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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Orc Marauders are large, brutish and highly aggressive aliens
which are designed to be fast to learn and easy to play. whose society is primarily based on war. Although they are
usually treated as one enemy, Orc Marauders are actually split
This project was made by gamers for gamers and it can only
into hundreds of small empires which are constantly fighting
exist thanks to the support of our awesome community.
against each other.
If you’d like to support the continued development of our
Whilst there are many sub-species of Orc Marauders found in
games you can donate on patreon.com/onepagerules.
the galaxy the most prevalent are the green-skinned orcs and
Thank you for playing! the tiny goblins. These species work together as space pirates,
raiding enemy forces for equipment and generally causing
mayhem in the Sirius sector.

Orc Marauders excel at close combat but lack in ranged ability


as most units can’t hit the broad side of a barn. Their strategy
relies mostly on bringing large numbers of bodies that charge
recklessly across the battlefield and overwhelm the enemy.

They might not be very intelligent, but who needs smarts when
you have waves of blood hungry orcs?

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Warlord [1] 3+ 4+ Pistol (12”, A1), CCW (A3) Bad Shot, Furious, Hero, Tough(3) A, B, D, E 50pts
Mechanic [1] 4+ 4+ Pistol (12”, A1), CCW (A3) Bad Shot, Furious, Hero, Repair, Tough(3) A, B, D, F 55pts
Shaman [1] 4+ 4+ Pistol (12”, A1), CCW (A3) Bad Shot, Furious, Hero, Psychic(1), Tough(3) A, B, D, G 65pts
Goblin Herd [10] 6+ 6+ Pistols (12”, A1), CCWs (A1) Good Shot H, I 60pts
Orc Mob [10] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Furious A, C, J, K 155pts
Jetpack Orcs [5] 4+ 5+ Pistols (12”, A1), CCWs (A2) Ambush, Bad Shot, Flying, Furious A, C, I, L 135pts
Commandos [5] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Furious, Scout, Stealth, Strider A, C, K, M 130pts
Specialist Orcs [5] 4+ 5+ Carbines (18”, A2), CCWs (A2) Bad Shot, Furious, Relentless N 95pts
Orc Pirates [5] 3+ 5+ Pistols (12”, A1), CCWs (A3) Bad Shot, Furious, Relentless, Tough(3) O 230pts
Boss Mob [5] 3+ 5+ Pistols (12”, A1), CCWs (A3) Bad Shot, Furious, Tough(3) B, P 225pts
Ultra Bosses [3] 3+ 2+ Carbines(18”,A2),EnergyClaws(A3,AP(2)) Bad Shot, Furious, Slow, Tough(3) Q 215pts
Orc Bikers [3] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Fast, Furious, Impact(1) A, C, R 70pts
Boss Bikers [3] 3+ 5+ Pistols (12”, A1), CCWs (A3) Bad Shot,Fast,Furious,Impact(1),Tough(3) A, B, R 170pts
Boss Trike [1] 3+ 5+ Double Shotgun (12”, A4), Bad Shot, Fast, Furious, Impact(3), S 120pts
Ultra Claw (A3, AP(2)) Relentless, Tough(6)
Mini Helicopter [1] 4+ 5+ Pistol (12”, A1), CCW (A2) Bad Shot, Fast, Furious, Strider, Tough(6) T 75pts

