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GF - High Elf Fleets v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games High Elf Fleets are all that remains from the once prosperous
which are designed to be fast to learn and easy to play. elven empire. Only resembling humans in look, elves are a highly
intelligent alien species which boasts some of the most
This project was made by gamers for gamers and it can only advanced technology in the Sirius sector.
exist thanks to the support of our awesome community.
Whilst they are able to leverage this technology to boost their
If you’d like to support the continued development of our games speed and build superior weapons, their lack of resources leads
you can donate on patreon.com/onepagerules. them to have warriors that focus on very specific combat roles
but that won’t fare well outside of that role.
Thank you for playing! A long time ago the elves ruled over the Sirius sector thanks to
the use of highly sophisticated helper robots. With time the
robots became fully sentient and turned against their makers in
what is now known as the great machine war.
Driven off their home worlds the High Elf Fleets now reside in
massive colony-ships looking to return to their former glory.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Elven Noble [1] 3+ 4+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, B, C 55pts
Guardian Elite [1] 4+ 5+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, C, D 40pts
Seer Council [3] 4+ 4+ Shard Pistols (12”, A1, Rending), Fast, Seer Council, Tough(3) E 245pts
Energy Swords (A2, AP(1), Rending)
Defenders Squad [10] 4+ 5+ Shardguns (12”, A2, Rending), CCWs (A1) Fast F 215pts
Storm Squad [10] 4+ 5+ Shard Pistols (12”, A1, Rending), CCWs (A2) Fast, Scout G 230pts
Avengers Squad [5] 3+ 4+ Shard Carbines (18”, A2, Rending), CCWs (A1) Fast H 165pts
Banshee Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Fast, Strider I 170pts
Energy Swords (A2, AP(1), Rending)
Dragon Squad [5] 3+ 4+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A1) Fast J 205pts
Spider Squad [5] 3+ 4+ Web Spinners (12”, A2, AP(4)), CCWs (A1) Ambush, Teleport K 200pts
Hawk Squad [5] 3+ 4+ Laser Blasters (24”, A2), CCWs (A1) Ambush, Fast, Flying L 210pts
Reaper Squad [5] 3+ 4+ Shot Missiles (30”, A1, AP(3)), CCWs (A1) Fast, Relentless M 210pts
Scorpion Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Chain-Swords (A3, AP(1)) Fast, Impact(1), Scout, Stealth N 225pts
Ranger Squad [5] 4+ 5+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A1) Fast, Scout, Stealth, Strider - 255pts
Wraith Suit Squad [3] 3+ 3+ Wraith Cannons (12”, A2, AP(4)), CCWs (A3) Fearless, Tough(3) O 215pts
Jetbike Squad [3] 3+ 4+ Twin Shardguns (12”, A4, Rending), Strider, Tough(3), Very Fast P 280pts
Shard Pistols (12”, A1, Rending), CCWs (A2)
A Replace Shard Pistol: H Replace one Shard Carbine: P Replace any Twin Shardguns:
Shard Carbine (18”, A2, Rending) +10pts Twin Shard Carbine (18”, A4, Rending) +15pts Shard Cannon (24”, A4, Rending) +20pts
Laser Blaster (24”, A2) +10pts Replace one Shard Carbine and CCW: Scatter Laser (30", A3, AP(1)) +20pts
Web Spinner (12”, A2, AP(4)) +15pts Shard Pistol (12", A1, Rending), -5pts Replace all Shard Pistols and CCWs:
Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts Dire Sword (A1, Blast(3)) Energy Spears (A2, Impact(1)) -5pts
Replace CCW: Shard Pistol (12", A1, Rending), -5pts Laser Spears (A1, AP(2), Deadly(3)) +15pts
Dire Sword (A1, Blast(3)) +5pts Energy Sword (A2, AP(1), Rending) Sniper Rifles (30", A1, AP(1), Sniper), +70pts
Energy Sword (A2, AP(1), Rending) +5pts Replace Shard Pistol: CCWs (A1)
Chain-Sword (A3, AP(1)) +10pts Flicker Shield (Shield of Grace) +50pts Replace one Laser Spear:
Killing Sword (A1, AP(2), Deadly(3)) +10pts I Replace one Energy Sword: Energy Sword (A2, AP(1), Rending) -5pts
Energy Spear (A2, AP(4)) +10pts Killing Sword (A2, AP(1), Deadly(3)) +15pts Star Spear (A1, AP(4), Deadly(3)) +5pts
Upgrade with: Replace one Shard Pistol and Energy Sword: Hologram Field (Stealth) Upgrade all models with:
Energy Shield (Regeneration) +15pts Dual Mirror Swords (A4, Rending) +5pts +20pts
B Upgrade with one:
Banshee Howl (Fear) +20pts
Tri-Sling (12", A3, AP(1)), Sword (A2) +5pts
Upgrade one model with: Special Rules
Scorpion Suit (Impact(1), Scout, +20pts Banshee Howl (Fear) +20pts over enemy units,Whenever
Drop Grenades:
pick one
this model moves
of them and roll
Stealth) Replace all Fusion Rifles: one die, on a 2+ it takes 1 hit.
