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AOFS – MUMMIFIED UNDEAD v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Mummified Undead are large armies of skeletons and
which are designed to be fast to learn and easy to play. animated constructs lead by mighty high kings. Their loyal
priests raise the dead and imbue stone statues with magic to
This project was made by gamers for gamers and it can only
fight with them.
exist thanks to the support of our awesome community.
Once upon a time Tyria was ruled by a king that had managed
If you’d like to support the continued development of our
to imprison the havoc gods in a magical orb. This king had two
games you can donate on patreon.com/onepagerules.
sons, spoiled and arrogant, who once their father died fought
Thank you for playing! over the throne and destroyed the orb.

With a massive magical explosion the orb shattered the earth


and created a massive rift across the land, splitting continents
in half and dividing the two brothers. From this deep wounds
in the heart of Tyria hordes of foul beasts poured into the open,
and so began the daemon invasion from blow.

The twins, now without a throne, went on to form kingdoms of


their own, one in the mountains and one in the desert…

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOFS – MUMMIFIED UNDEAD v2.14
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Mummy King [1] 3+ 4+ Hand Weapon (A3) Hero, Tough(3), Undead A 50pts
Mummy Priest [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Undead, Wizard(1) B 40pts
Mummies [5] 6+ 6+ Claws (A2) Slow, Undead - 15pts
Skeletons [3] 5+ 5+ Hand Weapons (A1) Undead C, D 25pts
Skeleton Guard [1] 4+ 4+ Hand Weapon (A1) Undead C, E 15pts
Skeleton Archers [3] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) Cursed Arrows, Undead C 30pts
Skeleton Knight [1] 5+ 5+ Hand Weapon (A1) Fast, Impact(1), Scout, Undead C, F 20pts
Skeleton Horse 5+ 6+ Bow (24”, A1), Hand Weapon (A1) Cursed Arrows, Fast, Impact(1), C 20pts
Archer [1] Scout, Undead
Guardian Statue [1] 3+ 4+ Hand Weapon (A3) Tough(3), Undead C, G 50pts
Snakeman [1] 4+ 4+ Gaze (12”, A3), Halberd (A3, Rending) Fast, Impact(3), Tough(3), Undead H 60pts
Giant Snake [1] 3+ 4+ Snake Fangs (A3, AP(1), Poison) Fast, Impact(3), Tough(3), Undead I 70pts
Snake Rider [1] 3+ 3+ Lance (A2, Impact(1)), Fast, Impact(3), Tough(3), Undead C, H 85pts
Snake Fangs (A3, AP(1), Poison)
Beast Rider [1] 3+ 3+ Hand Weapon (A3), Claws (A3, AP(2)) Fast, Impact(3), Tough(3), Undead C, J 85pts
Hunting Beast [1] 4+ 5+ Claws (A2) Fast, Strider, Undead - 20pts
Scarab Swarm [1] 6+ 6+ Swarm Attacks (A3, Poison) Ambush, Tough(3), Undead - 15pts
Vulture [1] 4+ 5+ Claws (A3) Flying, Tough(3), Undead - 40pts

A Replace Hand Weapon: I Upgrade with one:


2x Hand Weapons (A3) +5pts Armored (Defense +1) +5pts
Halberd (A3, Rending) +5pts Burrower (Ambush) +10pts
Great Weapon (A3, AP(2)) +5pts
Spear (A3, Phalanx) +5pts J Replace Hand Weapon:
Lance (A3, Impact(1)) +5pts Lance (A3, Impact(1)) +5pts
– mounted only
Upgrade with: Special Rules
King’s Will +90pts Cursed Arrows: This unit’s shooting attacks
Mount on: always ignore cover
Skeletal Steed – +20pts King’s Will: All friendly units of Mummies,
Skeletons, Skeleton Guard or Knights within
Fast, Impact(1), Scout
12” count as having Quality 3+.
Undead: Whenever this unit takes a morale
B Upgrade Wizard(1):
test it is passed automatically. Then roll as
Wizard(2) +15pts many dice as remaining models/tough in the
Mount on: unit, and for each result of 1-2 the unit takes
Skeletal Steed – +10pts one wound, which can’t be regenerated.
Fast, Impact(1), Scout
Wizard Spells
C Upgrade with: Blade Curse (4+): Target friendly unit within
Sergeant +5pts 12” gets +1 to melee rolls next time it fights.
Musician +10pts Storm of Skulls (4+): Target enemy unit
Battle Standard +10pts within 12” takes 2 automatic hits with AP(2).
Protection (5+): Target friendly unit within
D Replace all Hand Weapons: 12” gets Regeneration next time it’s wounded.
Halberds (A1, Rending) +5pts Desiccation (5+): Target enemy unit within
2x Hand Weapons (A1) +5pts 12” takes 1 hit with AP(4) and Deadly(3).
Great Weapons (A1, AP(2)) +5pts Smiting (6+): Target friendly unit within 12”
Spears (A1, Phalanx) +10pts may immediately charge by up to 6” and gets
+1 to hit for that melee.
E Replace Hand Weapon: Vengeance (6+): Target enemy unit within
Halberd (A1, Rending) +5pts 12” must take a morale test. If failed it takes 1
2x Hand Weapons (A1) +5pts automatic hit per model.
Great Weapon (A1, AP(2)) +5pts
Spear (A1, Phalanx) +5pts

F Replace Hand Weapon:


Lance (A1, Impact(1)) +5pts

G Replace Hand Weapon:


2x Hand Weapons (A3) +5pts
Great Weapon (A3, AP(2)) +5pts
Upgrade with any:
Great Bow (30”, A1, AP(2)) +10pts
Stone Shaper +20pts
(Furious, Regeneration)

H Upgrade with:
Ambush +10pts

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