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Age of Fantasy – Havoc Warrior Disciples v2.

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by Gaetano Ferrara (www.onepagerules.com)

Background About OPR


Havoc Warriors worship a variety of Havoc gods, which bless OPR (onepagerules) is the home of many free games which
them with horrific traits to help them in war. These disciples are designed to be fast to learn and easy to play. This project
often fight together to complement each other’s strengths was made by gamers for games and it can only exist thanks to
and spread chaos all over Tyria. the generous support of our awesome community!

Disciples of War are extremely aggressive and focus on melee If you’d like to support the continued development of our
combat rather than ranged combat. All they want is to get games you can donate on patreon.com/onepagerules.
into the enemy’s face and crush them.
Find more of our games at onepagerules.com.
Disciples of Change are accompanied by terrifying birdmen
which fight savagely. They are blessed with the ability to Join the community by following us here:
regenerate wounds which makes them very durable.
 Facebook: facebook.com/onepagerules
Disciples of Plague focus on the use of poisoned weapons and  Reddit: reddit.com/r/onepagerules
are tougher than their brethren. Because of their pestilence  Twitter: twitter.com/OnePageRules
most other havoc warriors tend to avoid them.
If you want to give us your feedback or have any questions
Disciples of Lust have been blessed with high mobility and the feel free to contact us:
ability to unleash flurries of attacks. Their strategy is to pin
 Forum: onepagerules.proboards.com
down their enemies and overwhelm them.
 E-Mail: onepageanon@gmail.com

Thank you for playing and happy wargaming!

Gaetano Ferrara (onepageanon)


Age of Fantasy – Havoc Warrior Disciples v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of War [1] 3+ 3+ Hand Weapon (A4, AP(1)) Furious, Hero, Tough(3) A 65pts
Blood-Icon Bearer [1] 3+ 3+ Hand Weapon (A1) Blood-Icon, Furious, Hero, Tough(3) - 85pts
Gore Reavers [10] 4+ 5+ 2x Hand Weapons (A1) Furious B, D 160pts
Gore Warriors [10] 3+ 3+ Hand Weapons (A1), Furious C 230pts
Spiked Knuckles (Fear(1))
Death-Reapers [3] 3+ 4+ 2x Hand Weapons (A1, Poison) Furious, Tough(3) B, E 195pts
Death-Mongers [3] 3+ 4+ 2x Flail-Hammers (A2, AP(1)) Furious, Tough(3) - 215pts
Brass Beast Knights [3] 3+ 2+ Hand Weapons (A2), Hooves (A3, AP(1)) Fast, Fear(3), Furious, Impact(1), Tough(3) B, F 280pts
Wrath Beast [1] 3+ 4+ Tentacles (6”, A3), Claws (A5, AP(1)) Fear(5),Furious,Impact(1),Regeneration,Tough(3) G 95pts

A Replace Hand Weapon: Disciples of War


Halberd (A4, AP(2)) +5pts When taking a force of Disciples of War you can
Great Weapon (A4, AP(3)) +10pts buy units from the Havoc Warriors army and
2x Hand Weapon (A4, AP(1)) +10pts upgrade them as described below.
Upgrade with any:
Hound Companion (A2, AP(1)) +5pts Upgrade all models with Furious:
Blessing of War +30pts Havoc Lord [1] +5pts
Mount on: Daemon Champion [1] +5pts
Brass Beast of War – Defense +1, +100pts Barbarians [10] +30pts
Hooves (A3, AP(1)), Fast, Fear(3), Warriors [10] +40pts
Impact(1), Tough(+3) Mutated Warriors [10] +40pts
Ogres [3] +10pts
B Upgrade with: Barbarian Horsemen [5] +15pts
Command Group +20pts Havoc Knights [5] +20pts
Daemonic Steed Knights [3] +10pts
C Replace all Hand Weapons Daemon Spawn [1] +5pts
and Spiked Knuckles: Giant [1] +5pts
2x Hand Weapons (A1) +10pts Havoc Chariot [1] +5pts
Replace one Hand Weapon Gorebrute Chariot [1] +5pts
and Spiked Knuckles: Havoc Shrine [1] +5pts
Blood Glaive (A2, AP(2)) +5pts
Special Rules
D Replace all 2x Hand Weapons: Blessing of War: The hero and his unit get +1 to
Great Weapons (A1, AP(2)) Free their melee rolls.
Blood-Icon: The hero and his unit get +1A when
E Replace one 2x Hand Weapons: fighting in melee.
Great Weapon (A1, AP(2), Poison) Free

F Replace all Hand Weapons:


