You are on page 1of 4

10

= +
modifers
ARMOR
fortitude
refex
will
ac when
fat-footed
ac versus
touch attacks
miss chance
arcane spell
failure
armor check
penalty
spell resistance
die type(s)
damage
reduction
ABILITY SCORES HIT POINTS
CLASS
ARMOR armor
modifers
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
WEAPONS
additional modifers
max dexterity
bonus
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
character player
class level
race alignment
patron deity/religion
origin residence
CHARACTER RECORD SHEET
2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2
class base multiple attacks modifers
str
dex
melee
ranged
total
grapple
misc 3 ranks ability total
cross
class misc 2 misc 1
score mod score mod
temp temp
ATTACK ROLLS
max
current
max ranks = lvl+3(/2)
con
dex
wis
dex
str
misc dex total
speed
base modifed
INITIATIVE
dex
r DENOTES SKILL CAN BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
SKILLS
ability magic misc
armor worn
5 10 15
5 10 15
5 10 15
str furry of blows
shield dex size natural misc 1 misc 2
profciencies
weapons:
SAVING THROWS
1 2 3 4
class base
total
simple martial armor: light medium heavy shields
appraise r int
autohypnosis wis
balance r dex*
bluff r cha
climb r str*
concentration r con
craft r int
decipher script int
diplomacy r cha
disable device int
disguise r cha
escape artist r dex*
forgery r int
gather information r cha
handle animal cha
heal r wis
hide r dex*
intimidate r cha
jump r str*
knowledge int
knowledge int
knowledge int
knowledge int
listen r wis
move silently r dex*
open lock dex
perform cha
perform cha
perform cha
profession wis
psicraft int
ride r dex
search r int
sense motive r wis
sleight of hand dex*
spellcraft int
spot r wis
stabilize self con
survival r wis
swim r str*
tumble dex*
use magic device cha
use psionic device cha
use rope r dex
( )
(
(
(
(
)
)
)
)
( )
( )
( )
( )
Reset
Tavor the Forsaken Anton
Sorcerer/Ghost 4
Human - Undead, Incorporeal Chaotic Neutral
Material/Ethereal plane
10 0 35 35
2 2
3
14 2
2 2
10 0
6 6
0 0
14 2 14 0 8 6
16 3
2 2
23 6 d4
10 2 8
6 6
19
2
19
6 6
2 2
19
2 3 6 -2
2 2
6 6
0
6
0
3 3
0
10 2 8
6 6
0 0
Arcana 10 2 8
2 2
1 1 0 2 2
2
3 1 2
2
11 6 3 2 30
11 3 8
10 2 8
2
6
6
3 3 0 6
5 3 2
3
3
3
0
2
3 0
2 2
10 2 8
3 3
2 2
10 2 8
11 3 8
0
3 3
0 0
2
6
6
2 2
0
0
0
0
0
0
0
0

LANGUAGES
item location wt item location wt item location wt
EQUIPMENT
MONEY & GEMS
cp
sp
gp
pp
gems
total weight carried current load
walk hustle run
= base speed = 2 base speed = 4 base speed
movement
lift over head lift off ground push or drag
= max load = 2 max load = 5 max load
lifting
normal
+3
+1
normal
3
6
normal
4
3
max dex enc pen run
light
heavy
medium
load capacity
xps needed for next level
total experience
hit points by level
EXPERIENCE MOVEMENT & LIFTING
SPECIAL ABILITIES & FEATS
Scholar's clothing
Ring of Protection +2
Ring of Protection +1
Dagger
Ghost Abilities:

Undead: Immune to death effects,
disease, mind-affecting effects,
paralysis, sleep, poison, stun, anything
with a fort save(unless harmless or also
works on objects), not subject to
non-lethal dmg, energy drain or ability
drain, fatigue, or exhaustion effects.

Darkvision: 60ft

Rejuvenation: d20+6 against DC 16

Miss Chance: 50% miss chance with all
cross-plane attacks, using melee.

Channel Resistance +4: Creatures with
channel resistance gain a bonus on Will
saves made against channeled energy.
They add their bonus to any Will saves
made to halve the damage and resist
the effect.

Flying: fly speed of 30ft (Perfect
Manouverability) (Lost when manifested)

Incorporeal: No STR or CON abilities
to 33 lbs.
to 66 lbs.
to 100 lbs.
30
100
Worn
Worn
Worn
Worn
60
200
6.0
2.0
2.0
1.0
120
500
Skills: +8 to Stealth and Perception
checks, and a ghost always treats
Climb, Disguise, Fly, Intimidate,
Knowledge (arcana), Knowledge
(religion), Perception, Sense Motive,
Spellcraft, and Stealth as class skills.
Otherwise, skills are the same as the
base creature.

Feats:
- Combat Casting (+4 concentration in
combat/while grappled)
- Iron Will (+2 to will saves)
Special attacks:
Corrupting Touch: 1d6 damage, DEX vs
material, STR vs ethereal
Frightful Moan: Can emit a frightful
moan as a standard action. All living
creatures within a 30-foot spread must
succeed on a Will save or become
panicked for 2d4 rounds. This is a sonic
mind-affecting fear effect. A creature
that successfully saves against the
moan cannot be affected by the same
ghost's moan for 24 hours.

Common
Elven
Goblin
Draconic
2,970
11.0
= 10 +
= 3 +
= 2d6 +
SPELLS
HENCHMEN/ANIMAL COMPANIONS
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha
notes
level
0
spell
save dc
spells
per day
bonus
spells
# spells
known
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0
ability misc
modifers spell save
dc mod
SPELLS & POWERS
cha misc
modifers
times/day
cha level
modifers turning
damage
misc
turning
check
cha
cha cha
TURN UNDEAD
level
0
# powers
known
1st
2nd
3rd
4th
PSIONICS
power points
fat-footed/powerless
nonpsionic
tower of iron will
thought shield
mental barrier
intellect fortress
empty mind
id
insin
ego
whip
mind
blast
mind
thrust
psychic
crush
2 +1 +3 3 5
+7 +8 +8 +8 +8

+1 2 +0 +6 +4
+4 1 3 +1 +3
1 4 2 +4 +2
+0 +3 1 +5 3
9 8 +4 8 8

psionic combat
dex str cha int wis defenses
attacks
ability
free
manifestations
1D20 + dc mod +
ability mod
level
5th
# powers
known
6th
7th
8th
9th
0-Level:
Detect Magic : Detects spells and
magic items within 60 ft.
Dancing Lights : Creates torches or
other lights.
Ghost Sound : Figment sounds.
Open/Close : Opens or closes small or
light things.
Mage Hand: 5-pound telekinesis.
Read Magic: Read scrolls and
spellbooks.

1-Level:
True Strike: +20 on your next attack
roll.
Magic Missile: 1d4+1 damage; +1
missile per two levels above 1st (max
5).
Mage Armour: Gives subject +4 armor
bonus.

2-Level:
Flaming Sphere: Creates rolling ball of
fire, 2d6 damage, lasts 1 round/level.
6 6
6 2 3
2 2 1
6 6 6
6
2 0 6 2 3
dungeons & dragons character sheet v2.1 7/03 by patrick murphy a mad irishman production www.mad-irishman.net
dungeons & dragons is a registered trademark of wizards of the coast, inc. 2003 wizards of the coast, inc.
character sketch
CHARACTER DESCRIPTION
BACKGROUND & NOTES
personality
quote(s)
contacts/friends
enemies
age sex
height weight
hair eyes
skin handedness
character name
description
date created dm/campaign
birth date size
Tavor the Forsaken

You might also like