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They might not be very intelligent, but who needs smarts when
you have waves of blood hungry orcs?
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Warlord [1] 3+ 4+ Pistol (12”, A1), CCW (A3) Bad Shot, Furious, Hero, Tough(3) A, B, D, E 50pts
Mechanic [1] 4+ 4+ Pistol (12”, A1), CCW (A3) Bad Shot, Furious, Hero, Repair, Tough(3) A, B, D, F 55pts
Shaman [1] 4+ 4+ Pistol (12”, A1), CCW (A3) Bad Shot, Furious, Hero, Psychic(1), Tough(3) A, B, D, G 65pts
Goblin Herd [10] 6+ 6+ Pistols (12”, A1), CCWs (A1) Good Shot H, I 60pts
Orc Mob [10] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Furious A, C, J, K 155pts
Jetpack Orcs [5] 4+ 5+ Pistols (12”, A1), CCWs (A2) Ambush, Bad Shot, Flying, Furious A, C, I, L 135pts
Commandos [5] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Furious, Scout, Stealth, Strider A, C, K, M 130pts
Specialist Orcs [5] 4+ 5+ Carbines (18”, A2), CCWs (A2) Bad Shot, Furious, Relentless N 95pts
Orc Pirates [5] 3+ 5+ Pistols (12”, A1), CCWs (A3) Bad Shot, Furious, Relentless, Tough(3) O 230pts
Boss Mob [5] 3+ 5+ Pistols (12”, A1), CCWs (A3) Bad Shot, Furious, Tough(3) B, P 225pts
Ultra Bosses [3] 3+ 2+ Carbines(18”,A2),EnergyClaws(A3,AP(2)) Bad Shot, Furious, Slow, Tough(3) Q 215pts
Orc Bikers [3] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Fast, Furious, Impact(1) A, C, R 70pts
Boss Bikers [3] 3+ 5+ Pistols (12”, A1), CCWs (A3) Bad Shot,Fast,Furious,Impact(1),Tough(3) A, B, R 170pts
Boss Trike [1] 3+ 5+ Double Shotgun (12”, A4), Bad Shot, Fast, Furious, Impact(3), S 120pts
Ultra Claw (A3, AP(2)) Relentless, Tough(6)
Mini Helicopter [1] 4+ 5+ Pistol (12”, A1), CCW (A2) Bad Shot, Fast, Furious, Strider, Tough(6) T 75pts
A Replace one Pistol: J Upgrade one model with: Q Replace any Carbine and Energy Claw:
Carbine (18”, A2) +5pts Mad Doctor +60pts 2x Ultra Sawblades (A3, Deadly(3)) +10pts
Twin Carbine (18”, A4) +10pts Replace all Pistols: Replace any Carbine:
Take one Carbine attachment: Carbines (18”, A2) +20pts Twin Carbine (18”, A4) +5pts
Heavy Flamethrower (12”,A6,AP(1)) +15pts Upgrade all models with: Any model may take one Carbine attachment:
Rocket Launcher +15pts Heavy Armor (Defense +1) +20pts Heavy Flamethrower (12”, A6, AP(1)) +15pts
(24”, A1, AP(3), Deadly(3)) Rocket Launcher +15pts
K Replace one Pistol: (24”, A1, AP(3), Deadly(3))
B Replace any CCW: Flamethrower (12”, A6) +5pts
Ultra Drill (A6) +5pts Plasma Rifle (24”, A1, AP(2)) +5pts R Upgrade all models with one:
Ultra Axe (A3, Rending) +5pts Shred Rifle (18”, A2, Rending) +5pts Twin Carbines (18”, A4)) +20pts
Ultra Claw (A3, AP(2)) +5pts Rocket Launcher +10pts Twin Mini-MGs (18”, A6, AP(1)) +40pts
Ultra Sawblade (A3, Deadly(3)) +5pts (24”, A1, AP(3), Deadly(3))