Lances (A2, Impact(2)) +35pts

G Upgrade with:
Beast Master (Fast) +10pts
Age of Fantasy – Havoc Warrior Disciples v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of Change [1] 3+ 3+ Hand Weapon (A4, AP(1)) Hero, Regeneration, Tough(3) A 80pts
Birdman Shaman [1] 4+ 5+ Hand Weapon (A1), Beak (A1) Hero, Regeneration, Tough(3), Wizard(1) B 65pts
Acolytes [10] 5+ 5+ Hand Weapons (A1) Regeneration C 150pts
Birdmen [10] 4+ 5+ Hand Weapons (A1), Beaks (A1) Regeneration D, E 190pts
Birdmen Disc Riders [3] 4+ 5+ Hand Weapons (A1), Beaks (A1), Fast, Fear(3), Regeneration, Strider F 100pts
Sharp Edges (A3)

A Replace Hand Weapon: Disciples of Change


Halberd (A4, AP(2)) +5pts When taking a force of Disciples of Change you
Great Weapon (A4, AP(3)) +10pts can buy units from the Havoc Warriors army and
2x Hand Weapon (A4, AP(1)) +10pts upgrade them as described below. All units with
Upgrade with: the Wizard special rule may use the spells from
Blessing of Change +45pts this army page instead of their own.
Mount on:
Disc of Change – Sharp Edge (A3), +20pts Upgrade all models with Regeneration:
Havoc Lord [1] +20pts
Fast, Fear(3), Strider
Sorcerer [1] +20pts
B Upgrade Wizard(1): Daemon Champion [1] +35pts
Wizard(2) +10pts Barbarians [10] +60pts
Mount on: Warriors [10] +60pts
Disc of Change – Sharp Edge (A3), +15pts Mutated Warriors [10] +60pts
Fast, Fear(3), Strider Ogres [3] +55pts
Barbarian Horsemen [5] +30pts
C Replace all Hand Weapons: Havoc Knights [5] +30pts
2x Hand Weapons (A1) +10pts Daemonic Steed Knights [3] +55pts
Replace up to three Hand Weapons: Daemon Spawn [1] +20pts
Great Weapon (A1, AP(2)) +5pts Giant [1] +35pts
Upgrade all models with one: Havoc Chariot [1] +20pts
Magic Bolts (12”, A1) +10pts Gorebrute Chariot [1] +35pts
Magic Dark Bolts (18”, A1) +15pts Havoc Shrine [1] +35pts
Upgrade one model with:
Vulture (18”, A2, Sniper) +10pts Special Rules
Blessing of Change: The hero and his unit get +1
D Upgrade with: to regeneration rolls.
Command Group +20pts
Wizard Spells
E Replace all Hand Weapons: Treason (4+): Target enemy unit within 12” gets
2x Hand Weapons (A1) +15pts -1 to morale rolls until the end of the round.
Replace up to three Hand Weapons: Steal Magic (4+): Target enemy wizard within 18”
Great Weapon (A1, AP(2)) +5pts gets -1 to casting rolls until the end of the round.
Firestorm (5+): Target enemy unit within 30”
F Replace all Hand Weapons: takes D6 automatic hits.
Bows of Fate (24”, A1, Poison) +5pts Inferno (5+): Target enemy unit within 12” takes
Spears (A1, Impact(1)) +20pts 2D6 automatic hits with AP(1).
Magical Fire (6+): Target enemy unit within 24”
takes D6 automatic hits with AP(2).
Bolt (6+): Target enemy unit within 18” takes D3
automatic hits with AP(4) and Deadly.
Age of Fantasy – Havoc Warrior Disciples v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of Plague [1] 3+ 2+ Hand Weapon (A4, AP(1)) Hero, Tough(3) A 70pts
Sorcerer of Plague [1] 3+ 2+ Hand Weapon (A2) Hero, Tough(3), Wizard(1) B 80pts
Plague Warriors [10] 4+ 5+ Hand Weapons (A1, Poison) Fear(1) C 130pts
Plague Kings [3] 3+ 2+ Hand Weapons (A3) Fear(3), Impact(1), Tough(3) C, D 225pts
Pox Beast Rider [1] 3+ 2+ Great Weapon (A3, AP(2)), Claws (A3, AP(2)) Fear(10), Impact(3), Tough(9) E 230pts

