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Deathwish Net Gain The Quest


Subplot. Charater is offered +3 bonus to net find, Subplot. Character is
a chance to destroy himself net stealth, netmanipulation offered a chance to embark
and love ones instantly or net tracking on a quest, or may turn this
or play a Keefee Haroo while in the GodNet in for a Possibility.
Template! or Grid.
Critical Problem Skill A B Critical Problem
Act: DIE HORRIBLY Act: MANEUVER/TRICK Act: ATTACK/DEFEND
Setback H D: V Up D: H Breakdown V — Fatigued H Up D: V
Setback H V Up S: H Setback S: V — Setback Setback V H S:
Aarrggg!!!! Feel the tension When suddenly …
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Research Hero Fails Survival
The gamemaster supplies If played, the gamemaster may +3 bonus to any action
needed, but unexpected, negate one of your character’s which avoids danger or
clues to a mystery when this successful actions. If played, overcomes environment;
card has been played down. gain three possibilities at the plus second chance if played
end of the adventure. Set this
in Living Land.
card out facing the GM.
Skill A B C D Skill Complication Skill A B D
Act: MANEUVER/TRICK Act: ANY MULTI-ACTION Act: ATTACK/ MANEUVER
Breaks V D: H — D: V Trick/test H Danger Life Rage V — D: H
H Flee V Test S: V — Danger H S: Life Rage H — V S:
Run Away! The pace quickens! The will of Lanala!
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