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THE HARTLEWICK HORROR Design Ray Winringer writing Ray Winninger Editorial Staff Eeitorn-Chiot LL Ross Babeock Eéltng Todd Huetel Proofreading Donna lopotto Production Staff Layout And Pasteup Jane Bigos Todd F. Marsh Tara Gallagher Cover At David Deitick Mustration ‘Jane Bigos: Todd F. Marsh Typeeotiing Tara Gallagher Karen Vardar Moy Ririgtoome ESAS Table Of Contents iwTRooucTiON Plot Synopsis, Deteription OF Contonts ‘THE ADVENTURE Introductory Story [A Message From Galifrey A Seream In The Night CCheitenwick House Madame Syivia Arrives Von Muller's Trap Meeting With Madame Sylvia Encountering Michael Redjack The Kings College Getting Some Wneels | Vor Muller's 0 The Voorg - « The Wreck Of The Menkaran Freighter The FizslBentu .. . Tho Caves OF Gib-Thothath mars. Cambridge Area Hartlewick Old Tom's Cottage Old Tom's Hideout Six-Leagues-Bottom Description. ‘The Menkaran Freighter Descrigtion Caves OF Gib Thothath Description ‘CAST OF CHARACTERS Player Characters Non-Pleyer Cheracters BACKGROUND INFORMATION Hartlewick And England in the 1920's SixLeagues-Bottom The Elderands History Physiesl Charactoristcs ‘The Menkarans GAMEMASTER'S NOTES Setting The Scene ‘Adventure Timeline Gib-Thothath History hor Glo-tnotneth’s Minions Plot Complications Further Adventures ‘Skil Explanations, ‘The Harilewick Horroris an adventure module for use with The DOCTOR WHO Role Playing Geme. liv ideally euitod foroneto fourplayers anda gamemaster. Players may play thelrown char- ciers, gonerated using the ules in ‘The DOCTOR WHO Rola Playing Gamo, or they may use the pregenerated characters found in the Cast of Characters cection ‘ofthis booklet, The adventure is spacitically designed foriess- experienced players, butitcanbe easly acaptedto sult more exper- ‘enced adverturers. ‘What allows inthis booklet is ‘essential for the gamamaster’s ‘eyesonly. Players reading any further willcompietey eliminate the surprise ard challenge inhorort in tho ‘adventure. They should be exposed to the infarmaton hereinonly through ‘tual play ol the game. Before beginning play, the ‘gamamaster shoul! bo theroughly {aml wit beth The DOCTOR WHO Role Playing Game and ‘The Hartlewiek Horror booklet. Gamemasters should read this booklet two or threo mes, undor- tinng or hightghting the important pats as necessary. Gamemasters ‘should also feel esto make any ‘changes necessary to sult their individual campaigns or preferences. ‘Such alterations stould be made betore beginning pay to avoid confusion. Plot Synopsis Because the many events and encouniets that make up The Hartlevick Horror ean easly con- {ue the gamersastar, the overall pot issummarized here “Tho playorsin this adventure take enreles of oneor more Time Lords and their humsan Companions. The adventure begins when thoy are sent by he Celestat Intervention ‘Agency to invastigatoalavgo orargy fel, operating ata wavelength oso tothatol the Fumanbrain.on TemporalNexus Point Earth inthe year 1928, Whentheplayerchar- acters ralorilizo a! tho enorcinatse selforthemby the CIA, they wil find thamsalva inthe small English vilage of Herlewick whore there recently have been a numberof imyctriou nightly eappoarances. Unknownte everyone, the missing vlagors have baen captured by the Serad-Dur, serio of Sb- Thothath ofthe Elderand race. He was imprisoned inavaul beneath the Earth (near Harlewicl for olating hisraces dectin of peace. By tapping he mortal eneigiesothe captured villagers ino his Corobretron Introduction mechine, Thothsthean frcethe Serad-Durto dgter the encire butied space freighter that sontaine the Greater Seal, thekey te his, prison vat Thothat hes abo manegedto ‘gain contol over Baron Alred von Muctor, a Germanarcheologat now working wih Lord Richard Denbighon ‘nxcavaton ofan ancien! Druid bute meund, wiih fos neartheste the wrecked spacectatt. Ththath, ‘through von Muller, i bouly steering partotthe excavation toward the ireighter Thoplayecharacersarrivein Hanlewickatthe ste ofthe latest disappearance as described in A ‘Scream In the Night. There they willmest a couple of constables who infor ther ofthe strange heppen- ings i own. Teken uo Gheton- ‘wick House, the character moat tha Dentighs end von Mueller. Here, they lean aboutthed atthe Drud ‘mound. Medame Sylvia Artives Pottrays Madame Syva, ateepath, ind a group of argyvilogere vitiog the house ang comlainig thatthe 6g distursedsloeping domors who sxenow caying of Hartbwick residents. The Hartlowick Horror / The next day, the charactars wl ‘ist several sto in and around Harlewick ir order to nd the source of the anergy field andthe missing townspeople, They ill pcbably goto the cig ste wth Denbigh ascetaled under Six-Leagues-Beltom)to look around forcluss. Among the Drude rtacte, they tnd a power pack fom the wrecked space freighter. They are trappad in acave byvon Muse, who wishes oki Denbigh (end he snooping char acto) in order forhimtotako over the cigging end concentrate on finding tha freighter and the Seal ‘ter they escape, Denbigh dis- covershs archeolacicalcatalogs tmissing [von Nalor hae tol) Inthe Seance, Madame Sylvaholesa seanca todecover the nature! the “demons. She will acualy ap ito the energy fed croaied by Gib Thothathan¢ learns thatthe demons” planto capture the Vicar. As the charactersrish overt the chutch, they ind they are too lata-the Vicar Res dseppeated. “Thorois a murder cocuring etsenere nthe vilage, and when the characters rush overt aves tigate the victim's serear, they discover atraio! cod. Following the tralbrngethomto Old Ter's Shelter. Old Tom soneot tne 4 The Hertlowiek Horeor a! missing townspeople and has bbocome quite ireano. He managedto ‘escape from Thsthath and steal ssomeobjects rom Thothath's ir, inelucing von Muller's nctebook. ‘The players wil probably wantio ‘chock out von Kluolor'sofcoin The King's College. Here they indthe rmissing archeological catalog ané ‘another catalog descibing the ig for the space freighter, thus linking the Baron tothe strarge happenings. ‘The Voorg, a gargoyle-fke robot created by Thothath, attacks t h Using ven Mueller catalog, tha playersdiscover te locaton of his ‘excavations atcund the reighter. Unfortunately, von Mueller alroady has dscovered the freighter, and ‘Thethath used his psychie power o move the earth awey irom the enty hatch. In The Wreck of the Menkaran Freighter, tho playor will discover a book ot Elderandiore, {rom which thay learno' the evil ‘Thethath and his imprisonment on the Earth. They learnthe importance of the Soal, ut willbe dismayedto discover thatthe Seal has