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WH
WHITEHACK
a DM REFERENCE WHITEPAPER
SYSTEM
SI O N : Double Negati
R O L L P R O G R E SSSI ve | Fumble
Negative Fumble | Fail
Fail | | Success | Critical | | Double Positi
Positive
ve
Roll over AC through AV. Add Action Complexit y to increse difficulty.
S K I L L S + TASKS: difficult y. Attached Groups for Double Positive .
Highly specialized tasks are Trained rolls:
rolls: relevant Group anywhere (d20), attached ( Double Positive
Positive), absent ( Double Negative
Negative).
AUCTIONS: Hidden d6 roll. Each Bid. Resolve: Stat+d6 vs. Bid as AC. Final bid at 1. Highest bid resolves first, if all fail Bid 1 succeeds.
PLUS-20: Any check against a Stat modified to above twenty takes the overage (����-20) and adds to the quality of the die roll.
MIRACLE COSTS: 1, 2, d6, d6 +1, d6+2, 2d6, 2d6+1, 2d6+2. MIRACLES are: target + range
rang e + scale + duration
duration + resistance - preparation.
ENCOUNTERS
S C E N E : Scenes are connected by time and space: Monster, Treasure, Special Rooms, Tricks, Traps or Empty (the Gygax 6).
SETTING: Location + Conditions: weather,
weather, lighting, scale, footing , engage all
a ll senses. Imply consequences
consequences to inquiries.
COMBAT: Surprise (establish ����� + ��������) | Reaction
Reaction | Initiat ive | Combat Advantage | Conflict (to hit: roll over AC through AV)
Initiative
Morale (at 1st loss; ha lf resources - �������, ����, ���������) | Death? (�������� or *deal with the devil) | Post-Con
Morale Post-Conflictflict Resource
Resource Admin
TTACKS: Charge (gain CA, lose AC-3); Offensively (-2AC for +1AV+1Damage); Defensively
SPECIAL ATTACKS: Defe nsively (-2 to AV or Damage for +1AC) ;
Grapple (unarmed attack); Trick (attack for: ����, ������, ����); Prote
Protect
ct (Task vs AV for redirect targeting/Save); Press
Press (-AV
(-AV and enemy ST for Special Attacks.)
SPECIAL DEFENSES: Defy (ST or Con) 1/conflict for -d6 damage - fail out 2 rounds; *Sunder
*Sunder sacrifice
sacrifice shield for damage.
D A M A G E : at Zero �� - unconscious; at Negative �� - ST vs. Death (*also d6 Stat damage) .
H E A L I N G : may Bandage rate of 1��/day; addl +1/Con . *Stats at 1/week ; addl +1/Con.
Bandage (Trained Task) for d3��/combat. Natural
Natural rate
*house ruled items
game by Christian
Christian Mehrstam
Mehrstam - page by E. Tage Larsen