Professional Documents
Culture Documents
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Elven Noble [1] 3+ 4+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, B, C 55pts
Guardian Elite [1] 4+ 5+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, C, D 40pts
Seer Council [3] 4+ 4+ Shard Pistols (12”, A1, Rending), Fast, Seer Council, Tough(3) E 245pts
Energy Swords (A2, AP(1), Rending)
Defenders Squad [10] 4+ 5+ Shardguns (12”, A2, Rending), CCWs (A1) Fast F 215pts
Storm Squad [10] 4+ 5+ Shard Pistols (12”, A1, Rending), CCWs (A2) Fast, Scout G 230pts
Avengers Squad [5] 3+ 4+ Shard Carbines (18”, A2, Rending), CCWs (A1) Fast H 165pts
Banshee Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Fast, Strider I 170pts
Energy Swords (A2, AP(1), Rending)
Dragon Squad [5] 3+ 4+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A1) Fast J 205pts
Spider Squad [5] 3+ 4+ Web Spinners (12”, A2, AP(4)), CCWs (A1) Ambush, Teleport K 200pts
Hawk Squad [5] 3+ 4+ Laser Blasters (24”, A2), CCWs (A1) Ambush, Fast, Flying L 210pts
Reaper Squad [5] 3+ 4+ Shot Missiles (30”, A1, AP(3)), CCWs (A1) Fast, Relentless M 210pts
Scorpion Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Chain-Swords (A3, AP(1)) Fast, Impact(1), Scout, Stealth N 225pts
Ranger Squad [5] 4+ 5+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A1) Fast, Scout, Stealth, Strider - 255pts
Wraith Suit Squad [3] 3+ 3+ Wraith Cannons (12”, A2, AP(4)), CCWs (A3) Fearless, Tough(3) O 215pts
Jetbike Squad [3] 3+ 4+ Twin Shardguns (12”, A4, Rending), Strider, Tough(3), Very Fast P 280pts
Shard Pistols (12”, A1, Rending), CCWs (A2)
A Replace Shard Pistol: H Replace one Shard Carbine: P Replace any Twin Shardguns:
Shard Carbine (18”, A2, Rending) +10pts Twin Shard Carbine (18”, A4, Rending) +15pts Shard Cannon (24”, A4, Rending) +20pts
Laser Blaster (24”, A2) +10pts Replace one Shard Carbine and CCW: Scatter Laser (30", A3, AP(1)) +20pts
Web Spinner (12”, A2, AP(4)) +15pts Shard Pistol (12", A1, Rending), -5pts Replace all Shard Pistols and CCWs:
Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts Dire Sword (A1, Blast(3)) Energy Spears (A2, Impact(1)) -5pts
Replace CCW: Shard Pistol (12", A1, Rending), -5pts Laser Spears (A1, AP(2), Deadly(3)) +15pts
Dire Sword (A1, Blast(3)) +5pts Energy Sword (A2, AP(1), Rending) Sniper Rifles (30", A1, AP(1), Sniper), +70pts
Energy Sword (A2, AP(1), Rending) +5pts Replace Shard Pistol: CCWs (A1)
Chain-Sword (A3, AP(1)) +10pts Flicker Shield (Shield of Grace) +50pts Replace one Laser Spear:
Killing Sword (A1, AP(2), Deadly(3)) +10pts I Replace one Energy Sword: Energy Sword (A2, AP(1), Rending) -5pts
Energy Spear (A2, AP(4)) +10pts Killing Sword (A2, AP(1), Deadly(3)) +15pts Star Spear (A1, AP(4), Deadly(3)) +5pts
Upgrade with: Replace one Shard Pistol and Energy Sword: Hologram Field (Stealth) Upgrade all models with:
Energy Shield (Regeneration) +15pts Dual Mirror Swords (A4, Rending) +5pts +20pts
B Upgrade with one:
Banshee Howl (Fear) +20pts
Tri-Sling (12", A3, AP(1)), Sword (A2) +5pts
Upgrade one model with: Special Rules
Scorpion Suit (Impact(1), Scout, +20pts Banshee Howl (Fear) +20pts over enemy units,Whenever
Drop Grenades:
pick one
this model moves
of them and roll
Stealth) Replace all Fusion Rifles: one die, on a 2+ it takes 1 hit.
Hawk Wings (Ambush, Flying) +25pts JHeavy Flamethrowers (12", A6, AP(1)) +55pts Hit & Run: The hero and its unit may move by
Spider Suit (Ambush, Teleport) +25pts Replace one Fusion Rifle: up to 3” after shooting.
