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AOF – ORCS v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Orcs are the largest and strongest version of greenskins, and
which are designed to be fast to learn and easy to play. are known for being brutish and stupid. They are armed with
jagged axes and use improvised armor, but mostly they use
This project was made by gamers for gamers and it can only
their raw power to squish their foes.
exist thanks to the support of our awesome community.
They live in nomadic tribes led by the meanest individuals that
If you’d like to support the continued development of our
fought their way to the top, known as the boss. They rely on
games you can donate on patreon.com/onepagerules.
constant warring in order to loot for food and equipment and
Thank you for playing! only settle down when they have to resolve tribal disputes.

Orcs are extremely aggressive, barely being able to stand still


before a battle as they can’t wait to jump into the enemy and
tear them apart. Their biggest strength relies on charging into
the blood bath first, whilst also bringing some rather heavy
weapons to bear.

Anyone standing in the way of their fury better watch out,


because Orcs won’t stop at nothing to grab some sweet loot.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – ORCS v2.9

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Brute Ultra Boss [1] 3+ 4+ 2x Hand Weapons (A3) Furious, Hero, Tough(6) A, B 100pts
Boss [1] 3+ 4+ Hand Weapon (A3) Furious, Hero, Tough(3) B, C, D 50pts
Savage Boss [1] 3+ 5+ Hand Weapon (A3) Frenzy, Hero, Tough(3) B, C, D 45pts
Black Boss [1] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious, Hero, Tough(3) B, D, E 55pts
Chanter [1] 3+ 5+ 2x Hand Weapons (A1) Furious, Hero, Tough(3) F 40pts
Shaman [1] 5+ 5+ Hand Weapon (A1) Furious, Hero, Tough(3), Wizard(1) G 45pts
Savage Shaman [1] 5+ 6+ Hand Weapon (A1) Frenzy, Hero, Tough(3), Wizard(1) G 40pts
Orcs [10] 5+ 5+ Hand Weapons (A1) Furious H, I 95pts
Savage Orcs [10] 5+ 6+ Hand Weapons (A1) Frenzy H, I, J 80pts
Black Orcs [10] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious H, E 245pts
Brute Orcs [5] 3+ 4+ Spears (A3, Phalanx) Furious, Tough(3) K 265pts
Orc Shooters [5] 5+ 5+ Bows (24”, A1), Hand Weapons (A1) Furious H, L 60pts
Savage Shooters [5] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) Frenzy H, L 50pts
Boar Riders [5] 5+ 4+ Hand Weapons (A1) Fast, Furious, Impact(2) H, M 110pts
Savage Riders [5] 5+ 5+ Hand Weapons (A1) Fast, Frenzy, Impact(2) H, M 100pts
Giant Boar Riders[3] 3+ 3+ Hand Weapons (A1), Tusks (A3, AP(1)) Fast, Furious, Impact(4), Tough(3) N 240pts
Giant [1] 4+ 2+ Giant Club (A6, AP(2)) Fear, Fearless, Tough(6) - 160pts
Boar Chariot [1] 5+ 2+ Crew Attacks (A2, Impact(2)), Tusks (A2) Fast, Furious, Impact(8), Tough(6) - 135pts

A Replace one Hand Weapon: J Upgrade one model with:


Great Weapon (A3, AP(2)) +5pts Giant Spear (Impact(3)) +10pts
Lance (A3, Impact(1)) +5pts
– mounted only K Replace all Spears:
Replace one Hand Weapon: 2x Hand Weapons (A3) +25pts
Scrap-Fist (A3, AP(1)) +5pts Replace one Spear:
Rip-Fist (A3, Rending) +5pts Great Weapon (A3, AP(2)) +5pts
Mount on: Replace one Spear:
Maw Wyvern – +215pts Great Weapon (A3, AP(2)) +5pts
Defense +2, Claws (A6, AP(2)), Spiked Mace (A3, AP(1)) +15pts
Fear, Flying, Impact(3), Tough(+6) and Claw-Fist (A3, Deadly(3))

B Upgrade with one: L Replace all Bows:


Scary Banner (Fear) +20pts Crossbows (30”, A1, Rending) +10pts
WAR! +60pts
M Replace all Hand Weapons:
C Replace Hand Weapon: 2x Hand Weapons (A1) +5pts
2x Hand Weapons (A3) +5pts Lances (A1, Impact(1)) +15pts
Halberd (A3, Rending) +5pts
Great Weapon (A3, AP(2)) +5pts N Replace all Hand Weapons:
Spear (A3, Phalanx) +5pts Lances (A1, Impact(1)) +10pts
Lance (A3, Impact(1)) +5pts
– mounted only Special Rules
Fight Harder!: The hero and his unit get +1 to
D Mount on: their rolls when fighting in melee.
Boar – Claws (A1), Fast, Impact(2) +15pts Frenzy: Gets +2 attack with a weapon of your
choice when charging.
Great Beast - Claws (A3, AP(1), +65pts
Scary Shields: Enemy units get -1 to their
Fast, Strider, Tough(3) melee rolls when fighting against this unit.
Wyvern – +185pts WAR!: The hero and his unit move +3” on
Defense +2, Claws (A6, AP(2)), advance and +6” on rush/charge actions.
Fear, Flying, Tough(+6)
Wizard Spells
E Replace any 2x Hand Weapons: Evil Gaze (4+): Target friendly unit within
Great Weapon (A1, AP(3)) Free 12” gets Stealth next time it’s shot at.
Burst (4+): Target enemy unit within 6” must
F Upgrade with: take a dangerous terrain test.
Fight Harder! +30pts Magic Fists (5+): Target friendly unit within
12” gets Rending in melee next time it fights.
G Upgrade Wizard(1): Headbutt (5+): Target enemy unit within 12”
Wizard(2) +15pts takes 1 hit with AP(4) and Deadly(3).
Mount on: Let’s Go (6+): Target friendly unit within 12”
Boar – Claws (A1), Fast, Impact(1) +10pts may immediately move by up to 6”.
Godly Foot (6+): Target enemy unit within
H Upgrade with:
12” takes 4 automatic hits with AP(2).
Sergeant +5pts
Musician +10pts
Battle Standard +10pts

I Replace all Hand Weapons:


Halberds (A1, Rending) +5pts
2x Hand Weapons (A1) +10pts
Great Weapons (A1, AP(2)) +10pts
Spears (A1, Phalanx) +30pts
Upgrade all models with:
Scary Shields +20pts

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