Heavy Machinegun (36”, A3, AP(1)) +15pts S Upgrade with one:
C Replace one CCW: Twin Carbine (18”, A4) +5pts
Ultra Drill (A4) +5pts L Replace up to two CCWs: Twin Double Shotgun (12”, A8) +10pts
Ultra Axe (A2, Rending) +5pts Ultra Drill (A4) +5pts Twin Mini-MG (18”, A6, AP(1)) +15pts
Ultra Claw (A2, AP(2)) +5pts Ultra Axe (A2, Rending) +5pts
Ultra Sawblade (A2, Deadly(3)) +5pts Ultra Claw (A2, AP(2)) +5pts T Upgrade with one:
Ultra Sawblade (A2, Deadly(3)) +5pts Twin Plasma Rifle (24”, A2, AP(2)) +10pts
D Upgrade with up to two: Twin Rocket Launcher +15pts
Attack Beast (A3, AP(1)) +10pts M Replace all Pistols: (24”, A2, AP(3), Deadly(3))
Upgrade with one: Shotguns (12”, A2) +5pts Twin Heavy Machinegun +20pts
Heavy Armor (Defense +1) +5pts Carbines (18”, A2) +10pts (36”, A6, AP(1))
Ultra Armor (Defense +2, Slow) +10pts Replace one Pistol: Upgrade with any:
Jetpack (Ambush, Flying) +15pts Sniper Carbine (18”, A2, Sniper) +10pts Ultra Sawblade (A3, Deadly(3)) +5pts
Cyborg Body (Regeneration) +20pts Assault Bomb (A1, Blast(6)) +10pts
Combat Bike (Fast, Impact(1), +25pts N Replace all Carbines: Rotor Blade Attack (Impact(3)) +10pts
Twin Mini-MGs (18”, A6, AP(1))) Flamethrowers (12”, A6) +25pts
Rocket Launchers +45pts Special Rules
E Upgrade with: (24”, A1, AP(3), Deadly(3)) Bad Shot: This model shoots at Quality 5+.
SHOOT! +15pts Railguns (48”, A2, AP(2)) +75pts Mad Doctor: This model and his unit get the
WAR! +60pts Replace all CCWs: Regeneration special rule.
Blowtorches (A2, AP(2)) +15pts Energy Field: The hero and his unit get the
F Replace Pistol: Replace up to two Rocket Launchers Stealth special rule.
Plasma Pistol (12”, A1, AP(2)) +5pts and CCWs: Good Shot: This model shoots at Quality 4+.
Teleport Pistol +10pts Repair: Once per turn, if within 2” of a unit
Bomb Hammer (A1,AP(4),Deadly(6)) +10pts
with Tough, roll one die. On a 2+ you may
(12”, A1, AP(2), Blast(3), Rending) Upgrade one model with:
repair 1 wound from the target.
Plasma Rifle (24”, A1, AP(2)) +10pts Bomb Beast (12”,A1,AP(4),Blast(3)) +10pts SHOOT!: The hero and his unit get the
Rocket Launcher +15pts Relentless special rule.
(24”, A1, AP(3), Deadly(3)) O Replace all Pistols: WAR!: The hero and his unit move +3” on
Energy Field +30pts Boarding Guns (24”, A3, AP(1)) +40pts advance and +6” on rush/charge actions.
Shock Gun (48”,A1,AP(3),Blast(6)) +60pts Replace all CCWs:
Upgrade with: Cutlasses (A3, AP(1)) +15pts Psychic Spells
Precision Monocle (Good Shot) +60pts Warpath (4+): Target friendly unit within 12”
P Upgrade one model with: gets Stealth next time it’s shot at.
G Upgrade Psychic(1): Mad Doctor +135pts Crackling Bolt (4+): Target enemy unit within
Psychic(2) +15pts Replace any Pistol: 6” must take a dangerous terrain test.