already bbeen retriaved by von Nlualer The players now must find ‘Thothath’s caves before heis teleatod andwreaks havecon the Earth. The players wil ether use theit ‘energy felé apparatus io home in’ on ‘Thothath's powerui signel,orthey willbe captured by a patrol ofthe Sorad-Dur and broughtto Tho Caves of Gib-Thothath. inihess ‘cavas, the ceremony for the opening ‘of the vaultis about to Legio, with the help of von Muellerandthe Seal, The townspeople are alsoin he caves, butunfortunately, they are asinsane 28 018 Tem. The playershave several ‘options. Thay can try osutdue von Nuolier and al ofthe Serad-Dur, they ‘can smiashorshort-crouilthe Corebretton, they can tytosiealtho Seal,o: they can smash. But ‘whateverthey decideto co, they hed botter doit quickly. Once Thothath escapes, there isno imitiothe doctructon ho could wroskinthis galaxy. ROLE PLAYING GAME el Description of ae Contents ib This booklat contains all the information needed t play The Hartlewick Horror. iis ogarized into five coats ‘The Adventure descrives in dolal each ofthe events that make upthis adventure, Descrpions of the setings are alsa included. ‘Maps corteine mape.and dotaled descriptions of Hartlowick ‘and other areas thattha player characters may want to investigete. Cast of Characters provides complete ctatistics anc descriptions foral te ron-playarcharactars tne adventurers wil encounter Also Included are statistics fr seven pre ‘generated player characies, in- cluding the fourth incamation of Tho Doctor and some of his Comaanons. Background Information contains all the information on the Elgerand race and descripions of Sit- Leagues Bote and 1929 Hartwick. Gamemaster’e Notes providesthe gamemaster wih helpful hints on runring the acventure, descriptions of Gib-Thothath and tis ‘aciivties on Ear), ane suggestions fordaveloping new adventurec fea turing the Elderends, Gib-Thotheth, ‘and the Serad-Dur. ta ee The Adventure Story ‘Ristime to address the tribunal, Gib-Trothath,” Pax-lelyecer rasped inthe hoarse, barely audible ‘voice typical to EHerands. "Youhave been convictedo! wilfully and maicously conspiring o overthrow tho Councilot Elder, exploiting primitive cutures for yourown can, rrisusing technology toconiuse and distort the minds of tiers, ard abandoning pity and compassionto ‘commit acte of a heinous nature toe rhurnercus to deseribe in cell BBfore your punishment is dater- mined, those involved in the case will have an cpoorturity to make some final commento for the bonetit ofthe ‘Chronicles. Does anyone present vvéshto speak?" Upon concluding his statement, isyssor folded histenta: cles arcund his quivering, gelatinous ‘body. He then prebed the rocky, geo" metric vaultof the tibunal chamber for areeponss. "Ishall speai,"rasped ancther of the creaturas in 2 slightly lower “Letthe Chronices record the ‘statoment of Akth-Dgalathet, he who hunted Gb-Thethath andbrought him before this tribunal.” ‘Tho huntor paueod bolore bogin ‘ng. “1am rellevacto tinkthat when this ribural convenes, an affair that has occupied all my ably ard ccorcern forthe last 200 revolutions villalse convone, lwould ike the Chronicles to show that itis the opinion of myself and tho pooplo of Edorard that Gb-Thothath has posed our race with the gravest pal nour recorded history. His dreams (ol conquest and glory are for mad ‘mon. Vihatoould his eonqueste bring Us that we dornotaready have?” Upor hearing this, Thoshath waved his tentacles angrly, and the hunter continued, "Even naw, he ‘pits back Ike the viparhe is. Doe he not realize thal the thirst for power increases infinitely and that those! his mold are never satisfiedwith what they possess? The forerumers of ‘urrace diccovorod thie long ago, Justas they discovered that friend ship should repiace conquest and that peace should replace war. | ‘must advise thatthe punishment selected for this morsterbe harsh ‘enough to insure that he isremroved fromourseciaty forever” With this, the crowd collectively ‘gasped. Valances and kiling had long been ebandonsd by the Elderands. alathe!, one ofthe strongest nig the doctrine of peace, suggesting that Thotnath be exscuted? "Letthe Chronicles show" con- tinued Dgalathet, ‘hat while Ibsleve cur doctrine of peace to be the ost sacred possession of our people, | rust recommend that lth salact ‘complete aniilation asthe punish- ‘ment forthis, the most dangerous of criminale, We have undereatimated the cunning and rescurcefuiness of Gib-Thothath in the past, and we must make sure we donotdo so again. There is only one way we can guararteo that his manace wil navar touch usagain” With the conetusion ol the hunters remarks, Islyssor tually pronounced, "The Chronicles have recorded the remarks of Ahr Dealothet he hunter. Are there any thers present who wishto speak ™ "Iwish to speak" Thothath shouted in his booming, nsolent “You will get a chance to make a finalstatamentfor tha Chronicles after your punishment fs been announced. Are thare ary others who wish to speak before we summon litte renders jucgement?” ‘tert had becorro obvious that ‘none cf the other Elderands wished to make any comment, Isyssor began the tradtional tany neces- sarybefore summoning litthir, the juego. "The irbunal hee convicted Gip-Thothath onal tne counison Which he was acoused. Wa row ‘summon ith, the judge and wise ‘one, torerder his decision. Verak conteitthal, boyents convuezitam manores.” Upon completion ofthe Incantation, alow tumbling fited:ha POLE PLAYING GAVE ‘rfounal chamber, A panel ofthe recky. gaadasicwal sid slowly back revealing the arciont and venerable ‘orm of ltl resting on a stone dale. Hie cloudy chambor amanaled Due ight, and alow hum tilectne, twounalcharber, litthir, as usual, had already determined the purishmenthe wes about to bestow vpenthe crmiral. He paused, however, before begin- ring his announcementto probe about the trbunal chamber. “Ihave anelyzed the Chronicles pertinent otha case end have made my decision,"he began. “Ihave studied wih greatirterest the remarks of AFrkcDgalothet, who recommencs the annihilation ofthe Convicted. While hei correctin poieting outthe seriousness of ‘Thothath’s tanegiessione, hehae failed realize that what makos the peace doctine so sacredis that no ‘exceptions tot can ever be made. It the doctrine is ever broken, t wil ‘se0n caacote oxit. This facto Inherent in the doctrine sal, there fore.coramand that the convicted bo impticoned ina veut deep below the surface of aprimorcial planet iobe determined by eur sclentiste, and ‘sealed there forever with te power of tha Greater Saal. This is ny ill” With hi, the