A Replace one Pistol: J Upgrade one model with: Q Replace any Carbine and Energy Claw:
Carbine (18”, A2) +5pts Mad Doctor +60pts 2x Ultra Sawblades (A3, Deadly(3)) +10pts
Twin Carbine (18”, A4) +10pts Replace all Pistols: Replace any Carbine:
Take one Carbine attachment: Carbines (18”, A2) +20pts Twin Carbine (18”, A4) +5pts
Heavy Flamethrower (12”,A6,AP(1)) +15pts Upgrade all models with: Any model may take one Carbine attachment:
Rocket Launcher +15pts Heavy Armor (Defense +1) +20pts Heavy Flamethrower (12”, A6, AP(1)) +15pts
(24”, A1, AP(3), Deadly(3)) Rocket Launcher +15pts
K Replace one Pistol: (24”, A1, AP(3), Deadly(3))
B Replace any CCW: Flamethrower (12”, A6) +5pts
Ultra Drill (A6) +5pts Plasma Rifle (24”, A1, AP(2)) +5pts R Upgrade all models with one:
Ultra Axe (A3, Rending) +5pts Shred Rifle (18”, A2, Rending) +5pts Twin Carbines (18”, A4)) +20pts
Ultra Claw (A3, AP(2)) +5pts Rocket Launcher +10pts Twin Mini-MGs (18”, A6, AP(1)) +40pts
Ultra Sawblade (A3, Deadly(3)) +5pts (24”, A1, AP(3), Deadly(3))
Heavy Machinegun (36”, A3, AP(1)) +15pts S Upgrade with one:
C Replace one CCW: Twin Carbine (18”, A4) +5pts
Ultra Drill (A4) +5pts L Replace up to two CCWs: Twin Double Shotgun (12”, A8) +10pts
Ultra Axe (A2, Rending) +5pts Ultra Drill (A4) +5pts Twin Mini-MG (18”, A6, AP(1)) +15pts
Ultra Claw (A2, AP(2)) +5pts Ultra Axe (A2, Rending) +5pts
Ultra Sawblade (A2, Deadly(3)) +5pts Ultra Claw (A2, AP(2)) +5pts T Upgrade with one:
Ultra Sawblade (A2, Deadly(3)) +5pts Twin Plasma Rifle (24”, A2, AP(2)) +10pts
D Upgrade with up to two: Twin Rocket Launcher +15pts
Attack Beast (A3, AP(1)) +10pts M Replace all Pistols: (24”, A2, AP(3), Deadly(3))
Upgrade with one: Shotguns (12”, A2) +5pts Twin Heavy Machinegun +20pts
Heavy Armor (Defense +1) +5pts Carbines (18”, A2) +10pts (36”, A6, AP(1))
Ultra Armor (Defense +2, Slow) +10pts Replace one Pistol: Upgrade with any:
Jetpack (Ambush, Flying) +15pts Sniper Carbine (18”, A2, Sniper) +10pts Ultra Sawblade (A3, Deadly(3)) +5pts
Cyborg Body (Regeneration) +20pts Assault Bomb (A1, Blast(6)) +10pts
Combat Bike (Fast, Impact(1), +25pts N Replace all Carbines: Rotor Blade Attack (Impact(3)) +10pts
Twin Mini-MGs (18”, A6, AP(1))) Flamethrowers (12”, A6) +25pts
Rocket Launchers +45pts Special Rules
E Upgrade with: (24”, A1, AP(3), Deadly(3)) Bad Shot: This model shoots at Quality 5+.
SHOOT! +15pts Railguns (48”, A2, AP(2)) +75pts Mad Doctor: This model and his unit get the
WAR! +60pts Replace all CCWs: Regeneration special rule.
Blowtorches (A2, AP(2)) +15pts Energy Field: The hero and his unit get the
F Replace Pistol: Replace up to two Rocket Launchers Stealth special rule.
Plasma Pistol (12”, A1, AP(2)) +5pts and CCWs: Good Shot: This model shoots at Quality 4+.
Teleport Pistol +10pts Repair: Once per turn, if within 2” of a unit
Bomb Hammer (A1,AP(4),Deadly(6)) +10pts
with Tough, roll one die. On a 2+ you may
(12”, A1, AP(2), Blast(3), Rending) Upgrade one model with:
repair 1 wound from the target.
Plasma Rifle (24”, A1, AP(2)) +10pts Bomb Beast (12”,A1,AP(4),Blast(3)) +10pts SHOOT!: The hero and his unit get the
Rocket Launcher +15pts Relentless special rule.
(24”, A1, AP(3), Deadly(3)) O Replace all Pistols: WAR!: The hero and his unit move +3” on
Energy Field +30pts Boarding Guns (24”, A3, AP(1)) +40pts advance and +6” on rush/charge actions.
Shock Gun (48”,A1,AP(3),Blast(6)) +60pts Replace all CCWs:
Upgrade with: Cutlasses (A3, AP(1)) +15pts Psychic Spells
Precision Monocle (Good Shot) +60pts Warpath (4+): Target friendly unit within 12”
P Upgrade one model with: gets Stealth next time it’s shot at.
G Upgrade Psychic(1): Mad Doctor +135pts Crackling Bolt (4+): Target enemy unit within
Psychic(2) +15pts Replace any Pistol: 6” must take a dangerous terrain test.
Carbine (18”, A2) +5pts Headbang (5+): Target friendly unit within 12”
H Upgrade all models with: Twin Carbine (18”, A4) +10pts gets Rending in melee next time it fights.
Goblin Herder +35pts Any model may take one Carbine attachment: Death Bolt (5+): Target enemy unit within 12”
(Fearless, Furious, Relentless) Heavy Flamethrower (12”,A6,AP(1)) +15pts takes 1 hit with AP(4) and Deadly(3).
Rocket Launcher +15pts Teleport (6+): Target friendly unit within 12”
I Replace one Pistol: (24”, A1, AP(3), Deadly(3)) may immediately move by up to 6”.
Flamethrower Pistol (6”, A6) +5pts Upgrade all models with: Psychic Vomit (6+): Target enemy unit within
Rocket Pistol (6”,A1,AP(3),Deadly(3)) +5pts Heavy Armor (Defense +1) +30pts 12” takes 4 automatic hits with AP(2).
Shred Pistol (6”, A2, Rending) +5pts
Plasma Pistol (12”, A1, AP(2)) +5pts

