OPR (www.onepagerules.com) is the home of many free games Orcs are the largest and strongest version of greenskins, and which are designed to be fast to learn and easy to play. are known for being brutish and stupid. They are armed with jagged axes and use improvised armor, but mostly they use This project was made by gamers for gamers and it can only their raw power to squish their foes. exist thanks to the support of our awesome community. They live in nomadic tribes led by the meanest individuals that If you’d like to support the continued development of our fought their way to the top, known as the boss. They rely on games you can donate on patreon.com/onepagerules. constant warring in order to loot for food and equipment and Thank you for playing! only settle down when they have to resolve tribal disputes.
Orcs are extremely aggressive, barely being able to stand still
before a battle as they can’t wait to jump into the enemy and tear them apart. Their biggest strength relies on charging into the blood bath first, whilst also bringing some rather heavy weapons to bear.
Anyone standing in the way of their fury better watch out,
because Orcs won’t stop at nothing to grab some sweet loot.
Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
1 AOFS – ORCS v2.9
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Brute Ultra Boss [1] 3+ 4+ 2x Hand Weapons (A3) Furious, Hero, Tough(6) A, B 100pts Boss [1] 3+ 4+ Hand Weapon (A3) Furious, Hero, Tough(3) B, C, D 50pts Savage Boss [1] 3+ 5+ Hand Weapon (A3) Frenzy, Hero, Tough(3) B, C, D 45pts Black Boss [1] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious, Hero, Tough(3) B, D, E 55pts Chanter [1] 3+ 5+ 2x Hand Weapons (A1) Furious, Hero, Tough(3) F 40pts Shaman [1] 5+ 5+ Hand Weapon (A1) Furious, Hero, Tough(3), Wizard(1) G 45pts Savage Shaman [1] 5+ 6+ Hand Weapon (A1) Frenzy, Hero, Tough(3), Wizard(1) G 40pts Orcs [3] 5+ 5+ Hand Weapons (A1) Furious H, I 30pts Savage Orcs [3] 5+ 6+ Hand Weapons (A1) Frenzy H, I, J 25pts Black Orc [1] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious H, E 25pts Brute Orc [1] 3+ 4+ Spear (A3, Phalanx) Furious, Tough(3) K 55pts Orc Archers [3] 5+ 5+ Bows (24”, A1), Hand Weapons (A1) Furious H, L 35pts Savage Archers [3] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) Frenzy H, L 30pts Boar Rider [1] 5+ 4+ Hand Weapon (A1) Fast, Furious, Impact(2) H, M 20pts Savage Rider [1] 5+ 5+ Hand Weapon (A1) Fast, Frenzy, Impact(2) H, M 20pts Giant Boar Rider[1] 3+ 3+ Hand Weapon (A1), Tusks (A3, AP(1)) Fast, Furious, Impact(4), Tough(3) N 80pts
A Replace one Hand Weapon: K Replace Spear:
Great Weapon (A3, AP(2)) +5pts 2x Hand Weapons (A3) +5pts Lance (A3, Impact(1)) +5pts Replace Spear: – mounted only Great Weapon (A3, AP(2)) +5pts Replace one Hand Weapon: Replace Spear: Scrap-Fist (A3, AP(1)) +5pts Great Weapon (A3, AP(2)) +5pts Rip-Fist (A3, Rending) +5pts Spiked Mace (A3, AP(1)) +15pts and Claw-Fist (A3, Deadly(3)) B Upgrade with one: Scary Banner (Fear) +20pts L Replace all Bows: WAR! +60pts Crossbows (30”, A1, Rending) +5pts
C Replace Hand Weapon: M Replace Hand Weapon:
2x Hand Weapons (A3) +5pts 2x Hand Weapons (A1) +5pts Halberd (A3, Rending) +5pts Lance (A1, Impact(1)) +5pts Great Weapon (A3, AP(2)) +5pts Spear (A3, Phalanx) +5pts N Replace Hand Weapon: Lance (A3, Impact(1)) +5pts Lance (A1, Impact(1)) +5pts – mounted only Special Rules D Mount on: Fight Harder!: The hero and all friendly units Boar – Claws (A1), Fast, Impact(2) +15pts within 12” get +1 to their rolls in melee. Frenzy: Gets +2 attack with a weapon of your E Replace 2x Hand Weapons: choice when charging. Great Weapon (A1, AP(3)) Free Scary Shields: Enemy units get -1 to their melee rolls when fighting against this unit. WAR!: The hero and all friendly units within F Upgrade with: 12” move +3” on advance and +6” on Fight Harder! +30pts rush/charge actions. G Upgrade Wizard(1): Wizard Spells Wizard(2) +15pts Evil Gaze (4+): Target friendly unit within Mount on: 12” gets Stealth next time it’s shot at. Boar – Claws (A1), Fast, Impact(1) +10pts Burst (4+): Target enemy unit within 6” must take a dangerous terrain test. H Upgrade with: Magic Fists (5+): Target friendly unit within Sergeant +5pts 12” gets Rending in melee next time it fights. Musician +10pts Headbutt (5+): Target enemy unit within 12” Battle Standard +10pts takes 1 hit with AP(4) and Deadly(3). Replace all Hand Weapons: Let’s Go (6+): Target friendly unit within 12” I Halberds (A1, Rending) +5pts may immediately move by up to 6”. Godly Foot (6+): Target enemy unit within 2x Hand Weapons (A1) +5pts 12” takes 4 automatic hits with AP(2). Great Weapons (A1, AP(2)) +5pts Spears (A1, Phalanx) +10pts Upgrade all models with: Scary Shields +5pts