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GF - Prime Brothers v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Prime Brothers are the newest invention of the mighty god-king,
which are designed to be fast to learn and easy to play. and they are even more elite and feared than their brethren.
These soldiers have gone through enhanced genetic modification
This project was made by gamers for gamers and it can only to become even stronger, and have been equipped with the
exist thanks to the support of our awesome community. deadliest weapons available.
If you’d like to support the continued development of our games When faced with the ever-increasing threats of the Sirius sector
you can donate on patreon.com/onepagerules. the elite scientists of the god-king created the Prime Brothers
as a response, making them even more adaptable than their
Thank you for playing! brethren.
To give them an edge over their opponents they are able to bring
in a high variety of weapons, some of which can be customized
to ensure that there is no enemy they are not prepared for.
The Prime Brothers are ready to take on the most impossible of
missions without hesitating, all in the name of their immortal
god-king.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Fearless, Hero, Tough(3) A, B, C 75pts
Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Fearless, Furious, Hero, Strider, A, C, D 55pts
Tough(3)
Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Fearless, Furious, Strider E, F 140pts
Infiltration Squad [5] 4+ 3+ Marksman Carbines (18”, A1, Rending), CCWs (A2) Fearless, Scout, Strider E, G 145pts
Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Fearless A, E, H 180pts
Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Fearless A, E, I 185pts
Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Fearless E, J 220pts
Elimination Squad [3] 3+ 3+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A2) Fearless, Scout, Stealth K 180pts
Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A2) Fearless, Relentless, Tough(3) L 265pts
Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)),  Fearless, Shield Wall, Tough(3) - 270pts
Energy Swords (A3, AP(1), Rending)
Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Fearless, Tough(3) M 270pts
Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Ambush, Fearless, Flying, Tough(3) N 305pts
Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4),  Fearless, Tough(3) O 320pts
Dual Energy Fists (A4, AP(4))
Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Ambush, Fearless, Flying, Tough(3) - 450pts
Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4),  Fast, Fearless, Tough(3) - 325pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Gatling Gun (18”, A9) Fast, Fearless, Scout, Strider, Tough(6) P 245pts
+100pts Battle Rites: TheSpecial Rules
A Replace one Heavy Rifle and CCW: H Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry hero and its unit get +1 to hit
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol: when shooting.
Precision Rifle (24", A1, Sniper),  +10pts Plasma Pistol (12”, A1, AP(4)) +5pts Medical Training: This model and its unit get
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts the Regeneration rule.
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +10pts AP(+1) whenShots:
Precision The hero and its unit get
Marksman Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts Repair: Onceshooting.
per activation, if within 2” of a
Heavy Rifle (24”, A1, AP(1)) +5pts unit with Tough, roll one die. On a 2+ you may
Flamethrower Pistol (6”, A6) +10pts IAuto-Rifle (18",Replace
A2)
any Heavy Rifle:
+5pts repair D3 wounds from the target.
Gravity Pistol (12”, A3, Rending) +10pts Precision Rifle (24”, A1, Sniper) +10pts Shield Wall: Enemies get -1 to hit when they
Precision Rifle (24”, A1, Sniper) +15pts
Fist-Pistol (12", A2),  +20pts Plasma RifleReplace one Heavy Rifle:
(24”, A1, AP(4))
attack units where all models have this rule.
+10pts Veteran Infantry: This model gets +1 to hit rolls
Energy Fist (A2, AP(4)) Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts in melee and shooting.
Replace one CCW:
Energy Sword (A3, AP(1), Rending) +15pts Flamethrower (12”, A6) +15pts War Chant: The hero and its unit get +1 attack
Energy Hammer (A2, Blast(3)) +15pts Gravity Rifle (18”, A3, Rending) +15pts
+35pts in melee whenPsychiccharging.
Energy Fist (A3, AP(4)) +20pts HeavyOne Machinegun (30”, A3, AP(1))
model may take one Auto-Rifle Spells
Relic Sword (A2, AP(2), Deadly(3)) +30pts attachment: Blurred Sight (4+):
Target 2 enemy units within
B Upgrade with one: Grenade-Mod (12”, A1, Blast(3)) +10pts 12” get -1 to hit next time they shoot.
Combat Shield (Shield Wall) +10pts Upgrade all models with any: Psychic Terror (4+):
Target enemy unit within
Jetpack (Ambush, Flying) +20pts Veteran Infantry +100pts 6” takes 3 hits with AP(2).
Grave Armor (Tough(+3)) +50pts Cerebral Trauma (5+):
Target enemy model
Combat Bike (Fast, Tough(+3),  +100pts JHeavy PlasmaReplace any Plasma Rifle:
Rifle (30”, A1, AP(4)) +5pts within 12” takes 2 hits with AP(4).