A Replace Hand Weapon: Disciples of Plague


Halberd (A4, AP(2)) +5pts When taking a force of Disciples of Plague you
Great Weapon (A4, AP(3)) +10pts can buy units from the Havoc Warriors army and
2x Hand Weapon (A4, AP(1)) +10pts upgrade them as described below. All units with
Upgrade with: the Wizard special rule may use the spells from
Blessing of Plague +30pts this army page instead of their own.
Mount on:
Throne of Plague – +75pts Upgrade all models with Defense +1:
Havoc Lord [1] +10pts
Claws (A6), Fear(3), Tough(+3)
Sorcerer [1] +10pts
B Upgrade Wizard(1): Barbarians [10] +20pts
Wizard(2) +10pts Mutated Warriors [10] +40pts
Mount on: Ogres [3] +20pts
Throne of Plague – +75pts Barbarian Horsemen [5] +10pts
Claws (A6), Fear(3), Tough(+3) Daemon Spawn [1] +5pts
Giant [1] +10pts
C Upgrade with:
Command Group +20pts Special Rules
Blessing of Plague: Enemies get -1 to shooting
D Replace any Hand Weapon: rolls when targeting the hero and his unit.
2x Hand Weapons (A3) +5pts
Great Weapon (A3, AP(2)) +5pts
Wizard Spells
Corruption (4+): Target enemy unit within 18”
E Replace Great Weapon: takes D6 automatic hits.
2x Hand Weapons (A3) Free Pestilence (4+): Target enemy unit within 6” gets
Upgrade with one: -1 to melee rolls until the end of the round.
Pox Vomit (6”, A6, Poison) +10pts Visitations (5+): Target enemy unit within 24”
Pox Tongue (12”, A3, AP(2)) +10pts takes D6 automatic hits with AP(1).
Pox Spurt (24”, A1, Blast(3)) +10pts Putrefaction (5+): Target friendly unit within 12”
Upgrade with one: gets Poison in melee until the end of the round.
Wizard(1) +15pts Plague Curse (6+): Target enemy unit within 6”
Impact(+3) +20pts gets Defense -1 until the end of the round.
Regeneration +55pts Abundance (6+): Target friendly unit within 6”
gets Regeneration until the end of the round.
Age of Fantasy – Havoc Warrior Disciples v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of Lust [1] 3+ 3+ Hand Weapon (A4, AP(1)) Fast, Hero, Tough(3) A 70pts
Sorcerer of Lust [1] 3+ 3+ Hand Weapon (A2) Fast, Hero, Tough(3), Wizard(1) B 75pts
Lust Warriors [10] 4+ 6+ Hand Weapons (A2) Fast, Fear(1) C 170pts
Lust Beast Riders [5] 4+ 5+ Hand Weapons (A1) Fast, Fear(1), Lust Speed C, D 125pts

A Replace Hand Weapon: Disciples of Lust Special Rules


Halberd (A4, AP(2)) +5pts When taking a force of Disciples of Lust you can Blessing of Lust: The hero and his unit move +1”
Great Weapon (A4, AP(3)) +10pts buy units from the Havoc Warriors army and on Advance and +2” on Rush/Charge actions.
2x Hand Weapon (A4, AP(1)) +10pts upgrade them as described below. All units with Lust Speed: This unit moves +3” on Advance and
Upgrade with: the Wizard special rule may use the spells from +6” on Rush/Charge actions.
Blessing of Lust +30pts this army page instead of their own.
Mount on: Wizard Spells
Lust Beast – +20pts Upgrade all models with Fast: Lash (4+): Target enemy unit within 24” takes D3
Havoc Lord [1] +10pts automatic hits with AP(1).
Claws (A1, Poison), Fear(3), Lust Speed
Sorcerer [1] +10pts Phantasm (4+): Target enemy unit within 12” gets
B Upgrade Wizard(1): Daemon Champion [1] +10pts -1 to morale rolls until the end of the round.
Wizard(2) +10pts Barbarians [10] +60pts Lust Choir (5+): Target enemy unit within 18”
Mount on: Warriors [10] +80pts takes D3 automatic wounds.
Lust Beast – +20pts Mutated Warriors [10] +80pts Acquiescence (5+): Target enemy unit within 12”
Claws (A1, Poison), Fear(3), Lust Speed Ogres [3] +20pts gets -1 to melee rolls until the end of the round
Giant [1] +5pts Frenzy (6+): Target friendly unit within 24” gets
C Upgrade with: Havoc Shrine [1] +10pts Furious until the end of the round.
Command Group +20pts Shards (6+): Target enemy unit within 36” must
Upgrade all models with Lust Speed: take a morale test. If passed it takes D6 automatic
D Replace all Hand Weapons: Daemon Spawn [1] +5pts hits, if failed it takes 2D6 automatic hits.
Whips (A2) +10pts Barbarian Horsemen [5] +30pts
Spears (A1, Impact(1)) +30pts Havoc Knights [5] +40pts
Daemonic Steed Knights [3] +25pts
Havoc Chariot [1] +5pts
Gorebrute Chariot [1] +10pts

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