rocky panel std shut, andthe lowhum cisappeared “itl has epokan, and hie Judgement wil be carted o intoned Islyssor. “Thisis @ most grave mistake,” Dagelathet shouted, causing aminor ‘outburet from tho rest of tho gathorod Ederands. Islyssor quickly gained control ofthe trbunal chamber. “Lord Doelathet, you have had yourchance tomake your comments. Now itis time forthe convicted to make his final statamant befora santence is cartied out. Gb-Thothath, do you ‘wish to address the Chronicles?” “lndeed Ido," heballowed. "This ‘mockery of juste should concern me, butit dees net. Intho ond, wil GEC OEnGeNlt ae ae thato! the sirongest of you, ard will ‘outlast you all. Yea, in the end Iwill return, and your destruction willbe ‘among my highest prioritise, There isno way youcan keep me m- prisoned forlong. There is noway." ‘And with this, the Elderands had heard the last tm Gib-Thothath, The Hartlewick Horror 5 A Message Fram Gallifrey ‘acventure bacirs with the playe! charactere aboard theit ‘TARDIS. AL‘h's point, the game- master should encourage the players toroleplay their charactors, perheps discussing thelr previous adventure orthor nextdostiation, Each player should describe to the gamemastar andthe resto! the group exactly What his characters doing. ‘When the group finaly comes up with anow destination end the TARDIS operator ates to set the coczdinatas, he willnotice thai ther is aready aset of directional time: space coordinates entered ita tha navigational computer. As the TARDIS operatoris quite certain that noone aboard the TARDIS eet tham, the coordinates must have been tenteredby anoutside pary. F the coordinates are checked this can be ‘done dy anyone who makes a Skil Roll against his charactore raiirgin ‘Navigation and Temporal Vehicle Operation) the location will prove tobe near the cty of Cambridee, England i tha year 1923. While the baled playore aro busy discussing the possbla sources ofthe coordinates, hava each ofthe Tims Lords inthe group make a Saving Roll againsttheir ‘charactor mv score et Dificuty Level Vil they allfal, walt a ‘couple of minutes, then ask or a rll at Diffculy Level VL Keg de- creasing the Dificuty Level ofthe ralluntilsomeone makes t. The first person who successfully passes this roll wil realize thai the cocrdinatoe were set by the Tims Lore ther selves, probably the CIA. (All TARDISes can be controled from Galifrey, fnecessary, unless a special override awit in ho capsule itso is town). They will also under- stand that f the CIA manipulated ‘hei navigational computer fom across space andtime, thay may have implanted a meceago intho TTARDIS data core explaining why. 6/ The Hontlowick Horror ‘Alter a quick search, the players wll find the following message: FROM: Lord Palnac, The Geldstia) Thtarvention Agency To: (CIA agent's name) One of our other operatives detected en enersy field operating near these coordinates while on aseigarent. The fleld uss operating wavelength near thet of the nunan brain (wavelength Delta 14 on the Hurnfield Energy Apparetus). Because such a field is beyond U! techacloay of the local inhabitants, we believe hore may be sone sort of extea-texresteial Anvolvenent. As these coordinates lie on Ness Point Earth, this could be qui dangerous. possible, you shou snporal investigate this energy Field and try to locate ite source. Take any action necessary to insure that the Eimostrosm near Terporal Noxue Point Barth 4 pot disrupted. The gamemastar shoud explain tothe payers that ha Hurailé Energy Apparat sa sll, hanchold nsrumentfordetectng and measuring oneay files. Tho ‘Apparatus sacommon device that wil dofitely ba aboard their TARDIS, and sothe players may wishocary itwith tem ring tha adveriire ‘The Hurnleld Energy Apparatus: The apparalusis = small, hand-held machine fer detecting and measuring energy Mields. Its approximately six inches long and threeinches wie Ithes meters thetindieate the Wwavalerath andintensity of an oneigy fed. Iineceseary, and the Correct informaton is known, the apparatus can be converted to become adirectioviange indar pointing toward the nearest eneray source. During ho adventure, the apparatus will show an energy field opstating nthe area anytina, Thoath acively uses the Corabratron for anything. Scream In The ight ian the player characters materialize, the frst thing they wil probably d3 & operate the TARDIS ‘Scanner togeta look al theirsur- roundings.Itis quite dark ouside, ‘but they wil stil be able to make out a ‘grouping of three small stone and plank cottages about en meters ahead ofthem. There is afght burning inthe ond ecttage. When the characters step outot their TARDIS, givethem a much more ‘complete description of theirsur- roundings. They wil ealthe coal right air and ner the wind rushing ‘overthe Gam River, which they wil ‘dscoveris right bohind them. The (gress nearthe river bankis tlland Unkempt. From wherethoy are standing, the player characters can ‘see Harlowick Bricge and the CChattenwick House upon the hil LUghtis coming from several windows Inthe house, The rast of the own will bo, for the most pat, dark and strangely quiet. ‘Aer the players have.aminuto ‘or wo i observe thelr surroundings, ‘sharp scream cuts tha at. Ary layer making a Saving Rol against hischaracters mi score at Ditieuty Lovellllean determine thatthe ‘scream came from the end cottage (the ona withtha light on). Other \kiso, simply inform the players thatit ‘came from the area cl the cottages. Ifthe pleyers investigte the two ther cottages, they wil find them ‘quist and sacuted, if thay investigate the end cottage, they willind thal the ‘dbor hes been burst asundar. A fant, ‘slimy, greon tail coome to bagin out ‘nowhere ashon distance away from the cottage and leads through the burst door, (GAMEMASTER'S NOTE: No mater how quiekly the playors arive, ‘they wil rot be intime to stop the kidnapping or sa the assailant fleeing the scene). Inside the cottage, they wil ind signoot ahorrble euggle. While ‘iving the players this desertion, the gamemacter shoulé allow themto ‘efer the leomplan ofthe cottage foundundor Maps, One ofthe first things they wil notice isa smell resombiing that of stagnant wator pervading theroom. The siny ial leads across the carpat to an easy chair that hes been partially trn and ‘cast aside. t appears that afcot ‘tool got in the way of whomever ot whateverlet the val, and was kioked aside, it now rests near the stone fireplace athe south endof the room. Above th fireplace hangs adeor-hoad trophy, and.en the mantle ara afew porcslain cutis, which have been untouchae. Othor {urriture in