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Truck [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Bad Shot, Fast, Impact(6), Tough(6), A, B 170pts
Transport(11)
Looted Tank [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Bad Shot, Fast, Impact(6), Tough(12) A, B, C, D 255pts
Battle Truck [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Bad Shot, Fast, Impact(6), A, B, C, E 380pts
Tough(18), Transport(11)
Goblin Tank [1] 5+ 2+ Plasma Rifle (24”, A1, AP(2)) Fast, Good Shot, Impact(3), Tough(6) F 115pts
Goblin Walker [1] 5+ 2+ Plasma Rifle (24”, A1, AP(2)), Good Shot, Tough(6) F 105pts
Mini-Claw (A2, AP(2)), Stomp (A1, AP(1))
Orc Walker [1] 3+ 2+ 2x Plasma Rifles (24”, A1, AP(2)), Bad Shot, Fear, Furious, Tough(12) G 300pts
2x Walker Claws (A2, AP(4)), Stomp (A2, AP(1))
Attack Buggy [1] 4+ 2+ Heavy Flamethrower (12”, A6, AP(1)) Bad Shot, Fast, Impact(3), Tough(6) A, H 130pts
Combat Kart [1] 4+ 2+ Shock Rifle (24”, A2, Rending), Bad Shot, Fast, Impact(3), Tough(6) A, I 140pts
Rocket Launcher (24”, A1, AP(3), Deadly(3))
Goblin Artillery [1] 6+ 2+ Lightning Cannon (36”, A1, AP(2)), Crew (A3) Good Shot, Slow, Tough(6) J 90pts
Blaster Plane [1] 4+ 2+ Smasher Cannon (36”, A1, AP(4)), Aircraft, Bad Shot, Tough(6) K, L 160pts
Twin Teleport Rifle
(18”, A2, AP(2), Blast(3), Rending)
Flame Bomber [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)), Aircraft, Bad Shot, Tough(6) K, M, N 175pts
Flame Bombs (6”, A1, AP(1), Blast(6)),
Twin Super Machineguns (36”, A6, AP(2))
Blitz Bomber [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)), Aircraft, Bad Shot, Tough(6) K 180pts
Heavy Bombs (6”, A1, AP(4), Blast(6)),
Twin Super Machineguns (36”, A6, AP(2))
Attack Plane [1] 4+ 2+ 2x Twin Super Machineguns (36”, A6, AP(2)) Aircraft, Bad Shot, Tough(6) K, N 195pts
Brutal & Cunning 3+ 2+ 2x Twin Heavy Machineguns (36”, A6, AP(1)), Bad Shot, Fear, Furious, Tough(24), O 635pts
Orc Titan [1] 2x Rocket Launcher (24”, A1, AP(3), Deadly(3)), Transport(6)
Mega Claw (A6, AP(4)), Stomp (A4, AP(2))

A Upgrade with any: G Replace any Plasma Rifle: K Upgrade with:


