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AOFS – HAVOC DWARVES v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Dwarves are a faction of dwarves that have been
which are designed to be fast to learn and easy to play. corrupted by the havoc gods, and are now systematically
razing one city after the next. Their bodies are covered in heavy
This project was made by gamers for gamers and it can only
armor sealed by the power of havoc, making them able to
exist thanks to the support of our awesome community.
withstand even the mightiest of blows.
If you’d like to support the continued development of our
Whilst the history of the Havoc Dwarves is not exactly clear,
games you can donate on patreon.com/onepagerules.
legend has it that once upon a time they used to be regular
Thank you for playing! dwarven miners, seeking riches underground. These poor
souls dug so deep into the earth that they uncovered a secret
lair of the havoc gods, upon which they became corrupted.

Unlike other dwarves they don’t shy away in using their


advanced technology to perform grotesque experiments,
creating new hybrid versions or dwarves, as well as other
mutated beasts.

If you see a Havoc Dwarves caravan coming towards town you


better start running before their siege chariots get in position.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOFS – HAVOC DWARVES v2.2

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Abyssal King [1] 3+ 3+ Hand Weapon (A3) Fearless, Hero, Slow, Tough(3) A, B 60pts
Slave Driver [1] 4+ 4+ Hand Weapon (A3) Hero, Sadist, Slow, Tough(3) A 35pts
Hex Caster [1] 4+ 4+ Hand Weapon (A3) Hero,Slow,Tough(3),Wizard(1) A, C 55pts
Ancient Golem [1] 3+ 3+ Claws (A6, AP(2)) Hero, Slow, Tough(3) - 60pts
Dwarf Centaur 3+ 3+ Great Weapon (A3, AP(2)) Furious, Hero, Impact(3), - 85pts
Champion [1] Regeneration, Tough(3)
Warriors [3] 4+ 4+ Hand Weapons (A1) Slow D, E 25pts
Berserkers [3] 3+ 5+ 2x Hand Weapons (A1) Furious, Slow F 25pts
Immortal [1] 3+ 3+ Hand Weapon (A1) Regeneration, Slow D, G 15pts
Gargoyle [1] 5+ 5+ Claws (A2) Flying, Regeneration - 20pts
Shooters [3] 4+ 5+ Shotguns (12”, A2, AP(1)), Hand Weapons (A1) Slow D, H 30pts
Dwarf Centaur [1] 3+ 4+ Great Weapon (A1, AP(2)) Impact(1), Regeneration - 25pts
Bull Centaur [1] 3+ 3+ Hand Weapon (A3, AP(1)) Impact(3), Tough(3) - 65pts
Havoc Golem [1] 4+ 3+ Claws (A3, AP(1)) Slow, Tough(3) - 45pts
Flame Spirit [1] 4+ 5+ 2x Hand Weapons (A3) Strider, Regeneration, Tough(3) I 60pts
Grotesque [1] 3+ 4+ Claws (A3, Poison) Regeneration, Tough(3) - 70pts

A Replace Hand Weapon: Special Rules


2x Hand Weapons (A3) +5pts Abyssal Icon: Enemies within 12” of the hero
Halberd (A3, Rending) +5pts get -1 to morale test rolls.
Great Weapon (A3, AP(2)) +5pts Sadist: Whenever a friendly unit within 12”
Spear (A3, Phalanx) +5pts fails a morale test you must kill one friendly
Upgrade with one: model within 12” that the hero has line of
sight to and then all friendly units within 12”
Pistol (12”, A1, AP(1)) +5pts
of the killed model automatically pass morale
Shotgun (12”, A2, AP(1)) +10pts tests until the end of the round.
Rifle (24”, A1, AP(1)) +10pts Swift: The hero may ignore the Slow rule.
B Upgrade with: Wizard Spells
Abyssal Icon +30pts Shroud Rune (4+): Target enemy unit within
12” gets -1 to hit in melee next time it fights.
C Upgrade Wizard(1): Insanity Rune (4+): Target enemy unit within
Wizard(2) +15pts 12” takes 4 automatic hits.
Havoc Rune (5+): Target friendly unit within
D Upgrade with:
12” gets +6” next time it moves.
Sergeant +5pts
Bolt Rune (5+): Target enemy model within
Musician +10pts
12” takes 2 automatic hits with AP(2).
Battle Standard +10pts
Crack Rune (6+): Target piece of terrain
E Replace all Hand Weapons: within 6” may be moved by up to 6” in any
Halberds (A1, Rending) +5pts direction or may be removed from play.
2x Hand Weapons (A1) +5pts Black Rune (6+): Target 2 enemy units within
Great Weapons (A1, AP(2)) +5pts 12” take 6 automatic hits each.
Spears (A1, Phalanx) +10pts

F Replace all 2x Hand Weapons:


Great Weapons (A1, AP(2)) Free

G Replace Hand Weapon:


Halberd (A1, Rending) +5pts
2x Hand Weapons (A1) +5pts
Great Weapon (A1, AP(2)) +5pts
Spear (A1, Phalanx) +5pts

H Replace all Shotguns:


Rifles (24”, A1, AP(1)) Free

I Upgrade with:
Spit Fire (12”, A2, AP(1)) +5pts

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