Jetbike (Very Fast, Tough(+3), Strider, +125pts Fusion Pike (18", A1, AP(4), Deadly(6)) +40pts Seer Council: This unit counts as having
Twin Shardgun (12", A4, Rending)) Psychic(1), but only one model in the unit may
K Replace one Web Spinner:
C Upgrade with one:
+50pts Web Rifle (18”, A2, AP(4)) +10pts tries to cast or blockeach
cast or block spells round. When the unit
Ancient Commander (Hit & Run)
Lord Protector (Shield of Grace) +55pts Twin Web Spinner (12”, A4, AP(4)) +20pts as models with this rule in it,rollandaspick
spells, many dice
the
High Seer (Psychic(1)) +35pts Dual Spider Blades Replace one CCW: highest result.
(A2, Poison) +10pts Shield of Grace: This model and its unit get the
D Upgrade with: Regeneration rule.
Jetbike (Strider, Tough(+3), Very Fast, +90pts LHawk LaserReplace (24”, A2,
one Laser Blaster:
AP(2)) +15pts Teleport: Once per activation, before attacking,
Twin Shardgun (12", A4, Rending)) Sun Blaster (24”, A4, Rending) +25pts place this model anywhere within 6”.
E Replace any Energy Sword: Replace one CCW: Very Fast: This model moves 12” when using
Energy Spear (A2, AP(4)) +5pts Energy Sword (A2, AP(1), Rending) +10pts Advance and 24” when using Rush/Charge.
+30pts Hide (4+): TargetPsychic Spells
Upgrade all models with: Upgrade all models with:
Jetbike (Strider, Tough(+3), Very Fast, +290pts Grenade Packs (Drop Grenades) enemy unit within 12” gets -1
Twin Shardgun (12", A4, Rending)) M Replace any Shot Missiles: to hit next time it shoots.
F Upgrade one model with one: Swarm Missiles (30", A2, AP(1)) +10pts Soul Seeker (4+): Target enemy model within
Gun Platform +35pts Replace one Shot Missiles: 12” takes 1 automatic hit with AP(2).
(Shard Cannon (24", A4, Rending)) Shard Cannon (24”, A4, Rending) +25pts Creator (5+): Target friendly unit within 12” gets
Gun Platform +35pts Missile Launcher +40pts +1 to defense next time it takes hits.
(Scatter Laser (30", A3, AP(1))) (30”, A1, AP(2), Deadly(3), Anti-Air)
Gun Platform +45pts Tempest Missiles +65pts Destroyer
takes 6
(5+): Target enemy unit within 12”
automatic hits.
(Missile Launcher (30”, A2, Blast(3), Indirect) Blessing (6+): Target friendly unit within 12”
(30", A1, AP(2), Deadly(3), Anti-Air)) may immediately charge by up to 6” and gets
Gun Platform +50pts NScorpion FistReplace one Shard Pistol:
(12”, A3, Rending) +10pts +1Curseto hit for that melee.
(Laser Lance Replace one Chain-Sword: (6+): Target 2 enemy units within 6” take
(36", A1, AP(3), Deadly(3))) Biting Sword (A3, Poison) +5pts 4 hits with AP(2) each.
Gun Platform +50pts Replace one Shard Pistol and Chain-Sword:
(Star Cannon (36", A3, AP(2))) Dual Energy Swords +5pts
G Replace up to two Shard Pistols: (A4, AP(1), Rending)
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts O Replace all Wraith Cannons and CCWs:
Flamethrower (12”, A6) +10pts Distortion Guns +10pts
Replace up to two CCWs:
Energy Swords (A2, AP(1), Rending) +5pts (12", A1, Blast(3), AP(3)),
CCWs (A3)
Energy Swords (A3, AP(1), Rending), +10pts
Energy Shields (Regeneration)
Dual Energy Swords +25pts
(A6, AP(1), Rending)
2
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Gravity APC [1] 3+ 2+ Twin Shardgun (12”, A4, Rending) Impact(6), Strider, Tough(6), Transport(11), A, B, C 230pts
Very Fast
Anti-Gravity Tank [1] 3+ 2+ 2x Twin Shard Cannons (24”, A8, Rending), Impact(6), Strider, Tough(12), Very Fast A, D, E 515pts
Twin Shardgun (12”, A4, Rending)
Support Artillery [1] 3+ 2+ Distortion Cannon (24”, A2, Blast(3), AP(3), Repair, Slow, Tough(6) F 225pts
Indirect),