te path ofthetralthas also baen datutbed, but nating ‘ise. The railfinally passesout through awindowon the eastern wall and varishes altar afew more f ‘The light in the room is provided by an oil lamp resting on a tablejust ‘opposite the mein door. ‘Through acurtain oppostethe ‘main door ie 2 badroom, which has ‘been completely undisturbed. Itcon- tains abed, acurtained-off closet, and a desk. Through another curtain iswhat agpearsto ba a smithy, Containing a workbench, 2 tool etand, heating and cocting pis, and two anvis. Finally, a panel-dooron the north wallleadstoasmallkitchen, The smithy and tho kitchen are both untouched es well “There are several clues in the cettage thal the players may find. # anyone looks urder the bed, he wil ‘ind a smell, unlocked stroncbox. containing about 20 poundsin Engjish currency, which means that whoover brcke in wae net interested, in money. Secondy, if anyone looks closely at he carpet, he wil nctica thatthe treilhasbeen marked by ‘What eppearto be acid burns. Also, aryona who examines the doer ard makes a Skil Roll against nis ‘character's rating in Physiesat Diticuty Level V willdetermine that ‘whoever smashed itin possessed ‘uper human strongth. Ateome ini, ih players wil probably take a teacing using their Hurniield Energy Apparatus. This will show that an ‘energy field simiar to that deserved bythe Time Lords was drected atthe immecicte area wihin the last ten ‘minutes [wil also show thal the ‘emanations were deintely broadcast from anctharlccation, bu the traces are notsirong enougt toldentiy the Alter the players have inves Aigatedthe cottage for awhile, two figures (Police Constables Chapman znd Faver) carrying lartern wil ‘entarthrough the main dacr and ‘catch them by surprise, One ofthe (Chapman) is short and fat, end the ‘ther (Favor) istll and thin. The ‘gamemaster should checkthe ‘conctablos'rosctiono each ofthe ‘characee's as descrived inthe Cast of Characters coction. Ais, the consicbles wil ‘cemand ioknow who the player characters ato andwhat hey are olngthere. Unless the players ‘enswer immediately with acuitatle ‘explanation (making a Skil Rol agains! their characters" ratings in Verbal Interaction), Chapman wit ‘lu out, “Ay, wat a tick, ye wouldnt keatha chapstrom the Vard finally comin’ round toinvestigate, would ye? Mind you, wa could use a couple af detectives” To convince the ‘constables that hey ara the Scot- land Yard detectives, tho players must make a Skil Rol against thelr ‘characters’ rating in Negotiation/ Diplomacy at Dificuly Levelt Inthis case, tne constables willwait Lunt the playate are finched invoc- tigating the ste, and ten take them to Chettenwick House where they have set up their base of operations ‘The constables will explain that they ‘wore patrolirg tha vilage and hoard the scream, bringing them tothe area. Iithe players provided soma ‘other explanation for thelr presence oF failed their Skil Rolls, they wil be tekento Chekonwick House to be ‘questioned aboutthe dsap- earances. In any case, as the players leave, select are oftham atrandom ‘and ask tim to make a Saving Rll ‘ageinst his characters m score at Diffcully Level lV. I therellis ‘successtul, he wil noice someone watching them through a window, anyone goesto investigate, they wil find that whoever was watching them hhae dicappoared. The cbsorverie Michael Redjack, the reporter for The Globe. Hesaw the characters centerthe cettage andhas been ‘obsetving them ever since. He wil be ‘suspisioue of thom and ll begin following ham discreety, as de scribed lator inthis secton, ‘The Hantowick Horcer 7 Cheltenwick (Ble #L’| House Whenthe charactors leave tl cottage, the constebes wil lead them azrose tha churchyard ard onto the road that leads up to Chetenwick House, theresidence of Lord and Lady Denbigh. The house, a tradi ‘ional Victorian mansion with30 rooms, ie situated on ahilin tho ‘othvest quadrant of he town. AS ‘no action is expected to take place at the house, no floorplans have been provided. i for some unexpected reason, such plans become neces: say, the description below should provide the gamemaster with enough Information 19 improvise his own, plans. The house has two stories and a basement level. Visilors enter on the ground floor through the reception room where Devit, the bute, takes theirhats and coats, The recaption room leeds offto the siting room, ‘where the Denbiahsspend much of theirtimo, The siting room ie deo: ‘rated with antique furniture and paintings, and coniains a number of {glass cases displaying archeoogical aritacis that Denbbgh has urcovered from all overthe word, Also located ‘onthe ground floo: are the siudy, the Sbrary,alargadining room, a kitchen, and verious pantres, Fronthe siting room, a large steirceee loeds to tho upper lovel, where ave located eight bedrooms ‘and several bathrooms, Lord and Lady Denbigh occupy one ofthe bedrooms, von Mueller accupias one, ‘and ach ofthe conetabios cccuploe fone. Anopen space exists in he flooring of tha upperstary, alowing ‘someene to look down over ral to the siting 100m below. Like most ot the roct of the house, claes cieplay ‘cases containing archeciogical ‘regmente are scattered about the upper story ‘The basement level contains the wine cali, laundry, and eome of the servants’ quarte's. The Denbighs ‘ompioy a totalot sx servants fo take careo! the house. Two ofthe ser- vants Ive in the basement, and the othor four Ivo in a separata builing 8/ The Hartlewick Horror precarcs should become né the servaniscan se the satsics, {or the typical Hartiewick vilager). In tho wino collar, concoaled behind a wine rack, isvon Mueler's secret srtrance leading tothe cavesysien described later inthis chapter. \Whhen the player characters erter the house they willbe intro- ucedto Lord and Lady Denbigh and Baron von Mueller, Lord Denbigh wil fillthem incon his background as an archeologist and wil inform them that ¥en Muellaristhere to help him study one of his latest nds. I pressedfor detail, ho wil tell thom about his cig al Sic-Leagues-Botiom (described bela). Htho constables believe that the characters are Scotland Yard detectives, they wil give thom a ful reporton the situation, The con stables wil inform the characters that they are from Caribriégs and are in Hartlawick o investigate asares of disappearancas (hey will assume thatthe characters know that Hartlawick is too smalite have its (own potce force). The constables will ther turn over afelder containing all their findings to dete, Thoso findings ‘tata that over the last four nichts, there have been four similar disap ppearances