Hawk Wings (Ambush, Flying) +25pts JHeavy Flamethrowers (12", A6, AP(1)) +55pts Hit & Run: The hero and its unit may move by
Spider Suit (Ambush, Teleport) +25pts Replace one Fusion Rifle: up to 3” after shooting.
Jetbike (Very Fast, Tough(+3), Strider, +125pts Fusion Pike (18", A1, AP(4), Deadly(6)) +40pts Seer Council: This unit counts as having
Twin Shardgun (12", A4, Rending)) Psychic(1), but only one model in the unit may
K Replace one Web Spinner:
C Upgrade with one:
+50pts Web Rifle (18”, A2, AP(4)) +10pts tries to cast or blockeach
cast or block spells round. When the unit
Ancient Commander (Hit & Run)
Lord Protector (Shield of Grace) +55pts Twin Web Spinner (12”, A4, AP(4)) +20pts as models with this rule in it,rollandaspick
spells, many dice
the
High Seer (Psychic(1)) +35pts Dual Spider Blades Replace one CCW: highest result.
(A2, Poison) +10pts Shield of Grace: This model and its unit get the
D Upgrade with: Regeneration rule.
Jetbike (Strider, Tough(+3), Very Fast, +90pts LHawk LaserReplace (24”, A2,
one Laser Blaster:
AP(2)) +15pts Teleport: Once per activation, before attacking,
Twin Shardgun (12", A4, Rending)) Sun Blaster (24”, A4, Rending) +25pts place this model anywhere within 6”.
E Replace any Energy Sword: Replace one CCW: Very Fast: This model moves 12” when using
Energy Spear (A2, AP(4)) +5pts Energy Sword (A2, AP(1), Rending) +10pts Advance and 24” when using Rush/Charge.
+30pts Hide (4+): TargetPsychic Spells
Upgrade all models with: Upgrade all models with:
Jetbike (Strider, Tough(+3), Very Fast, +290pts Grenade Packs (Drop Grenades) enemy unit within 12” gets -1
Twin Shardgun (12", A4, Rending)) M Replace any Shot Missiles: to hit next time it shoots.
F Upgrade one model with one: Swarm Missiles (30", A2, AP(1)) +10pts Soul Seeker (4+): Target enemy model within
Gun Platform +35pts Replace one Shot Missiles: 12” takes 1 automatic hit with AP(2).
(Shard Cannon (24", A4, Rending)) Shard Cannon (24”, A4, Rending) +25pts Creator (5+): Target friendly unit within 12” gets
Gun Platform +35pts Missile Launcher +40pts +1 to defense next time it takes hits.
(Scatter Laser (30", A3, AP(1))) (30”, A1, AP(2), Deadly(3), Anti-Air)
Gun Platform +45pts Tempest Missiles +65pts Destroyer
takes 6
(5+): Target enemy unit within 12”
automatic hits.
(Missile Launcher (30”, A2, Blast(3), Indirect) Blessing (6+): Target friendly unit within 12”
(30", A1, AP(2), Deadly(3), Anti-Air)) may immediately charge by up to 6” and gets
Gun Platform +50pts NScorpion FistReplace one Shard Pistol:
(12”, A3, Rending) +10pts +1Curseto hit for that melee.
(Laser Lance Replace one Chain-Sword: (6+): Target 2 enemy units within 6” take
(36", A1, AP(3), Deadly(3))) Biting Sword (A3, Poison) +5pts 4 hits with AP(2) each.