Artillery Crew (A3)
Heavy Jetbike [1] 3+ 2+ Shard Cannon (24”, A4, Rending), Impact(6), Strider, Tough(6), Very Fast G 235pts
Twin Shardgun (12”, A4, Rending)
Combat Walker [1] 3+ 2+ 2x Shard Cannons (24”, A4, Rending), Fast, Scout, Tough(6) C 240pts
Stomp (A2, AP(1))
Wraith Walker [1] 3+ 2+ 2x Shardguns (12”, A2, Rending), Stomp (A4, AP(1)), Fear, Fearless, Tough(12) D, H 305pts
2x Ghost Swords (A2, AP(1), Rending)
Avatar of Flames [1] 2+ 2+ Gaze of Doom (12”, A2, AP(4), Deadly(3)), Fear, Regeneration, Tough(12) - 465pts
Flame Sword (A6, AP(2), Rending),
Stomp (A4, AP(1))
Wraith Plane [1] 3+ 2+ Twin Heavy Distortion Guns (18”, A2, Blast(3), AP(3)) Aircraft, Psychic(1), Tough(6) - 220pts
Hunter Plane [1] 3+ 2+ Pulse Laser (36”, A2, AP(3), Anti-Air), Aircraft, Tough(6) I 310pts
Twin Laser Lance (36”, A2, AP(3), Deadly(3))
Wraith Titan [1] 3+ 2+ Stomp (A8, AP(2)), Dual Titan Fists (A12, AP(4)) Fear, Fearless, Tough(24) J 620pts
A Replace Twin Shardgun: J Replace Dual Titan Fists:
Shard Cannon (24”, A4, Rending) +20pts Twin Heavy Wraith Gun +30pts
B Upgrade with one: (24", A3, AP(4), Deadly(3))
2x Shard Cannons (24", A4, Rending) +80pts Titan Shield (Regeneration),
Titan Sword (A6, AP(1), Rending)
+45pts
C Replace any Shard Cannon: Sun Cannon (36", A3, Blast(3), AP(2)), +170pts
Scatter Laser (30”, A3, AP(1)) +5pts Titan ShieldUpgrade
(Regeneration)
with up to two:
Missile Launcher +15pts Twin Shard Cannon (24”, A8, Rending) +80pts
(30”, A1, AP(2), Deadly(3), Anti-Air)
Laser Lance (36”, A1, AP(3), Deadly(3)) +20pts Twin Scatter Laser (30”, A6, AP(1)) +85pts
Star Cannon (36", A3, AP(2)) +20pts Twin Star Cannon (36”, A6, AP(2)) +130pts
Upgrade with any: Special Rules
Hologram Field (Stealth) +10pts
Pulse Laser (36”,A2,AP(3),Anti-Air) +60pts Repair: Once per turn, if within 2” of a unit with
Tough, roll one die. On a 2+ you may repair D3
D Replace any Twin Shard Cannon: wounds from the target.
Twin Scatter Laser (30”, A6, AP(1)) +5pts Very Fast: This model moves 12” when using
Twin Missile Launcher +30pts Advance and 24” when using Rush/Charge.
(30”, A2, AP(2), Deadly(3), Anti-Air) Psychic Spells
Twin Laser Lance +45pts
(36”, A2, AP(3), Deadly(3)) Hide (4+): Target enemy unit within 12” gets -1
Twin Star Cannons (36", A6, AP(2)) +50pts to hit next time it shoots.
Upgrade with any: Soul Seeker (4+): Target enemy model within
Hologram Field (Stealth) +25pts 12” takes 1 automatic hit with AP(2).
Pulse Laser (36”,A2,AP(3),Anti-Air) +65pts Creator (5+): Target friendly unit within 12” gets
E Replace 2x Twin Shard Cannons: +1 to defense next time it takes hits.
Prism Cannon +60pts Destroyer (5+): Target enemy unit within 12”
takes 6 automatic hits.
(36”, A2, AP(3), Deadly(6))
Spinner Cannon +180pts Blessing (6+): Target friendly unit within 12”
may immediately charge by up to 6” and gets
(30”, A4, Blast(3), AP(4), Indirect) +1 to hit for that melee.
F Replace Distortion Cannon: Curse (6+): Target 2 enemy units within 6” take
Shadow Cannon +60pts 4 hits with AP(2) each.
(30”, A2, Blast(6), Rending, Indirect)
G Replace Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts
Missile Launcher +15pts
(30”, A1, AP(2), Deadly(3), Anti-Air)
Laser Lance (36”, A1, AP(3), Deadly(3)) +25pts
Star Cannon (36", A3, AP(2)) +25pts
H Replace any Shardgun:
Flamethrower (12”, A6) +15pts
Replace any Ghost Sword:
Wraith Fist (A4, AP(4)) +25pts
Upgrade with up to two:
Twin Shard Cannons +80pts
(24", A8, Rending)
Upgrade with:
Seer Pilot (Psychic(1)) +35pts
I Replace Twin Laser Lance:
Twin Star Cannon (36", A6, AP(2)) +5pts