Twin Auto-Rifle (18", A4)) Plasma Auto-Rifle (24”, A2, AP(2)) +10pts Cursed Ground (5+):
Target 2 enemy units
Upgrade with: within 6” get -2" next time they Advance, or -4"
Veteran Infantry +20pts K Replace any Sniper Rifle: next time they Charge/Rush.
C Upgrade with one: Laser Sniper Rifle +70pts Lightning Fog (6+):
Target 2 enemy units within
Judge (War Chant) +15pts (30”, A1, AP(2), Deadly(3), Sniper) 6” take 8 hits each.
Time Passage (6+):
Target friendly unit within
Ancient Banner (Fear) +20pts L
Captain (Battle Rites) +20pts Heavy FusionReplace Rifle
any Fusion Rifle:
+40pts 12” gets Impact(1) next time it charges.
Archivist (Psychic(1)) +25pts (18", A1, AP(4), Deadly(6))
Lieutenant (Precision Shots) +25pts
Engineer (Repair) +25pts M Replace any Grave Auto-Rifle:
D Upgrade with one: Grave Heavy Rifle (24", A3, AP(1)) +10pts
Orbital Drop (Ambush) +10pts Grave Precision Rifle (24", A2, Sniper) +10pts
Infiltration Gear (Scout) Replace
+10pts Grave Heavy Machinegun one Grave Auto-Rifle:
+30pts
E Upgrade one model with: (30", A4, AP(1))
Medical Training +55pts N Replace all Twin Assault Blasters:
F Replace one Heavy Pistol and CCW: Twin Plasma Blasters (12", A2, AP(4)) +10pts
Heavy Pistol (12", A1, AP(1)),  +5pts O Replace all Twin Fist-Pistols:
Energy Sword (A3, AP(1), Rending) Twin Fist-Flamers (6”, A8) free
Heavy Pistol (12", A1, AP(1)),  +5pts Upgrade all models with:
Energy Hammer (A2, Blast(3))
Heavy Pistol (12", A1),  +10pts Shoulder-GLs (18”, A1, Blast(3)) +45pts
Energy Fist (A3, AP(4)) P Replace Gatling Gun:
Heavy Chainsaw Sword (A6, AP(1)) +10pts Heavy Fusion Rifle +10pts
Upgrade all models with: (18", A1, AP(4), Deadly(6))
Orbital Drop (Ambush) +15pts
G Upgrade all Marksman Carbines with:
Scopes (Sniper) +50pts

2
GF - Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Fast, Fearless, Impact(6), Strider, A 325pts
Tough(9), Transport(11)
Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)),  Fast, Fearless, Impact(6), Strider, B 540pts
Twin Frag-GLs (18”, A4, Blast(3)) Tough(15)
Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)),  Fast, Fearless, Impact(6), Strider, C 700pts
Twin Heavy Machinegun (30”, A6, AP(1)),  Tough(18), Transport(11)
Laser Talon (24”, A3, AP(3))
Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)),  Fast, Fearless, Impact(6), Strider, D 740pts
Heavy Plasma Cannon (30”, A1, Blast(6), Tough(18), Transport(6)
AP(4)), 
Twin Heavy Machinegun (30”, A6, AP(1))
Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Fast, Fearless, Impact(6), E 380pts
Deadly(3)),  Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4), Deadly(3))
Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)),  Fear, Fearless, Scout, Tough(9) F 330pts
Light Fist (A4, AP(2)), Stomp (A3, AP(1))
Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12),  Fear, Fearless, Tough(15) G 490pts
Heavy Flamethrower (12”, A6, AP(1)), 
Stomp (A5, AP(2)), Walker Fist (A4, AP(4))
Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)),  Fearless, Immobile, Tough(6) H 175pts
Turret Crew (A3)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +5pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30", A6, Lock-On) +75pts Twin AA-Pod (24", A4, AP(2), Lock-On) +10pts
Artillery Relay +90pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +40pts
Heavy Machinegun (30”, A3, AP(1)) +45pts Twin Fury Missiles +70pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +65pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18", A12, AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +10pts
Upgrade with any:
AA-Pod (24", A2, AP(2), Lock-On) +35pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +25pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24", A2, AP(2), Lock-On) +40pts
Twin Laser Cannon +45pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +25pts
Upgrade with:
Proximity Defense Array +65pts
(18", A6, AP(1), Lock-On)
D Replace Heavy Plasma Cannon:
Heavy Laser Cannon +10pts
(36”, A1, AP(3), Deadly(6))
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +65pts
(18", A6, AP(1), Lock-On)

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