Professional Documents
Culture Documents
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - TAO Coalition v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Battle Suit Elite [1] 3+ 3+ 4x Suit-Flamers (12”, A3), Suit Fists (A4) Ambush, Flying, Hero, Tough(6) A, B 185pts
Grunt Leader [1] 4+ 4+ Pulse Shotgun (12”, A2, AP(1)), CCW (A1) Hero, Tough(3) B, C, D 40pts
Jackal Veteran [1] 5+ 5+ Rifle (24”, A1), CCW (A2) Hero, Scout, Strider, Tough(3) C, E 35pts
Grunt Squad [5] 5+ 4+ Pulse Shotguns (12”, A2, AP(1)), CCWs (A1) Good Shot D, F, G 90pts
Spotter Squad [5] 5+ 5+ Pulse Carbines (18”, A2, AP(1)), CCWs (A1) Good Shot, Scout F, H 115pts
Stealth Suits [3] 4+ 4+ Burst Carbines (18”, A3, Rending), CCWs (A1) Ambush, Stealth, Tough(3) I 190pts
Battle Suits [3] 4+ 3+ 3x Suit-Flamers (12”, A3), Suit Fists (A2) Ambush, Flying, Tough(3) J 250pts
Gun Drones [5] 5+ 4+ Twin-Guns (18”, A2), Tasers (A1) Fearless, Flying, Good Shot K 110pts
Sniper Drones [3] 5+ 4+ Pulse Rifles (30”, A1, AP(1)), Tasers (A1) Fearless, Flying, Good Shot L 70pts
Jackals [10] 5+ 5+ Rifles (24”, A1), CCWs (A2) Scout, Strider E, M 170pts
Jackal Hounds [10] 5+ 5+ Claws (A2) Fast, Scout, Strider N 150pts
Jackal Cavalry [3] 5+ 4+ Heavy Machineguns (30”, A3, AP(1)), Claws (A3) Fast, Scout, Strider, Tough(3) O 200pts
Locusts [5] 4+ 4+ Neutron Carbines (18”, A2, Rending), CCWs (A1) Ambush, Flying, Stinger Bombs - 180pts
A Replace any Suit-Flamer:
Suit-Burst (18", A2, Rending)
H Replace up to three Pulse Carbines:
+5pts Ion Rifle (30”, A1, Blast(3), AP(1)) +10pts Accelerator Drone: Special Rules
Suit-Ion (18", A2, AP(1)) +5pts Scoped Rifle (30”, A1, AP(1), Sniper) +20pts when firing its PulseThis unit gets +6” range
Carbines.
Suit-Plasma (24", A1, AP(4)) +5pts Rail Rifle (30”, A1, AP(2), Deadly(3)) +20pts Beacon: Friendly units using Ambush may
Suit-Fuse (12", A1, AP(4), Deadly(3)) +10pts Upgrade any model with:
Suit-Frag (24", A2, Indirect) +10pts Spotting Laser +15pts ignore
they
distance restrictions from enemies if
are deployed within 6” of this model.
Suit-Missiles (30", A1, AP(2), Anti-Air) +10pts Upgrade one model with one:
Replace one Suit-Flamer: Inhibitor Drone +15pts Elemental Power: Once per activation, before
Heavy Suit-Burst (18", A4, Rending) +20pts Accelerator Drone +30pts attacking, pick one friendly unit within 12” of
Replace Suit Fists: Recon Drone (Beacon, +25pts thisGood
model, which may move by up to 6".
Shot: This model shoots at Quality 4+.
Twin Plasma Gauntlets (A4, AP(4)) +20pts Burst Carbine (18", A3, Rending)) Inhibitor Drone: Enemies get -3” movement
Plasma Sword (A4, AP(1), Rending), +30pts I Replace one Burst Carbine: when trying to charge this unit.
Energy Shield (Defense +1) Fusion Carbine +5pts Shield Drone: This model and its unit count as
B Upgrade with up to two: (18", A1, AP(4), Deadly(3)) having the Regeneration special rule.
Gun Drone (Twin-Guns (18”, A2)) +10pts Upgrade one model with any:
Spotter Drone (Spotting Laser) +15pts Beacon +10pts Spotting
enemy
Laser: This model may try to mark an
instead of firing one of its weapons.
Mini-Shield Drone (Regeneration) +30pts Spotting Laser +15pts Pick one unit within 30” and in line of sight and
C Replace Pulse Shotgun: J Replace any Suit-Flamer: roll one die, on a 4+ it’s marked. Friendly units
Pulse Carbine (18”, A2, AP(1)) +5pts Suit-Fuse (12", A1, AP(4), Deadly(3)) +5pts to their shooting rolls from
may remove markers the target to get +X
Pulse Rifle (30”, A1, AP(1)) +5pts Suit-Burst (18", A2, Rending) +5pts of removed markers. it, where X is the number
Replace Pulse Shotgun and CCW: Suit-Ion (18", A2, AP(1)) +5pts Stinger Bombs: Whenever this model moves
Holy Sword (A3, AP(1), Rending) +5pts Suit-Frag (24", A2, Indirect) +5pts over enemy units, pick one of them and roll
Holy Batons (A2, Blast(3)) +5pts Suit-Plasma (24", A1, AP(4)) +5pts
Holy Dual-Spear (A3, AP(4)) +10pts Suit-Missiles (30", A1, AP(2), Anti-Air) +5pts one die, on a 2+ it takes 1 hit.