with no clues 2s to wi is behind them. Al the ste of each diseppearance, the constables have foundsignso! asirugale and a great deal of damage to property, but hore sno menionotasiny tal ‘questioned, the constables wil tel the charactors thatthe tal found at the sito ofthe latest diseppearanc hasnotbeen observed in anyof the previous cases. They wll also have ‘background information onthe latest ‘a Scoisman named Tom NacBiide, called Old Tom bythe vilagers, was the village blacksmith, H the playare failed in thoit attempt o impersonate the detec- tizesorilthey gave another explan- allon fr thelr presence at O1d Tom's, cotage, they wilbe questioned briefly. Because the victim (or his body] was not found, the constabies. willbe quite cortain that the char- acters are not responsible forthe disappearances. ifthe characters ‘show their wiliegness to help investigate and any o! them can ‘mako a Skil Roll agains their character's rating in Negotiation’ Diplomacy ata Diicuty Lave Il, tho constables wil take them into their ontidence because they badly ‘noed manpower. Inthie caso, they willshow the characters their findings a deserised above, but they will at bbe as cooperative. Trougheut this adventure, the players must make ‘Skil Rolle againe!theircharactors rating in Leadership and Negotiation’ Diplomacy whenaves they wish t ‘convince the constables to fellow their instructions, the charactere are hoi Investigation for ary reason, Lore ‘and Lay Dentigh wil afer them the Use of the remaining bedrooms foras long asthey wish to stay. Othenvise, the constables will commend the innin town (everyone ia the adven- ture will know thatthe characters ae rotresidentso’ the town) if th players ceci¢eto travel to the innor backto the TARDIS, they wil run into Madame Sylvia and her folowers, as oscrbod below, the OLE PLAYING GAME Madame Sylvia Arrives Etheralter the charactershave finished looking over the constables’ findinge on the disappearances or when they are leaving Chelterwick House, a large mo approximately 50 song comes marching, lantems Ia hand, up the path toward the housa, AAttho head ofthe group willbe 2 frat lg woman, Macame Syvia. News of the latest disappearance spread around the town quieky, and Madame Syivia managed togetthis group together to come out and speak to thecorstables. Wnon the group arrives at Cheltenwick House, Madame Syivia wil knack on the docr. When Devit answers, she tell him thatthe group demands to seethe constables. It they boliave thatthe charactors aro detectives, the corstables wil nest that thay meat withthe crowd Otherwise, the corstables will meet with the crowd, but willask the players to attend. ifthe characters are leaving Cheltenwick House, they should ba ercouragedto stay and Iisten to what the vilagers have to say. ‘Ator the constabl acters, cr bath comeautio meet her anditha other vilagers, Madame Syivia will makea short speech demanding thatthay force Dankigh {and von Nuelisto stop ther exca vations at Sv-Leagues-Bottam. She wil insit that by aigging into the ancient burial mound, they have unleashed the demons that have son murdeting the vilagers of Harlewick. The villagers wl point utthat the disappaararesebogan onthe same ¢ay asthe excavalions did. Madame Syvia willread a passage fromone al her books on the oocultthat, according to her, proves this theory. She willaiso insist hat she has had psychic im- pressions ol the demons’ prasence during the exec time of each disap- zarance (she is a wellknown ‘medium’, The passage reads, “The demon-servants of An-Amon always leave a murky tral, proof oftheir presence, atthe ste of thelr appearance.” asked wty the slime tuallwasnt found at any of theoiher disappearance sites, she wil teply that diferart damon were involved. ‘Any Time Lord character who makes Saving Rollagainst hair char- acter's wrscore at Dificlly Level V wilreaize that Madame Syivia must boa tolopath who hac folttho energy field the Time Lords described (e member, i operates neattha frequency of the human brain; a telepath would defintely feel a disturbance). Cheractere who have the special abilty of Telepathy need anly make Laval ral ageinstther ably evel, Madame ‘Sylvia willconctude by insisting that the vilagore chould not have to live in cconstart fear, and immediate action ‘should be takan, Indeed, some of ROLE RAVING CAME ‘the vilagars wil fae the vilaga the next dey after hearing cf the latest ‘isappeaance, The vilagers leave Cheltenwick House alter thay ara assuted by the characters (orthe constables, ithey are doing the talking) thal they wil ok into the possibilty ofthe presence of demons, tthe payers have not heard about Denbigh and von Musli’s Work al Six Leagues-Botiom already, Denbich will tef them al about t after the cond of vilagersleave. tho players are thinking and are famitar with typical COCTOR WHO stuations, they wll want io get a look. atthe cigging site at Si-Leaguas- Bottom. Denbigh works there every ay and will be happy to take them wah him the nextrroming, The layers may, however, wish to sneak cutthat right and go direct totha site. s0, proceed direct 10 Six- Leagues-Bottom inthis secon “The playere may also wiehto ‘speak 1o Madame Sylva. Her de. sctplion ofthe sie trailwas cule zccurate, end there maybe ther information in her books that may be holful approached that nigh, sho willtelthe characters that she old and needs her sleep, but willask them to come to her catage the rext day. If they do so, they willbe slowed access to her occult trary ‘With tvo leads to folow, the players may wish to spltup. This shouid notibe 2 problem for en ex- petienced gamemasies because their paths should secn crossagain. A , beginning gamamasier should prob- bly discourage the players from spitting into two groups. ‘The Hartlewict Horror 3 = Six-Leagues- | | Bottom ‘ella Six-Leagues-Botiom located in the fonsto the notth of Cambridge. It isthe steo! the ancient Druidicburial rounds where Denbigh and von Musllor aro excavating. Alter heating Madame Sylvia anc the villagers, the layers will moet Ikaly wantte viek SixLeagues-Bottom. As mentioned previously, Denbigh willba happy to {eke thomto the site end show them ‘around the next rrorning, The potce constables wil epond all f the day ‘alter Old Tors dlseppeavance going over his eatage ith afina tooth ‘comb, and they will ttemptto talk the characters out of visitng the mound or Madame Syhia,elsiming that nelther course of actions telavanito the casa, Hthe char- acters are traveling tothe mound wth Denbigh, they wil drveto the ‘edge ofthe fon and walk tho roc of the way (Denbigh ang