Professional Documents
Culture Documents
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Fearless, Hero, Tough(3) A, B, C 75pts
Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Fearless, Furious, Hero, Strider, A, C, D 55pts
Tough(3)
Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Fearless, Furious, Strider E, F 140pts
Infiltration Squad [5] 4+ 3+ Marksman Carbines (18”, A1, Rending), CCWs (A2) Fearless, Scout, Strider E, G 145pts
Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Fearless A, E, H 180pts
Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Fearless A, E, I 185pts
Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Fearless E, J 220pts
Elimination Squad [3] 3+ 3+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A2) Fearless, Scout, Stealth K 180pts
Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A2) Fearless, Relentless, Tough(3) L 265pts
Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), Fearless, Shield Wall, Tough(3) - 270pts
Energy Swords (A3, AP(1), Rending)
Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Fearless, Tough(3) M 270pts
Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Ambush, Fearless, Flying, Tough(3) N 305pts
Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4), Fearless, Tough(3) O 320pts
Dual Energy Fists (A4, AP(4))
Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Ambush, Fearless, Flying, Tough(3) - 450pts
Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4), Fast, Fearless, Tough(3) - 325pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Gatling Gun (18”, A9) Fast, Fearless, Scout, Strider, Tough(6) P 245pts
+100pts Battle Rites: TheSpecial Rules
A Replace one Heavy Rifle and CCW: H Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry hero and its unit get +1 to hit
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol: when shooting.
Precision Rifle (24", A1, Sniper), +10pts Plasma Pistol (12”, A1, AP(4)) +5pts Medical Training: This model and its unit get
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts the Regeneration rule.
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +10pts AP(+1) whenShots:
Precision The hero and its unit get
Marksman Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts Repair: Onceshooting.
per activation, if within 2” of a
Heavy Rifle (24”, A1, AP(1)) +5pts unit with Tough, roll one die. On a 2+ you may
Flamethrower Pistol (6”, A6) +10pts IAuto-Rifle (18",Replace
A2)
any Heavy Rifle:
+5pts repair D3 wounds from the target.
Gravity Pistol (12”, A3, Rending) +10pts Precision Rifle (24”, A1, Sniper) +10pts Shield Wall: Enemies get -1 to hit when they
Precision Rifle (24”, A1, Sniper) +15pts
Fist-Pistol (12", A2), +20pts Plasma RifleReplace one Heavy Rifle:
(24”, A1, AP(4))
attack units where all models have this rule.
+10pts Veteran Infantry: This model gets +1 to hit rolls
Energy Fist (A2, AP(4)) Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts in melee and shooting.
Replace one CCW:
Energy Sword (A3, AP(1), Rending) +15pts Flamethrower (12”, A6) +15pts War Chant: The hero and its unit get +1 attack
Energy Hammer (A2, Blast(3)) +15pts Gravity Rifle (18”, A3, Rending) +15pts
+35pts in melee whenPsychiccharging.
Energy Fist (A3, AP(4)) +20pts HeavyOne Machinegun (30”, A3, AP(1))
model may take one Auto-Rifle Spells
Relic Sword (A2, AP(2), Deadly(3)) +30pts attachment: Blurred Sight (4+):
Target 2 enemy units within
B Upgrade with one: Grenade-Mod (12”, A1, Blast(3)) +10pts 12” get -1 to hit next time they shoot.
Combat Shield (Shield Wall) +10pts Upgrade all models with any: Psychic Terror (4+):
Target enemy unit within
Jetpack (Ambush, Flying) +20pts Veteran Infantry +100pts 6” takes 3 hits with AP(2).
Grave Armor (Tough(+3)) +50pts Cerebral Trauma (5+):
Target enemy model
Combat Bike (Fast, Tough(+3), +100pts JHeavy PlasmaReplace any Plasma Rifle:
Rifle (30”, A1, AP(4)) +5pts within 12” takes 2 hits with AP(4).
Twin Auto-Rifle (18", A4)) Plasma Auto-Rifle (24”, A2, AP(2)) +10pts Cursed Ground (5+):
Target 2 enemy units
Upgrade with: within 6” get -2" next time they Advance, or -4"
Veteran Infantry +20pts K Replace any Sniper Rifle: next time they Charge/Rush.