Volley Fire: The hero and its unit count as
Holy Halberd (A3, AP(1), Deadly(3)) +20pts Replace all Suit Fists:
Upgrade with one: Twin Plasma Gauntlets (A2, AP(4)) +25pts having the Relentless special rule.
Captain (Volley Fire)
Ethereal (Elemental Power)
+15pts Plasma Swords (A2, AP(1), Rending), +50pts
+25pts Energy Shields (Defense +1) Psychic Spells
High Sage (Psychic(1)) +35pts Upgrade any model with up to two: Killing Blow (4+): Target enemy model within
Gun Drone (Twin-Guns (18”, A2)) +10pts 12” takes 1 automatic hit with AP(2).
D Replace one Pulse Shotgun and CCW: Spotter Drone (Spotting Laser)
Pulse Pistol (12", A1, AP(1)), free Shield Drone +15pts Patience (4+): Target friendly unit within 12”
gets Stealth next time it is shot at.
Ritual Blade (A2) +40pts Boldness (5+): Target friendly unit within 12”
Replace Ritual Blade: K Upgrade all Twin-Guns with one: may immediately move by up to 3”.
Plasma Sword (A2, AP(1), Rending) +5pts Precision Rounds (Ignores Cover) +10pts Devastating Strike (5+): Target enemy unit
Plasma Gauntlet (A2, AP(4)) +10pts Shred Ammo (Rending) +15pts within 12” takes 4 automatic hits with AP(1).
Upgrade all models with:
E Replace one Rifle:
Pulse Shotgun (12”, A2, AP(1)) +5pts Self-Repair (Regeneration) +25pts Deadly Surge (6+): Target 2 enemy units within
12” take 6 automatic hits each.
Marksman Rifle (24”, A1, Sniper) +15pts L Upgrade all Pulse Rifles with: Pacification (6+): Target enemy unit within 12”
Replace one CCW: Drone Controller (Sniper) +60pts gets -3 to melee rolls next time it fights.
Plasma Sword (A2, AP(1), Rending) +5pts M Replace up to three Rifles:
Plasma Gauntlet (A2, AP(4)) +5pts Marksman Rifle (24”, A1, Sniper) +15pts
F Upgrade one model with one: Upgrade all models with any:
Gun Drone (Twin-Guns (18”, A2)) +10pts NHunter Breed (Furious) +10pts
Spotter Drone (Spotting Laser) +15pts Vicious Bite (Poison in melee) +40pts
Shield Drone +40pts
G Replace all Pulse Shotguns: O Replace any Heavy Machinegun:
Pulse Rifles (30”, A1, AP(1)) +15pts Autocannon (36”, A3, AP(2))
Replace all Heavy Machineguns and Claws:
+10pts
Pulse Carbines (18”, A2, AP(1)) +25pts Jackal Lances (A1, Impact(3)), -25pts
Replace one Pulse Shotgun:
Plasma Rifle (24”, A1, AP(4)) +5pts Sharp Claws (A3, AP(1))
Flamethrower (12”, A6) +10pts
Burst Carbine (18”, A3, Rending) +10pts
Fusion Carbine +15pts
(18", A1, AP(4), Deadly(3))
Upgrade one model with one:
Support Turret +35pts
(Missile Pod (30”,A2,AP(2),Anti-Air))
Support Turret +45pts
(Smart Missiles
(30", A3, AP(1), Indirect))
2
GF - TAO Coalition v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Hover Transport [1] 4+ 2+ Dual Heavy Twin-Guns (18”, A8, AP(1)), Fast, Impact(6), Strider, Tough(6), A, B, C 240pts
Heavy Burst Carbine (18”, A3, AP(1), Rending) Transport(11)
Hover Tank [1] 4+ 2+ Sub-Railgun (36”, A1, Blast(6), AP(1)), Fast, Impact(6), Strider, Tough(12) A, B, C, D 360pts
Dual Heavy Twin-Guns (18”, A8, AP(1))
Hover Attack Bike [1] 4+ 2+ Burst Carbine (18”, A3, Rending), Fast, Impact(6), Strider, Tough(6) B, C, E 205pts
Dual Heavy Twin-Guns (18”, A8, AP(1))
Heavy Battle Suit [1] 4+ 2+ Quad Frag Pods (24”, A4, Blast(3), Indirect), Fear, Tough(12) B, F 320pts