von Mueler hhave the only ars in Hartlowick). If the characters are traveling on thelr own, they will probably have to walk tho ontire distance. Using tho regional scale map(1 square = 1 km and {turn =25 hours) ofthe ferrin around Cambridge and Harllewick fourdinthe Maps sectian, the gamomacter can deseribe to the players whet they see as they travel Excavations atthe mound bogin every moming at 8:04 and cease at 800eu. A group of Danbigh's ‘students from Cambri shifts fo excavate the site. When there «a otof cigging to do, Denbigh ‘and von Mueller pan io hirea group Oflocals to cama and help then aut Denbigh is almost always present during these tmas. Baron von Mucllerie gonoraly procentfor half ‘he day (spending the other naif in his offi). He also visits the mound secretly each night after dusk 10 conducthis secret ds. Denbigh and ven Mueller havo divided the site upirio xeas. Ady ‘rev works an area, clearing 2s much ofthe dit and debris as possible, and tying io expose any artiacts thet ‘may bo hiddon there. Next, a recovery crew sorts out as many of 10) The Hartlewick Horror the arttacts as possible and attempts to reciaim eny wall murals or friezes, The recovery crew aso koops a comolte record ol the oxsct point where every tem was found. Finaly, astudy team analyzes the ‘rea and the atlacte found there ‘and then attempts fo draw conclu- ione. Thasoteams aro voually led by Derbigh or von Muelle. The site consists ofa low mound ina deep recession within the fen. (Onthe mound ara the mins cf an encient structure that aorved as @ temple where members cf the tive ‘could come and hold ceremoniae for theirancesiors, Alsoon the mound are saveral of what appeartobe sink Flos roped offby the archeologists Eachof these holes leads toa ‘sopzrate buralchamber. Because the excavations were begun usta few cays ago, oniythe main hole has beenexplored. Before entering the tole, Denbigh wil cive each char- ‘car apaira! black rubber ects to wear, He vil lead them down into this cchariber where von Mueller, Mika Nelson (see Cest of Characters) ‘and several other university sludenie wil be working. Refer tothe ‘map ofthe chamber, fund under Maps. ‘The arttacttablos aro whore tha aitifacts are taken after they have been cataloged and recorded. As 00n 2¢ the cherectore approach, they will nce a small metallic cy!= inder ying on onoo! the tables. Any Time Lord character can tel that the oylindaris a power-pack fom an ceatrateresiral weapon. Ary player character canttellthatitis defintely not of Earth technology. I quoo: tioned about the piece, Denbigh wil admititisodd andthat he has not seen kt belore, He willpromise to look itupin the catalog ater he cots heme, Inthe storage area, aterge ple of crates racts in thecanter of tha ‘gor with several other boxes scal- {eted around the chamber. Behind oneof those boxes, resting nearthe north wall is the enance tothe ‘unreleading to the area around the ‘wrecked spacecreftthat von Musler 'sexcavating, The entrance is wall hidéon, roquring a Skil ollageinst a character’ rating in Trap Oscovery at Diffcuty Leval Vito find, unless the players know that tis there oy ‘inding the archeological racord of ‘yon Muellerin his office atthe universty). VON MUELLER'S TRAP the charactors are visting the rmoundwith Denbigh, he will wait anc ‘show them the Ragal Chamber la By the ilme they get there, t wil be time for the workers fo go outside for their worhour break, Alter Denbigh has beauntoshow the characters: the chamber, thoy wil hoar aloud ‘snap, and the stone suspended over the entrancaway willerachtothe ‘ground. The Baron has cut the rope thet holds upthe rock. sealing them allinside, The Baron will eoiainly feel ne qualms about eliminating the characters es wall. the characters are visitng the mound at ignt anc on theitoun, they ean be trapped in the chamber at his time, Von Mueller, who willbe working near the Merkaran wreck, wl detectthem and sealthem inside when they enter the regal chamber. Aryone erooping around the mound during his nighty digs ie defintely a threatto kis plans and must be eliminated, Inthis case, von Mueller should decide to end his operations forthat nightjust ator POLE PLATING GAME trapping the characters, and sothoy uillind no ore inthe caves after escape, but they wilfind he ev dees thatthe 1ope was cut and the {ooiprints as described below. ‘When sealed, the chamber is airtight. The player characters must find @ Way out in loss than enhour, or dio duoto lack of oxygen. IfDonbigh Is with them, ne villinform them of this fact otherwise tha playors must make a Skil Roll against hair char- acters’ ratings in Physics at Diffculty Level Vto decover t. (Time ‘Lord characters, wihthe¥ by-pass respiratory system, can operate ¢ longer time.) Fortunately, the Druids botioved thatene éay theirking would ize {rom the dead to save them from disaster, and so they provided him with an escape. Scattered around the oom are various murals and hiara- lyphics similarto these found all Over the rest oftha mound. tasked, Denbigh wil tanelate, Tha murale say, "Alter the dead king walks down ‘eighteen paths, ha wil aise from the deed and save his people."If Denbigh net along, aplayer may read the murale iho oan mak a Skil Fol agains: his character's ralingin Archeology 2t Dificity Level V. (One ofthe murals unusual, isasqvarearid, with each space ‘ontsining a numer of colered dots, Below te grid are nine rocks pro- trading from the wail, with all but one bearing a sores of colored dots similar ‘othe ones inthe grid. Th gid ie actually a puzzle. The numer 01 dois in each row ethervericaly, borzontally, ordiaganelly adds up fo ‘eighteen. I thecheraciers pullthe tock with four dots ont (the number rmiesing rom the empty space on the fi), it wil side out and pat of the wall vill cumple, revealing atunnel This tunnal leads tothe storage room where another secton of walfhas crumbled. ‘iter Denbigh orthe characters have hada chaneote read the ‘murals, the gamemaster should show themtheilusiration ofthe puzzle. If any of the players figure cut and inspectthe rock with the fourdots, it willeldo out easily, thus treoing them. F none ofthe players igure ‘outthe puzzle, have them make 2 Saving Roll egainsttheircharacters’ ‘mer score at Diiculy Leval IV, ‘Suzcace moans that their character Uncersioodthe puzzle and pulled the rock. the players alifilthoi rls, “The Hartlowiok Horrar/14 some ofthe workers can retumn from y 7 ‘signs of struggle, and the simy theirbreak eaty, see that the stone ‘The tookaiso relates how. through has talon, and raise itagein with outhistory, An-Amonhas