OPR (www.onepagerules.com) is the home of many free games Orcs are the largest and strongest version of greenskins, and which are designed to be fast to learn and easy to play. are known for being brutish and stupid. They are armed with jagged axes and use improvised armor, but mostly they use This project was made by gamers for gamers and it can only their raw power to squish their foes. exist thanks to the support of our awesome community. They live in nomadic tribes led by the meanest individuals that If you’d like to support the continued development of our fought their way to the top, known as the boss. They rely on games you can donate on patreon.com/onepagerules. constant warring in order to loot for food and equipment and Thank you for playing! only settle down when they have to resolve tribal disputes.
Orcs are extremely aggressive, barely being able to stand still
before a battle as they can’t wait to jump into the enemy and tear them apart. Their biggest strength relies on charging into the blood bath first, whilst also bringing some rather heavy weapons to bear.
Anyone standing in the way of their fury better watch out,
because Orcs won’t stop at nothing to grab some sweet loot.
Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
1 AOF – ORCS v2.9
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Brute Ultra Boss [1] 3+ 4+ 2x Hand Weapons (A3) Furious, Hero, Tough(6) A, B 100pts Boss [1] 3+ 4+ Hand Weapon (A3) Furious, Hero, Tough(3) B, C, D 50pts Savage Boss [1] 3+ 5+ Hand Weapon (A3) Frenzy, Hero, Tough(3) B, C, D 45pts Black Boss [1] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious, Hero, Tough(3) B, D, E 55pts Chanter [1] 3+ 5+ 2x Hand Weapons (A1) Furious, Hero, Tough(3) F 40pts Shaman [1] 5+ 5+ Hand Weapon (A1) Furious, Hero, Tough(3), Wizard(1) G 45pts Savage Shaman [1] 5+ 6+ Hand Weapon (A1) Frenzy, Hero, Tough(3), Wizard(1) G 40pts Orcs [10] 5+ 5+ Hand Weapons (A1) Furious H, I 95pts Savage Orcs [10] 5+ 6+ Hand Weapons (A1) Frenzy H, I, J 80pts Black Orcs [10] 3+ 3+ 2x Hand Weapons (A1, AP(1)) Furious H, E 245pts Brute Orcs [5] 3+ 4+ Spears (A3, Phalanx) Furious, Tough(3) K 265pts Orc Shooters [5] 5+ 5+ Bows (24”, A1), Hand Weapons (A1) Furious H, L 60pts Savage Shooters [5] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) Frenzy H, L 50pts Boar Riders [5] 5+ 4+ Hand Weapons (A1) Fast, Furious, Impact(2) H, M 110pts Savage Riders [5] 5+ 5+ Hand Weapons (A1) Fast, Frenzy, Impact(2) H, M 100pts Giant Boar Riders[3] 3+ 3+ Hand Weapons (A1), Tusks (A3, AP(1)) Fast, Furious, Impact(4), Tough(3) N 240pts Giant [1] 4+ 2+ Giant Club (A6, AP(2)) Fear, Fearless, Tough(6) - 160pts Boar Chariot [1] 5+ 2+ Crew Attacks (A2, Impact(2)), Tusks (A2) Fast, Furious, Impact(8), Tough(6) - 135pts
A Replace one Hand Weapon: J Upgrade one model with:
Great Weapon (A3, AP(2)) +5pts Giant Spear (Impact(3)) +10pts Lance (A3, Impact(1)) +5pts – mounted only K Replace all Spears: Replace one Hand Weapon: 2x Hand Weapons (A3) +25pts Scrap-Fist (A3, AP(1)) +5pts Replace one Spear: Rip-Fist (A3, Rending) +5pts Great Weapon (A3, AP(2)) +5pts Mount on: Replace one Spear: Maw Wyvern – +215pts Great Weapon (A3, AP(2)) +5pts Defense +2, Claws (A6, AP(2)), Spiked Mace (A3, AP(1)) +15pts Fear, Flying, Impact(3), Tough(+6) and Claw-Fist (A3, Deadly(3))
B Upgrade with one: L Replace all Bows:
Scary Banner (Fear) +20pts Crossbows (30”, A1, Rending) +10pts WAR! +60pts M Replace all Hand Weapons: C Replace Hand Weapon: 2x Hand Weapons (A1) +5pts 2x Hand Weapons (A3) +5pts Lances (A1, Impact(1)) +15pts Halberd (A3, Rending) +5pts Great Weapon (A3, AP(2)) +5pts N Replace all Hand Weapons: Spear (A3, Phalanx) +5pts Lances (A1, Impact(1)) +10pts Lance (A3, Impact(1)) +5pts – mounted only Special Rules Fight Harder!: The hero and his unit get +1 to D Mount on: their rolls when fighting in melee. Boar – Claws (A1), Fast, Impact(2) +15pts Frenzy: Gets +2 attack with a weapon of your choice when charging. Great Beast - Claws (A3, AP(1), +65pts Scary Shields: Enemy units get -1 to their Fast, Strider, Tough(3) melee rolls when fighting against this unit. Wyvern – +185pts WAR!: The hero and his unit move +3” on Defense +2, Claws (A6, AP(2)), advance and +6” on rush/charge actions. Fear, Flying, Tough(+6) Wizard Spells E Replace any 2x Hand Weapons: Evil Gaze (4+): Target friendly unit within Great Weapon (A1, AP(3)) Free 12” gets Stealth next time it’s shot at. Burst (4+): Target enemy unit within 6” must F Upgrade with: take a dangerous terrain test. Fight Harder! +30pts Magic Fists (5+): Target friendly unit within 12” gets Rending in melee next time it fights. G Upgrade Wizard(1): Headbutt (5+): Target enemy unit within 12” Wizard(2) +15pts takes 1 hit with AP(4) and Deadly(3). Mount on: Let’s Go (6+): Target friendly unit within 12” Boar – Claws (A1), Fast, Impact(1) +10pts may immediately move by up to 6”. Godly Foot (6+): Target enemy unit within H Upgrade with: 12” takes 4 automatic hits with AP(2). Sergeant +5pts Musician +10pts Battle Standard +10pts
I Replace all Hand Weapons:
Halberds (A1, Rending) +5pts 2x Hand Weapons (A1) +10pts Great Weapons (A1, AP(2)) +10pts Spears (A1, Phalanx) +30pts Upgrade all models with: Scary Shields +20pts