Stomp (A4, AP(1)), Suit Fists (A4, AP(1))
Heavy Stealth Suit [1] 4+ 2+ Heavy Ion Carbine (18”, A1, Blast(6), AP(1)), Ambush, Fear, Stealth, Tough(12) G 360pts
Twin Flamethrower (12”, A12), Stomp (A4, AP(1)),
Suit Fists (A4, AP(1))
Razor Fighter [1] 4+ 2+ Ion Cannon (30”, A2, Blast(3), AP(2)), Aircraft, Tough(6) B, H 215pts
Twin Burst Carbine (18”, A6, Rending)
Sun Bomber [1] 4+ 2+ Missile Pod (30”, A2, AP(2), Anti-Air), Aircraft, Tough(6) B, I 215pts
Twin Ion Rifle (30”, A2, Blast(3), AP(1)),
Pulse Bombs (6”, A2, Blast(6), AP(1))
Tide Titan [1] 3+ 2+ Twin Plasma Rifle (24”, A2, AP(4)), Fear, Tough(18) J 490pts
2x Heavy Plasma Swords (A8, AP(1), Rending),
Stomp (A6, AP(2))
Surge Titan [1] 3+ 2+ Cluster Rockets (24”, A12, AP(1)), Fear, Tough(24) K 705pts
Pulse Blaster (24”, A3, Blast(3), AP(2)),
Stomp (A8, AP(2))
A Replace Dual Heavy Twin-Guns: J Replace any Heavy Plasma Sword:
Twin Heavy Burst Carbines -5pts Nova Shield (Regeneration) +40pts
(18”, A6, AP(1), Rending) Twin Heavy Burst Carbine +60pts
Twin Heavy Frag Pods +10pts (18”, A12, AP(1), Rending)
(24”, A2, Blast(3), AP(1), Indirect) Twin Heavy Ion Cannon +130pts
Twin Heavy Smart Missiles +45pts (30”, A4, Blast(3), AP(2))
(30”, A6, AP(1), Indirect) Replace Twin Plasma Rifle:
B Upgrade with: Twin Fusion Carbine +30pts
Homing Missiles (18", A2, AP(4),
+50pts Twin Smart Missiles Deadly(3))
(30”, A1, AP(2), Deadly(3), Indirect) +85pts
(30”, A6, AP(1), Indirect)
C Upgrade with any: Replace Pulse Blaster:
Distortion Engine (Stealth) +25pts KPulse Driver (36”, A3, AP(3), Deadly(3)) +80pts
Anti-Charge System +35pts Upgrade with any:
D Replace Sub-Railgun: Twin Flamethrower (12”, A12) +45pts
Ion Cannon (30”, A2, Blast(3), AP(2)) +10pts Destroyer Missiles +45pts
Railgun (36", A1, AP(4), Deadly(6)) +35pts (30”, A1, AP(2), Deadly(3))
Homing Missile Array +45pts Twin Smart Missiles
(30”, A6, AP(1), Indirect)
+125pts
(30”, A2, AP(2), Deadly(3), Indirect)
Frag Missile Array +60pts Twin FragReplacePod
Twin Flamethrower:
+10pts
(24”, A4, Blast(3), AP(1), Indirect) (24”, A2, Blast(3), Indirect)
E Replace Burst Carbine: Twin Burst Carbine +65pts
Fusion Carbine +5pts (36”, A6, AP(1), Rending)
(18", A1, AP(4), Deadly(3))
F Replace Quad Frag Pods: Special Rules
Twin Heavy Rail Rifle -10pts this model must take aEnemy
Anti-Charge System: units charging
dangerous terrain test
(30”, A2, AP(3), Deadly(3))
Quad Missile Pods +50pts rolling
Stealth
twice the amount of dice.
Drone: Enemy units over 18” away get
(30”, A8, AP(2), Anti-Air) -1 to shooting rolls per drone.
Upgrade with one:
Twin Plasma Rifle (24”, A2, AP(4)) +25pts
Twin Smart Missiles +90pts
(30”, A6, AP(1), Indirect)
Upgrade with up to two:
Gun Drone (Twin-Guns (18”, A2)) +5pts
Shield Drone (Regeneration) +60pts
G Replace Heavy Ion Carbine:
Heavy Fusion Carbine +15pts
(18", A1, AP(4), Deadly(6))
Replace Twin Flamethrower:
Twin Burst Carbine (18”, A6, Rending) +5pts
Twin Fusion Carbine +15pts
(18", A2, AP(4), Deadly(3))
Upgrade with up to two:
Stealth Drone +15pts
H Replace Twin Burst Carbine:
Twin Missile Pod +30pts
(30”, A4, AP(2), Anti-Air)
I Upgrade with:
Missile Pod (30”,A2,AP(2),Anti-Air) +30pts