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AOFS – ORCS v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Orcs are the largest and strongest version of greenskins, and
which are designed to be fast to learn and easy to play. are known for being brutish and stupid. They are armed with
jagged axes and use improvised armor, but mostly they use
This project was made by gamers for gamers and it can only
their raw power to squish their foes.
exist thanks to the support of our awesome community.
They live in nomadic tribes led by the meanest individuals that
If you’d like to support the continued development of our
fought their way to the top, known as the boss. They rely on
games you can donate on patreon.com/onepagerules.
constant warring in order to loot for food and equipment and
Thank you for playing! only settle down when they have to resolve tribal disputes.

Orcs are extremely aggressive, barely being able to stand still


before a battle as they can’t wait to jump into the enemy and
tear them apart. Their biggest strength relies on charging into
the blood bath first, whilst also bringing some rather heavy
weapons to bear.

Anyone standing in the way of their fury better watch out,


because Orcs won’t stop at nothing to grab some sweet loot.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOFS – ORCS v2.9

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Brute Ultra Boss [1] 3+ 4+ 2x Hand Weapons (A3) Furious, Hero, Tough(6) A, B 100pts
Boss [1] 3+ 4+ Hand Weapon (A3) Furious, Hero, Tough(3) B, C, D 50pts
Savage Boss [1] 3+ 5+ Hand Weapon (A3) Frenzy, Hero, Tough(3) B, C, D 45pts
Black Boss [1] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious, Hero, Tough(3) B, D, E 55pts
Chanter [1] 3+ 5+ 2x Hand Weapons (A1) Furious, Hero, Tough(3) F 40pts
Shaman [1] 5+ 5+ Hand Weapon (A1) Furious, Hero, Tough(3), Wizard(1) G 45pts
Savage Shaman [1] 5+ 6+ Hand Weapon (A1) Frenzy, Hero, Tough(3), Wizard(1) G 40pts
Orcs [3] 5+ 5+ Hand Weapons (A1) Furious H, I 30pts
Savage Orcs [3] 5+ 6+ Hand Weapons (A1) Frenzy H, I, J 25pts
Black Orc [1] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious H, E 25pts
Brute Orc [1] 3+ 4+ Spear (A3, Phalanx) Furious, Tough(3) K 55pts
Orc Archers [3] 5+ 5+ Bows (24”, A1), Hand Weapons (A1) Furious H, L 35pts
Savage Archers [3] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) Frenzy H, L 30pts
Boar Rider [1] 5+ 4+ Hand Weapon (A1) Fast, Furious, Impact(2) H, M 20pts
Savage Rider [1] 5+ 5+ Hand Weapon (A1) Fast, Frenzy, Impact(2) H, M 20pts
Giant Boar Rider[1] 3+ 3+ Hand Weapon (A1), Tusks (A3, AP(1)) Fast, Furious, Impact(4), Tough(3) N 80pts

A Replace one Hand Weapon: K Replace Spear:


Great Weapon (A3, AP(2)) +5pts 2x Hand Weapons (A3) +5pts
Lance (A3, Impact(1)) +5pts Replace Spear:
– mounted only Great Weapon (A3, AP(2)) +5pts
Replace one Hand Weapon: Replace Spear:
Scrap-Fist (A3, AP(1)) +5pts Great Weapon (A3, AP(2)) +5pts
Rip-Fist (A3, Rending) +5pts Spiked Mace (A3, AP(1)) +15pts
and Claw-Fist (A3, Deadly(3))
B Upgrade with one:
Scary Banner (Fear) +20pts L Replace all Bows:
WAR! +60pts Crossbows (30”, A1, Rending) +5pts

C Replace Hand Weapon: M Replace Hand Weapon:


2x Hand Weapons (A3) +5pts 2x Hand Weapons (A1) +5pts
Halberd (A3, Rending) +5pts Lance (A1, Impact(1)) +5pts
Great Weapon (A3, AP(2)) +5pts
Spear (A3, Phalanx) +5pts N Replace Hand Weapon:
Lance (A3, Impact(1)) +5pts Lance (A1, Impact(1)) +5pts
– mounted only
Special Rules
D Mount on: Fight Harder!: The hero and all friendly units
Boar – Claws (A1), Fast, Impact(2) +15pts within 12” get +1 to their rolls in melee.
Frenzy: Gets +2 attack with a weapon of your
E Replace 2x Hand Weapons: choice when charging.
Great Weapon (A1, AP(3)) Free Scary Shields: Enemy units get -1 to their
melee rolls when fighting against this unit.
WAR!: The hero and all friendly units within
F Upgrade with:
12” move +3” on advance and +6” on
Fight Harder! +30pts rush/charge actions.
G Upgrade Wizard(1): Wizard Spells
Wizard(2) +15pts Evil Gaze (4+): Target friendly unit within
Mount on: 12” gets Stealth next time it’s shot at.
Boar – Claws (A1), Fast, Impact(1) +10pts Burst (4+): Target enemy unit within 6” must
take a dangerous terrain test.
H Upgrade with:
Magic Fists (5+): Target friendly unit within
Sergeant +5pts
12” gets Rending in melee next time it fights.
Musician +10pts
Headbutt (5+): Target enemy unit within 12”
Battle Standard +10pts
takes 1 hit with AP(4) and Deadly(3).
Replace all Hand Weapons: Let’s Go (6+): Target friendly unit within 12”
I
Halberds (A1, Rending) +5pts may immediately move by up to 6”.
Godly Foot (6+): Target enemy unit within
2x Hand Weapons (A1) +5pts
12” takes 4 automatic hits with AP(2).
Great Weapons (A1, AP(2)) +5pts
Spears (A1, Phalanx) +10pts
Upgrade all models with:
Scary Shields +5pts

J Upgrade one model with:


Giant Spear (Impact(3)) +10pts

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