C Upgrade with one: Laser Sniper Rifle +70pts Lightning Fog (6+):
Target 2 enemy units within
Judge (War Chant) +15pts (30”, A1, AP(2), Deadly(3), Sniper) 6” take 8 hits each.
Time Passage (6+):
Target friendly unit within
Ancient Banner (Fear) +20pts L
Captain (Battle Rites) +20pts Heavy FusionReplace Rifle
any Fusion Rifle:
+40pts 12” gets Impact(1) next time it charges.
Archivist (Psychic(1)) +25pts (18", A1, AP(4), Deadly(6))
Lieutenant (Precision Shots) +25pts
Engineer (Repair) +25pts M Replace any Grave Auto-Rifle:
D Upgrade with one: Grave Heavy Rifle (24", A3, AP(1)) +10pts
Orbital Drop (Ambush) +10pts Grave Precision Rifle (24", A2, Sniper) +10pts
Infiltration Gear (Scout) Replace
+10pts Grave Heavy Machinegun one Grave Auto-Rifle:
+30pts
E Upgrade one model with: (30", A4, AP(1))
Medical Training +55pts N Replace all Twin Assault Blasters:
F Replace one Heavy Pistol and CCW: Twin Plasma Blasters (12", A2, AP(4)) +10pts
Heavy Pistol (12", A1, AP(1)), +5pts O Replace all Twin Fist-Pistols:
Energy Sword (A3, AP(1), Rending) Twin Fist-Flamers (6”, A8) free
Heavy Pistol (12", A1, AP(1)), +5pts Upgrade all models with:
Energy Hammer (A2, Blast(3))
Heavy Pistol (12", A1), +10pts Shoulder-GLs (18”, A1, Blast(3)) +45pts
Energy Fist (A3, AP(4)) P Replace Gatling Gun:
Heavy Chainsaw Sword (A6, AP(1)) +10pts Heavy Fusion Rifle +10pts
Upgrade all models with: (18", A1, AP(4), Deadly(6))
Orbital Drop (Ambush) +15pts
G Upgrade all Marksman Carbines with:
Scopes (Sniper) +50pts
2
GF - Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Fast, Fearless, Impact(6), Strider, A 325pts
Tough(9), Transport(11)
Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Fast, Fearless, Impact(6), Strider, B 540pts
Twin Frag-GLs (18”, A4, Blast(3)) Tough(15)
Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Fearless, Impact(6), Strider, C 700pts
Twin Heavy Machinegun (30”, A6, AP(1)), Tough(18), Transport(11)
Laser Talon (24”, A3, AP(3))
Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Fearless, Impact(6), Strider, D 740pts
Heavy Plasma Cannon (30”, A1, Blast(6), Tough(18), Transport(6)
AP(4)),
Twin Heavy Machinegun (30”, A6, AP(1))
Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Fast, Fearless, Impact(6), E 380pts
Deadly(3)), Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4), Deadly(3))
Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Fear, Fearless, Scout, Tough(9) F 330pts
Light Fist (A4, AP(2)), Stomp (A3, AP(1))
Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Fear, Fearless, Tough(15) G 490pts
Heavy Flamethrower (12”, A6, AP(1)),
Stomp (A5, AP(2)), Walker Fist (A4, AP(4))
Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Fearless, Immobile, Tough(6) H 175pts
Turret Crew (A3)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +5pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30", A6, Lock-On) +75pts Twin AA-Pod (24", A4, AP(2), Lock-On) +10pts
Artillery Relay +90pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +40pts
Heavy Machinegun (30”, A3, AP(1)) +45pts Twin Fury Missiles +70pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +65pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18", A12, AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +10pts
Upgrade with any:
AA-Pod (24", A2, AP(2), Lock-On) +35pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +25pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24", A2, AP(2), Lock-On) +40pts
Twin Laser Cannon +45pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +25pts
Upgrade with:
Proximity Defense Array +65pts
(18", A6, AP(1), Lock-On)
D Replace Heavy Plasma Cannon:
Heavy Laser Cannon +10pts
(36”, A1, AP(3), Deadly(6))
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +65pts
(18", A6, AP(1), Lock-On)