baen Diock and iachles justin the nick ‘occasionally eeasad. Each ime, he time. te players wero.on their and hisassstants have captured ‘own, Denbigh could visitthe mound EETING WITH and Gevoured several humans. Alter that night ochecken something, IADAME SYLVIA they are saied, they go into dor. and ree them. Itanyone checks the rope, they wil deterrine without a doubt that it ‘was cut, There are also boototinss rmaney ard hide fora number of ‘yeers, usually n a darkplace some- how connastod with death (a grave yard, et. unilthay are disturbedor around the stake wharath rope was tlhe chatacters vist Madame Enakeored. Syvia Bolaves thoy were tied, but because everyene inthe ‘Sylviathe day ater the villagers: sleeping in the mound at Six-Leagues- exoedition wears identical back gathered at Chettenivick House, she Bottom until Denbigh disturbed tham. ‘boots jremember, Denbigh gives the ‘wil be more than happy to allow them ‘The most important clue the players: characters a pair each), the prints: access to her large occult library. will gain from the book is Al-Alik's wil offitle use. Na ora saw von Showilas cescibein moredetal statement thet Each time An-Armon Mueller cut the rope, and he willhave howehe "Bea" the demone:ching any, rises, he chooses @ servant from. a reasonable alibi if questioned. Time Lord cherecter another chance among the humansto spy for him and ‘odetermine that sho ielopa. SUN toloworas Trove deo’, Final, the playore soem inter. eure ot An-Aman He Ks ikea astes,8ye wl inform ham ofr Gon eecd ee oes plans ‘oho a saance that evering rae aaacae ‘odetermine exactly whatdemons. The book detailed above actually are involved in the disappearances deecribes Gib-Thothath and hie and what their purpose ie. minions. The author somehow ‘Sinoe she spoke at Chetteniwick managedto find out a litle about House, Madame Syva has done eas Weichaies eng a ‘more esearch note dsappear- anc oliaved hoy ware darnons. frces, Shes now cetinthat one of Aa teeneletts the demoreinvalved acres she etersto as “An-Amarr,Hthe Snesdbehapuleherteyere layers 200m naastedinhorozut While tr characors ao taking theory, Madame Sylvia wil show ‘over the book, Madame SyWvia willbe ‘ham abook caled Origine OF ec The Neher Foes writen by a items orn seance. It shetook a i mannamed Abs ALAlK. Tho book Iking tothe charactors hati, hey h ives a comalate description cf how made good reaction roils) she wil An-Amon and his assistants capture | askthemto attend the seancs at and fead on humans. The players will 9:00pm. Whetherthey accent or rot, After the group retums 1 immediately notce that the book's shewillgve them eachacharmt> —* Cheltanwick House, Denbigh wil description greatly resembles the bring them good luck againsttho discover that many of the arche- situation at Old Tom's cottage. It demons, Needless to say, he ological catalogs and records from describes the smashed furniture, the charms are useless. the excavation ate are micaing. H the players have asked Lord Denbigh to checkon the "tom found onthe aifec:tabe, he wil discover the records missing than. the characters do net goto Six-Leagues- Bottom with Denbigh, the records wil bediscovered miecing during the altemoon of he day afer the players’ arial. In this case, Denbigh willinform the constables thet the tecords are missing and askthem to ip Tis bncy career eenwrn aarg ogee, Shas ‘stung sna “ur angis ex orgages {hawnpora wach Pap somaotthmcarens omberime er. Kaye couse wilnare rofirg doit anjinges eau ‘The Hartlowiek Hortor (27 Alternate Player Characters Name: THE DOCTOR (FOURTH NCARIATION) Servite Pooteston:Tine Lex ENO—Level IV erN—LovalVi ober = LovlV pect Abity TelepatyLevivi Fyprossm Lvelvt Coma States: uaa a oa ea raane BR ee soca ae oe: = i an : res ars ‘ eae " ie eeieeare oY mates Soe 7 ae 4 aor on 4 Seam uw often ES oa " or : ar ’ one ee i cr : oe : ane : aa rien : foes H See : oa i Tae ee 4 ee : a ; aera ‘ eo time =o 4 28) The Hartlewiek Hortor Appeerance: eohe Ta Bularaverage ‘Apparent Foe: Nile age et Aehia Age 130+ ‘eponeators Used ‘esoention Hane: tl man ith redéshtrovn cut hararda pominartroe, Distinguishing Physical Charctriaie: “The Goene inns out fom aways wore sua Yo cca. rging omar taergh, anf angegin clr om antogeny Severna len seth an wre & idee py hat. Atvaravetimos bo ‘Srowareasledvest.a owe Sng ho Bou afer ak soa, gay vote EsettoSeureescok fr Feld Agents Persenaiy: otratorsOeshestods: ‘Asalis rer os, TeFoum Dect Iscrwoncnelybynissenocr ose, agtane ‘wreng, aatarpay, Hes ean rol ances trigeaten andi bate hem arytme and xynere, Anoner cuaaceraie common ‘eDadoss bet ised tes now eden. Lehi prodocossers be Four Coco lovesipwancrtne utnera.and see ab mary SShesalis and enenuttresmary ol acpi asec timer "Th Doctor rt fm ule erate Arama, ‘cecortyendaltines makas son tonaincae teslorn pote que) ‘ovesrogartarinaay isonet, ‘Soha possesses aman slander, “The auth Dacor aay soos he good deo! acpni oroare von fw ute accalsas yew ‘ie wee abies Me Doster rafeson rnostwehis exprerce, Ns esouestuness (Gon sfwne ae vrvaly utes) ara Enuzngabay byaxinearoomarawnte cesar ovr @ sea wiFonmruls Names LEELA ase Haran Deri Pros Vanier Abate: STR LovllY O14 —Lovl ER — Level. hte Loval Sex tore fn — Leal Mogtionod Dexesy Danger Sense Combat siastes: re " mes coment: ager row) Lovet Bow Cowl Crossbow Lod rey Level Sod Cevet Sova Lew Vt ct Lovell Comet set nsres Combat MatalArs Level Name: SARRH JANE SMITH ‘ase rar Sez fone Petes Magazine Recover ‘Aattbates: STA—Lavll) cok tovely ENO Level UAT Lovely Otol t= Laval CConbat Station: dined combs: Fite Gully UnenodCenbat.Baming Lael Signtcart Sie Lora ‘Contig q Mita Saoneve Shoal Us Tasioe y ‘TapDecovsy ¥ Secu Preetves ‘Canevert y Seat u Stole " Spore, Sing " WecoressSuvira, WamTenpeae V1 Appeararce: Hegnera Boe Averag0 Looks See, Aoparent AceYeurg at ‘etal hon 25 ‘ecooion Hand: Lona ec brown aiard boautulyfomadtonhzes, Distingulshing Physica! Cherecerstics: Ula usualy wowrea ert eal uct ore ard beets a ste goon “nyanore niet sy eagger Ear ce ‘drontrer wih The Octo i hadeprting Bo ees, Ler ater ane arespared = power fasholighteman oxpedng Russn {Plc Poycurga oe lhrbreenener fowa moveaweh ea ihe rac onaalnays ‘ohlyobenrea her sures Dit Persona Hany ‘Batpec tre Paretoixoaron esis nesamerfr atte Seaton. ypcal pinbruninguoemateosconee rua ed tan bebe ste te ‘pote pane! earen. ne Wea goa anes rect ioanstey Ue tow (Pa one Signet site ‘Amnitaten [Aseteroresion, tural Medea Sense ‘Genera Medicine Maran 1 Papehoogr tan m Seat Posetins Concosiner| ny a : sens H Sen t oe Vea t sles ean omen re ‘ Appesranc: ooh