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AOFS – HUMANS v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Humans are the most common race found in Tyria, with very
which are designed to be fast to learn and easy to play. different cultures based on their location. Despite this most of
their forces share common traits, such as their reliance on
This project was made by gamers for gamers and it can only
magic and gunpowder, and having standing armies.
exist thanks to the support of our awesome community.
The largest human factions are the great comet empire, the
If you’d like to support the continued development of our
desert sultanate of the south, and the dragon kingdom of the
games you can donate on patreon.com/onepagerules.
far east. Large sections of humans from the far north were
Thank you for playing! taken over by the havoc gods and are now not considered to be
truly human anymore.

Overall humans are not the toughest soldiers in Tyria, but have
a great variety of different unit types in order to make up for
this. They have access to all sorts of infantry, cavalry, ranged
units and even some monstrous units, which make for great
and versatile armies.

No matter where they are from Humans don’t shy away from
exploring new parts of the world, even if it’s an extremely
dangerous affair.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOFS – HUMANS v2.6

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Captain [1] 3+ 4+ Hand Weapon (A3) Fearless, Hero, Tough(3) A, B, C 60pts
Champion [1] 3+ 4+ Hand Weapon (A3) Hero, Tough(3) A, D 50pts
Bounty Hunter [1] 3+ 5+ Pistol (12”, A1, AP(1)), Hand Weapon (A3) Hero, Tough(3) A, B, E 45pts
Engineer [1] 3+ 5+ Hand Weapon (A3) Hero, Tough(3) A, B, F 40pts
Wizard [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) G 40pts
Infantrymen [3] 5+ 5+ Hand Weapons (A1) - H, I 25pts
Furious Mob [3] 5+ 6+ Great Weapons (A1, AP(2)) Fearless, Furious - 35pts
Greatsword [1] 4+ 4+ Great Weapon (A1, AP(2)) Fearless H 15pts
Marksmen [3] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) - H, J 25pts
Light Cavalry [1] 5+ 5+ Hand Weapon (A1) Fast, Impact(1) H, K 15pts
Knight [1] 4+ 3+ Hand Weapon (A1) Fast, Impact(1) H, L 25pts
Gryph Rider [1] 3+ 3+ Halberd (A1, Rending), Claws (A3, AP(1)) Fast, Impact(3), Tough(3) H, M 70pts

A Replace Hand Weapon: J Replace all Bows:


2x Hand Weapons (A3) +5pts Rifles (24”, A1, AP(1)) +5pts
Halberd (A3, Rending) +5pts Crossbows (30”, A1, Rending) +10pts
Great Weapon (A3, AP(2)) +5pts Replace one Bow:
Spear (A3, Phalanx) +5pts 2x Pistols (12”, A1, AP(1)) +5pts
Lance (A3, Impact(1)) +5pts Gatling Rifle (24”, A3, AP(1)) +10pts
– mounted only Sniper Rifle (36”,A1,AP(1),Sniper) +15pts
Upgrade all models with any:
B Upgrade with one: Skirmishers (Stealth) +5pts
Pistol (12”, A1, AP(1)) +5pts Hunters (Scout) +10pts
Rifle (24”, A1, AP(1)) +10pts
Longbow (30”, A1) +10pts K Upgrade with one:
Shortbow (18”, A1) +5pts
C Upgrade with: 2x Pistols (12”, A1, AP(1)) +5pts
Inspiring Presence +60pts Rifle (24”, A1, AP(1)) +10pts
Mount on: Upgrade with:
Horse – Fast, Impact(1) +10pts 2x Gatling Pistols (12”, A3, AP(1)) +10pts
Gatling Rifle (24”, A3, AP(1)) +10pts
D Upgrade with:
Battle Chant +25pts L Replace Hand Weapon:
Mount on: Great Weapon (A1, AP(2)) +5pts
Horse – Fast, Impact(1) +10pts Lance (A1, Impact(1)) +5pts
Upgrade with:
E Upgrade with: Inner Circle Knight (Fearless) +5pts
Accusation +25pts
M Replace Halberd:
F Upgrade with one: Lance (A1, Impact(1)) +5pts
Gatling Pistol (12”, A3, AP(1)) +10pts
Gatling Rifle (24”, A3, AP(1)) +20pts Special Rules
Grenade Launcher +25pts Accusation: Before the game starts pick one
(18”, A1, AP(3), Blast(3)) enemy model. The hero gets the Deadly(3)
Pigeon Bombs +25pts and Sniper special rules when attacking it.
(24”, A1, AP(1), Blast(3), Indirect) Battle Chant: The hero and all friendly units
Mount on: within 12” get the Furious special rule.
Horse – Fast, Impact(1) +10pts Inspiring Presence: All friendly units of
Infantrymen, Greatswords or Knights within
Robot Horse – Fast, Impact(3) +15pts
12” count as having Quality 3+.
G Upgrade Wizard(1):
Wizard Spells
Wizard(2) +15pts Wild Form (4+): Target friendly unit within
Mount on:
12” gets +1 to melee rolls next time it fights.
Horse – Fast, Impact(1) +5pts
Fireball (4+): Target enemy unit within 12”
takes 2 automatic hits with AP(2).
H Upgrade with:
Protection (5+): Target friendly unit within
Sergeant +5pts
12” gets Regeneration next time it’s wounded.
Musician +10pts
Leech (5+): Target enemy unit within 12”
Battle Standard +10pts
takes 1 hit with AP(4) and Deadly(3).
I Replace all Hand Weapons: Magic Wind (6+): Target friendly unit within
Halberds (A1, Rending) +5pts 12” may immediately move by up to 6”.
2x Hand Weapons (A1) +5pts Blood Hex (6+): Target enemy unit within 6”
Great Weapons (A1, AP(2)) +5pts takes 1 automatic hit per model.
Spears (A1, Phalanx) +10pts

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