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GF - Wormhole Daemons of Change v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Wormhole Daemons are vile creatures that appear on random
which are designed to be fast to learn and easy to play. planets out of thin air and destroy anything that is in their path.
They are servants of the havoc gods and their form changes
This project was made by gamers for gamers and it can only reflecting their god’s nature.
exist thanks to the support of our awesome community.
The daemons of war are extremely aggressive and rely on brute
If you’d like to support the continued development of our games force; the daemons of change are extremely tough with a
you can donate on patreon.com/onepagerules. constantly regenerating form; the daemons of plague are putrid
and have highly toxic weapons; finally the daemons of lust are
Thank you for playing! lightning fast and unleash flurries of deadly attacks.
Nobody truly knows how they manipulate space in order to
create their wormholes, and many have tried to study them in
order to unlock their amazing potential. Unfortunately the havoc
gods don’t take kindly to anything that might interfere with their
plans, so anybody that tried has perished.
If you ever see a wormhole opening make sure to get away,
because there is only pain and misery coming out of it.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

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GF - Wormhole Daemons of Change v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Greater Daemon of Change [1] 2+ 2+ 2x Exalted Power Staffs (A9, AP(1), Rending) Daemon, Fear, Flying, Hero, A 825pts
Psychic(2), Stealth, Tough(18)
Daemon Champion of Change [1] 2+ 2+ Great Power Staff (A6, AP(1), Rending) Daemon, Fear, Hero, Stealth, B 230pts
Tough(6)
Champion of Change [1] 4+ 4+ Power Staff (A3, AP(1), Rending) Daemon, Hero, Stealth, Tough(3) C 55pts
Change Furies [5] 5+ 5+ Claws (A2, AP(1)) Daemon, Flying, Stealth - 90pts
Change Warriors [5] 4+ 4+ Fireballs (12”, A1), Claws (A1, AP(1)) Daemon, Stealth D 105pts
Pink Warriors [5] 4+ 4+ Fireballs (12”, A1), Claws (A1, AP(1)) Daemon, Split, Stealth 365pts
Blue Warriors [5] 5+ 5+ Fireballs (12”, A1), Claws (A1, AP(1)) Daemon, Split Again, Stealth - 120pts
Yellow Warriors [10] 6+ 6+ Fireballs (12”, A2), Claws (A2, AP(1)) Daemon, Stealth - 110pts
Manta Daemons [3] 4+ 4+ Claws (A3) Daemon, Fast, Stealth, Strider, - 195pts
Tough(3)
Flame Daemons [3] 4+ 4+ Spout Flames (18”, A3, AP(1)), Claws (A3) Daemon, Stealth, Tough(3) - 210pts
Flame Chariot [1] 4+ 4+ Spout Flames (18”, A6, AP(1)), Claws (A6) Daemon, Fast, Fear, Stealth, Strider, - 185pts
Tough(6)
Crab Daemon of Change [1] 3+ 2+ Power Cannon (24”, A9, AP(1)), Daemon, Fear, Stealth, Tough(18) E 620pts
Power Claw (A12, AP(3))
A Replace any Exalted Power Staff:
Exalted Power Hammer +5pts Special Rules
(A4, Blast(3), AP(1)) Banner of Change: The model and its unit get
Exalted Power Gauntlet (A9, AP(3)) +30pts AP(+1) when fighting in melee.
Exalted Power Spear +45pts Daemon: This model may be deployed as if it
(A4, AP(3), Deadly(3)) had the Ambush or the Scout rule (pick one).
Replace one Exalted Power Staff: Split: Whenever a Pink Warrior is killed you
Exalted Magic Bolt (12", A12, AP(1)) +20pts may replace it with 2 Blue Warriors. Note that
Upgrade with: you may only start assigning wounds to Blue
Symbol of Change(4) +100pts Warriors once all Pink Warriors in the unit
have been killed.
B Replace any Great Power Staff: Split Again: Whenever a Blue Warrior is killed
Great Power Hammer +10pts you may replace it with 1 Yellow Warrior. Note
(A3, Blast(3), AP(1)) that you may only start assigning wounds to
Great Power Gauntlet (A6, AP(3)) +20pts Yellow Warriors once all Blue Warriors in the
Great Power Spear +40pts unit have been killed.
(A3, AP(3), Deadly(3)) Symbol of Change(X): Once per activation,
Replace one Great Power Staff: before attacking, roll X dice. For each 4+ one
Great Magic Bolt (12", A9, AP(1)) +20pts enemy model within 18” takes 1 automatic hit
Upgrade with any: with AP(3) and Deadly(3).
Wings (Flying) +35pts Psychic Spells
Symbol of Change(2) +50pts
Psychic(2) +65pts Breath of Change (4+): Target friendly unit
Ascended Daemon (Tough(+6), +205pts within 12” may immediately charge by 3”.
Great Power Staff (A6, AP(1))) Inferno (4+): Target enemy unit within 12” takes
C Replace Power Staff: 2 automatic hits with AP(2).
Power Gauntlet (A3, AP(3)) +5pts Cursed Mutations (5+): Target enemy unit
Power Hammer (A2, Blast(3), AP(1)) +10pts within 18” gets -1 to hit next time it shoots.
Power Spear (A2, AP(3), Deadly(3)) +20pts Fire Storm (5+): Target enemy unit within 12”
Upgrade with any: must take a dangerous terrain test.
Magic Bolt (12”, A3, AP(1)) +15pts Blessed Mutation (6+): Target friendly unit
Symbol of Change(1) +25pts within 12” gets Regeneration on rolls of 4+ next
Psychic(1) +35pts time it takes wounds.
Upgrade with one: Bolt of Change (6+): Target enemy unit within
Disc of Change (Strider, Impact(1), +20pts 12” takes 1 hit with AP(4) and Deadly(6).
Fast)
Flame Chariot (Defense +2, +200pts
Tough(+6), Strider, Fast, Claws (A6))
D Upgrade one model with:
Banner of Change +15pts
Replace all Claws:
Magical CCWs (A1, AP(1), Rending) +5pts
Heavy CCWs (A1, AP(3)) +10pts
Dual CCWs (A2, AP(1)) +20pts
Upgrade one model with:
Psychic(1) +35pts
Upgrade with:
Command Group (Fear) +20pts
E Replace Power Claw:
Power Blade (A18, AP(1)) free
Replace Power Cannon:
Heavy Power Cannon (24”, A6, AP(3)) free

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