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AOFS – ETERNAL WARDENS v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Eternal Wardens are the most elite and feared fighting force in
which are designed to be fast to learn and easy to play. all of Tyria. Massive magically imbued soldiers equipped with
heavy battle armor and deadly weapons, they are ready to take
This project was made by gamers for gamers and it can only
on even the most dangerous missions in the name of the
exist thanks to the support of our awesome community.
almighty comet god.
If you’d like to support the continued development of our
Soon after the great rift was created the almighty comet god
games you can donate on patreon.com/onepagerules.
created the Eternal Wardens in order to protect Tyria from the
Thank you for playing! growing daemon threat and other monstrosities. Spawned
from magical pools and trained for war all their lives, these fine
soldiers are solely focused on victory.

As jacks of all trades they are able to do pretty much anything


reasonably well with no particular weakness. Their troops are
armed with a variety of advanced weapons and are designed to
exploit the enemy’s weak spots mercilessly.

They are the ultimate weapon in the comet god’s quest for
stability and only find peace in death.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOFS – ETERNAL WARDENS v2.9

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Eternal Lord [1] 3+ 3+ Hand Weapon (A4, AP(1)) Furious, Hero, Tough(3) A 60pts
Mage Warden [1] 3+ 4+ Hand Weapon (A2) Hero, Tough(3), Wizard(1) B 65pts
Liberator [1] 3+ 3+ Hand Weapon (A2) Tough(3) C, D 50pts
Sequitur [1] 3+ 4+ Hand Weapon (A2) Combat Stance, Tough(3) E 50pts
Evocator [1] 3+ 4+ Sword & Staff (A2, Poison) Tough(3) F 45pts
Decimator [1] 3+ 3+ Shock Axe (A3) Furious, Tough(3) G 55pts
Retributor [1] 3+ 3+ Shock Hammer (A2, AP(2)) Tough(3) D, G 55pts
Protector [1] 3+ 3+ Shock Glaive (A2, Rending) Stealth, Tough(3) G 60pts
Hunting Hawk [1] 3+ 5+ Claws (A2) Fast, Flying - 30pts
Beast-Hound [1] 3+ 4+ Claws (A4) Fast, Howl, Strider - 45pts
Judge [1] 3+ 4+ Bolt Crossbow (12”, A2, AP(1)), Tough(3) H 50pts
Hand Weapon (A1)
Castigator [1] 3+ 4+ Aether Greatbow (18”, A1, AP(2)), Tough(3) - 50pts
Hand Weapon (A1)
Raptor [1] 3+ 4+ Cyclone Crossbow (18”, A4), Tough(3) I 55pts
Hand Weapon (A1)
Prosecutor [1] 3+ 4+ Shock Javelin (18”, A1, AP(1)), Flying, Tough(3) D, J 55pts
Hand Weapon (A1)
Hunter [1] 3+ 4+ Bolt Pistol (12”, A2), Hand Weapon (A1) Scout, Stealth, Tough(3) K 60pts
Gryph Rider [1] 3+ 3+ Hand Weapon (A2), Claws (A2) Fast, Impact(1), Strider, Tough(3) L 70pts

A Replace Hand Weapon: I Replace Cyclone Crossbow:


Halberd (A4, AP(1), Rending) +5pts Precision Crossbow Free
Spear (A4, AP(1), Phalanx) +5pts (24”, A1, AP(2), Sniper)
Great Weapon (A4, AP(3)) +10pts Upgrade with:
2x Hand Weapons (A4, AP(1)) +15pts Hawk Companion (A2) +5pts
Upgrade with one:
Heavy Bolt Pistol (12”, A2, AP(2)) +10pts J Replace Shock Javelin:
Venator Bow (30”, A3, AP(2)) +30pts Sky Hammer (18”, A2) +5pts
Upgrade with one: Shock Trident (18”, A1, AP(3)) +5pts
Beast-Hound (A4, Howl) +20pts Replace Hand Weapon:
Hunting Eagle (30”, A3, Rending) +25pts Greatsword (A6) +10pts
Upgrade with one: Greathammer (A4, AP(3)) +15pts
Celestial Beacon +10pts Greataxe (A4, Blast(3)) +20pts
Herald Horn +10pts
Relic Banner +45pts K Replace Hand Weapon:
Mount on: Hand Axe (A2) +5pts
Great Wings (Ambush, Flying) +15pts
L Upgrade with one:
B Upgrade Wizard(1): Bolt Pistols (12”, A2) +5pts
Wizard(2) +15pts Shock Javelins (18”, A1, AP(1)) +5pts

C Replace Hand Weapon: Special Rules


Hammer (A2, AP(1)) +5pts Celestial Beacon: Friendly units using
Halberd (A2, Rending) +5pts Ambush may ignore distance restrictions
Spear (A2, Phalanx) +5pts from enemies if within 12” of the hero.
Combat Stance: When this this model fights
2x Hand Weapons (A2) +5pts
in melee pick one of the following stances
2x Hammers (A2, AP(1)) +10pts and apply the bonus:
Great Weapon (A2, AP(2)) +10pts • Offensive: AP(+1)
Greatsword (A6) +10pts • Defensive: Defense +1
Greathammer (A4, AP(3)) +15pts
Herald Horn: When the hero is activated pick
D Upgrade with: one friendly unit within 12”. Roll one die, on
Ambush +10pts a 4+ that unit and all friendly units within 12”
may immediately move by up to 6”.
E Replace Hand Weapon: Howl: Enemy units can’t be set up within 18”
Hammer (A2, AP(1)) +5pts of this unit when using Ambush.
Greathammer (A4, AP(3)) +15pts Relic Banner: The hero and all friendly units
within 12” it get +1 to their melee attack rolls.
F Replace Sword & Staff:
Great Staff (A4, Poison) +5pts
Wizard Spells
Terrify (4+): Target enemy unit within 12”
Upgrade with:
gets -1 to hit next time it shoots.
Wizard(1) +20pts
Thunder (4+): Target enemy unit within 12”
G Replace Shock Axe / Shock Hammer / takes 2 automatic hits with AP(2).
Shock Glaive: Star Chains (5+): Target enemy unit within
Star Mace (A4, AP(2), Rending) +20pts 18” moves -6” next time it charges.
Lightning (5+): Target enemy model within
H Replace Bolt Crossbow: 12” takes 1 automatic hit with AP(3).
Bolt Bow (24”, A1, AP(1)) Free Shock Speed (6+): Target friendly unit within
Thunder Crossbow +10pts 12” may immediately move by up to 6”.
(18”, A2, AP(3)) Storm (6+): Target 2 enemy units within 6”
Thunder Bow +10pts take 8 automatic hits each.
(24”, A1, AP(1), Blast(3))

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