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AOFR - HAVOC DWARVES V2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free Havoc Dwarves are a faction of dwarves that have been
games which are designed to be fast to learn and easy to play. corrupted by the havoc gods, and are now systematically
razing one city after the next. Their bodies are covered in
This project was made by gamers for gamers and it can only heavy armor sealed by the power of havoc, making them able
exist thanks to the support of our awesome community. to withstand even the mightiest of blows.

If you’d like to support the continued development of our Whilst the history of the Havoc Dwarves is not exactly clear,
games you can donate on patreon.com/onepagerules. legend has it that once upon a time they used to be regular
dwarven miners, seeking riches underground. These poor
souls dug so deep into the earth that they uncovered a secret
Thank you for playing! lair of the havoc gods, upon which they became corrupted.

Unlike other dwarves they don’t shy away in using their


advanced technology to perform grotesque experiments,
creating new hybrid versions or dwarves, as well as other
mutated beasts.

If you see a Havoc Dwarves caravan coming towards town


you better start running before their siege chariots get in
position.

Game Design: Gaetano Ferrara


Illustrations: Brandon Gillam

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AOFR - HAVOC DWARVES V2.50

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Iron Champion [1] 3+ 4+ Hand Weapon (A3, AP(1)) Hero, Slow, Tough(3) A 35pts
Abyssal Leader [1] 4+ 5+ Hand Weapon (A3) Hero, Slow, Tough(3) B 20pts
Bull Centaur Champion [1] 3+ 3+ Great Weapon (A6, AP(2)) Fear, Furious, Hero, Impact(6), - 155pts
Tough(6)
Slaves [10] 6+ 6+ Throw Stones (12”, A1),  Slow - 40pts
Hand Weapons (A1)
Warriors [10] 4+ 5+ Hand Weapons (A1) Shield Wall, Slow C, D 110pts
Gargoyles [5] 5+ 5+ Claws (A2) Flying, Scout - 70pts
Berserkers [5] 4+ 5+ Dual Hand Weapons (A2) Fearless, Furious, Slayer, Slow E 75pts
Immortals [5] 3+ 4+ Great Weapons (A1, AP(2)) Regeneration, Slow C 90pts
Shooters [5] 4+ 5+ Rifles (18”, A1, AP(1)), Hand Weapons (A1) Slow C, F 65pts
Weapon Teams [3] 4+ 5+ Mortars (24”, A1, Blast(3), Indirect),  Slow, Tough(3) G 115pts
Crews (A2)
Dwarf Centaurs [5] 4+ 4+ Great Weapons (A1, AP(2)) Impact(1), Regeneration - 110pts
Bull Centaurs [3] 3+ 3+ Hand Weapons (A3, AP(1)) Furious, Impact(3), Tough(3) - 195pts
Golems [3] 4+ 3+ Stone Fists (A3, AP(1)) Slow, Strider, Tough(3) - 125pts
Grotesques [3] 3+ 4+ Claws (A3, Poison) Regeneration, Tough(3) - 190pts
Flame Spirits [3] 4+ 4+ Dual Hand Weapons (A4) Ethereal, Furious, Tough(3) H 200pts
Greater Golem [1] 4+ 3+ Giant Fists (A6, AP(2)) Fear, Slow, Strider, Tough(6) - 110pts
Giant Rhino [1] 4+ 2+ Horn (A2, AP(3), Deadly(3)),  Abyssal Icon, Fear, Fearless, - 290pts
Stomp (A4, AP(1)) Tough(12)
Siege Wagon [1] 4+ 3+ Siege Cannon (30”, A2, Blast(3), AP(1)),  Slow, Tough(6) I 120pts
Crew Attacks (A6)
Havoc Artillery [1] 4+ 4+ Rocket Battery (24”, A2, Blast(3), AP(1), Artillery, Immobile, Tough(3) J 90pts
Indirect), 
Crew (A3)

A Replace Hand Weapon: I Replace Siege Cannon:


Halberd (A3, AP(1), Rending) +5pts Siege Mortar +5pts
Spear (A3, AP(1), Phalanx) +5pts (24", A2, Blast(3), AP(1), Indirect)
Great Weapon (A3, AP(3)) +10pts Twin Cannons +15pts
Dual Hand Weapons (A6, AP(1)) +15pts (30”, A2, AP(2), Deadly(3))
Upgrade with one:
Shotgun (9”, A2, AP(1)) +10pts J Replace Rocket Battery:
Rifle (18”, A1, AP(1)) +10pts Heavy Mortar +45pts
Upgrade with one: (36”, A2, Blast(3), AP(1), Indirect)
Ashen Lord (Black Heart) +10pts
Army Standard Bearer (Fear) +20pts
Special Rules
Pain Forger (Infernal Boon) +20pts Abyssal Icon: Once per activation, before
Slave Driver (Sadist) +30pts attacking, pick one enemy unit within 12”,
Mount on: which gets -2 to its next morale test roll.
Great Winged Beast (Fear, Flying,  +170pts Black Heart: This model may block spells as
Swift, Tough(+6),  if it had the Wizard(2) special rule.
Horns (A6, AP(2))) Charred Shield: The hero and its unit get the
Regeneration special rule.
B Replace Hand Weapon: Ethereal: Counts as having Stealth, Strider, as
Halberd (A3, Rending) +5pts well as Regeneration against non-spell attacks
Spear (A3, Phalanx) +5pts (this stacks with Regeneration).
Great Weapon (A3, AP(2)) +10pts Infernal Boon: This model and its unit get
Dual Hand Weapons (A6) +10pts AP(+1) when fighting in melee.
Upgrade with one: Sadist: Whenever the hero’s unit fails a
Pistol (9”, A1, AP(1)) +5pts morale test, you must kill one of its models,
Heavy Shield (Shield Wall) +15pts and the morale test counts as passed instead.
Upgrade with one: Shield Wall: Enemies get -1 to hit when they
Hex Caster (Wizard(1)) +25pts attack units where all models have this rule.
Slave Driver (Sadist) +30pts Slayer: This model gets AP(+2) against units
Flame Keeper (Charred Shield) +90pts where most models have Tough(3) or higher.
Swift: This model may ignore the Slow rule
C Upgrade with:
Sergeant +5pts Wizard Spells
Musician +10pts Insanity Rune (4+):
Target enemy unit within
Battle Standard +10pts 12” takes 5 hits.
Shroud Rune (4+):
Target 2 enemy units
D Replace all Hand Weapons: within 12” get -1 to hit next time they fight in
Halberds (A1, Rending) +10pts melee.
Spears (A1, Phalanx) +30pts Bolt Rune (5+):
Target enemy model within
E Replace all Dual Hand Weapons: 12” takes 2 hits with AP(4).
Great Weapons (A1, AP(2)) -10pts Havoc Rune (5+):
Target 2 friendly units
within 6” get +2" next time they Advance, or
F Replace all Rifles: +4" next time they Charge/Rush.
Shotguns (9”, A2, AP(1)) free Black Rune (6+):
Target 2 enemy units within
6” take 8 hits each.
G Replace all Mortars: Crack Rune (6+):
Target 2 friendly units
Flamethrowers (12”, A6, Rending) +15pts within 12” get Flying next time they activate.
H Replace all Dual Hand Weapons:
Spit Fire (Breath Attack),  +55pts
Hand Weapons (A2)

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