Battle Ram (Strider) +5pts Walker Claw (A2, AP(4)) +5pts Shoot Shoot Shoot! (Relentless) +15pts
Wrecking Ball (Impact(+3)) +10pts Rocket Launcher +5pts
Red Paint Job +10pts (24”, A1, AP(3), Deadly(3)) L Replace Twin Teleport Rifle:
Boarding Plank +15pts Heavy Flamethrower (12”, A6, AP(1)) +5pts Twin Plasma Cannon +10pts
(Impact(+6) if transporting units) Heavy Machinegun (36”, A3, AP(1)) +10pts (36”, A2, AP(2), Blast(3))
Shoot Shoot Shoot! (Relentless) +15pts Replace any Walker Claw Upgrade with any:
Walker Sawblade Free Force Field (Regeneration) +35pts
B Replace Heavy Machinegun: (A2, AP(2), Deadly(3)) Twin Super Machinegun +35pts
Rocket Launcher -5pts (36”, A6, AP(2)))
(24”, A1, AP(3), Deadly(3)) H Replace Heavy Flamethrower:
Twin Rocket Launcher +10pts M Upgrade with:
C Upgrade with one: (24”, A2, AP(3), Deadly(3)) Flame Missiles +10pts
Extra Space (Transport(+10)) +20pts Twin Heavy Machinegun +20pts (24”, A1, AP(1), Blast(3))
Heavy Cannon +25pts (36”, A6, AP(1))
(24”, A1, AP(2), Blast(6)) Upgrade with any: N Upgrade with one:
Upgrade with up to three: Tracked (Strider) +5pts Twin Super Machinegun +25pts
Rocket Launcher +10pts Red Paint Job +10pts (36”, A6, AP(2)))
(24”, A1, AP(3), Deadly(3))
Heavy Machinegun (36”, A3, AP(1)) +15pts I Replace Shock Rifle and O Upgrade with one:
Rocket Launcher: Plasma Rifle (24”, A1, AP(2)) +5pts
D Upgrade with one: Beast-Gun (36”,A2,AP(1),Blast(3)), +20pts Heavy Flamethrower (12”,A6,AP(1)) +10pts
Heavy Flamethrower (12”, A6, AP(1)) +10pts Beast GL (18”, A1, AP(1), Blast(3)) Upgrade with one:
Rocket Launcher +10pts Boost-Gun (36”,A1,AP(2),Blast(6)), +20pts Deathstorm Plasma Cannon +55pts
(24”, A1, AP(3), Deadly(3)) Blast Grenades (6”, A1, Blast(3)) (36”, A3, AP(2), Blast(3))
Heavy Machinegun (36”, A3, AP(1)) +15pts Snazz-Gun (24”, A9, AP(1)), +25pts Deathstorm Minigun +80pts
Heavy Machinegun (36”, A3, AP(1)) (36”, A18, AP(1))
E Upgrade with one: Mega Scrap-MG (36”, A6, AP(1)), +30pts Upgrade with one:
Lightning Cannon (36”, A1, AP(2)) +5pts Rockets (24”, A2, AP(3), Deadly(3)) Shoot Shoot Shoot! (Relentless) +30pts
Cannon – pick one to fire: +15pts Upgrade with one: Force Field (Regeneration) +145pts
HE (36”, A1, Blast(3)) Jump Engine (Teleport) +10pts
AT (36”, A1, AP(3), Deadly(3)) Special Rules
Heavy Mortar +25pts J Replace Lightning Cannon: Bad Shot: This model shoots at Quality 5+.
(48”, A1, AP(1), Blast(3), Indirect) Smasher Cannon (36”, A1, AP(4)) +5pts Good Shot: This model shoots at Quality 4+.
Tractor Beam +5pts Red Paint Job: This model moves +3” on
F Replace Plasma Rifle: (36”, A2, AP(2), Anti-Air) Advance and +6” on Rush/Charge actions.
Heavy Flamethrower (12”, A6, AP(1)) +5pts Cannon – pick one to fire: +15pts Teleport: When this model is activated it may
HE (36”, A1, Blast(3)) teleport by up to 6” in any direction, ignoring
Rocket Launcher +10pts
AT (36”, A1, AP(3), Deadly(3)) all units and terrain.
(24”, A1, AP(3), Deadly(3))
Heavy Machinegun (36”, A3, AP(1)) +15pts Plasma Cannon +20pts
Bazooka (18”, A2, AP(1), Blast(3)) +15pts (36”, A1, AP(2), Blast(3))
Heavy Mortar +25pts
(48”, A1, AP(1), Blast(3), Indirect)
Bubble Cannon +30pts
(36”, A1, Blast(6), Rending)

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