vere Bue Avemes er Atave Apzronign Yoo it Recognition Hando:Sringoxprostion sade bony ha Diatinguloning Physic! Charasteratis “Soh ea ypcl Engl ge Shelnaost ‘aways ane wit leone ace, Ourhgher flew Dos, swore ewe vay ‘eats and costars: most om TestloaSteveatonsc Ses Yon Ne 1980s techrooglaly avanee) Tosh ibe, Sor, ttarher note ro Tha Seca who Severed at onnen vat actly San ening eorputrno ra negranmasycars BocauseL els was so ascinate by Th Decor ards exnogcal wsdon sno sels accompany hans avenues, ‘Sienepearim stot il oto onto 1p sananror tal neplans ime cial Nagra Gretn Voran Landen, pela Ruan riasonol ie tar, corat re moace ‘lit Smarn and sop an ater eawaken fs cormertBencab vine fahengaermares ‘rsa and Sentwentvazoro'Galvey. ha tetinevewthArcrad netaen gure snd renainadbehieto mary hen Personally: UehataneDorieeceae: {Uke Tae Ont eal ebay id heared utery toes wn deserve ad term Seinen eed eed fed metolgyanaio conan stupa i leumasmushaltesthe can, Snehus ines ‘of good and"ovFreaingtioee Pecrsiers ‘eovwinkinnass ed Pesos constes ‘awn force opcaton ‘ava eiesamnestonseyonernsines ‘aration hen haronove uae Her ‘Roose range rom bouney ans 1ogste (Gouna rowane wsayoxavapey Segsste, Stewie myennggreecng ‘eartengherovn lo feratran agieatim Delovere te warers ode, tonlaloa ghia. She sep ea nt standiracton, ne bis at coflncauses era hmptne gon rat Personal Mstony: re epee or Imagazne. vinie woxngor orootne sores, ‘ail The Dacor nis fra reamaton, lard hetvo deustod aSonkanwarorin fe? Magee tecaxecine anos wa tadvenre shecotthuadioaccoreany "hs Decorandtecanars ol smastava travoling Companions Troushaurereavl, she enconired NeDaleke ne Gyoerren Po Sontag. thease Zions, naa umero! Tha eaters er tnemes. When Th ae eerte tee est sgn ar Gate phn Thetacorwaa arene ue Serahon tam tater asa reset sorter svertion of (uareD Pereonatty vribstqcoson Tals urlnorctosy iSisove ‘tamer, ‘San nar rosbe aepngina assy sno, Sr erences Geng ea ‘rene em beguncaragous ar rghit note tigtened ce mre, Stata ey nrerzaves wh Ie Onc sho vias anc iemcat baler harman mesea. Show elravesn ae reactor, vera, ano tating min, The Hartlawiek Horror (29 Nera: HARRY SULLIVAN Leva Seve Cweusrg i Birla Ear giclee, Tesaencee |] nscodomoinmoacne: Wnontaoader “s a e | beeen 5 oy oe | Seeeroree apie ae ares Soe | See ee Se Jocesurersncs ae feria ones Se, 57 | eee cee encamac: || eomemeeen, oe pices _ a ieee eae Coa ae levutadepetacceiie marae, Ceara eee ee insueseiteral pindnge! cooaialns and Stiopetsefraal argon. 30 The Hartlewick Horror Non-Pleyer Characters | ic Ca Below, the gamemaster willing completa information on al the important NPOs appearing during the adventure. Inadetion to theirusualgame statisti, each NPC isaiso given ‘wo statsts roteseusced in The DOCTOR WHO Role Playing Game booklets:rec and ers. Names LORD RICHARD WILSON DeNsiGH ‘ce Human Seevule Prtesson Pretesser buts: ‘SiR Levell N= tavelt esc: Lovell PERE: Love! Combat Satiscs: Unamed Centar Bowing Lew! Everytime a character encounters ‘an NPCfor the fret tmeand ties fo ‘make some sortof impression, the gamemaster should make a Saving Follageinstthe playercherecter’s| coxa Score using the NPC'sreac statistoas the Diticuly Level the resultof this ollstould be recorded se that it can bo referred latorin ths adventure). The gameraster should referte thachart for the NPC baie reaction tothe character. (See 9age 96 0! ne Game Operations Manual for ‘more information) This reaction can be used.as a guideline whan playing the NPC. “The pene statistic the base Difficulty Love forthe ‘NegotitoniDipiomacy roll necessary to persuade the NFCto do something. Tais jonly asa Slonfieant Ski Tove ‘Aimntaton| " Grousng Nv Enh Sceees, Geoloay Leader n ‘Socal Seercos Tia LainLangusge FneWase Vos Gpraton Ground Venidos I Virtalinbrecton Negolateniomacy f “acl w ity, ncort Ear uw v Appearance: Tigre Average Cooissnracie Burneatynnmoe rousacteand sal ‘Wan apa oa. wrens soocacles Distngulshing Physial Charactertie: ‘ine ater, Dertiph carraly wears ‘orn drweractt anol Wi wrog hs ‘Wows Po usulloak ap cones. Derich lordstomurbitohmsel andhasarastct beac manyotrsrenanawih"isay- ROLE PLANING GAME ‘guideline. The base Difficuty Level ‘of the persuasion attempt should be ‘modified by theckcumstances and tha NPC’ rocction othe charactor as the camemmastersees it afore begining play, the {gamemaster should read each ofthe Charactar descriptions unillhe is quite familar wththom. Much of he enjoyment in tha game rests on how wollthe gamemastercan rele pay the NPCs. ES FETSTIONS Bena few rage “5 Aetwy Supeorve rage 3 Frenay rae fel rage +1 Uatrenay ana 33 Aggresvaly Hosta Bret Persona Histon: ‘Brtgice: Each Enger Fayaden at bu Uns tetency, Evra, owas apsoniedneacoltssocaingoa Persoraty: RotvetsDestes6o0s sig eas usbomnenaragie sia Siuengues- Sou orhursarsathe tne sore bepra, and eras boogie ce ese curg Setpwroa Sitespueeserom a ioan ‘veloc tne andoissve twa hm She rmost aspect scnetegtia heSeten lle, Ceroghs very corscous ol Nsprae- ‘erate Sal rape cea frre theolyercomaiment ino Imnesshinain er Inowodbectarsabor (Byraling aS il aout hee crater? ‘atom inAicocon te ganemaser shoud the hecuancerar morcersiomedia to Etesty Lavell rere cotamine Dosh: ‘aircon tate ToraDenbie wn npc ‘rote lon ety ard wader te Bosiicafoisatctoard compassonae he lScuronty alowrg te cence aap thechaadore bse Catorwichrbuacase Stbectonsatns) new oseb de aya oven oa crureco ngctng ioe SSkomalnedeagponanes evil Rewrve, ‘ylomols dort iokement onto ve dha oawarkisfoouoes, very cas, Bowph wl wapect th payerchracs ‘peda aly ard etmaterof ne Sipotrarces aa aways const Ren Sebo kngacien, ‘The Hartlewick Hortor /31 ame: LADY ELEANOR WINSTON DENBIGH "BeceHu ‘SecFenale Priteecon-Lor Desbghia Wo Name: BARON ALFRED YON MUELLER. "Race Human Soene Potesien Paessor Avis SinLerl cia—Lowl it Boole wt—twvely lewd VIN — Uvellt ArvadConbst Revver Lovely Grumed@anbayarawing Level 22) The Hartlewick Horror ttbute: =e ExO—Level extol GA tel fiat evel Th tere PERS: Leielt esc: Laval combat Statistics: = 7 Sipifeant St Lovet Crausing v ‘ia Engi trate mi Fotaron Agenda at ‘ecoitln Hand: seroga) note ‘Distinguishing Phystea Characerstos: ara as cecal ees. sles rmaduprase anc omtoratcy seca {toner russe steusly eases road ‘ins sto asamcaness(o-expensie Jone ‘Sqnitean stte Lava Seong Emerton Gasoay oocoreip Soauy Pocoeure ‘Sta soa Scene ‘naneoog Histon arent eons Bat Tha Beeranetore ‘era eration Neotasonrpionay apo Appearance: i Hel Shay oot Averane ‘Apparent de: idl sned at ‘deal hoe eran Had Tl wre, << 22

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