Gun Platform +50pts Replace one Shard Pistol and Chain-Sword:
(Star Cannon (36", A3, AP(2))) Dual Energy Swords +5pts
G Replace up to two Shard Pistols: (A4, AP(1), Rending)
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts O Replace all Wraith Cannons and CCWs:
Flamethrower (12”, A6) +10pts Distortion Guns +10pts
Replace up to two CCWs:
Energy Swords (A2, AP(1), Rending) +5pts (12", A1, Blast(3), AP(3)),
CCWs (A3)
Energy Swords (A3, AP(1), Rending), +10pts
Energy Shields (Regeneration)
Dual Energy Swords +25pts
(A6, AP(1), Rending)

2
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Gravity APC [1] 3+ 2+ Twin Shardgun (12”, A4, Rending) Impact(6), Strider, Tough(6), Transport(11), A, B, C 230pts
Very Fast
Anti-Gravity Tank [1] 3+ 2+ 2x Twin Shard Cannons (24”, A8, Rending), Impact(6), Strider, Tough(12), Very Fast A, D, E 515pts
Twin Shardgun (12”, A4, Rending)
Support Artillery [1] 3+ 2+ Distortion Cannon (24”, A2, Blast(3), AP(3), Repair, Slow, Tough(6) F 225pts
Indirect),
Artillery Crew (A3)
Heavy Jetbike [1] 3+ 2+ Shard Cannon (24”, A4, Rending), Impact(6), Strider, Tough(6), Very Fast G 235pts
Twin Shardgun (12”, A4, Rending)
Combat Walker [1] 3+ 2+ 2x Shard Cannons (24”, A4, Rending), Fast, Scout, Tough(6) C 240pts
Stomp (A2, AP(1))
Wraith Walker [1] 3+ 2+ 2x Shardguns (12”, A2, Rending), Stomp (A4, AP(1)), Fear, Fearless, Tough(12) D, H 305pts
2x Ghost Swords (A2, AP(1), Rending)
Avatar of Flames [1] 2+ 2+ Gaze of Doom (12”, A2, AP(4), Deadly(3)), Fear, Regeneration, Tough(12) - 465pts
Flame Sword (A6, AP(2), Rending),
Stomp (A4, AP(1))
Wraith Plane [1] 3+ 2+ Twin Heavy Distortion Guns (18”, A2, Blast(3), AP(3)) Aircraft, Psychic(1), Tough(6) - 220pts
Hunter Plane [1] 3+ 2+ Pulse Laser (36”, A2, AP(3), Anti-Air), Aircraft, Tough(6) I 310pts
Twin Laser Lance (36”, A2, AP(3), Deadly(3))
Wraith Titan [1] 3+ 2+ Stomp (A8, AP(2)), Dual Titan Fists (A12, AP(4)) Fear, Fearless, Tough(24) J 620pts
A Replace Twin Shardgun: J Replace Dual Titan Fists:
Shard Cannon (24”, A4, Rending) +20pts Twin Heavy Wraith Gun +30pts
B Upgrade with one: (24", A3, AP(4), Deadly(3))
2x Shard Cannons (24", A4, Rending) +80pts Titan Shield (Regeneration),
Titan Sword (A6, AP(1), Rending)
+45pts
C Replace any Shard Cannon: Sun Cannon (36", A3, Blast(3), AP(2)), +170pts
Scatter Laser (30”, A3, AP(1)) +5pts Titan ShieldUpgrade
(Regeneration)
with up to two:
Missile Launcher +15pts Twin Shard Cannon (24”, A8, Rending) +80pts
(30”, A1, AP(2), Deadly(3), Anti-Air)
Laser Lance (36”, A1, AP(3), Deadly(3)) +20pts Twin Scatter Laser (30”, A6, AP(1)) +85pts
Star Cannon (36", A3, AP(2)) +20pts Twin Star Cannon (36”, A6, AP(2)) +130pts
Upgrade with any: Special Rules
Hologram Field (Stealth) +10pts
Pulse Laser (36”,A2,AP(3),Anti-Air) +60pts Repair: Once per turn, if within 2” of a unit with
Tough, roll one die. On a 2+ you may repair D3
D Replace any Twin Shard Cannon: wounds from the target.
Twin Scatter Laser (30”, A6, AP(1)) +5pts Very Fast: This model moves 12” when using
Twin Missile Launcher +30pts Advance and 24” when using Rush/Charge.
(30”, A2, AP(2), Deadly(3), Anti-Air) Psychic Spells
Twin Laser Lance +45pts
(36”, A2, AP(3), Deadly(3)) Hide (4+): Target enemy unit within 12” gets -1
Twin Star Cannons (36", A6, AP(2)) +50pts to hit next time it shoots.
Upgrade with any: Soul Seeker (4+): Target enemy model within
Hologram Field (Stealth) +25pts 12” takes 1 automatic hit with AP(2).
Pulse Laser (36”,A2,AP(3),Anti-Air) +65pts Creator (5+): Target friendly unit within 12” gets
E Replace 2x Twin Shard Cannons: +1 to defense next time it takes hits.
Prism Cannon +60pts Destroyer (5+): Target enemy unit within 12”
takes 6 automatic hits.
(36”, A2, AP(3), Deadly(6))
Spinner Cannon +180pts Blessing (6+): Target friendly unit within 12”
may immediately charge by up to 6” and gets
(30”, A4, Blast(3), AP(4), Indirect) +1 to hit for that melee.
F Replace Distortion Cannon: Curse (6+): Target 2 enemy units within 6” take
Shadow Cannon +60pts 4 hits with AP(2) each.
(30”, A2, Blast(6), Rending, Indirect)
G Replace Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts
Missile Launcher +15pts
(30”, A1, AP(2), Deadly(3), Anti-Air)
Laser Lance (36”, A1, AP(3), Deadly(3)) +25pts
Star Cannon (36", A3, AP(2)) +25pts
H Replace any Shardgun:
Flamethrower (12”, A6) +15pts
Replace any Ghost Sword:
Wraith Fist (A4, AP(4)) +25pts
Upgrade with up to two:
Twin Shard Cannons +80pts
(24", A8, Rending)
Upgrade with:
Seer Pilot (Psychic(1)) +35pts
I Replace Twin Laser Lance:
Twin Star Cannon (36", A6, AP(2)) +5pts

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