Professional Documents
Culture Documents
The one-roll generators allow you to roll a handful of polyhedrals (one each of d4, d6, d8, d10, d12, and
d20) for a quick Region, Dungeon or Monster for your game. Use the context of your campaign and
characters for inspiration and extrapolate to fill in the gaps. What rare spice exists only in the sample
region below, and how can its recent scarcity tie into your campaign? What truth is worth finding in the
dungeon, and how does that relate? Is it the Huge Construct monster that’s guarding the Temple?
Try using the One-Page Dungeon World Campaign Starter first, then rolling up a region and some
dungeons that fit into the campaign and story!
d4 Safety d10 Resource only found here d20 What’s the problem here?
1 Safe 1 A culinary delicacy 1 Abnormal gravity
2 Unsafe 2 The rarest crafting material
2 Never before seen beasts
3 Dangerous 3 A magical fruit
3 Heretical religious festival
4 Perilous 4 The finest tobacco
4 Frequent severe weather
5 Lodestone
6 Remnants of the ancients 5 Dimensional instability
d6 Terrain type 6
7 A rare spice Signs of impending disaster
1 Forest / Jungle
8 Highest quality silk 7 Living spells
2 Mountain / Hills
9 Gems which store magic
8 Clockwork beasts run wild
3 Swamp
10 A rare potion ingredient
4 Flatland / Valley 9 Active volcanoes
d12 Interesting site or thing 10
5 Desert / Waste Resource becoming scarce
1 Shrine to a forgotten deity
6 Underground / Underwater 11 Deadly flora
2 Floating cities
12 Corruption
3 An enormous waterfall
d8 Who “controls” it? 4 A city built into a cliff face 13 A plague or curse
d4 Why is it difficult to enter? d10 What’s worth finding? d20 Interesting feature
Well hidden by 1 Something valuable! 1 Blood curdling screams
1
nature or design Useful gear
2
2 Tapestries depicting gods
2 There's a magical lock
3 The truth
3 Local or placed guardian 3 Runes cover every surface
4 A powerful magic item
4 All of the above 4 Out-of-place artwork
5 A cache of weapons
6 Someone who needs help 5 An astrolabe
d6 What is/was its function? 6
7 What someone wants Bright despite no light source
1 Mine / Prison
8 Something WELL hidden 7 Slimy
2 Tomb / Crypt
9 Dangerous secrets
8 A pit with an eerie glow
3 Lair / Den / Nest
10 Someone in hiding
4 Hideout / Sanctuary 9 A VERY deep pit
d12 What danger exists? 10
5 Shrine / Temple SO many statues
1 Unusual or exotic traps
6 Archive / Library 11 Mirrors everywhere
2 Never before seen creature
12 A torture chamber
3 Structural instability
d8 Who built it?
Dangerous flora 13 Remains of long-ago battle
Wizard / Sorcerer / Witch 4
1
5 Clouds of gas or toxins 14 It smells of death
2 Giant insects
6 Acid pools 15 A throne room
3 Elves / Humans
Dwarves / Gnomes / 7 Mostly submerged 16 A reflecting pool
4
Halflings 8 Fallen debris and rubble
17 A swirling portal
5 Nature (Cave, Grove, etc.) 9 The air is freezing cold
18 The statues watch the party
6 Religious Order / Cult 10 Whispers in the darkness
19 Illusory walls
7 Monarch / Warlord 11 Terrifying miasma
8 Goblinoids 12 Swarms of vermin 20 Magically silenced
Monster Generator
Add moves which make sense, plus any moves indicated by the d10
Region Dungeon Monster
d4 Safety d4 Why is it difficult to enter? d4 Size Damage HP
d10 Resource only found here d10 What’s worth finding? d10 Known for Add
d12 Interesting site or thing d12 What danger exists? d12 Monster Tag
d20 What’s the problem here? d20 Interesting feature d20 Instinct
d10 Resource only found here d10 What’s worth finding? d10 Known for Add
d12 Interesting site or thing d12 What danger exists? d12 Monster Tag
d20 What’s the problem here? d20 Interesting feature d20 Instinct