4
0
9
2
2
5
0
0
0
5
2
2
0
0
9
7
9

MOD

HP

10

Action Point

AC
16
Fort
11
Ref
16
Will
13
Passive
Perception

Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery

DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX

ADDITIONAL EFFECTS

(Trained)
(Trained)

(Trained)

(Trained)
(Trained)
(Trained)

ADDITIONAL EFFECTS

PLAY DATA

PLAY DATA

Second Wind
USED

Standard
ACTION
AT-WILL

ENCOUNTER SPECIAL

Bull Rush Attack

KEYWORDS

USED

Standard

RANGE

ACTION

ENCOUNTER

DAILY

vs

1
ATTACK

Effect: You spend a healing surge and regain 5


hit points. You gain a +2 bonus to all defenses
until the start of your next turn.

Grab Attack

KEYWORDS

Personal

Effect: Gain a standard action this turn.


Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.

KEYWORDS

USED

Melee 1

Standard

RANGE

ACTION

Fort

One creature

DEFENSE

TARGET

RANGE
vs

ATTACK

Attack: Strength vs. Fortitude


Hit: You can push the target 1 square and then
shift 1 square into the space it left.
Unarmed: +1 attack

Melee touch
Reflex

One creature that is no more than

DEFENSE

TARGET

Requirement: You must have a hand free.


Attack: Strength vs. Reflex
Hit: You grab the target until the end of your
next turn. You can end the grab as a free action.
Sustain Minor: The grab persists until the end
of your next turn.
Unarmed: +1 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

CLASS

PH

UTILITY POWER

BOOK

CLASS

PH

USED

Opportunity *

KEYWORDS

Melee 1

Standard
ACTION

The triggering enemy

DEFENSE

TARGET

Trigger: An enemy that you can see either


leaves a square adjacent to you or uses a ranged
or an area power while adjacent to you.
Effect: You make a melee basic attack against
the target.

vs

ATTACK

BOOK

PH

Riposte Strike
USED

Martial, Rattling, Weapon

RANGE

ACTION

LEVEL

AT-WILL POWER

Disheartening Strike

KEYWORDS

ATTACK

LEVEL

AT-WILL POWER

Opportunity Attack

vs

ADDITIONAL EFFECTS

KEYWORDS

Melee or Ranged weapon

Standard

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

Requirement: You must be wielding a


crossbow, a light blade, or a sling.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+4) damage.
Increase damage to 2[W] + Dexterity modifier
(+4) at 21st level.
Dagger: +8 attack, 1d4+4 damage

USED

Martial, Weapon
*

Melee weapon
RANGE

vs

ATTACK

AC

One creature

DEFENSE

TARGET

Requirement: You must be wielding a light blade.


Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+4) damage. If the
target attacks you before the start of your next turn
and it is within reach, you can make a Strength vs. AC
attack against It as an Immediate Interrupt. On a hit,
the target takes 1[W] + Strength modifier (+1)
damage.
Level 21: 2[W] + Dexterity modifier (+4) damage and
2[W] + Strength modifier (+1) damage.
Dagger: +8 attack, 1d4+4 damage

ADDITIONAL EFFECTS

CLASS

AT-WILL POWER
Manneo

LEVEL

BOOK

PH

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6 to damage once per turn (Sneak Attack)

+2d6 to damage once per turn (Sneak Attack)

CLASS

Rogue

LEVEL

AT-WILL POWER

BOOK

MP

CLASS

Rogue

AT-WILL POWER
Page 3

LEVEL

BOOK

PH

Guarded Attack
KEYWORDS

Blinding Barrage
USED

Martial, Weapon

Standard

Standard

RANGE

ACTION

AC

One creature

vs

DEFENSE

TARGET

ATTACK

vs

ATTACK

Requirement: You must be wielding a light blade.


Primary Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+4) damage, and if
the target makes a melee attack against you before
the start of your next turn, you can make a secondary
attack against it as an immediate interrupt.
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+1) damage, and the
target takes a 2 penalty to the triggering attack roll.

USED

Martial, Weapon

Melee weapon

ACTION
8

KEYWORDS

Second Wind
KEYWORDS

Close blast 3

Standard

RANGE

ACTION

AC

AT-WILL

DEFENSE

TARGET

Requirement: You must be wielding a


crossbow, a light thrown weapon, or a sling.
Attack: Dexterity vs. AC
Hit: Dexterity modifier (+4) damage, and the
target is blinded until the end of your next turn.
Miss: Dexterity modifier (+4) damage.

USED

Personal
RANGE
ENCOUNTER

DAILY

Effect: Spend a healing surge and gain a +2


bonus to all defenses until the start of your next
turn.

Dagger: +8 attack, 4 damage

Dagger: +8 attack, 2d4+4 damage


ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6 to damage once per turn (Sneak Attack)

+2d6 to damage once per turn (Sneak Attack)

CLASS

LEVEL

Rogue

BOOK

CLASS

MP

ENCOUNTER POWER

Rogue

ADDITIONAL EFFECTS

LEVEL

DAILY POWER

USED

Minor

Personal

ACTION
AT-WILL

RANGE
ENCOUNTER

DAILY

Effect: You gain resist 5 to all damage until the


end of your next turn.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.

ADDITIONAL EFFECTS

CLASS

Goliath

LEVEL

BOOK

PH2

UTILITY POWER

Manneo

BOOK

PH

CLASS

UTILITY POWER

Stone's Endurance
KEYWORDS

Page 4

LEVEL

BOOK

PH

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