Carbine (18”, A2) +5pts Headbang (5+): Target friendly unit within 12”
H Upgrade all models with: Twin Carbine (18”, A4) +10pts gets Rending in melee next time it fights.
Goblin Herder +35pts Any model may take one Carbine attachment: Death Bolt (5+): Target enemy unit within 12”
(Fearless, Furious, Relentless) Heavy Flamethrower (12”,A6,AP(1)) +15pts takes 1 hit with AP(4) and Deadly(3).
Rocket Launcher +15pts Teleport (6+): Target friendly unit within 12”
I Replace one Pistol: (24”, A1, AP(3), Deadly(3)) may immediately move by up to 6”.
Flamethrower Pistol (6”, A6) +5pts Upgrade all models with: Psychic Vomit (6+): Target enemy unit within
Rocket Pistol (6”,A1,AP(3),Deadly(3)) +5pts Heavy Armor (Defense +1) +30pts 12” takes 4 automatic hits with AP(2).
Shred Pistol (6”, A2, Rending) +5pts
Plasma Pistol (12”, A1, AP(2)) +5pts
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Truck [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Bad Shot, Fast, Impact(6), Tough(6), A, B 170pts
Transport(11)
Looted Tank [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Bad Shot, Fast, Impact(6), Tough(12) A, B, C, D 255pts
Battle Truck [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Bad Shot, Fast, Impact(6), A, B, C, E 380pts
Tough(18), Transport(11)
Goblin Tank [1] 5+ 2+ Plasma Rifle (24”, A1, AP(2)) Fast, Good Shot, Impact(3), Tough(6) F 115pts
Goblin Walker [1] 5+ 2+ Plasma Rifle (24”, A1, AP(2)), Good Shot, Tough(6) F 105pts
Mini-Claw (A2, AP(2)), Stomp (A1, AP(1))
Orc Walker [1] 3+ 2+ 2x Plasma Rifles (24”, A1, AP(2)), Bad Shot, Fear, Furious, Tough(12) G 300pts
2x Walker Claws (A2, AP(4)), Stomp (A2, AP(1))
Attack Buggy [1] 4+ 2+ Heavy Flamethrower (12”, A6, AP(1)) Bad Shot, Fast, Impact(3), Tough(6) A, H 130pts
Combat Kart [1] 4+ 2+ Shock Rifle (24”, A2, Rending), Bad Shot, Fast, Impact(3), Tough(6) A, I 140pts
Rocket Launcher (24”, A1, AP(3), Deadly(3))
Goblin Artillery [1] 6+ 2+ Lightning Cannon (36”, A1, AP(2)), Crew (A3) Good Shot, Slow, Tough(6) J 90pts
Blaster Plane [1] 4+ 2+ Smasher Cannon (36”, A1, AP(4)), Aircraft, Bad Shot, Tough(6) K, L 160pts
Twin Teleport Rifle
(18”, A2, AP(2), Blast(3), Rending)
Flame Bomber [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)), Aircraft, Bad Shot, Tough(6) K, M, N 175pts
Flame Bombs (6”, A1, AP(1), Blast(6)),
Twin Super Machineguns (36”, A6, AP(2))
Blitz Bomber [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)), Aircraft, Bad Shot, Tough(6) K 180pts
Heavy Bombs (6”, A1, AP(4), Blast(6)),
Twin Super Machineguns (36”, A6, AP(2))
Attack Plane [1] 4+ 2+ 2x Twin Super Machineguns (36”, A6, AP(2)) Aircraft, Bad Shot, Tough(6) K, N 195pts
Brutal & Cunning 3+ 2+ 2x Twin Heavy Machineguns (36”, A6, AP(1)), Bad Shot, Fear, Furious, Tough(24), O 635pts
Orc Titan [1] 2x Rocket Launcher (24”, A1, AP(3), Deadly(3)), Transport(6)
Mega Claw (A6, AP(4)), Stomp (A4, AP(2))