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Age of Fantasy – High Elves v2.

0
by Gaetano Ferrara (www.onepagerules.com)

Background About OPR


High Elves are an elf faction that focuses on seafaring, trade OPR (onepagerules) is the home of many free games which
and magical knowledge. With their riches they are able to arm are designed to be fast to learn and easy to play. This project
their soldiers with armor made of expensive materials and was made by gamers for games and it can only exist thanks to
build one of the most formidable armies of Tyria. the generous support of our awesome community!

Originally all elves came from the great forest, but as their If you’d like to support the continued development of our
society evolved some wanted to seek riches instead of living games you can donate on patreon.com/onepagerules.
from the woods. These treacherous elves were banished and
relocated along the coastal regions, forming a new for-profit Find more of our games at onepagerules.com.
society as the High Elves.
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High Elves are formidable archers and their line troops are
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extremely diligent and well trained. They use powerful magic
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to help them in combat and seafaring, and once they are on
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land they sport formidable cavalry to destroy their enemies.
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Prestigious in trade and war they see themselves as superior
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to other races, and who can fault them for that?
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Thank you for playing and happy wargaming!

Gaetano Ferrara (onepageanon)


Age of Fantasy – High Elves v2.0
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Elf Prince [1] 3+ 4+ Hand Weapon (A3) Hero, Tough(3) A 50pts
Phoenix Prince [1] 3+ 4+ Halberd (A3, AP(1)) Fearless, Hero, Regeneration, Tough(3) B 75pts
Mage [1] 4+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) C 40pts
Spearmen [10] 4+ 5+ Spears (A1, Phalanx) - D 130pts
Sword Masters [10] 3+ 5+ Great Weapons (A1, AP(2)) - D, E 160pts
Phoenix Warriors [10] 3+ 5+ Halberds (A1, AP(1)) Fear(1), Fearless, Regeneration D 240pts
Archers [5] 4+ 6+ Longbows (30”, A1), Hand Weapons (A1) - D 70pts
Guardians [5] 4+ 5+ Bows (24”, A1), Spears (A1, Phalanx) - D 80pts
Shadow Sisters [5] 3+ 6+ Magic Bows (24”, A1, AP(1)), Hand Weapons (A1) Quick Shot - 95pts
Shadow Brothers [5] 3+ 6+ Longbows (30”, A1), Hand Weapons (A1) Scout, Stealth - 130pts
Light Cavalry [5] 4+ 4+ Spears (A1, Impact(1)) Fast D, F 130pts
Heavy Cavalry [5] 3+ 3+ Lances (A1, Impact(2)) Fast D 190pts
Giant Eagles [3] 3+ 5+ Claws (A2) Fast, Flying, Impact(1), Tough(3) G 185pts
Ice Phoenix [1] 3+ 2+ Claws (A4, AP(2)) Fear(10), Flying, Icy Aura, Impact(3), - 220pts
Regeneration, Tough(6)
Fire Phoenix [1] 3+ 4+ Claws (A3, AP(2)) Fear(10), Flame Attack, Flying, - 245pts
Impact(3), Regeneration, Tough(9)
Elf Chariot [1] 4+ 4+ Longbows (30”, A2), Fast, Impact(3), Tough(3) - 85pts
Spears (A2, Impact(2)), Hooves (A2)
Lion Chariot [1] 3+ 3+ Great Weapons (A2, AP(2)), Claws (A4, AP(1)) Fast,Fear(3),Fearless,Impact(3),Tough(3) - 105pts
Eagle Chariot [1] 4+ 3+ Bows (24”, A3), Spears (A3, Impact(3)), Claws (A2) Fast, Flying, Impact(3), Tough(3) H 110pts
Bolt Thrower [1] 4+ 5+ Bolt Thrower (48”, A1, AP(2), Deadly(3)), Crew (A3) Artillery, Immobile, Tough(3) I 60pts

A Replace Hand Weapon: G Upgrade all models with any:


Spear (A3, Phalanx) +5pts Metal Spurs (AP(1) in melee) +5pts
Halberd (A3, AP(1)) +5pts Swoop Attacks (Impact(+1)) +20pts
2x Hand Weapons (A3) +5pts
Great Weapon (A3, AP(2)) +5pts H Upgrade with:
Lance (A3, Impact(2)) – mounted only +10pts Mini Bolt Thrower +10pts
Upgrade with one: (24”, A1, AP(1), Deadly(3))
Heavy Armor (Defense +1) +10pts
Lion Cloak +10pts I Replace Bolt Thrower:
Upgrade with: Repeater Bolts (48”, A6, AP(1)) +30pts
Longbow (30”, A1) +5pts
Upgrade with: Special Rules
Prowess +30pts Flame Attack: If this unit moves over enemy units
Mount on: you may deal D6 automatic hits to one.
Horse – Hooves (A1), Fast +10pts Icy Aura: Enemy units get -1 to their melee rolls
when fighting this unit.
Giant Eagle – Claws (A2), Fast, Flying, +70pts
Lion Cloak: This model gets Defense +2 against
Impact(1), Tough(+3) shooting attacks.
Griffon – Claws (A4, AP(1)), Fear(5), +85pts Prowess: The hero and his unit get +1 to their
Flying, Impact(3), Tough(+3) melee attack rolls.
Dragon – Defense +2, Claws(A5,AP(2)), +210pts Quick Shot: This unit may shoot even after using
Fear(10), Fire Breath, Flying, Rush actions.
Impact(3), Tough(+6)
Wizard Spells
B Mount on: Healing Light (4+): Target friendly model within
Ice Phoenix – Defense +2, +210pts 12” may heal one wound.
Claws (A4, AP(2)), Fear(10), Flying, Tempest (4+): Target enemy unit within 30” takes
Icy Aura, Impact(3), Tough(+6) D3 automatic hits.
Fire Phoenix – Claws (A3, AP(2)), +215pts Magical Walk (5+): Target friendly unit within 12”
Fear(10), Flame Attack, Flying, may immediately move by up to 12”.
Impact(3), Tough(+9) Drain (5+): Target unit within 12” loses all spell
effects with “until the end of the round”.
C Upgrade Wizard(1): Quench (6+): Target enemy unit within 24” takes
Wizard(2) +10pts 2D6 automatic hits.
Wizard(3) +20pts Glory (6+): Target friendly unit within 24” gets
Mount on: +1 to its melee or shooting rolls until the end of
Horse – Hooves (A1), Fast +10pts the round (pick one).

D Upgrade with:
Command Group +20pts

E Upgrade all models with:


Lion Cloaks +20pts

F Replace all Spears:


Bows (24”, A1), Hand Weapons (A1) -15pts
Bows(24”, A1), Spears (A1, Impact(1)) +15pts
Lances (A1, Impact(2)) +30pts

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