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AOF - RIFT DAEMONS OF WAR V2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Rift Daemons are monstrous servants of the havoc gods which
which are designed to be fast to learn and easy to play. lurk beneath the surface of Tyria. Depending on the havoc god
they pledge allegiance to their form changes, ranging from
This project was made by gamers for gamers and it can only small and annoying plague swarms to the massive and brutal
exist thanks to the support of our awesome community. beast riders.

If you’d like to support the continued development of our The daemons of war are extremely aggressive and rely on brute
games you can donate on patreon.com/onepagerules. force; the daemons of change are extremely tough with a
constantly regenerating form; the daemons of plague are putrid
and have highly toxic weapons; and finally the daemons of lust
Thank you for playing! are lightning fast and unleash flurries of deadly attacks.

Since the beginning of time daemons used to roam the earth


and terrorize any being they came across, until one day a
mighty human king trapped the havoc gods in a magical orb
and banished all daemons underground. There they waited
patiently for the return of their masters, itching to go back to
the surface and spread chaos again.

Now that the havoc gods are back and the great rift has opened
the daemons are happy to be free again.

Game Design: Gaetano Ferrara


Illustrations: Brandon Gillam

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AOF - RIFT DAEMONS OF WAR V2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Greater Avatar of War [1] 2+ 2+ 2x Exalted Flame Axes (A9, AP(2), Rending) Daemon, Fear, Flying, Furious, Hero, A 770pts
Tough(18)
Great Harbinger of War [1] 2+ 2+ Great Flame Axe (A6, AP(2), Rending) Daemon, Fear, Furious, Hero, Tough(6) B 235pts
Champion of War [1] 4+ 4+ Flame Axe (A3, AP(2), Rending) Daemon, Furious, Hero, Tough(3) C 55pts
Cerberus Hound [1] 3+ 4+ Frenzied Bites (A6, AP(1)) Daemon, Fast, Fear, Furious, Hero, D 165pts
Tough(6)
War Furies [5] 5+ 5+ Claws (A2, AP(2)) Daemon, Flying, Furious - 95pts
Blood Warriors [5] 4+ 4+ Hand Weapons (A1, AP(2)) Daemon, Furious E, F 100pts
Beast Riders [3] 4+ 3+ Hand Weapons (A1, AP(2)), Claws (A2, AP(1)) Daemon, Fast, Furious, Impact(3), E, G 230pts
Tough(3)
Blood Hounds [5] 3+ 4+ Claws (A2, AP(1)) Daemon, Fast, Furious H 160pts
Cannon Chariot [1] 4+ 3+ Cannon (30”, A2, Blast(3), AP(2)), Daemon, Fear, Furious, Tough(6) - 190pts
Crew Attacks (A3, AP(2))
Soul Daemon of War [1] 3+ 3+ Flame Cannon (24”, A12, AP(2), Rending), Daemon, Fear, Furious, Tough(18) I 650pts
Heavy Flame Claw (A12, AP(4)),
Stomp (A6, AP(2))

A Replace any Exalted Flame Axe: I Replace Heavy Flame Claw:


Exalted Flame Hammer +15pts Flame Claw (A18, AP(2)) +20pts
(A4, Blast(3), AP(2)) Replace Flame Cannon:
Exalted Flame Gauntlet (A9, AP(4)) +20pts Heavy Flame Cannon +35pts
Exalted Flame Spear +45pts (24”, A12, AP(4))
(A4, AP(4), Deadly(3))
Replace one Exalted Flame Axe: Special Rules
Exalted Fire Lash (12”, A12, AP(2)) +25pts Banner of War: This model and its unit count as
Upgrade with: having the Impact(1) special rule.
Symbol of War(4) +100pts Blessing of War: The hero and its unit get +1 to
hit rolls when fighting in melee.
B Replace any Great Flame Axe: Daemon: This model may be deployed as if it
Great Flame Gauntlet (A6, AP(4)) +20pts had the Ambush or the Scout rule (pick one).
Great Flame Hammer +25pts Resistance: This model may block spells as if it
(A3, Blast(3), AP(2)) had the Wizard(2) special rule.
Great Flame Spear +50pts Symbol of War(X): Once per activation, before
(A3, AP(4), Deadly(3)) attacking, roll X dice. For each 4+ one enemy
Replace one Great Flame Axe: unit within 18” takes 3 hits with AP(2).
Great Fire Lash (12”, A9, AP(2)) +25pts
Upgrade with any:
Wings (Flying) +40pts
Symbol of War(2) +50pts
Ascended Daemon (Tough(+6), +215pts
Great Flame Axe (A6, AP(2), Rending)
)
C Replace Flame Axe:
Flame Gauntlet (A3, AP(4)) +5pts
Flame Hammer (A2, Blast(3), AP(2)) +15pts
Flame Spear (A2, AP(4), Deadly(3)) +25pts
Upgrade with any:
Fire Lash (12”, A3, AP(2)) +20pts
Blessing of War +20pts
Symbol of War(1) +25pts
Mount on:
Great Beast (Defense +1, Fast, +85pts
Impact(3), Tough(+3),
Claws (A2, AP(1)))
Throne of Blood (Defense +1, +145pts
Tough(+6), Fear,
Crew Attacks (A6, AP(2)))
D Upgrade with one:
Spiked Collars (Impact(3)) +10pts
Anti-Wizard Collar (Resistance) +10pts
E Upgrade with:
Sergeant +5pts
Musician +10pts
Battle Standard +10pts
F Upgrade one model with:
Banner of War +25pts
Replace all Hand Weapons:
Halberds (A1, AP(2), Rending) +5pts
Great Weapons (A1, AP(4)) +10pts
Spears (A1, AP(2), Phalanx) +15pts
Dual Hand Weapons (A2, AP(2)) +30pts
G Replace all Hand Weapons:
Halberds (A1, AP(2), Rending) +5pts
Great Weapons (A1, AP(4)) +5pts
H Upgrade all models with:
Spiked Collars (Impact(1)) +15pts
Upgrade one model with:
Anti-Wizard Collar (Resistance) +10pts
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